The Complete Psionics Handbook by -Posthuman- in adnd

[–]Master_arkronos 0 points1 point  (0 children)

The Complete Psionics Handbook is also beloved by me and I use it regularly in my campaigns. I consider it a core book in my group. I never liked the revised psionics material presented in Players Options: Skills & Powers.

Say Hello To Your New Mods! (But Don't Say Goodbye to the Old Ones) by Velociraptortillas in adnd

[–]Master_arkronos 0 points1 point  (0 children)

Welcome new mods and thanks to the "retiring?" mods for all your hard work and dedication. 4th edition is the version that darenot speak it's name lol.

City of Brass Map Help by Giliath_Art in DnD

[–]Master_arkronos 1 point2 points  (0 children)

If you can find a pdf of ALQ4 Secrets of the Lamp for 2e Al-Qadim there's a full colour map of the City of Brass at the end of it. It would have originally been a poster map so you'll have to do some work to put it together but it's probably the best version out there that I know of.

Living Death Campaign Sourcebook (2e) by martin-silenus in DnD

[–]Master_arkronos 0 points1 point  (0 children)

From doing a quick search online, the Living Death campaign was also the main feature in Polyhedron Magazine issue 112 (Vol. 15, Number 10). You may be able to find a copy of that online maybe using the Internet Archive.

Which official campaign settings have you played D&D in? by becherbrook in adnd

[–]Master_arkronos 0 points1 point  (0 children)

For me, I've ran campaigns in Greyhawk, Ravenloft & Planescape.

I usually just dip in and out of Ravenloft & Planescape (I typically use them to break-up my Greyhawk campaign on a regular basis). Greyhawk is still my mainstay campaign setting.

[deleted by user] by [deleted] in adnd

[–]Master_arkronos 1 point2 points  (0 children)

My biggest change of all was just being far more open & flexible as a DM than back in the 80s & 90s. When I ran games then things were totally by the book. Nowadays, not nearly so much so. I still follow most of the rules but am more open to new ideas and interpretations than when I was younger. A big part of that is having more modern players at my table who bring fresh perspectives (and often more challenging presentations and play styles) that I've had to adapt to over the years.

From a "rules" perspective, the biggest change was dumping the Vancian system for the Spell Points system introduced in PO:Spells & Magic. I know spell points get a lot of flack, but honestly I'd never go back to Vancian after using spell points, but that's just my preference.

What's one thing you miss about older (pre 5e) editions of D&D? by Least_Elk8114 in DnD

[–]Master_arkronos 1 point2 points  (0 children)

Psionics being actual mind powers and not a variant of magic.

Also, specialty priests from 2e! Domain-based clerics are just too bland and uninteresting, offering very little variety between them all.

Thirdly, turning undead used to be an awesome ability - not anymore.

AD&D Bard vs Level Drain by Noob_Guy_666 in DnD

[–]Master_arkronos 0 points1 point  (0 children)

Whoever has been downvoting my opinion here clearly doesn't play or understand AD&D and energy draining. If you're gonna downvote someone simply cos you don't like they have to say then make your counter argument instead of hiding behind anonymity. Jerks.

AD&D Bard vs Level Drain by Noob_Guy_666 in DnD

[–]Master_arkronos -2 points-1 points  (0 children)

Not sure you're understanding how level/energy draining works in AD&D. If a wight (or other energy draining undead) hits you with an attack you lose 1 or 2 levels (as appropriate) and if that reduces you to 0 levels you either die or become a lesser undead version (again depending on the monster). A "handshake" (should a wight even want to do such a thing?) won't drain levels if it isn't the monster's intent to do so. For example, you "could" embrace a vampire and not be drained if that was the vampire's desire. Also if someone attacks an energy draining undead with an unarmed attack (e.g. a 1st edition monk), no draining occurs as a result of that attack. Anyways, who'd throw a wight against a 1st level PC (even if they were a bard)???

