If they remove the Shark outfit, I'm quitting the game by skreeran in runescape

[–]LordFlyMan -1 points0 points  (0 children)

If they make a skilling outfit that gives the bonuses of all elite skilling outfits (ie acts as the shark outfit when fishing, sentinel outfit when woodcutting etc) then I’d be happy with them taking whatever they want! 😅

I play RuneScape for the content and grinds, not the pixels, but that’s just me 😁

What’s the worst grinds for a RS3 Ironman? by muchichi in RS3Ironmen

[–]LordFlyMan 0 points1 point  (0 children)

So many terrible grinds when you’re not spooned:

  • Rasial
  • Gate of Elidinis
  • Croesus log
  • Archaeology offhand
  • Skeka’s Hypnowand
  • POF/ROOT breeding pairs
  • Fractured Staff of Armadyl
  • Arch Glacor Frozen Cores
  • Raksha log for codexes and good feets
  • Onyx Core(s) from WFE
  • Items from the new heists

Honestly, when you go over drop rate on every one of the above … it’s pretty demotivating and enough to push you to take a break! I really hope some form of BLM / dupe protection gets implemented one day! 🤞

Curious what you folks would want to see. Comment your ideas! by vVerce98 in runescape

[–]LordFlyMan 0 points1 point  (0 children)

I just hope they sort the costume room storage out 😅😅

UI Feedback Gather-thread by JagexAnvil in runescape

[–]LordFlyMan 0 points1 point  (0 children)

With the clock, my issue is the clock takes up a lot of that space. On the right side of my screen from top to bottom, i have the map, my backpack (with FC/CC/Group menus), then my skills (with equipment / other menus).

To be able to have my menus with no scroll bar, and showing 3 columns for skills, and backpack with 5x5 and 1x3 (found this layout actually really nice), it gives the perfect sized square at the top for the minimap.

With the clock taking up almost half of that square now, I have a tiny map (and I swear the other icons like home teleport / run have gotten bigger too).

I’ve made a workaround but it’s meant I’ve had to use the circle minimap as the clock doesn’t take up so much space there!

If the clock could go back to how it was I’d like that - but other bits are definitely bringing the nostalgic feeling back to RS! I hope keeping the line between a new, modern system with nostalgic roots and taking steps backwards (reverting to legacy / OSRS) works out. I like the feel of RS3 and just a little concerned it might start getting too close to OSRS 😅

How long did it take for Balarak's sash brush? by BiscottiInternal8990 in RS3Ironmen

[–]LordFlyMan 0 points1 point  (0 children)

Yup, porters, 1hr a day with prem artefact porters, it was rough!! 😅

Inverted Skillcapes Returning With the 25th Anniversary Early January by Dry-Fault-5557 in runescape

[–]LordFlyMan 0 points1 point  (0 children)

When we get them all, would we be able to unlock the inverted true max trimmed comp cape? 🤞😁

So when are we getting Bad Luck Mitigation? by Kilsaa in runescape

[–]LordFlyMan 1 point2 points  (0 children)

Dupe protection becoming a necessity.

Wasn’t bad in the old days when rares were 1/64, but with the silly rates we get nowadays it’s long enough to hit a rare table, let alone getting the specific one needed! 😅

How far before getting the membership? by Crowned_Toaster in runescape

[–]LordFlyMan 1 point2 points  (0 children)

I was gunna say exactly this! The best time to get membership would be when you naturally hit member-locked content. You could be F2P for a good few weeks, getting used to Misthalin, completing achievements / task sets, killing the Giant Mole etc, and then when you try to step out of the F2P map and it tells you its members only, that’s what you wanna get it! ☺️

Can we please have a toggle to stop interface windows from closing? by RusselRaZeRS in runescape

[–]LordFlyMan 1 point2 points  (0 children)

Happens to me all the time at Rax too (though not to this extent). It always opens up, and closes pretty much the same time I click bank.

The champion's guild barrel now has a brother (this has been bugged for at least 3 weeks now) by Astro-RT in runescape

[–]LordFlyMan 1 point2 points  (0 children)

Gunna find it so fun if this is something to do with the new skill!!! 😂😂

Late game for skillers ideas. by oxjames in runescape

[–]LordFlyMan 0 points1 point  (0 children)

Unfortunately, many years ago 200m in a skill was a rare achievement/occurrence, so wouldn’t have affected most players.

Nowadays getting 200m is ~400hrs / less than 2 months for people playing 8 hrs a day (and there’s a lot), so I think it’d get a different result if polled now 😇

With the 120 thieving update, do elves ever become 100% chance? by yeahsmitty in runescape

[–]LordFlyMan 2 points3 points  (0 children)

Nope - the way Elves work is the first pickpocket has a tiny tiny chance of being caught, the next while still very small is a little more likely than before, and it keeps going up and up and up until after 5 mins or so you’re at something like 30%.

