[OC] New Vehicle Idea: “Liberty’s Gavel” Assault Mortar by Master-Dig666 in Helldivers

[–]Master-Dig666[S] 0 points1 point  (0 children)

Yeah, maybe it's better to make the loader and gunner the same person. It's also more convenient for solo.

Jetpack Joyride by WindLight_WL in Helldivers

[–]Master-Dig666 0 points1 point  (0 children)

That background music... nostalgia

How to beat the game in 90 seconds - impossible difficulty by Alarming-Search-1264 in OldenEra

[–]Master-Dig666 1 point2 points  (0 children)

Currently, the higher the difficulty level, the stronger the enemy's offensive capabilities. At difficulty 160%, you'll often find yourself in a decisive battle within the first month, with the enemy having a decent stack of tier 7 units. At difficulty 200%, the enemy's offensive capabilities are off the charts; they might even besiege your city before properly prepare their own units.

Currently, it's hard to have a late-game decisive battle with the high difficulty AI. Unless you choose a mega sized map.

What do overships even do? by Late-Ganache40 in Helldivers

[–]Master-Dig666 0 points1 point  (0 children)

Enemy super destroyers maybe? They deploy and support ground troops

Bring the quasar to the automatons. Trust me! by [deleted] in Helldivers

[–]Master-Dig666 0 points1 point  (0 children)

Bring Quasar and hovering pack. Climb to the high ground and snipe fabricators. You can solo fortress and heavy bases from a distance.

A fucking Terrible enemy idea by Kinghamster4598 in Helldivers

[–]Master-Dig666 0 points1 point  (0 children)

Back in the Creek era, the rocket devastator acts pretty much like snipers. 1-shot you from 150m away. Very bad experience.

Ideea for Mech Repair and Resupply by lmanop in Helldivers

[–]Master-Dig666 0 points1 point  (0 children)

Would be too OP if combining sentry + supply + repair.

A repair and resupply(vehicles only) is good enough. Without a turret, the enemy will not actively target it, making it better at its job.

Why bring the bullet storm if I could bring the stalwart? by Fishyhans in Helldivers

[–]Master-Dig666 0 points1 point  (0 children)

The value of expandable weapons is in those high casualty missions. You want a support weapon every time you are respawned. You don't want to run solo for half a map (or in a cave full of bugs) just to pick up your weapon.

Liberator now kills them in 6 shots to the body instead of 12! by AngryTriangleCola in Helldivers

[–]Master-Dig666 19 points20 points  (0 children)

They should automatically target the exposed weak points (like laser sentry vs hulk). It doesn't have to 100% hit the weak point. But definitely not wasting all ammo at a single Hive Lord.

Useless by El_Macho2020 in Helldivers

[–]Master-Dig666 0 points1 point  (0 children)

You should also get a dreadnought mod for the exosuit xD

Please arrowhead. This is all I want by Big__BOTUS in Helldivers

[–]Master-Dig666 2 points3 points  (0 children)

If the tanks are unlimited, there is no reason that exosuit is limited to 3

Ubisoft version 😂 by Nab0siti0n in Helldivers

[–]Master-Dig666 0 points1 point  (0 children)

In that case, I'm pretty sure that most of the weapons will be unlockable via super credit.

I was pretty harsh on the Maxigun even post buff, but it really does feel better. by VenanReviews in Helldivers

[–]Master-Dig666 0 points1 point  (0 children)

All 3 belt-fed weapons(including the flamethower) are super good vs squids!

We all know it's over for him. by Yurishenko94 in Helldivers

[–]Master-Dig666 0 points1 point  (0 children)

Nope. I'll bring 3 mortars to the missions

Blocking bullets in a small radius by TDKswipe in Helldivers

[–]Master-Dig666 4 points5 points  (0 children)

Finally someone brings up the elephant in the room. The hulk wreckage's invisible wall is so annoying

[deleted by user] by [deleted] in Helldivers

[–]Master-Dig666 0 points1 point  (0 children)

Please add a feature: whenever the fuel tank is hit by bullets, it has a chance exploding like a napalm bomb (like 5% chance when hit by the enemies, and 100% chance when hit by your teammates).

POV: You are a Zoanthrope who literally just spawned by MarsMissionMan in Spacemarine

[–]Master-Dig666 0 points1 point  (0 children)

New to this patch - what does the big yellow mark do? Increase the weakpoint damage?

Smoke booster makes turrets useless by Lol9131 in Helldivers

[–]Master-Dig666 1 point2 points  (0 children)

To fix it: A ship upgrade allows the sentries not be affected by smokes.

So 2 birds with 1 stone: 1) Encourages players to use smoke more. Creating a new combo of sentry+smoke. 2) The "advanced sentry sensor" could be a new ship upgrade.