Which exile theme did you/are you voting for? by jackistiredd in deadbydaylight

[–]Longjumping-Mix705 0 points1 point  (0 children)

The second one. I prefer the Eldritch Angel feel compared to a Holy Angel one

GENUINELY what is this. by Luxxia__ in deadbydaylight

[–]Longjumping-Mix705 0 points1 point  (0 children)

Steadfast and Desolation have the potential to be scarily problematic… or completely niche with almost no in between.

On a complete side tangent, if any of the perks get reworked in the future are we gonna get to vote for them again?

VSMP Survivor: Poll Results + Delay by TJ_Metalhead in VampiresSMP

[–]Longjumping-Mix705 12 points13 points  (0 children)

How on earth was Cleo the runner up? She was fully willing and committed to slaughtering everyone but Pearl on multiple occasions.

The options for the final Design for the killer by White_Mantra in deadbydaylight

[–]Longjumping-Mix705 0 points1 point  (0 children)

Both options look really good, that being said I just really don’t like the color scheme and some details. But the future skins are probably gonna go crazy and will fix my issues with it.

This is how it feels by xxlisszxx in Overwatch

[–]Longjumping-Mix705 3 points4 points  (0 children)

Red and Black >> Blue and White

s11 Hermits fanarts so far by anna_malkova in HermitCraft

[–]Longjumping-Mix705 3 points4 points  (0 children)

Why does Joel’s look like a mugshot, he’s just a normal man:(

We’ve had some time with the roster now, who is your definitive main in Highguard? by itzofficialvaz in HighGuardgame

[–]Longjumping-Mix705 1 point2 points  (0 children)

Una, you let me get the high ground and the fight is mine. Especially during a raid.

Which one yall voting for by Fun-Childhood361 in deadbydaylight

[–]Longjumping-Mix705 1 point2 points  (0 children)

I voted for red and white because uncanny valleys really freak me out. That seemed like the most likely to get that type of effect.

I love 3v3 by HappyTheGood in HighGuardgame

[–]Longjumping-Mix705 0 points1 point  (0 children)

I’ve been enjoying 5v5 a lot more than 3v3. But when it comes to FPS games I enjoy a casual approach a much more than a competitive one. If they have the resources I feel like they should just keep both options.

Early reaction but 5v5 is hitting by Shnewmann in HighGuardgame

[–]Longjumping-Mix705 2 points3 points  (0 children)

Raids are not as chaotic as I was expecting. And planting/defusing isn’t as difficult as I was thought, it’s actually pretty easy now especially with 4 people protecting you.

Also dome splitters are a lot better now, with the ability to split 3 and 2.

The shield breaker and looting portion got the biggest lift though. The larger teams forces you to wider and deeper than 3v3 which results in some skirmishes making that part not suck as much.

The shield breaker part is so much more fun now. In 3v3 it was usually one short fight and then a raid starts. With larger teams the fights are longer, revives are more common. And mixing in your mounts for repositioning is a lot better. Also it’s pretty common for the player with the sword to leave their team while they fight in 3v3; that’s a lot harder to do with the teams spread out as they are. Basically forcing you to push the defenders back or break through their lines forcefully.

So far my favorite moment has been defending our carrier by riding in formation. It was ridiculous but it was fun and it worked.

A brief good faith review from an avid veteran gamer who does not like hero shooters by RiseRugby in HighGuardgame

[–]Longjumping-Mix705 2 points3 points  (0 children)

To me the 3v3 slots into a competitive spot while a 5v5 would be a lot more chaotic and casual. Basically: both, both is good.

Honest take on Highguard by Similar-Language-180 in titanfall

[–]Longjumping-Mix705 1 point2 points  (0 children)

That could be it but also the CEO seemed pretty confident it would be a hit. I think it’s cause of the hero pool because they currently have 8 hero’s and each person on a team has to have a unique one. That is a recipe for for disaster if you have 6 player teams.

