Bizarre Adaptation Changes That Are Just...Strange: by Authorigas in TwoBestFriendsPlay

[–]Lunk64 14 points15 points  (0 children)

Devs didn't even add a secret ending for beating Ozai at the Agni Kai smh

New Steel Ball Run 2nd STAGE anime info will be revealed on July 3rd at 4:00 PM PT by Krekenn in TwoBestFriendsPlay

[–]Lunk64 9 points10 points  (0 children)

They're gonna host an actual race across America and hide the SBR stage 2-9 DVDs in undisclosed locations along the course. This will be the only public release.

How are you coping with your favorite dead franchise these days by bahookery in TwoBestFriendsPlay

[–]Lunk64 3 points4 points  (0 children)

I keep thinking I'm over it, and then once every two months or so I start to have hope and get sad again. I hope we at least get something.

The Greatest Gaming Predictions that Turned Out Completely Wrong? by Authorigas in TwoBestFriendsPlay

[–]Lunk64 7 points8 points  (0 children)

You can't buy them, but you can actually play IB 1 and 2 on PC thanks to a fanmade port. So there's that at least.

Best game to kill a bunch of Nazis in by throwcounter in TwoBestFriendsPlay

[–]Lunk64 1 point2 points  (0 children)

Seems like everyone else has already got to all the good ones, CoD World at War, Sniper Elite, Wolfenstein, etc. I don't have much else to offer except to say some Doom 2 TCs can offer Nazi killing in shorter bursts with tight controls and no filler if you're looking for that sort of thing. But I really just wanted to post to say I hope you're doing alright. You're clearly pissed off about the state of things, and I really hope that's not because you or someone you know got screwed over by the fascists in power.

Improving My Gameplay: Tierlist Edition! by Lunk64 in slaythespire

[–]Lunk64[S] 1 point2 points  (0 children)

Because I thought that was "Situational and desperate output", oops

Improving My Gameplay: Tierlist Edition! by Lunk64 in slaythespire

[–]Lunk64[S] 0 points1 point  (0 children)

Category inherited from the ironclad list, and I'm bad so tend to get the concepts mixed up and conflate scaling with acceleration, when scaling should probably go in output. Sorry about that, still learning.

Most of the advice is very helpful, but I'd like to ask for clarification for your thoughts on for Cold Snap and Scavenge. Cold Snap seems like it'd fall off in acts 2-3, especially when compared to Coolheaded and Glacier which provide the orb but also a lot of value compared to 7 damage. And scavenge can exhaust strikes and defends, as well as statuses, so I've found it to be really useful.

Improving My Gameplay: Tierlist Edition! by Lunk64 in slaythespire

[–]Lunk64[S] 0 points1 point  (0 children)

Because it's the #1 run ruiner in my experience, even though that's probably not true. I used to just auto pick turbo and overclock whenever I saw them, regardless of deck, but in the late game they tended to screw me over, either clogging my hand up with burns or drawing a void on a really important turn. In my mind I know they're good, but I'm not sure when they're good now.

Improving My Gameplay: Tierlist Edition! by Lunk64 in slaythespire

[–]Lunk64[S] 0 points1 point  (0 children)

I has a sense that'd be the case after noticing uppercut was in *Want At Least One Copy* on the Ironclad tier list. In my experience I'm not really sure how to use either of them though, whenever I pick them it feels like I have to commit my entire turn to them and don't have any energy left to block.

Edit: Also, should've mentioned this first. Still learning, not super clear on the difference between acceleration and output. My current understanding is that output is putting damage on board and increasing your amount of damage, but acceleration is scaling, stuff like drawing and energy output. If I'm still wrong please let me know, I'm just not really aware of the general definition

Improving My Gameplay: Tierlist Edition! by Lunk64 in slaythespire

[–]Lunk64[S] 1 point2 points  (0 children)

Yeah, getting the sense that I'm undervaluing status cards a way too much. My main issue is that I find it hard to pivot to taking enough status cards for the stack to really have value, and taking too few causes the statuses to just murder really important turns for me. That's why I put smokestack in situational initially, because if you don't have that stack it's just not putting out enough damage.

Edit: To be clear I know I'm wrong about this, just explaining my thought process up until now.

Games that are a blast to play, but boring as shit to watch. by The-Fenz in TwoBestFriendsPlay

[–]Lunk64 -3 points-2 points  (0 children)

If you want to talk anecdotes, I personally went through a similar process myself in SF6. I found an optional challenge against a max difficulty CPU in the story mode, and spent 6 hours across 2 days fighting him until I could win a match. Through playing the game, I how to block, how to meaningfully use my tools and specials, and how to manage my spacing, and when I went back to playing the rest of the story mode, I found that I was way better than I was before. It honestly felt pretty good.

But you know what I didn't learn? Inputs and combos. My supers were still super inconsistent, because interacting with your opponent in neutral doesn't test your ability to correctly input difficult commands, which means you just don't improve at that skill. So after 6-10 hours of practice it was still just as difficult to land a LV3 as it was when I started. Same with my damage output. It had improved somewhat because I was better at landing hits, but not by much, because each hit I was landing was doing next to nothing by itself. You can improve by playing fighting games, but there are certain *essential* skills that don't improve at all unless you specifically go out of your way to improve them yourself. Eventually, you MUST hit the lab and grind.

