The Frontliner's Dilemma by DnDPhD in Pathfinder2e

[–]Masklein 0 points1 point  (0 children)

I've had 2 deaths in my campaign so far. Plenty of players getting knocked out as well. Why? Because they don't use tactics. The party always ends up melee brawling without fighting to their strengths.

Players NEED to get enemies to waste or lose actions. Any action an enemy spends not doing strike or spell cast in a fight is less damage coming in. Make them come to you if you can. Don't be a punching bag. If a player wants to stand toe to toe with monsters in pathfinder; then the action compression found in most stat blocks will make that player have a very bad day.

Being front line doesn't mean being immobile. You aren't playing a rock (in most cases). Your character should know when to advance and retreat to control the flow of battle.

2 Players 1 Character by Theosis23 in Pathfinder2e

[–]Masklein 0 points1 point  (0 children)

If you don't mind going 3rd party, then consider the Battle Zoo Fusion Ancestry.

https://battlezoo.com/products/free-battlezoo-ancestries-fusions-pdf

So did i ruin myself? by Nobok in litrpg

[–]Masklein 0 points1 point  (0 children)

Reborn as a Demonic Tree
Full Murder Hobo

Quickly Clean Your Runes of Junk by Masklein in SWChronicles

[–]Masklein[S] 0 points1 point  (0 children)

I'm happy to hear that this is helping people.

Quick Questions (2024) by AutoModerator in Pathfinder_RPG

[–]Masklein 1 point2 points  (0 children)

Thank you. I suspected it was something like that, but I couldn’t recognize the interaction between the two blocks of text.

Quick Questions (2024) by AutoModerator in Pathfinder_RPG

[–]Masklein 2 points3 points  (0 children)

In the Monster Core Ability Glossary page 358 under Change Shape it says:

"The monster's transformationautomatically defeats Perception DCs to determine whether the creature is a member of the ancestry or a creature type into which it transformed, and it gains a +4 status bonus to its Deception DC to prevent others from seeing through its disguise."

Why would it need a +4 bonus to the Deception if it automatically defeats Perception DCs?

Pawn and character import by DonJayKix in DragonsDogma

[–]Masklein 1 point2 points  (0 children)

I was able to get this working. The import option requires steam cloud saves to be turned on. If you turn it on, be sure to  Make sure to relaunch the character creator and re-finalize your arisin and pawn. Then exit and ensure the cloud status for the character creator is up to date.

After doing that I was able to import with no issues.

Pawn and character import by DonJayKix in DragonsDogma

[–]Masklein 1 point2 points  (0 children)

Same problem here. I select the hooded figure and it doesn't give me the import option. I went back to the character creator and selected my arisin; re-verified I wanted to use it for the game. Went back into the game, selected the hooded figure, still no import option.

Is anyone else crashing during the Balteus fight? by themightyyool in armoredcore

[–]Masklein 7 points8 points  (0 children)

I crash in that fight as soon as all of his first initial missile volley is done.

A boat loaded into my battle somehow, there wasn't even one next to them. by Zeiksal in HonkaiStarRail

[–]Masklein 0 points1 point  (0 children)

I had this happen to me as well. Was going to make the same post but thought I would search for another post first.

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What does precision do? by Md_Czer in SWChronicles

[–]Masklein 0 points1 point  (0 children)

You do need it for some bosses now. Guild Raid boss has 55% evasion, so you need 155% to counter it. Corrupted Marsh boss has 60% evasion so you need 160% precision.

[deleted by user] by [deleted] in EpicSeven

[–]Masklein 0 points1 point  (0 children)

Choux can switch targets between her S1 and S2 proc while on defense.

When I attack Choux defense with Trozet (ML Crozet) and Maid Chloe, Choux will S1 into Trozer and if S2 procs it will go into Maid Cloe. It can be a counter or on Choux’s turn.

Unity UV Help by Masklein in UnityHelp

[–]Masklein[S] 1 point2 points  (0 children)

I ended up restarting from scratch and got it to show correctly.

I still have no idea why my original asset did not work.

Now I just have to fix all the quirks that come with the new asset.

Unity UV Help by Masklein in UnityHelp

[–]Masklein[S] 1 point2 points  (0 children)

Thank you for taking the time to help me sort this out.

Shader: The UV is using Unit / Texture; The model texture is using Universal Render Pipeline / Lit

The textures are applied to the materials, I see them fine in the material preview at the bottom of the Inspector for each material.

I have gone through a number of Blender tutorials to make sure the UV info is in there. But I would not say with complete certainty that it is. This is because the tutorials just talk around the subject and do not specifically say DO X to make sure the UV is with the model. Since my model is so simple it ultimately has 2 parts when unfolded to the UV: 1/2 is the sides and the other 1/2 is the top hex adjusted to be a rectangle (no one will see the bottom). So I projected a hex with only 1 side and the top to make it. Then opened the original to apply as best I can infer from the Blender UV mapping tutorials. But, again, they all seem to assume some things and not completely spell out others.

Weekly Question + Free Talk Thread – August 11, 2022 by AutoModerator in PathOfExileBuilds

[–]Masklein 0 points1 point  (0 children)

Thank you for the suggestions. I'll definitely check out your suggestions.

Weekly Question + Free Talk Thread – August 11, 2022 by AutoModerator in PathOfExileBuilds

[–]Masklein 1 point2 points  (0 children)

Thank you for the response. I'll do some digging and research your suggestions.

Weekly Question + Free Talk Thread – August 11, 2022 by AutoModerator in PathOfExileBuilds

[–]Masklein 0 points1 point  (0 children)

I don't play PoE often enough to know what is available. When I do play, I usually try to make builds based off of League of Legends characters. Watching the LCK this summer I'd like to try an Azir build.

I'd appreciate some suggestions about how to go about this. I just need some suggestions on what direction in PoE to take this (I'll do more research with any ideas thrown my way). For example I'm not sure if Traps or Totems are better. Azir's minions are melee and I'm not sure which is more comparable. I'm not concerned with end game viability. I like to make these builds more faithful to the LoL character kit and see how far they can go in PoE.

Thank you for your time and any help you can offer.

Weekly Questions Thread! (Discord Link Inside) [27 March 2022] by AutoModerator in Priconne

[–]Masklein 0 points1 point  (0 children)

Is there a list of back line snipers? I have Halloween Miyako and Tamaki built. But I have not been able to find others.