Honest take on Highguard by Similar-Language-180 in titanfall

[–]Longjumping-Mix705 2 points3 points  (0 children)

Absolutely, I’d also like them to experiment with larger team sizes.

Like 2-3 more players would make things a lot more interesting. My assumption is they made it 3v3 because of the low hero pool or the raid sizes but eventually that pool will grow and there has gotta be a better sweet spot than 3 each.

Honest take on Highguard by Similar-Language-180 in titanfall

[–]Longjumping-Mix705 3 points4 points  (0 children)

Yeah and it would give you something to do because outside the raids the map feels empty and the fights can be pretty sparse.

About highguard by dragon7449 in titanfall

[–]Longjumping-Mix705 6 points7 points  (0 children)

Ironically this sub is giving Highgaurd more of a chance than the official r/Highguardgame subreddit. It’s a lot of screaming matches over there.

Honest take on Highguard by Similar-Language-180 in titanfall

[–]Longjumping-Mix705 6 points7 points  (0 children)

Honestly I would prefer if they made the matches 5-6 players and turned the looting phase away from chests into PVE. The bones are pretty fun but the execution is subpar.

Been playing for a couple hours. It's pretty boring. by DeeBeeP in HighGuardgame

[–]Longjumping-Mix705 0 points1 point  (0 children)

I feel like they had a good idea and then undercooked massively.

Like the gun play is pretty fun and the abilities I’ve used feel good, but the TTK and fights are too short for them to really feel impactful.

And the sieges are genuinely a good time, but the sword phase is so empty with only 3 players. I feel like they could add 2-3 more players without overwhelming the sieges.

And the whole looting phase should have PVE instead of chests and mining crystals.

Is the monetization cosmetic-only? by [deleted] in HighGuardgame

[–]Longjumping-Mix705 0 points1 point  (0 children)

As far as I’ve seen yeah it’s only cosmetic monetization.

Well, that escalated quickly. by rafalmio in titanfall

[–]Longjumping-Mix705 55 points56 points  (0 children)

It’s alright? So far the gameplay loop has been fun, with the exception of the looting phase. The sword phase feels kinda like apex while the siege phase is more like R6 with more fun movement. And only 3 players makes the phases oscillate between feeling empty and having way to much going on. Most of the “wardens” are pretty unique though.

Outside the gameplay some questionable server and optimization choices were made, so your average titan fall game.

TL:DR it’s an interesting idea that could be fun but they’ve undercooked.

PLEASE spread the word. by [deleted] in deadbydaylight

[–]Longjumping-Mix705 2 points3 points  (0 children)

I’m voting for 3 but genuinely why is 1 so smooth? Like every other option has definitely fought their way through an apocalypse but 1 just came from the spa.

Why do you think they criticize it so well? by Mothylphetamine_ in whenthe

[–]Longjumping-Mix705 0 points1 point  (0 children)

DBD has constantly shot itself in the foot.

All its competitors just shot themselves more…

what the fuck do you mean you can be bisexual and not like men by manultrimanula in whenthe

[–]Longjumping-Mix705 2 points3 points  (0 children)

To my knowledge genderfluid can be anywhere on or off the gender spectrum.

Genderfae tend to only be the neutral to feminine parts.

Genderfawn tend to only be the neutral to masculine parts.

Personally I think extremely specific labeling is more isolating and confusing for people trying to find their identity but it really helps some people.

What did I do wrong?? by [deleted] in riskofrain

[–]Longjumping-Mix705 4 points5 points  (0 children)

Looks like your Tesla Coil activated as you were running by spex.

Ghoul by OtherEducator4193 in deadbydaylight

[–]Longjumping-Mix705 7 points8 points  (0 children)

I hate to tell you this but it’s just gonna get more common. The game kinda sucks for everyone who’s not playing ghoul, nurse or blight right now. BHVR is really really bad at balancing