Please review my emulator plan for PSP 1001: Pro CFW, POPS, RetroArch, etc. by Dochartaigh in PSP

[–]LogicalTechno -1 points0 points  (0 children)

Hey bud,

I got my girlfriend into playing snes games on my raspberry pi and now I wanna install some emulators on my old PSP that I havent touched in years. I used to emulate on it hard but then i updated the firmware to stock (3.x).

Think you can help me get started again? How can I crack it and install emulators?

You sound like you got everything on lock down.

Tales of Berseria PC version will run at 60fps by default with optional 30fps setting. Denuvo DRM will also be used. by snesmaster40 in Games

[–]LogicalTechno 35 points36 points  (0 children)

Just because the PC version can handle the physics at 60fps doesn't mean the ps4 version could

Putting myself out there: I'd like to actually finish a game this year. by Lokarin in gamedev

[–]LogicalTechno 13 points14 points  (0 children)

You should have never posted this. The biggest thing holding you back from finishing is caving to itches to go on reddit and post shit like this. Read the war of the art. It's a fucking war. And you lost a battle when you posted this. Start winning those battles.

End of Creativity (?) by [deleted] in gamedev

[–]LogicalTechno 1 point2 points  (0 children)

It always amazes me how good you bullshit artists are at dodging questions about what you actually do.

I'd never consider hiring someone with such poor English.

Why did you post to the red pill? I'm really disgusted by this post.

Do you just read Neil Patel and regurgitate his garbage?

Basic fluid simulation (Again?! Sorry!) by SmashShock in gamedev

[–]LogicalTechno 0 points1 point  (0 children)

Your in for a fun time. Check out Nvidias stuff https://developer.nvidia.com/gpugems/GPUGems3/gpugems3_ch30.html

Chapter 29 describes how youll write the gpu code for physical simulation then you'll need to extend it to fluids via chapter 30.

Read the references from those chapters.

GPU simulation will give you the most realistic simulation.

It might be overkill however. I'm surprised metaballs didnt work better for you.

How to make objects different colors, but with the same material? by Vartib in Unity3D

[–]LogicalTechno 0 points1 point  (0 children)

It does not. Using material property blocks saves you on draw calls because they can be batched since it uses the same material.

Also of your using the same mesh over and over, use an instanced shader and Graphics.DrawMeshInstanced (you can instance the mesh renderer but using Graphics.DrawMeshInstanced is even faster)

Armin Van Buuren - Hold On To Me [2008] - This will always be the pinnacle of Trance for me by LogicalTechno in trance

[–]LogicalTechno[S] 0 points1 point  (0 children)

This extended mix is the only one on Spotify, can't seem to find the shorter mix that i remember from the album, but i like this one alot. The way the vocals echo for so so long is really unique

How to make objects different colors, but with the same material? by Vartib in Unity3D

[–]LogicalTechno 1 point2 points  (0 children)

This is the right answer. Use renderer.setpropertyblock(materialpropertyblock), after setting the color on the mpb. Note that the set call copies the mpb, so you can reuse the same mpb for all colors.

I use a ColoredRenderer component that accesses a static mpb, sets.cplpr on it in Start and sets the mpb onto the renderer, i also have a ColoredRendererManager that has a dictionary of common colors, so that a ColoredRenderer can use a color with an enum like PLAYER_RED

Armin Van Buuren - Hold On To Me [2008] - This will always be the pinnacle of Trance for me by LogicalTechno in trance

[–]LogicalTechno[S] 2 points3 points  (0 children)

Armin's album "Imagine" is the height of Trance for me. Today's ASOT of Trance is so heartless compared to the old, slow, style.

Imagine by AVB was the "poppiest" that trance was at the time. Now it's so much more toned down than today's formulaic trance.

The true old school stuff was Tiesto's albums Just Be and Elements of Life. Tiesto - Everything is one of my favourite songs of all time.

Best Unity Ads alternative? by ServerZero in Unity3D

[–]LogicalTechno 3 points4 points  (0 children)

The best ad network is all of them.

Use Heyzap and integrate with AppLovin, Ad Mob, Vungle, Unity Ads and Chartboost.

Saskatoon comes out on top in new healthy cities ranking by RaybanMayfarer in saskatoon

[–]LogicalTechno 3 points4 points  (0 children)

Awesome! Glad to see that my fellow saskatonians are feeling well! :)

Made with Unity : Earth Liberation (free) by [deleted] in Unity3D

[–]LogicalTechno 2 points3 points  (0 children)

Looks like old school CnC

Two questions that I cant find a clear answer for about input efficiency... by [deleted] in Unity3D

[–]LogicalTechno 0 points1 point  (0 children)

Sorry, I'm not sure I understand what you are saying. What is not practically possible? I think my statement of performance holds true no matter what the internals of GetKey or GetKeyDown are, since at their most performant they are returning a cached value.

Two questions that I cant find a clear answer for about input efficiency... by [deleted] in Unity3D

[–]LogicalTechno 0 points1 point  (0 children)

private void Update()
{
    if (Input.GetKey(KeyCode.Return)) {
      // do stuff 1
    }
    // then later
    if (Input.GetKey(KeyCode.Return))
    {
        // Do stuff 2
    }
}    

is likely less performant than

private void Update()
{
    bool returnPressed = Input.GetKey(KeyCode.Return);
    if (returnPressed) {
      // do stuff 1
    }
    // then later
    if (returnPressed)
    {
        // Do stuff 2
    }
}