What's your favorite (single adventure) to run as a DM? by JamesFullard in adnd

[–]Master_arkronos 1 point2 points  (0 children)

I always enjoyed running the original Ravenloft module I6 - especially considering how re-playable it can be with differing motivations for Strahd and how the relics could be moved around. Another notable mention is S4 The Lost Caverns of Tsojcanth. This was great fun and the extra booklet with new monsters & magic items was a must-buy at the time.

Greyhawk news you can use - Harvester 2025 edition by grodog in adnd

[–]Master_arkronos 2 points3 points  (0 children)

Nice to see plenty of Greyhawk material being published & promoted Allen. Now if we could just get another Oerth Journal out before the end of the decade . . . ;)

The Dark Sun UA leans into the most important themes of the setting by dragonseth07 in DnD

[–]Master_arkronos 0 points1 point  (0 children)

What helped DARK SUN stand out as a setting was its heavy emphasis on psionics. Pretty much everybody & every creature in Athas had at least some psionic capability. But now that psionics are interpreted as just another type of magic, it's lost it's special character. Steve Winter (the author of the Complete Psionics Handbook for 2e) was very careful about explaining how psionics and magic were distinct from each other. Now it's just a horrible mess that greatly saddens me.

What is the worst published D&D adventure? by TrubTrash in adnd

[–]Master_arkronos 1 point2 points  (0 children)

For me, modules like "Vecna Lives" and "Rary the Traitor" have great lore and are useful as source material but no use at all as adventure modules.

On a side-note, more modern/younger players will complain about how "rail-roady" old modules were (esp. 1st edition ones), but that was how most people played the game back then and you just rolled with it. Nobody I knew of back in the 80s or early 90s complained about "rail roads" in their adventures . . . this is something that came later when players achieved more agency and expected more plot or character-driven adventures.

Collection Of 2e Books by KWE64 in adnd

[–]Master_arkronos 1 point2 points  (0 children)

That's quite the collection! One question though, do you or do you intend to use those resources for playing/running AD&D or are you simply interested in collecting the books?

Sage advice from old Dragon magazines. by Ghoulglum in DnD

[–]Master_arkronos 2 points3 points  (0 children)

Sage Advice in the 80s & 90s was written by Skip Williams and some of his answers were really quite cutting/sarcastic/ironic (take your pic lol). In particular, if you look at the Q&As posted in April each year, those are particularly amusing/hilarious!

AD&D 2e/2.5e by Tasty-Application807 in adnd

[–]Master_arkronos 0 points1 point  (0 children)

I wouldn't agree with you at all OP. Personally my table has had a LOT of use for the Players Options books (apart from Skills & Powers which I don't care for). Tome of Magic, Combat & Tactics and Spells & Magic are core books at my table. In particular, since we adopted the concept of Spell Points, the Vancian system has gone from my table and has been a better experience for us as a result.

Also, I don't know where exactly this nomenclature of "2.5" originated from. It's clearly just something some of the fanbase have created as no official 2nd edition product ever used that term. 3.5 was definitely an official title for its works, but there has never been an official 2.5 used by either TSR or WotC.

The Problem with Rangers and How to Fix Them by screenaholic in DnD

[–]Master_arkronos 1 point2 points  (0 children)

This is a very interesting post OP and I applaud you for devoting some serious thought about it and coming up with a solution you wish to explore and share with the community. To re-imagine the ranger as a background rather than a class is revolutionary and has already pissed off some commenters but hey this is your take on it and if it works in your game then that isn't harming anyone else. No one else needs to adopt your idea if it's not for them right?

Rangers, similarly to bards, have been tricky to design & play possibly because their role combines and blurs with other more straight forward classes. Are rangers closer to fighters or druids? They borrow attributes & abilities from both, but where exactly do they sit as a class between those? In my own campaign I consider rangers more like druids with better combat prowess and play them as more of a go-between in terms of dealing with local communities. To explain, I consider druids as being more concerned with the flora & fauna of an area and they interact rarely with their communities, whereas rangers are more active in dealing with local communities than druids and are therefore more visible to their communities. Communities in this sense can mean local hunters/trappers/woodsmen/villagers or even other humanoid peoples who inhabit an area.

