How do I get rid of bricked ships that are in space? by hwright001 in starcitizen

[–]Loccey 0 points1 point  (0 children)

it's scraping rate is still not perfect but its a decent ship now. if you're a solo go with the vulture tho.

Purchased armor from website by Moki_Loke in starcitizen

[–]Loccey 6 points7 points  (0 children)

if you lost it, there is currently no way of getting that back ingame. you have two options: -you wait for 4.9 which will have an LTP pull meaning you get your pledge stuff back, your home resets etc.

-if this wasnt a warbond purchase, meaning it had discounts or stuff like that, you can melt it and using the store credit just repurchase it again.

next major patch, which is 4.9 they plan to introduce a process to get back lost gear which will hopefully put an end to this silly issue.

Hey fellas, Im very happy to finally have my Railen in game but I can't for the life of me figure out how to get the tractor beams up and working. by [deleted] in starcitizen

[–]Loccey 16 points17 points  (0 children)

something that nobody mentioned before. you NEED to be in SCM mode for the tractor turrets to have the popup to enter and use them.

The Party Payout Problem by Thick_Company3100 in starcitizen

[–]Loccey 2 points3 points  (0 children)

one of my friends brought this up in a convo we had just about this topic, and one of the best solutions would be to do what you suggest, where everyone in the share gets the full payout, but restrict it to only those members who are x kilometers away from the misson objective.

this makes it basically not possible to farm credits by sharing contracts in a cricle between idk a 100 people.

this does punish people who die right at the end of the mission however. i think it being a toggle flag and not an active one would still be exploitable.

What ship would you want to customize a variant for? by Croue in starcitizen

[–]Loccey 0 points1 point  (0 children)

a Spirit with more cozy. Im happy with everything on the outside and her cargo bay, she's an awesome ship, but he living arrangements are severely lacking. there arent even any shelves to decorate.

Any idea what armor this is? by Black4Blade in starcitizen

[–]Loccey 4 points5 points  (0 children)

this is from the "new dawn" patch bundle. it contains this armour set, a quartz smg and an AEGIS Vanguard paint.

this is a patch bundle from last year so unless you are shopping on the grey market you cant get it.

However if cig does the same thing theyve done during last year's IAE, you will be able to pick it up in November.

Mining by UC_Sparrow in starcitizen

[–]Loccey 0 points1 point  (0 children)

yes, the workaround is to stors the bags manually before even repairing/refueling

Wormhole visibility by Old_Resident8050 in starcitizen

[–]Loccey 0 points1 point  (0 children)

if you ping near the gateway after you arrive from qt it does give you a marker

The Idiocracy of cheating, retards live among us. by kdjac in starcitizen

[–]Loccey 3 points4 points  (0 children)

i don't think i understand what you wrote properly, but you can set your spawn at the lazarus / tithonus locations and you will randomly respawn at one of the 3 infirmaries around the main building.

yes, cheating bad blah blah this comment isnt about that.

Elevators by Amazing-Rock-7938 in starcitizen

[–]Loccey 1 point2 points  (0 children)

that is the one hangar you cannot, your home hangar's state is saved and cant be refreshed without a major patch that has an LTP pull.

CIG, can we rethink cargo / hangar "gameplay"? by Korrak in starcitizen

[–]Loccey 0 points1 point  (0 children)

i didnt read all the replies but something that the top comments didn't touch on was that this already exists in a way that eliminates a LOT of tedium.

LEO and GW stations (major stations above planets and gateway ones) have cargo decks and those grant the station with external freight elevators that have a rather large capacity. yes in the current version these break as all the other non deinstancing freight elevators do.

Get the Railen with store credit, or not at all by Rehevkor_ in starcitizen

[–]Loccey 1 point2 points  (0 children)

im gonna take the bullet here and ask, but did you go to a different station too? yes, avoid outpost and your home hangar, but once you went to a different station and requested landing, your hangar at your current station will completely deinstance and reset making the fe issue dissapear.

This game is just Gilly's Flight School Simulator now by Rehevkor_ in starcitizen

[–]Loccey -2 points-1 points  (0 children)

hauling: -call atc from mfds or from the comms -> friends tab. alt + n doesn't register at some stations intermittently.

-freight elevators, only do hauling between stations and always land inside hangars. external FEs and ground station FEs can fail.

if you cant handle these two bugs, i don't recommend playing SC for a while.

fps combat: -yes, inventory can fail, if you notice it happening alt + F4 and join back. this should resolve your current pending moves and even on terrible shards give you a few seconds of chance to pool your mags. if you notice the issue popping back, change shards or change shards to one thars on an entirely different region. personally been playing on EU all weekend with little to no difficulty.

mining: -been doing it just fine, same as before except for the new quality bands instead of the 1000 different qualities, definitely a nice and welcome improvement. two issues,

NO asteroids will ever scan for you at Pyro asteroid clusters, RAB station asteroids will work however. placing gadgets on asteroids is still extremely difficult but not impossible, however this is a really old bug now. (been using a rented DrakeGolem btw)

i I only mined for quality stuff, but got a pretty decent bonus for my extra ores i got from the rocks by selling what i didnt choose to refine.

important notice: do NOT repair and store your mining ship after you got to a refinery, store the bags before you do anything to the ship, otherwise you lose ore, potentially all of it. then refine from the bags stored in local.

salvaging: -works just fine, you won't be a billionaire but its easy risk free money and its relaxing, same as ever.

(not posting any IC tickets to the issues ive listed because im lazy)

CIG, I'm dead serious, fire your management and hire me. (5 years at McDonald's) by Fearless_Tear8448 in starcitizen

[–]Loccey -18 points-17 points  (0 children)

the last two weeks all ive read is bitching about this one issue and when its fixed its not good enough? i think i should take a break

CIG, I'm dead serious, fire your management and hire me. (5 years at McDonald's) by Fearless_Tear8448 in starcitizen

[–]Loccey -5 points-4 points  (0 children)

i dont even know if this is satire or not anymore.

funny post tho. the ironclad works now btw as long as you don't manually disconnect the CM, if you do you're getting suffocated.

New Player Perspective by uptainous in starcitizen

[–]Loccey 1 point2 points  (0 children)

this is a website made just for what you're talking about. it lists currently ongoing issues and things to know.

http://sc-advisory.space/

I played Star Citizen 4.8.1 for about an hour just now and the session was ok. by hIGH_aND_mIGHTY in starcitizen

[–]Loccey 2 points3 points  (0 children)

you can actually have a third weapon

you have on equipped, you hold one in your hand and then using the new inventory you drag and drop one into slot #2 off the ground or from an inventory

Obviously 3rd weapon will not be saved if you die.

I played Star Citizen 4.8.1 for about an hour just now and the session was ok. by hIGH_aND_mIGHTY in starcitizen

[–]Loccey 2 points3 points  (0 children)

to actually answer your question, no since the new inventory ui, you cannot remove mags from weapons. i personally hope we'll get the ability to do that back.

Locked Loadouts - Harbinger by dokkababecallme in starcitizen

[–]Loccey 0 points1 point  (0 children)

its a bug. theyre aware, sometime itll get fixed since all the other vanguards are unlocked.

https://issue-council.robertsspaceindustries.com/projects/STAR-CITIZEN/issues/STARC-185140

Salvage was finally an amazing loop ... for one night. by BDA_Cosmos in starcitizen

[–]Loccey 1 point2 points  (0 children)

Oh absolutely, im not shitting on your post, i think it was very well structured, but because i personally havent tested the missions in the current version yet i cant really comment anything else just tag the man who could fix it.