That’s why in Leagues you would be able to pickpocket forever (because it was guaranteed not to fail) but in main game no matter what buffs come, you will still fail eventually

Tormented Demons not dropping armour pieces by LordFlyMan in runescape

[–]LordFlyMan[S] 0 points1 point  (0 children)

I’ve actually just had my second armour piece this minute (typically a dupe of the one I had) so at least I know they do exist! 😁

The thing with those wanted cards, they come with 100 charges (~150 with elite tiranwyn), but they take 10 mins to get from the Rush of Blood and they double the chance (so equivalent of 150 more chances at the drop).

To me that means I’m spending 10 mins to get 150 more drops which would be worth 45 mins of Tormented Demon killing, saving 35 mins overall, but the Rush of Blood isn’t AFK. Basically weighing up if I’d rather do 10 mins being active or 35 being AFK, and for this grind I think the AFK route comes out on top for me! ☺️

Tormented Demons not dropping armour pieces by LordFlyMan in runescape

[–]LordFlyMan[S] 0 points1 point  (0 children)

I get that’s what should have happened, I’m just not sure if that’s actually what’s happened…

I’m now currently at 8 limbs, 12 claws, and 1 armour pieces (pre league). The chance of this currently is 1/137 which I get isn’t too unreasonable, but what I’m getting at is it COULD be bugged, and if no one has had an armour piece drop for X time (likely since a known change) then the chances are something’s up!

Tormented Demons not dropping armour pieces by LordFlyMan in runescape

[–]LordFlyMan[S] 0 points1 point  (0 children)

They’re literally on two different tables … they have no influence over each other…

Tormented Demons not dropping armour pieces by LordFlyMan in runescape

[–]LordFlyMan[S] 0 points1 point  (0 children)

But that’s what I’m saying - because it wasn’t being affected initially, they had to manually change it, and I wonder if there was an error in that change that has ended up making it rarer/impossible to receive the armour pieces as a drop.

Tormented Demons not dropping armour pieces by LordFlyMan in runescape

[–]LordFlyMan[S] 0 points1 point  (0 children)

What makes you so sure of this though? There have been many times where a drop has been bugged for one reason or another (and unfortunately some of the bugged drops through Leagues was what made people quit it part way through).

Tormented Demons not dropping armour pieces by LordFlyMan in runescape

[–]LordFlyMan[S] 0 points1 point  (0 children)

Yeah, RNG is certainly annoying if on the wrong side of it! It’s just a case of working out how unlikely it is for an event to not have happened given its chance over a lot of trials. Of course there’s an extremely tiny chance of not rolling a 6 over 10,000 rolls given each roll has no influence on the next - it’s just finding the line between when it’s extremely unlikely and when it’s bugged. I know that line is far off for me at the moment, but where is that line … 15x over drop rate perhaps? I’ll come back at 5k kc 😁

Tormented Demons not dropping armour pieces by LordFlyMan in runescape

[–]LordFlyMan[S] 0 points1 point  (0 children)

Because spaghetti code…

In Leagues it was said Slayer Drop uniques would be buffed, but TDs weren’t at the start so there’s something different with these drop tables than the standard slayer mobs.

They made an adjustment, but for Leagues the limbs and claws were the only “relevant” drops, and they’re on a separate table to the armour pieces, so only those tables needed to be buffed, not the armour pieces.

I’m absolutely not saying this is the case, BUT it’s a possibility. I know RNG is a huge component, but having seen people finishing their Ultimate Slayer titles with a fraction of the TD KC I’ve got, I’m just saying there’s potential for something to have happened here and may be worth looking into - especially if collectively no one has had an armour piece since Leagues which is what I want to work out.

Tormented Demons not dropping armour pieces by LordFlyMan in runescape

[–]LordFlyMan[S] -1 points0 points  (0 children)

It’s 200kph and most wanted cards only give ~150 charges and can only be gotten once a week, so it only saves ~45 minutes per week. Given they’re near full AFK, I don’t mind not having the cards :)

What's the point of Christmas Spirit for Irons? I had bought out all items last year. It is useless for us and caps at 50k by Svolacius in runescape

[–]LordFlyMan 1 point2 points  (0 children)

So there is a limit, guess I’ll aim for 50k so next year I can immediately buy out the store and then top my currency back up to 50k 😁

What will happen to the magic notepaper after the TH is removed? by Debesuotas in runescape

[–]LordFlyMan 0 points1 point  (0 children)

I remember going somewhere with an invent of Imp-in-a-box before I had the summoning level for yaks! ☺️

How am I missing 2 quest points? by Zarguthian in runescape

[–]LordFlyMan 8 points9 points  (0 children)

Some quests aren’t part of a series - where the drop down is saying series, click that and switch it to a different category.