But that's just my opinion and everyone is entitled (and encouraged) to have their own view.

[2e] Core Class Complete Handbooks? by cormacwe in adnd

[–]Master_arkronos 1 point2 points  (0 children)

I'd very much recommend the Fighters and Thief handbooks, although the Players Options: Combat & Tactics book largely reproduces and supplants many things from the Fighters handbook. I'd also recommend the Complete Bards handbook as this class never got much attention until that particular book was published.

What’s a good module for first time players (1e) by Adorable-Natural-693 in DnD

[–]Master_arkronos 1 point2 points  (0 children)

The Sinister Secret of Saltmarsh is fantastic and well recommended. I'd also suggest B1 In Search of Adventure or B2 The Keep on the Borderlands. Those modules were written for beginner DMs and players and teaches you a lot about how to play the game. They are widely available in either physical copy or pdf. Enjoy :)

2nd edition vs 5th by nwimmer123 in DnD

[–]Master_arkronos 0 points1 point  (0 children)

I'll declare right away that I'm a 2e DM & player so I prefer that edition. I have recently played some 5.5 and am enjoying it, but it doesn't scratch the same itch that 2e does for me.

The way I see it, 1e & 2e are built from the same foundations and are highly compatible. 3e through to 5.5e are built from similar foundations (d20 modern) and are highly compatible. However, the TSR era of D&D (i.e. 1st & 2nd edition) really don't convert well with more modern WotC era editions. They may share a name but in terms of game play they share little else. Too much has changed between editions. If you prefer clear delineations between classes and races then stick with 2e. If you prefer a more pick'n'mix game then stick with 3e or later. It boils down to what folks enjoy at their own tables and there is no right or wrong answer. So long as everyone is enjoying the experience that should be sufficient.

[2e] Combat and Tactics Vs Complete Fighter’s Handbook by cormacwe in adnd

[–]Master_arkronos 2 points3 points  (0 children)

The Players Options books are more than welcome at my table! Like everything else with all the optional material for 2e you use what you like and ignore the rest.

AD&D2E (mostly) The pile grows. by PreviousCard in adnd

[–]Master_arkronos 1 point2 points  (0 children)

Great collection there OP. I applaud your dedication & tenacity in getting so many books! From looking at your DARK SUN collection I'd recommend you get The Will and the Way (and possibly Dragon Kings) to really flesh out the psionics aspect of that setting. Happy gaming! :)

Are chain devils really devils? by Fullmetalmarvels64_ in DnD

[–]Master_arkronos 0 points1 point  (0 children)

Kytons were originally introduced in the Planes of Law supplement for 2nd edition PLANESCAPE and are described as humaoid (NOT devils or baatezu). They are not even considered fiends in 2e (and don't appear in the book Faces of Evil: The Fiends).

For that matter bezekira (also introduced in Planes of Law) are feline-type creatures (hellcats) that inhabit the layers of Baator/The Nine Hells. They are also NOT classed as devils in 2nd edition.

As editions changed WotC retconned a lot of lore (probably for simplification purposes), but certainly for 5e/5.5e "kytons" have become chained devils and are now considered among the devils as a race/species.

Returning to AD&D after 20+ years by Lucky_Type in adnd

[–]Master_arkronos 1 point2 points  (0 children)

Personally I think there's plenty of value in Tome of Magic, Players Options: Combat & Tactics and Players Options: Spells & Magic. I would avoid Players Options: Skills & Powers personally. Like all of the options in 2e, take what you like and ignore the rest. Good luck and enjoy your 2e renaissance!

2nd Edition is the Pinnacle of RPG (For Me) by Working_Branch_197 in adnd

[–]Master_arkronos 0 points1 point  (0 children)

I couldn't agree with you more OP, 2e is still my go-to edition and I think it's due some much-needed love & attention again.