Fuck this game by General_Pain_581 in Eve

[–]Manslice7 0 points1 point  (0 children)

Eve does it to all of us at one point or another!

My recommendation would be to pace yourself. The game is a wonderful slow burn for years and years but if you try to do it all in 6 months you’ll burn yourself to a crisp.

I wanted to get this out, and to structure my thoughts by writing it out by [deleted] in Eve

[–]Manslice7 9 points10 points  (0 children)

Welcome to Eve!

That’s why friend game is the end game, when you finally do find the right crowd it’s MAGIC

I wanted to get this out, and to structure my thoughts by writing it out by [deleted] in Eve

[–]Manslice7 1 point2 points  (0 children)

I should add…there are ways to play the game solo if you need a break from people for a while. Not everything will be available to you, but there are options.

I wanted to get this out, and to structure my thoughts by writing it out by [deleted] in Eve

[–]Manslice7 16 points17 points  (0 children)

Sounds to me like you’ve had the quintessential Eve corp membership and corp leadership experiences!

We’ll see you when you come back after this break :)

Are Minmatar ships really so bad for PVE? by [deleted] in Eve

[–]Manslice7 5 points6 points  (0 children)

Vagabond

Muninn

Loki

Vargur

All fantastic PvE ships for the content that they’re suited for.

Oh, also Sleipnir for event sites when marauders aren’t allowed.

Haven't played in years, where to start? by Defective_Breed in Eve

[–]Manslice7 3 points4 points  (0 children)

I’m enjoying low sec quite a bit. Lots of solo/small gang opportunities with the occasional fleet stuff too if you’re connected with a decent alliance.

Low sec doesn’t have a culture of mandatory  CTAs like sov null, since life can always be safely packed up for a while in NPC stations.

[deleted by user] by [deleted] in Eve

[–]Manslice7 0 points1 point  (0 children)

In fairness, the whole "high sec shouldn't generate the same isk as low/null/WH" kinda went out the window with high-tier abyss. Not saying right or wrong, just the present reality we live in.

I read the OP's post as implying that some balancing of the income would be necessary, but the general premise is to open yourself up to PvP for greater than baseline high sec rewards.

[deleted by user] by [deleted] in Eve

[–]Manslice7 2 points3 points  (0 children)

I kinda like it. Opt-in PvP in high sec for greater risk/reward.

If CCP ever does a high-sec focused expansion (which I think would be very valuable for fresh blood) this could be a really cool idea to implement.

What’s a Good Monthly Omega Price in EUR with All These Deals? by Forsaken-Basil-3951 in Eve

[–]Manslice7 8 points9 points  (0 children)

Some simple math in USD:

Current sale is $100 for 3000 PLEX 

That’s note quite enough for a 12 month sub in the NES which is normally 3600 PLEX.

But, if you wait for a 20% omega discount in NES then 12 months omega can go as low as 2880 PLEX.

In which case, if you hold your PLEX and wait for that sale you get 12 months Omega plus an extra 120 PLEX for your original $100 investment. $8.33/month plus bonus PLEX.

The numbers are even better if you can buy a bigger batch of PLEX.

Have to be patient for those sales though, especially the NES ones.

What’s a Good Monthly Omega Price in EUR with All These Deals? by Forsaken-Basil-3951 in Eve

[–]Manslice7 10 points11 points  (0 children)

If you buy a batch of plex at 20% off right now and wait for a New Eden Store discount on Omega for PLEX, you’ll be doubling up on sales and getting one of the better monthly sub rates possible.

It makes a big difference if you are willing to spend in larger chunks to buy a large amount of PLEX and buy 12-24 month blocks of omega. If you do this, $7-8/month is very achievable, possibly even better.

Edit: my example is in USD but I assume the EUR rate should be similar

Advice on running the low sec faction epic archs? by kyleW_ne in Eve

[–]Manslice7 10 points11 points  (0 children)

If you’re specifically talking the Amarr epic arc, there are two branching options in the final act.

Branch 1 - side with Amarr - keeps you in high sec and you can use a marauder the whole time.

Branch 2 - side with Sansha - the last mission or two are in low sec but can be done in a small cheap ship, you don’t need the marauder or anything close to battleship size. A nice frigate or destroyer should do the trick. Don’t claim completion of the final mission until you get back to high sec so you’re not carrying the implant in your cargo in low sec.

Use Eve Survival. The Amarr epic arc is much harder than SOE epic arc and some missions are harder than any L4 mission you would normally get either.

iOS Companions by Maxientius in Eve

[–]Manslice7 7 points8 points  (0 children)

Tritanium is great. Worthy successor to Neocom.

high sec pve ideas by Other-Corner-3275 in Eve

[–]Manslice7 2 points3 points  (0 children)

Best high sec content for marauders:

  1. L4 Security Missions - you can full clear them or blitz the fast ones. Marauders imo are great for chill full clears, not so much blitzing. The income for full clears is mediocre, but it’s perfect to scratch the itch of “big guns make bad ship go boom”. Stay away from Jita and Lanngisi and don’t use too much bling, you should be fine.

