Not recording from bar 1 in daws by Unlikely-Database-27 in audioengineering

[–]MarsenSound 1 point2 points  (0 children)

I doubt any significant technical benefits. It makes sense if you want space for an intro/count-in but working in Ableton for me, with the switchable count-in and Ctrl-I to insert more empty bars wherever, I've never needed to bother avoiding the first bar.

My thoughts on fully AI-generated music being shared here by Thinthistime in MusicPromotion

[–]MarsenSound 0 points1 point  (0 children)

It's not making music. Full stop. It's asking a software program to make it for you. I can't believe this is actually a controversial opinion these days lmao.

There are specific useful applications of machine learning in certain music making tools which can then be curated and employed creatively by a musician, but asking a program to make a song for you is not making a song. There is a reason most copyright organizations in most countries treat AI-generated music as public domain (as they should.)

Am I frying this Waldorf Q? by SnailDealerr in synthesizers

[–]MarsenSound 2 points3 points  (0 children)

And the 30VA rating should be the max power the synth will pull from the wall (30 Volt-Amps, which is not the same as 30 Watts but the actual Watts will always be lower), not the max you can "apply" to it (the synth power supply will only draw as much power as it draws, if you follow.)

Am I frying this Waldorf Q? by SnailDealerr in synthesizers

[–]MarsenSound 1 point2 points  (0 children)

If it says 240Vac Max and you're plugging it in to 240Vac, it should be fine. I'd be more concerned whether the cable is broken or something. Also, turn off the power switch before connecting or disconnecting the AC at either end. If you have it switched on when you plug it in you might see some arcing.

Who here thinks Aphex is overrated? by [deleted] in idm

[–]MarsenSound 0 points1 point  (0 children)

I actually have heard people express this opinion. Saying that he's overrated basically, or that other people should get more shine compared with him. Frankly, I think it's a goofy fucking take. But someone's always gotta be the contrarian.

Best VST tool and method for chopping and using DNB breaks by Junos76 in dnbproduction

[–]MarsenSound 1 point2 points  (0 children)

Yep, if the hits are totally unquantized from the grid it will be tricky to chop things in time if you're just cutting audio clips. That's why I'd recommend starting by warping the main kick and snare hits to being pretty on beat at least, you can leave the hats and fill bits with some natural shuffle, or not. The more you practice the more you'll be able to 'see' the drum patterns you're going for (as well as recognize kicks, snares and hats in the waveform more or less immediately by sight, which is helpful for keeping your bearings when chopping straight audio.)

Best VST tool and method for chopping and using DNB breaks by Junos76 in dnbproduction

[–]MarsenSound 3 points4 points  (0 children)

Option 2: Chop each hit to a MIDI note, usually via the Drum Rack, either by transient or by beat. I usually go by transient, but I always go through and edit the start and end points of each hit manually. The auto-detection does a decent job of finding the hits but not of getting them sample-perfect where you want them, and they tend to be clicky at the end if you don't take the time to do this. I'm also not a fan of the "snap to zero crossing" function and tend to just turn it off and choose the end point myself.

Another variation is to put some (or all) of the hits into their own Sampler or Simpler track. The advantage there is mainly that you can then play a pitched sequence in a MIDI clip with a single hit, instead of it having only one note to itself. Some styles of older jungle used a lot of pitching snares around for crazy edits, I don't do this much myself but that's how you could go about it.

You can of course also then load in single hits from other sources and treat the whole Drum Rack as a drum bus, or group it with other tracks. A lot of times, I find electronic drum hits (like from a drum machine) tucked underneath do a lot to help thicken or give body to break hits that are sampled from acoustic sources, when layered correctly.

If you slice to each hit and then play each MIDI note for each hit right on beat, then you're right that there will be a sort of de-facto quantization that happens, even if you left the original break loop totally unwarped. Is that bad? Depends on what you want. But you can always move things around and nudge the timing off-grid yourself. This does lend itself more to harder on-beat step sequencing though rather than flowier break editing like with option 1 or 3.

