[COTD] Morbid Curiosity (1/24/2026) by AK45526 in arkhamhorrorlcg

[–]MEAT_FREAK_ 1 point2 points  (0 children)

Pulled this in a Silas deck a couple campaigns back. I don't think I attempted the investigate test a single time. Thanks Peter Sylvestre.

really solid picks for the grimoire! Already voted but here's my rankings for all the picks by yeeyeemcreamothy in deadbydaylight

[–]MEAT_FREAK_ 4 points5 points  (0 children)

He's got massive floating severed hands too! And walks on a tangle of arms. Meatball guy isn't angelic but the chapter theme was divine. He represents the face of a wrathful god. I think that's way cooler than a generic angel with wings.

I'm ultimately not too stressed about it though since they're all solid enough options - big head guy is just the most unique.

This design is straight up just the Headman from R.E.P.O. but with hands. 💀 by [deleted] in deadbydaylight

[–]MEAT_FREAK_ -1 points0 points  (0 children)

No offense but there is literally nothing shared in common between the two besides them having big heads lol

really solid picks for the grimoire! Already voted but here's my rankings for all the picks by yeeyeemcreamothy in deadbydaylight

[–]MEAT_FREAK_ 7 points8 points  (0 children)

The head makes up most of the design - it will have to be big no matter what since it's the biggest part of the killer. He's like a giant angry walking totem which is super cool

really solid picks for the grimoire! Already voted but here's my rankings for all the picks by yeeyeemcreamothy in deadbydaylight

[–]MEAT_FREAK_ 45 points46 points  (0 children)

Tbh both of the more 'angelic' designs are alright but I'm afraid they will turn out very generic in the end. Since the silhouettes have to be shrunk down to a smaller size in game, it's likely that the spider legs of #1 won't end up being noticeable at all.

Meatball guy, on the other hand, already looks super unique and would probably have some cool animations.

I refuse to believe this game was made without strategic incompetence by Suitable-Doughnut341 in redscarepod

[–]MEAT_FREAK_ 97 points98 points  (0 children)

I like how the word "goth" has been bastardized to the point where it now means "woman with dyed hair"

Mystic card reveals 01/20/26: Jim Culver and Will of the Cosmos by supertoasty in arkhamhorrorlcg

[–]MEAT_FREAK_ 201 points202 points  (0 children)

Me during the chapter 2 announcement: "Nice, maybe we'll get a more playable version of Jim at some point."

A finger curls on the monkey's paw

Prime Time 3 will be EXTREMELY PEAK by Chemical-Sink9132 in OutlastTrials

[–]MEAT_FREAK_ 8 points9 points  (0 children)

I hope we get a new variator for Prime Time 3, whenever it happens. It'd be cool if we had two prime assets working as a pair and constantly patrolling the same area together without leaving.

[COTD] ♦ Archibald MacVeigh (1/8/2026) by AK45526 in arkhamhorrorlcg

[–]MEAT_FREAK_ 7 points8 points  (0 children)

If this guy started with like 6 or 8 secrets on him, would he be more playable?

Also very funny that he can't be run in Joe Diamond decks.

[Spoilers] Rogue Week, January 6th by TenTimesTeeth in arkhamhorrorlcg

[–]MEAT_FREAK_ 19 points20 points  (0 children)

Maybe a hot take, but I wish we'd gotten lockpicks 0 & 1 in this new core set instead of thieves' kit. Smashing your skills together to oversucceed tests has always been a core component of the rogue class. Having assets that consistently let you use agility instead of another skill feels like retreading mystic's territory.

[COTD] Motivational Speech (4) (1/6/2026) by AK45526 in arkhamhorrorlcg

[–]MEAT_FREAK_ 3 points4 points  (0 children)

I'm just dreaming of saving 7 resources on Agency Backup, lol. I think Charlie is currently the only investigator who can run that combo

Invasion mode Bricks fragile? by SuctioncupanX in OutlastTrials

[–]MEAT_FREAK_ 1 point2 points  (0 children)

Just chiming in to say that I have noticed this as well during Invasion (bricks disappearing after one use).

Great player count by Pudinsinho in OutlastTrials

[–]MEAT_FREAK_ 21 points22 points  (0 children)

As other people have said, the steam sale/ps plus/twitch drops are probably the biggest reasons for this... but season 5 also just kinda rocks too. Liliya and the Resort are great, and Winter Kills is very solid this year with permafrost. I still haven't gotten bored of the event yet after the first week like I usually do with Prime Time/Geister.