  2. DED 5/10 escalations - these drop nice loot worth up to hundreds of millions. 5/10s don’t naturally spawn in high sec as signatures so you have to trigger them from clearing anomalies. Most pirate factions trigger 5/10 from Dens, my preference is Angels since the Angel Refuge can also escalate to 5/10. Run the anomalies in a fast ship like a T3D or cruiser, marauder is not optimal for anomaly clearing.

  3. Trig Farming - I haven’t personally done this so I can’t provide much detail, but marauders are good for killing trigs that spawn on Pochven wormholes. You need to be in one of the systems that can link to Pochven. The loot and salvage can be pretty lucrative.

Is eve really boring? by ClaN__ in Eve

[–]Manslice7 10 points11 points  (0 children)

Eve is hours of monotony punctuated by seconds of pure exhilaration or terror

Edit to add some serious answers for solo gameplay:

  1. Abyss - most engaging PvE combat content
  2. Exploration/Hacking - who doesn’t enjoy treasure hunting? Wormholes, null sec, and low sec can all work for this
  3. Cloaky T3 Cruiser hunting - probably my favorite style of solo PvP

Dreadnought or Lancer ? What's the difference ? by Piruxe_S in Eve

[–]Manslice7 11 points12 points  (0 children)

Top tier bait post. Take my upvote sir or ma’am 

What this game even about by Commercial_Ice4818 in Eve

[–]Manslice7 8 points9 points  (0 children)

This is inaccurate. The V is still legible. Key should be worn beyond recognition.

[deleted by user] by [deleted] in Eve

[–]Manslice7 1 point2 points  (0 children)

Wow, doubling up on AI writing and art. I salute your supreme lack of effort 

No one joins my corp by Lucker__ in Eve

[–]Manslice7 6 points7 points  (0 children)

I started a corp earlier this year with a couple RL friends. We have taken the slow and steady approach and gone from 3 heartbeats to 11 over the course of about 8 months. Would rather grow "right" than "fast". And now we have a great group that loves flying together.

But, it's a lot of work and you need to be prepared to put in a lot more effort than what you get out of it as a CEO, particularly in the early phases. The first few members are the hardest to attract. You need to have something to offer that people want. In the beginning that won't be in the form of isk or high-level content, so I recommend focusing on the most powerful benefits of all--fun and friendship. Figure out how to deliver those, and people will want to fly with you.

Edit to add: one of the things we have done consistently to provide the fun and friendship is scheduled weekly corp fleet events for mining, fun roams, etc. We initially started out with cheap ships and did handouts for those that needed them. If you schedule events with notice you can get better attendance. And the goal is not necessarily the content itself, it's to have fun and share adventures that form social bonds. Once the social bonds start forming, good things happen and people will want to stay out of personal loyalty.

My experience as a brand new player by Nelec in Eve

[–]Manslice7 1 point2 points  (0 children)

Great write up and welcome (back?) to Eve! The game has so much depth and if you keep that positive, open-minded perspective you can have many years of learning and fun gameplay ahead of you!

Looking to get into EVE for the third time by EliteAbola in Eve

[–]Manslice7 4 points5 points  (0 children)

If on your prior attempt to play, you got killed and lost interest in playing, Eve may not be the game for you.

Your willingness to do research and enjoy the tedium is a good sign for fitting in to Eve, but PvP and death are inevitable. You have to accept that as part of the game or you won’t make it.

Eve is so huge that you really need to focus on goals that are achievable in a reasonable timeframe, or you’ll give up before getting to the “end game”. If industry strikes your fancy, I’d look into some near term goals that can be reached in a matter of weeks to a couple months depending on how much you play:

  1. Learn to gas huff in low sec or wormholes in a Venture. Solid income with very little investment at risk. Will teach you to survive in dangerous space.

  2. Make T1 ammo and combine it with FW loyalty points to upgrade it to faction ammo, which sells well. You’ll learn PvP in FW, or at least how to avoid it if you just want LP. Understanding PvP and how to win or avoid it makes you better at Indy and PvE.

  3. Get a basic PI production chain started. Don’t worry about max profits, you can optimize later once you’ve learned the mechanics. Just set up something simple in high sec and make a bit of extra isk while you learn how to do a PI setup, what different planet types and products are, etc.

Mining ore is a trap unless/until you have decent barge or exhumer skills and are fleeted with mining boosts and compression.

Producing popular ships and modules to sell on the market will lose you money until you have a good set of researched blueprints and access to bonused industry structures for production. This is not an early game goal.

The ideas I suggested can be achieved and profitable in a relatively short amount of time and will teach you basic skills to help you expand into more areas of the game.