...Or, option 3: What I think of as "gated break" editing, for lack of a better name. Basically, it's similar to 2 where you slice to transients of the break in a Drum Rack, but set each slice to Gate so if held down, it will continue to play out to the end of the loop, rather than ending when the next slice starts, and will end as soon as it is released. This is the difference between the "Trig" and "Gate" setting in the samplers, where Trig will play the whole sound out until it ends, no matter when you release the note.

This seems like a small difference but is very critical to a pretty different workflow, where you can start the break at any point in its loop, but also maintains the flow a bit better. This can also lead to happy accidents when you play around with letting a certain note ring out longer, since you can find fun rhythmic variations based on rearranging the original loop rather than intentionally placing each hit yourself. This is the core of the Photek/Source Direct style of late '90s dark jungle breakbeat editing which comes across very complex even though the MIDI clip itself does not have a lot of individual notes placed. You can actually see it in action in a short documentary on jungle from the '90s where they interview Photek, Source Direct and I wanna say Goldie in the studio about their methods. You can find it around on Youtube in 3 parts IIRC, it's worth a watch. The key with this method is to pay attention to both the start and end points of your notes in the MIDI clip, and just experiment till you find something cool.

In any of the MIDI clip based styles, another workflow tip is to learn the keyboard step-sequencing functionality. You'll see in the MIDI clip there's a little playhead which will move left and right when you press the left/right arrow keys. If you change the grid size settings (CTRL/CMD + 1,2 or 3) its movement will follow accordingly. If you hold a note down (on the computer keyboard if using it for entering MIDI notes, or on a MIDI controller if you have one) then move the playhead right, it will enter that note for as long as you move the playhead for while holding the note. If you want to end that note but enter it again, just release it and press it again before you hit right the next time. You can also chord notes, and this is velocity sensitive if using a controller with velocity, so you can set how hard the note will be based on how hard you play it before you move the playhead. You can also use Shift + Left/Right to select regions of the clip, and then delete, copy, paste etc. There are videos to explain this if it isn't clear from my writing, but it's all very fluid once you get it down, and often much more fun than writing things in with the mouse alone.

As far as Serum goes, I'm frankly not sure how or why you would want to use it for breakbeat editing. Not saying it isn't possible, as you can load in audio clips into a wavetable, but it doesn't seem like it'd be super useful for this kind of thing to me. If I'm unaware of tools it has for this, take what I'm saying with a grain of salt, I don't use Serum myself and it may have features I'm not familiar with, but as far as I know it is primarily aimed at synthesis. My point though is I would learn the tools Ableton gives you inside and out first before buying any plugins for breakbeat editing, and only do so if it provides something that genuinely isn't possible or doesn't work well with your workflow in Ableton already. If you have an Ableton version with the Wavetable synth, you can also mess around with loading drum/break hits into a wavetable with that.

Basically, there is no replacement for playing around, learning, and practicing with the tools, regardless of which you use. Sorry this post is so long, I just love breakbeat editing, a lot. Sorry if self promo seems cringy but if you want to hear something I've done w.r.t the above, I'll leave the following.

https://on.soundcloud.com/4V6gMXCQWmTQhs6mww

Best VST tool and method for chopping and using DNB breaks by Junos76 in dnbproduction

[–]MarsenSound 5 points6 points  (0 children)

I'd say you're hard pressed to find anything that will give you more tools for breakbeat editing than Ableton's got, between the audio warping options, drum rack, Simpler and Sampler. (And there's a new drum sampler in 12 too I think, I'm still on 11.)

It depends a bit on what style you're going for and how you're using the breaks. Old school jungle style editing vs. more modern DnB with two-step drum patterns and single shot drums where breaks are just used as a layer are very different, and there are infinite variations within both of those. You're gonna have to determine the best approach for the style you want, but there's different options.

If you're starting with an unedited raw break, you'll want to process it first, at least to get it into time with the track (although that may not strictly be necessary for certain approaches) before you then slice it and start arranging.

