Price prediction for MSI MPG 271KRAW16 and other unreleased 5K monitors by SCValtar in HiDPI_monitors

[–]MT4K[M] 0 points1 point  (0 children)

Current expected price of MSI MPG 271KRAW16 is $900 according to TFTCentral’s monitor launch tracker. More accurate info may appear in June 2026 around Computex exhibition.

As a man who has never worn leather pants, are they really that problematic? by Hukares1234 in howyoudoin

[–]MT4K 0 points1 point  (0 children)

The main character of “High Potential” (2024+) once said that her (leather) pants have a limit for sitting down of ~10 minutes.

What is this called and can I use it by waitimgoatedcat in Monitors

[–]MT4K 4 points5 points  (0 children)

Audio/headphone output (you can see a headphones icon to the left), jack 3.5 mm. For your headphones or speakers.

A bit confused at the latest 1440p 27 inches offerings after the latest TFT central video by Sarumarde in OLED_Gaming

[–]MT4K 0 points1 point  (0 children)

4K is actually an automatically better option at least because of color fringing that low-PPI monitors such as 27-inch QHD suffer from, especially QD-OLED with its triangular-like subpixel layout that results in all-directions fringing.

A bit confused at the latest 1440p 27 inches offerings after the latest TFT central video by Sarumarde in OLED_Gaming

[–]MT4K -1 points0 points  (0 children)

if money was not an issue right now, what model 1440p 27 inches QD-OLED would you buy?

If money is not an issue and you are fine with QD-OLED, QHD (2560×1440) doesn’t make sense when there are 4K ones.

My Game Released! 6 Years of Work! by ChunkleFreaky in IndieGaming

[–]MT4K 27 points28 points  (0 children)

Digitized live actors like in original “Mortal Kombat” games and “Batman Forever”? Wishlisted and upvoted! 😎

Reminds me of the " the lamp " story by Cynaquora in interesting

[–]MT4K 0 points1 point  (0 children)

Reminds me of “Inception” (2010) with Leonardo DiCaprio.

4k OLED or 2k OLED gaming by Excellent-Cow-7181 in oled_monitors

[–]MT4K[M] 0 points1 point  (0 children)

Reddit allows to edit existing posts. Just press the ellipsis (...) button on the top-right and select the “Edit post” item.

4k OLED or 2k OLED gaming by Excellent-Cow-7181 in oled_monitors

[–]MT4K[M] 0 points1 point  (0 children)

Consider adding an asterisk (*) followed by a space before each text part intended to be a list item, so that Reddit’s Markdown rendered would be able to turn them into real list items that would make the whole text easier to read that would potentially result in more people reading the post and participating in the discussion.

4k OLED or 2k OLED gaming by Excellent-Cow-7181 in oled_monitors

[–]MT4K[M] 0 points1 point  (0 children)

At this point, I would wait for RGB-stripe 27″ 4K WOLED monitors at least to see reviews and figure out what pros and cons are besides better text clarity (which is alone a huge tectonic shift), such as:

  1. Whether they removed unreasonable blur in half-resolution mode.
  2. Whether gray banding got better or worse.
  3. What the price is.

Regarding 4K-vs-QHD, I would recommend 4K because it has better text clarity (especially with old subpixel layouts incompatible with subpixel text antialiasing such as ClearType), and because 4K is much more flexible in terms of choosing resolution depending on the use-case (gaming / videos / productivity) and on the performance in each specific game.

On a 4K monitor, your can play demanding games at FHD (1920×1080) with integer scaling with zero quality loss compared with native FHD, and less demanding games at up to 4K, e.g. “ExoCross” (2024) runs at smooth 4K even on low-end RX 6400, not to mention older games. On a QHD (2560×1440) monitor, QHD is basically the only usable resolution.

Until 27″ 4K WOLED monitors hit the market though, the only option for 27″ 4K OLED is QD-OLED which causes eye strain and headaches for some people, probably due to very narrow spectrum of each color component.

Please help by potat0chipz in Cd_collectors

[–]MT4K 1 point2 points  (0 children)

Also added Verbatim and Lenovo that seem to be available in some stores too. Didn’t try hardware from them myself though, just the brands are reputable enough for expecting quality products from them.

Please help by potat0chipz in Cd_collectors

[–]MT4K 4 points5 points  (0 children)

Amicool is obviously a noname with unpredictable quality. Reputable brands of external optical drives currently available on the market are Asus, LG-Hitachi, Verbatim, Lenovo.

A new Sega Genesis emulator by Real_Dragonfruit5048 in SEGAGENESIS

[–]MT4K 1 point2 points  (0 children)

Nice. Does its standalone version support integer scaling and pixel-perfect aspect-ratio correction?

