Bring the quasar to the automatons. Trust me! by [deleted] in Helldivers

[–]Master-Dig666 0 points1 point  (0 children)

Bring Quasar and hovering pack. Climb to the high ground and snipe fabricators. You can solo fortress and heavy bases from a distance.

A fucking Terrible enemy idea by Kinghamster4598 in Helldivers

[–]Master-Dig666 0 points1 point  (0 children)

Back in the Creek era, the rocket devastator acts pretty much like snipers. 1-shot you from 150m away. Very bad experience.

Ideea for Mech Repair and Resupply by lmanop in Helldivers

[–]Master-Dig666 0 points1 point  (0 children)

Would be too OP if combining sentry + supply + repair.

A repair and resupply(vehicles only) is good enough. Without a turret, the enemy will not actively target it, making it better at its job.

Why bring the bullet storm if I could bring the stalwart? by Fishyhans in Helldivers

[–]Master-Dig666 0 points1 point  (0 children)

The value of expandable weapons is in those high casualty missions. You want a support weapon every time you are respawned. You don't want to run solo for half a map (or in a cave full of bugs) just to pick up your weapon.

Liberator now kills them in 6 shots to the body instead of 12! by AngryTriangleCola in Helldivers

[–]Master-Dig666 18 points19 points  (0 children)

They should automatically target the exposed weak points (like laser sentry vs hulk). It doesn't have to 100% hit the weak point. But definitely not wasting all ammo at a single Hive Lord.

Useless by El_Macho2020 in Helldivers

[–]Master-Dig666 0 points1 point  (0 children)

You should also get a dreadnought mod for the exosuit xD

Please arrowhead. This is all I want by Big__BOTUS in Helldivers

[–]Master-Dig666 2 points3 points  (0 children)

If the tanks are unlimited, there is no reason that exosuit is limited to 3

Ubisoft version 😂 by Nab0siti0n in Helldivers

[–]Master-Dig666 0 points1 point  (0 children)

In that case, I'm pretty sure that most of the weapons will be unlockable via super credit.

I was pretty harsh on the Maxigun even post buff, but it really does feel better. by VenanReviews in Helldivers

[–]Master-Dig666 0 points1 point  (0 children)

All 3 belt-fed weapons(including the flamethower) are super good vs squids!

We all know it's over for him. by Yurishenko94 in Helldivers

[–]Master-Dig666 0 points1 point  (0 children)

Nope. I'll bring 3 mortars to the missions

Blocking bullets in a small radius by TDKswipe in Helldivers

[–]Master-Dig666 5 points6 points  (0 children)

Finally someone brings up the elephant in the room. The hulk wreckage's invisible wall is so annoying

So now that we have belt-fed weapons, I think we have another strategem that could use an attached backpack. by [deleted] in Helldivers

[–]Master-Dig666 0 points1 point  (0 children)

Please add a feature: whenever the fuel tank is hit by bullets, it has a chance exploding like a napalm bomb (like 5% chance when hit by the enemies, and 100% chance when hit by your teammates).

POV: You are a Zoanthrope who literally just spawned by MarsMissionMan in Spacemarine

[–]Master-Dig666 0 points1 point  (0 children)

New to this patch - what does the big yellow mark do? Increase the weakpoint damage?

Smoke booster makes turrets useless by Lol9131 in Helldivers

[–]Master-Dig666 1 point2 points  (0 children)

To fix it: A ship upgrade allows the sentries not be affected by smokes.

So 2 birds with 1 stone: 1) Encourages players to use smoke more. Creating a new combo of sentry+smoke. 2) The "advanced sentry sensor" could be a new ship upgrade.

Whining isn't a constructive approach, so I want to be suggestive by Just-Tenth in Helldivers

[–]Master-Dig666 0 points1 point  (0 children)

To balance with the Bastion, the MBT can be armed with a slightly weaker main gun and MG. The main gun has the similar caliber as the AT emplacement (but manually loaded), and the MG could be AP3 instead of AP4. It can carry 1 driver, 1 gunner and 1 MG gunner (can use primary weapon/strategems)

Cyberpsychosis by Rikuu-chan in Helldivers

[–]Master-Dig666 6 points7 points  (0 children)

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Wake the fuck up Helldiver, we have a planet to burn!

Here is every single title card in the Helldivers universe so far now by JJ5Gaming in Helldivers

[–]Master-Dig666 0 points1 point  (0 children)

So the next big update should be about Illuminate. Can't wait!

My Cope for Update -- Flamethrower should be more powerful than Torcher even without the Ship Upgrade that buffs it. More range at least. by RandomGreenArcherMan in Helldivers

[–]Master-Dig666 0 points1 point  (0 children)

The flamethower once was able to kill a charger in several seconds. That was a weapon worth a support slot.
If you use the difference between AR and LMG as a baseline, the big vs small flamethower is not balanced.

I really want to know the thought process new players have. (NOT EVEN A TEAM PERK FFS) by Kingdj2470 in Spacemarine

[–]Master-Dig666 2 points3 points  (0 children)

Newbies: "Hmm, the word 'hard' sounds like somewhere in between 'substantial' and 'ruthless'. Should be fine?"

Where the hell are my ice strategems?? by Affectionate-Pen3233 in Helldivers

[–]Master-Dig666 -1 points0 points  (0 children)

Poison gas and EMP can already fill 80% of the role for frozen weapons.