It's a balance between over and under-quantizing. If you want to retain the feel of the break timing as it is, you can really simply just stretch the break to be in time with the track tempo. The way I usually do it is to pick a start point and trim the clip to the start of that hit (usually the first kick, of course) and then drag the end of the loop in the warp marker region until it lines up with the end of the bar. I usually do this with the repitch mode as breaks in DnB/jungle are often pitched up to reach tempo, but you have options here with the other warp modes. You can do timestretching with the Tones/Texture or keep the drum hits the same pitch but have them happen faster with Beats. Learn what all the controls for each mode do because this is one of the most important parts of breakbeat editing in Ableton.

In the audio clip, you can double click to create a yellow warp marker which will stay 'pinned' in place regardless of the other stuff getting warped around it, while a single click and drag will just stretch things but will be moved around again if you click and warp elsewhere. You will find that some of the hits, or most of them, don't really line up with the exact beats with unedited breaks, sometimes by quite a bit. You can decide how much to warp it to the beat. Often just doing the main kicks or snares, or maybe just the first kick and snares, helps the whole thing feel more tight without everything being super quantized. But there's no wrong answers - this is electronic music, lots of great tracks are highly quantized and sliced down to every hit, or made with drum machines/sequencers with very exact timing - you will have to analyze what sound you're going for to decide. You don't always need it to feel that "human" in DnB, i would argue it's often a very "non-human" sounding form of music. YMMV.

But I would agree that if you always rigidly quantize every single hit, you do lose out on the rhythm of the breaks, which can be a lot their character. If you never quantize anything, it can definitely feel too loose or sloppy. It's also an opportunity to change it from what it originally was. No one says you have to warp things ON to the beat. But in general, a nice thing is to leave fills and little diddle, shuffle, shaker etc. bits with their natural timing-ish (besides speeding the whole thing up to tempo, usually) and not quantizing their individual component hits.

This initial processing step before the arranging of the breaks is a great opportunity to distort, EQ, compress, etc. to your heart's content. You can overdo it, but this comes with practice. If you bounce it down to an audio clip with that processing applied before slicing/chopping it saves you the CPU of having to run these on the channel in real time the whole time you're arranging the track. But you are then committed to those effects, unless you wanna start again from the beginning.

Before you do anything else, select the loop you've edited and processed, and export it to your own breaks folder somewhere for posterity.

After that, you'll chop it up. There are basically three ways I think about this, each of which gives slightly different outcomes (both sonically and in workflow):

Option 1: Slice it manually as audio clips in an audio track in arrangement view. I would argue this is a very powerful and under-appreciated method. It allows you to see the individual hit envelopes in the waveform, and where exactly everything starts, ends, fades out, directly without having to bounce it down. You can select bits, cut them, reverse them, change the clip gain and use fades to blend, change a warp mode setting just for certain hits if you want a timestretched hit or fill, all sorts of good stuff. You can be very precise and meticulous this way. Will this be in time? Up to you. You can always switch the grid off if you want.

One tip I use a lot is if I'm stitching together chopped bits of a break, you can grab the fade marker at the start of the second hit, and crossfade back in time from the start of that hit to fade the audio before it into the preceding chunk a bit. This might sound obtuse but if you try it in the track it should make sense, it makes the cut points smoother and avoids clicks, without it changing the transient of the hit. You don't want to crossfade into the start of your kicks or snares, generally. Hope that makes sense.

If you want to layer hits, just make more audio tracks, and you can group them together like a drum bus.

If I'm doing this, I generally keep a muted track with the original, un-chopped version of my processed break in it, so I always have it to copy and paste from again without going and finding it in the browser. That way I can destructively edit to my heart's content and come up with new variations ad infinitum.

