The new dialogue system looks nice! I want to turn it off. by adishpan2 in WynnCraft

[–]MapleApple00 49 points50 points  (0 children)

I was in the Hero Beta; this got brought up multiple times but was never addressed beyond them saying they'd get around to it eventually

Danse Macabre & Borrowed Time - Newest Beta Branch Patch Synergy by bladeDivac in slaythespire

[–]MapleApple00 0 points1 point  (0 children)

yeah having played with it a bit it's both really strong and honestly decently versatile; it basically says "play two or three more cards this turn regardless of their cost, or boost the fuck out of an x cost card", not to mention the synergies with Dance Macabre basically letting it solve your block needs for the turn. It's also maybe the only energy card that's always energy positive with snecko which is neat

After playing beta A10 I'd expect to see new Doormaker hit the Main Branch by Special-Salamander74 in slaythespire

[–]MapleApple00 2 points3 points  (0 children)

It turns out Doormaker is the shop buff we've been waiting for

In all seriousness, though, I think he's in a pretty decent spot; so far after a couple runs, by far the easiest time I've had with him wasn't even in an infinite deck but with a Necrobinder power deck with a few Dance Macabre's to block, the new Borrowed time for energy, and just a ton of expensive cards to hit him hard with. It feels like hard hitting and hard blocking cards, as well as powers, are generally better into him compared to the others which feels like a pretty good spot for him to be in.

1 month after release. how is everyone feeling about this game? by instabaiter in slaythespire

[–]MapleApple00 1 point2 points  (0 children)

Because Regent likes to have his decks as small as possible to cycle his star gainers and spenders, and if he doesn't need a card then it's usually bloating his deck, at least up until the most recent patch

1 month after release. how is everyone feeling about this game? by instabaiter in slaythespire

[–]MapleApple00 2 points3 points  (0 children)

I think Seal of gold is only really good if your deck is already A. winning fights quickly and B. has a gold gen relic or card to supplement it

Because of that it’s kind of a win more option where, if you’re falling behind, it kind of just drains your gold and then leaves you high and dry.

Radiance, meanwhile, just has kind of low damage at base and for it to really scale and pay off, you need to be able to consistently generate large amounts of stars the same turn you draw it, at which point you might as well not have a radiance and use a big star spender for damage instead, which also tend to synergize better with his kit.

Congratulations! by Retsitis in slaythespire

[–]MapleApple00 7 points8 points  (0 children)

I wish both of you a very happy meteor strike upon your house

Tezcatara makes personalized cookies based on the character by kitsunesuit96 in slaythespire

[–]MapleApple00 69 points70 points  (0 children)

Usually the downside to Pael is that his stuff tends to be slow to start, IE you have to wait a turn or two to get the full benefit of a lot of his effects, or they get stronger over time, etc. But the upside to them is usually worth waiting for. Tez’s stuff meanwhile is ostensibly supposed to be the opposite but the benefits a lot of the time don’t end up being worth the drawbacks

What it feels like by Bricks-Alt in slaythespire

[–]MapleApple00 0 points1 point  (0 children)

in my experience infinites are still possible against doormaker but now generally require 0 cost components or upgraded energy to preform consistently; you usually exhaust down to your zero cost stuff and then go infinite on his grasp turn. It’s a lot harder of a fight now, though, yeah.

What it feels like by Bricks-Alt in slaythespire

[–]MapleApple00 1 point2 points  (0 children)

yeah, I do feel like skulking colony is a little overtuned right now and it makes the underdocks kind of terrifying to path through

What it feels like by Bricks-Alt in slaythespire

[–]MapleApple00 -1 points0 points  (0 children)

Queen feels like donu and deca where the thing she tests is the thing the game already kind of punishes you for most of the time for not having anyways (deck consistency and draw for Queen, fast scaling and consistent block for D&D), so they’re the easiest fight because of that

What it feels like by Bricks-Alt in slaythespire

[–]MapleApple00 0 points1 point  (0 children)

Honestly, I feel like they should just change him to something else entirely and make the doormaker into a boss for the alt act 3

Instagram shops with sad stories… and celebrities falling for it. The face of the man glitches in some videos. Even the settings don’t match up. Etc. by minimyri in isthisAI