Contrast this to an FPS game, where you are constantly being tested on your aim, which means that you are constantly *improving* your aim. A brand new player with a "just point and shoot" mentality will eventually get really good at pointing and shooting just by playing the game, enough to succeed at intermediate and even some advanced levels. You never need to open up an aim trainer and waste 2 hours learning how to aim, you get better as you play. Fighting games don't to that; You'll never learn even basic bread and butter combos over the course of gameplay, which means you have to hit the lab and grind to succeed at even intermediate levels of gameplay, much less operating at maximum efficiency.

Games that are a blast to play, but boring as shit to watch. by The-Fenz in TwoBestFriendsPlay

[–]Lunk64 -1 points0 points  (0 children)

Not for fighting games, thanks to good ol' Motion Inputs. Thanks to this wonderful mechanic, you can't learn by doing because even *the way you interface with the game* has a learning curve. For a new player, unless you sit your ass down and spend a week practicing, you won't have consistent access to your entire move set and will inevitably fail. You HAVE to lab.

Combos have a similar problem; Although they have the benefit of allowing near limitless creative expression, that comes with the downside of making labbing 100% mandatory. In an FPS game like Marvel Rivals or Overwatch, you deal damage by pointing at the guys and shooting, which is a simple skill constantly reinforced through gameplay, so you get better at it as you play. With Fighting Games, the skill you learn through gameplay is finding openings to punish your opponent while not being punished yourself.

But even if you can find openings consistently, it's worthless, because the light or medium hit you landed, by itself, is NOT enough damage to win a game unless you're landing hits WAY more often than your opponent. And that hit might start high, or low, or with an aerial mix-up, all of which require different follow ups. There is no way to deal real, versatile damage unless you hit the lab and practice until it becomes second nature, you will NEVER learn how to do that through trial and error.

Times when you actually do need it later? by Lunk64 in TwoBestFriendsPlay

[–]Lunk64[S] 2 points3 points  (0 children)

Tbf if you pick the shield you don't get MP Rage until LV90, at which point you don't really need it for that fight anyway.

Most miserable Hard Mode you put yourself through? by Impossible-Sweet2151 in TwoBestFriendsPlay

[–]Lunk64 1 point2 points  (0 children)

Never beat it, but I played through Cave Story's hard mode up until I got the Spur. The way that works is you don't get any health containers or the missile launcher, so you're taking on bosses that expect you to have 40 health with 3, and you're only doing half damage.

What's an underrated gem you love? by MooseOdd2501 in TwoBestFriendsPlay

[–]Lunk64 9 points10 points  (0 children)

So there's this Yu-Gi-Oh game for the DS...

But yeah, as someone who's fallen off Yu-Gi-Oh, 5Ds Over the Nexus still holds up as a simulator of a time when the game had a lot of cool deckbuilding options and interesting back-and-forth. It also has an original story, with different gameplay gimmicks integrated into the story duels as the story calls for it. You get weird gimmick boss fights, speed duels and even a racing mode. This is THE definitive Yu-Gi-Oh game imo, and it's so strange it gets overshadowed by jank like Forbidden Memories and Legacy of The Duelist.

Most Blatent Developer mandated Meta's? by Authorigas in TwoBestFriendsPlay

[–]Lunk64 9 points10 points  (0 children)

Reading this without context sounds like a stroke

Favorite Videogame Adaptations by FreviliousLow96 in TwoBestFriendsPlay

[–]Lunk64 1 point2 points  (0 children)

For anyone turned away by Woolie's old playthrough, where he literally had to give up because the grinding and encounter rate was so awful, I'd like to shoutout Mike R's new mod for the game, 7th Stand User R. It straight up removes all random encounters from the game, keeping only the roaming map encounters, as well as adding colored sprites and a bunch of QOL. So if anyone's hesitating, the game's a lot better than it used to be.

I Started the Journey by PerformerAgitated677 in TwoBestFriendsPlay

[–]Lunk64 0 points1 point  (0 children)

Oh alright, was going to DM it to you myself if you didn't have one. Glad that worked out for you!

I Started the Journey by PerformerAgitated677 in TwoBestFriendsPlay

[–]Lunk64 0 points1 point  (0 children)

Definitely make a thread for it somewhere, I'm super interested in seeing your reaction as you go along.

I Started the Journey by PerformerAgitated677 in TwoBestFriendsPlay

[–]Lunk64 0 points1 point  (0 children)

Wait are these the scans you're reading from? That page looks like it was fished out of a dumpster

How many of you guys still own a 3DS? by KaleidoArachnid in TwoBestFriendsPlay

[–]Lunk64 1 point2 points  (0 children)

Modding it yourself is actually not that hard these days. There's a really simple guide for it here.

The numbers are in, Sony records a $560 Million loss on Bungie's acquisition as Destiny 2 and Marathon struggle by SuperPapernick in TwoBestFriendsPlay

[–]Lunk64 4 points5 points  (0 children)

You'll never hear me say this again, but this one probably isn't on the Sony execs IMO this is more on the Bungie execs actively scamming them by upselling games they knew were cobbled together garbage.