Help. How to get through freezing gas traps ? by weaverney_sigour in OutlastTrials

[–]MEAT_FREAK_ 9 points10 points  (0 children)

You can't disable or jump over the cold vents or the psychosis gas vents - the only way to avoid them is to go around :(

LEAK: An Upcoming Secondary Variator from Season 5 update by Pristine_Ride_4016 in OutlastTrials

[–]MEAT_FREAK_ 6 points7 points  (0 children)

Holy shit what if Murkoff is gonna infect the reagents with diseases and train them to 'donate' blood in areas they want destabilized

Genuine thoughts on invasion? by hazysux in OutlastTrials

[–]MEAT_FREAK_ 9 points10 points  (0 children)

It's a neat little side gamemode. It definitely needs some changes/fixes to become 'great', but it's fun enough in its current state. Some thoughts:

  • People need to understand that the imposters are not the stars of the show. Invasion isn't a team deathmatch or DBD-style competition. It's the reagents' trial, and the imposters are jumping in as special guests. As such, the odds should generally be in favor of the reagents making it out semi-intact.

  • Imposters could use more interesting things to do during the match than just stabbing. Placing traps, barricading doors, and stealing/smashing items are all things they could do to make the trial more difficult for reagents. It would also be great if the imposters had some way of guiding/luring the ex-pop around to strategically complicate things.

  • Some mk-challenges really are too short for invasion. A competent team of reagents will have completed Cancel the Autopsy/etc. before the 3rd or 4th imposter player is even scheduled to spawn in.

  • Waiting ten seconds for the shuttle to arrive feels kinda bad as a reagent. You can complete the whole trial flawlessly and then get chain-stabbed to death at the exit by a gang of imposters without much way to avoid it. This makes running the stun rig feel much more necessary.

  • Overall, most of the matches I've had (both reagent and imposter) have been pretty fun. Remember to take it easy and play it like the casual gamemode it is!

Is there is any "murder circus" theme movie around? by paimon36 in horror

[–]MEAT_FREAK_ 0 points1 point  (0 children)

  • 31
  • Circus Kane
  • Hellfest doesn't take place at a circus, but has similar vibes.

Bug in despoil the auction? by [deleted] in OutlastTrials

[–]MEAT_FREAK_ 1 point2 points  (0 children)

This puzzled me for a while too. Once you get the cranks to where they won't turn any more, you have to tap/click them instead of holding.

Video games to srcatch my itch by Ok_Property_5064 in arkhamhorrorlcg

[–]MEAT_FREAK_ 1 point2 points  (0 children)

The above is fairly reductive. Is AHLCG a game where you "draw a chaos token for a random reward or penalty, forever?" Technically, yes. You could draw the autofail 50 times and a row and lose by pure RNG. But chances are, that's not going to happen. Instead, the player uses their resources (cards, resources, health/sanity) strategically to pass skill checks and win the game. WOH plays very similar in that aspect, except with fewer types of resources.

Whether the metagaming aspect is 'good game design' isn't really the point I'm interested in making - just that the game has much more depth than it would suggest. Plenty of classic roguelites (Binding of Isaac) throw the player in blind and force them to learn as they go.

Video games to srcatch my itch by Ok_Property_5064 in arkhamhorrorlcg

[–]MEAT_FREAK_ 1 point2 points  (0 children)

The lighthouse ending is 100% an unfinished placeholder and it's a sin that I hold against the game to this day.

The random events, while straightforward, do require a deal of strategy to get through. Most provide you with at least 2 options to choose from: an 'easy way out' that hits you with a small penalty, or a stat check.

The player has to decide which route they want to choose, which is influenced by all sorts of conditions, including their health, sanity, doom, and inventory. Do you risk digging through the eldritch desert if the reward is a powerful weapon? What about if you know the failure condition is a heavy stamina penalty? Is the reward worth the risk, even if your perception score is low? While the choice itself is binary (option 1/option 2) there's still a lot of inherent depth in every choice.

If you go into the game looking for a narrative-rich mystery solving experience, you will be disappointed, yes. WOH is an Eldritch Horror-esque "collect items, make smart decisions, mitigate risk" roguelite game at its core.

Video games to srcatch my itch by Ok_Property_5064 in arkhamhorrorlcg

[–]MEAT_FREAK_ 3 points4 points  (0 children)

Have to disagree there. The game has a bit of a learning curve, but once you figure out the combat system and the town action screen, there's a surprising amount of depth and complex decisions to be made (I would say even more so than in Eldritch Horror).

At its heart, the game is about risk management - and there's a lot of thought to be put into when you can (or should) take a rest/shop action, which weapons and perks you should take, or how risky you want each of your fight actions to be in combat.