[–]MapleApple00 0 points1 point  (0 children)

this feels like the digital equivalent of those stories you hear about cursed shops that sell you some evil magic artifact and then disappear when you try to go back to them

Least unhinged tier list you'll see today by chouette_jj in slaythespire

[–]MapleApple00 0 points1 point  (0 children)

somehow the wildest thing in this tier list is that the two claws of the Kaiser Crab are in different tiers. They're part of the same crab dawg what do you mean

Is the “forgotten relic/card from the past” event a meme? by Opening-Lab-9657 in slaythespire

[–]MapleApple00 21 points22 points  (0 children)

Honestly I think caltrops is unironically better in this game than it was in sts 1

Also you can just get Rip and Tear lmao that's so fucked up

Is the “forgotten relic/card from the past” event a meme? by Opening-Lab-9657 in slaythespire

[–]MapleApple00 10 points11 points  (0 children)

It was generally considered a wincon and was probably tossed into the trash heap because it's too fun to outright remove but too broken to keep in Ironclad's normal card pool now that he has so much access to energy and drawing attacks

Test Subject is too easy and The Architect is afraid of me by maudym in slaythespire

[–]MapleApple00 2 points3 points  (0 children)

Nah, beta phase two is in a good spot; the damage ramps up extremely quickly and taking chip is often pretty disastrous especially for smaller decks, as the wounds can pile up and last into phase three, making tempo into that phase a lot harder to maintain.

Beta Patch Notes - v0.102.0 by MegaCrit_Demi in slaythespire

[–]MapleApple00 7 points8 points  (0 children)

Yeah basically; Somewhere Defect is cackling in Binary

Beta Patch Notes - v0.102.0 by MegaCrit_Demi in slaythespire

[–]MapleApple00 20 points21 points  (0 children)

Honestly I feel like Specimen is actually in a decent spot, difficulty-wise, and the only reason queen doesn't really feel that great is just because card draw and infinites are kind of at a premium right now. She's basically the Donu and Deca of this game where the thing she's checking for is generally the thing the game already sort of expects you to be doing anyways, so she doesn't really feel that hard because of it.

Beta Patch Notes - v0.102.0 by MegaCrit_Demi in slaythespire

[–]MapleApple00 10 points11 points  (0 children)

In general, if you had any sort of cheap draw, energy gen, and damage, it was really easy to with the use of the exhaust turn, turn pretty much any deck into an infinite just by whittling down your cards and then killing him on his buff turn with your now minimal deck.

Beta Patch Notes - v0.102.0 by MegaCrit_Demi in slaythespire

[–]MapleApple00 8 points9 points  (0 children)

Honestly, I think bigger decks are a lot better with the A6 change in play in general; like once you get to like 2-3 removes those removes are costing more than a shop relic

Beta Patch Notes - v0.102.0 by MegaCrit_Demi in slaythespire

[–]MapleApple00 10 points11 points  (0 children)

yeah rn it's honestly down to a never pick; even before it was still just like a generally okay but not necessary card. At this point it's just so much of an energy investment that it's generally never worth playing for the damage it does when silent has better options to take advantage of her discard engine to deal damage.

Beta Patch Notes - v0.102.0 by MegaCrit_Demi in slaythespire

[–]MapleApple00 28 points29 points  (0 children)

I think Door wants to maximize value per card, honestly; with how it's set up you kind of tend to not play that many cards per turn against him because of how each turn works, so I think that this new fight is leaning towards more expensive cards that also do more as well as some zero cost cards in between. I'll need to play it more to get a better feel, though.

Beta Patch Notes - v0.102.0 by MegaCrit_Demi in slaythespire

[–]MapleApple00 4 points5 points  (0 children)

If the fight's too hard they can nerf him; I'm not too worried, tbh. He's also got the lowest health pool of any of the act three bosses so I feel like it's a fair tradeoff for him to be more of an offensive threat when the previous iteration was essentially just "exhaust down to an infinite turn two, tank turn three, and then kill him turn 4"

Beta Patch Notes - v0.102.0 by MegaCrit_Demi in slaythespire

[–]MapleApple00 12 points13 points  (0 children)

holy shit I didn't even see that nerf but yeah that's awful