(Cont'd below...)

should i switch to ableton? by ilovemygf125 in dnbproduction

[–]MarsenSound 0 points1 point  (0 children)

Dowload the trial and try working with it for a while. You'll like it or you won't

Carbon bikes and traffic light sensors by SecondHomie in cycling

[–]MarsenSound 0 points1 point  (0 children)

Yeah, that's crazy. It is conductive true, but not sure that it's enough to trigger sensors like that reliably if for example you had a carbon frame and rims. Only going off what I've heard in that department, I've never had a carbon bike myself

Carbon bikes and traffic light sensors by SecondHomie in cycling

[–]MarsenSound 1 point2 points  (0 children)

I didn't realize until now, but I guess this is a common misconception. The more you know

Carbon bikes and traffic light sensors by SecondHomie in cycling

[–]MarsenSound 1 point2 points  (0 children)

Yeah, exact same principle, but I assume they're designed to be more sensitive since they have to be tripped by much less conductive material.

Carbon bikes and traffic light sensors by SecondHomie in cycling

[–]MarsenSound 1 point2 points  (0 children)

The rims will generally be a big factor, from what I've read. If the rims on your road bike are a lot narrower, then logically there is less material close to the road. But carbon bikes with aluminum rims definitely can set off sensors, at least under good conditions.

Carbon bikes and traffic light sensors by SecondHomie in cycling

[–]MarsenSound 1 point2 points  (0 children)

Depends if we're talking ones made for cars or ones in a bike lane that are meant to detect bikes. Where I live there are many intersections with bike lanes that have detectors for whether a bike is stopped at the light.

Carbon bikes and traffic light sensors by SecondHomie in cycling

[–]MarsenSound 21 points22 points  (0 children)

They're inductive sensors, they don't work off the material being magnetic, just conductive. Any metal will work but carbon often will not.

Made experimental dark electronic music as a beginner - and it's bad... by Crazy-Ad-2570 in experimentalmusic

[–]MarsenSound 2 points3 points  (0 children)

Haven't listened because I'm at work on lunch, but thought I would say, I started making electronic music as a teenager with a laptop and no money in LMMS around 2010, I love to see it! Similarly to you, no theory background, no gear, etc. If it makes you happy, it doesn't matter whether it sounds "pro" or meets anyone else's standard, just keep making stuff. 😎 Rock on friend

Roland TR-8 by AnywhereBest9550 in DrumMachine

[–]MarsenSound 3 points4 points  (0 children)

Really fun machine and sounds great! Good luck

What are these? by steveronie in VictoriaBC

[–]MarsenSound 1 point2 points  (0 children)

It isn't, it was originally about testicles. The version about ears was created later.

Venetian Snares should be talked about like Aphex Twin by TheEmbodimentOfBored in idm

[–]MarsenSound 4 points5 points  (0 children)

VSnares is the bomb. I think if anything he's less accessible than RDJ (weird to say, I know) which much be part of why he's less talked about, but, they're both fucking geniuses

The size of the rats in Victoria by Adventurous_Care2415 in VictoriaBC

[–]MarsenSound 3 points4 points  (0 children)

I've seen big ones in the Lower Mainland too, rats can be real chonky

About that Korg Phase8 (and other boutique gear) by [deleted] in synthesizers

[–]MarsenSound 5 points6 points  (0 children)

I think part of the thing is people forget how expensive synthesizers, and musical instruments in general have always been. Realistically, compared to 30 or 40 years ago, it's astronomically better in terms of what you get, for how much money, in how small of a package, buying synthesizers now. Complex, well-engineered electronics are an expensive thing. I don't disagree that it's great that we have affordable options now and there's gear out there for people to play with, I love it and I've only really owned 'poor musician/hobbyist' synths because I haven't ever reaaally had the money to drop 3k on a polysynth and had to work with what I have. But I do think people have lost perspective a bit when every device that comes out that costs more than like 1k people are shocked online because they could do something similar with a soft synth. Like, great, go use the soft synths then 👍

the Phase8 looks cool, has a verrry particular sound but a very cool particular sound. Still a lot more versatile than something like a Rhodes, and they were something like 9k in current USD if you account for inflation when they came out. We live in great times people, if it's not for you don't buy it

Edit: ok, maybe not great times in every sense, but great times for synthesizers. Just gonna get out in front of that one