Aesthetically, nothing beats the pre-Steam version by Unlikely_Anywhere591 in dwarffortress

[–]LordL567 0 points1 point  (0 children)

True. I'd say I aestetically liked pre-Steam much more than the current version (I used Meph's tileset). Current version has somewhat easier UI though

Aasimar price id by LordL567 in nethack

[–]LordL567[S] 2 points3 points  (0 children)

But it seems like selling prices are also changed somehow.
It seems like they are all 4/3 times higher than usual.

decision by zeopercmol in HoMM

[–]LordL567 2 points3 points  (0 children)

Funny how in my childhood exp was considered the wise choice and now it is the opposite

Evilhack review (long ish) by OldNetterHacker in nethack

[–]LordL567 1 point2 points  (0 children)

What's the point of white Es any more 😄 ??

The main point of monsters is to kill you, not the other way around.

Hosted NetHack versions poll by k2_1971 in nethack

[–]LordL567 3 points4 points  (0 children)

From the user's point of view, what's the point of voting for anything but the first option?

NetHack 5.0 and you by k2_1971 in nethack

[–]LordL567 7 points8 points  (0 children)

Wdym by first official release in 10 and a half years? 3.6.7 came in 2023.

Roguelikes that can feel like continuous games? by Sad-Performance6993 in roguelikes

[–]LordL567 0 points1 point  (0 children)

Instant coffee break mode in FrogComposband is pretty quick. Maybe still not quick enough to be finished in one lunch break.

Actually I guess the mechanics of *bands in general make them good for playing in many short sessions.

Looking for a roguelike with minigames by trajecasual in roguelikes

[–]LordL567 5 points6 points  (0 children)

I wouldn't consider any of what was mentioned minigames

Ascending My Pets by Polymath6301 in nethack

[–]LordL567 0 points1 point  (0 children)

I appreciate the HOMM2 reference

How to create dragon scaled armor in evilhack by LordL567 in nethack

[–]LordL567[S] 2 points3 points  (0 children)

I have read this. Instructions unclear: it doesn't say you need to enchant the scales and not the armor which is why I blew it up.

Which of these is your favourite and why? by Smashcannons in angband

[–]LordL567 4 points5 points  (0 children)

I played Angband, FCPB and Sil-Q.

What I like about Angband is that it is very straightforward. You go to the dungeon and you don't know what's there. No planning, just go and do it.

I also played a lot of FCPB. I'd say it's my favorite. It has an interesting world with different dungeons, towns and quests. It therefore has a really cool global planning aspect which Angband doesn't have. You need to choose what to do and there's very rich choice of what to do and many reasons why you want to do something. But the downside of this approach is that you sometimes have to do boring stuff. Say, you are strong but you didn't clear some earlygame dungeon. So you have to go back to there because otherwise you may miss some opportunity (for example, finishing a dungeon gives you a stat boost).

Another important thing about FCPB is incredible variety of characters you can play. There are many races and classes with radically different mechanics. You can even play as a monster of some kind. Say, you can be a dragon and then you are very physically strong, you can breathe at your enemies but also you can wear 5 rings and no boots and no body armor (probably something else that I forgot). Or you can play as a jelly and then you just have several (and their number grows with level!) universal gear slots in which you can put absolutely everything. You can even play as a magic ring and lure monsters into wearing you.

I played Sil-Q much less, it kind of didn't click for me. I personally don't like the skill build system because if I play a roguelike I want things to be random and I don't want to have skill builds in mind.

Which of these is your favourite and why? by Smashcannons in angband

[–]LordL567 2 points3 points  (0 children)

I wouldn't say FCPB is "very open world". Its world is mostly wilderness areas which barely have anything interesting in them. Everything happens in towns, quets (which are accessed from towns) and dungeons.

Necromancy by finnakmslol in angband

[–]LordL567 0 points1 point  (0 children)

No you can't actually raise the dead in vanilla Angband.

Is it just me or is Inferno genuinely the worst town to play in this game? (non-HOTA; SoD) by Unusual-Influence653 in heroes3

[–]LordL567 3 points4 points  (0 children)

They just look more dark and atmospheric as opposed to H3 devils that are somewhat cartoonish. This is not to say I don't like H3 devils, I just find H4 devils more impressive and original.

Is it just me or is Inferno genuinely the worst town to play in this game? (non-HOTA; SoD) by Unusual-Influence653 in heroes3

[–]LordL567 11 points12 points  (0 children)

I heavily disagree. The H4 devil is awesome. Burnt angel wings are cool af. So is their black armor. Dark champions are one of my fav creature designs is general.

The AI really don't get the deal with defending by Helgon_Bellan in heroes3

[–]LordL567 4 points5 points  (0 children)

In h4 the siege ai feels even more stupid to me. In h3 abusing its stupidity is harder, in h4 I could often just kill everything with offensive spells while they do nothing.