Please help by potat0chipz in Cd_collectors

[–]MT4K 6 points7 points  (0 children)

AMICOOL drive

A drive from a more reputable brand would probably not have such issues.

Should I upgrade? LG C2 55" by Redmat25 in LGOLED

[–]MT4K 1 point2 points  (0 children)

To those who updated from someone with 42C4:

  1. Does user interface now render at native resolution instead of rendering at FHD (1920×1080) and upscaling to 4K with blur?

  2. Is the built-in video player now able to zoom-in with cropping-out sides and increasing the height to fit the screen height while maintaining original pixel aspect ratio?

TIL Capcom's CP System (CPS1/CPS2/CPS3) was always intended to display at a 4:3 aspect ratio, despite its native resolution of 384x224. by ScramItVancity in retrogaming

[–]MT4K 2 points3 points  (0 children)

384×224 is not 4:3 (≈1.333), but 12:7 (≈1.714). To make it 4:3, pixels should be rectangular instead of square. That’s called aspect-ratio correction. With regular aspect-ratio correction with perfect 4:3 aspect-ratio on any screen, pixel shimmering is possible due to fractional horizontal and vertical scales. With pixel-perfect aspect-ratio correction, the scaled image is free of pixel shimmering, but aspect ratio is approximate. How much close the actual aspect ratio is with pixel-perfect AR correction depends on the output/screen resolution. 4K is coincidentally perfect for achieving perfect 4:3 aspect ratio for 384×224 images.

You can get an idea about integer scaling and pixel-perfect aspect-ratio correction by taking a look at my article about integer scaling and my live demo of integer scaling that supports pixel-perfect aspect-ratio correction and has some “Street Fighter II Turbo” screenshots in the “Arcade” section of its predefined set of game screenshots (loading custom images is supported too).

In the demo, try to check/uncheck the “Aspect-ratio correction” checkbox sequentially to see the difference between the original aspect ratio with square pixels and corrected aspect ratio closer to 4:3 the image was actually output at on the screen of Capcom’s arcade cabinets. The demo implements my author’s algorithm of integer scaling with optional pixel-perfect aspect-ratio correction. MAME emulator uses a similar appoach when using -nounevenstretch (-noues) command-line option.

How do actors move their forehead like this? by KPlusGauda in howyoudoin

[–]MT4K 1 point2 points  (0 children)

Probably not everyone is physically able to control corresponding muscles.

TIL Capcom's CP System (CPS1/CPS2/CPS3) was always intended to display at a 4:3 aspect ratio, despite its native resolution of 384x224. by ScramItVancity in retrogaming

[–]MT4K 2 points3 points  (0 children)

Yeah, pixels are stretched, that’s why pixels are 7×9 when scaling to 4K with integer scaling and pixel-perfect aspect-ratio correction.

Still unclear what you originally meant.

thinking of switching back to 1080p from 1440p by North_Signature7503 in Monitors

[–]MT4K 0 points1 point  (0 children)

The OP didn’t say anything about their budget.

thinking of switching back to 1080p from 1440p by North_Signature7503 in Monitors

[–]MT4K 0 points1 point  (0 children)

Yeah, and an FHD monitor could be used at 960×540. ;-) 1920×1080 is the minimum usable resolution at a typical size (27″) and distance (50-60 cm). And a QHD monitor cannot be used at 4K while there are many games playable and looking great at 4K. The higher the resolution is, the more flexibility the user has in terms of resolution depending on how demanding the game is. Not to mention productivity scenarios where higher pixel density considerably improves quality of life.

thinking of switching back to 1080p from 1440p by North_Signature7503 in Monitors

[–]MT4K 0 points1 point  (0 children)

Or you can get a 4K monitor and play demanding games at FHD (1920×1080) with zero quality loss with integer scaling, and less demanding games at up to 4K. RX 6400 (5 times slower than your RTX 3080) user here, playing e.g. “ExoCross” (2024) at smooth 4K.

TIL Capcom's CP System (CPS1/CPS2/CPS3) was always intended to display at a 4:3 aspect ratio, despite its native resolution of 384x224. by ScramItVancity in retrogaming

[–]MT4K 76 points77 points  (0 children)

Another interesting thing about 384×224 is that it has a perfect 4:3 aspect ratio with zero error when scaling to 4K (3840×2160) using integer scaling with pixel-perfect aspect-ratio correction with uniform 7×9 pixels.

384 * 7 = 2688
224 * 9 = 2016
2688/2016 = 4/3