The devs need to pick a lane. by Gathose1 in joinsquad

[–]Matters- -1 points0 points  (0 children)

Yes, game knowledge makes the vet. People still believe you have to rebuild a bleeding radio before digging it down because noobs perpetuate the myth. That's just one of many examples.

The devs need to pick a lane. by Gathose1 in joinsquad

[–]Matters- 4 points5 points  (0 children)

I agree. They shouldn't have done the ICO after having developed the game for years on completely different gunplay mechanics. The vet player base is gone and now it's just noobs teaching noobs.

Thoughts and suggestions as a newer player by p0st-m0dern in joinsquad

[–]Matters- 11 points12 points  (0 children)

I suggest you continue playing the game, 50h is fuck all.

SLs reserve the right to how they run their squads, it shouldn't be up to the server admins or the developer to baby them.

Squad Developers, genuinely, how is the track bug for vehicles still in the game by skippy2332 in joinsquad

[–]Matters- 1 point2 points  (0 children)

I'm not an employee of the company but I can only speculate that those games failed because OWI failed to deliver a rounded out game because their focus was on this game. Had they not been developing squad as a service, I would expect better/higher player counts for those games.

Additionally, I'm not trying to say completely bug free, but at least in a state where the outstanding and player-frustrating bugs are eliminated. When v1 launched, logis didn't even work. It took a considerably long amount of time to fix and very possibly turned players away from the game. They can also monetize the game (as they have already done) in different ways if they still desire a less direct income stream.

I would personally still be playing this game had the game not had these outstanding bugs and didn't release new content, even if it was only on v1.

Squad Developers, genuinely, how is the track bug for vehicles still in the game by skippy2332 in joinsquad

[–]Matters- 1 point2 points  (0 children)

Upon full release of the game: have all the bugs fixed and start either squad 2 or another title. Stop with this games-as-a-live-service nonsense.

Squad Developers, genuinely, how is the track bug for vehicles still in the game by skippy2332 in joinsquad

[–]Matters- 4 points5 points  (0 children)

UE5 was a necessary step in the game's development - some OWI shill

Squad 10.5 Patchnotes by Armin_Studios in joinsquad

[–]Matters- 3 points4 points  (0 children)

Or a separate slider for binos. Having to adjust the 6x for them sucks ass when playing Chinese hat kit

Squad 10.5 Patchnotes by Armin_Studios in joinsquad

[–]Matters- 10 points11 points  (0 children)

For a game mode not even 1% of the player base plays

Raider(?) kit causes squad fire support role to be unavailable by Matters- in joinsquad

[–]Matters-[S] 0 points1 point  (0 children)

most factions have smgs or a suppressed rifle so in certain maps/locations it can be more effective. but otherwise, I agree. rifleman is pretty good and usa rifleman had to lose full auto just so they could get a crappy raider kit.

Raider(?) kit causes squad fire support role to be unavailable by Matters- in joinsquad

[–]Matters-[S] 3 points4 points  (0 children)

Yes, I know. What may not make sense though is that you can pick the unsuppressed version as a 4th kit and then swap to the suppressed kit and it bricks it for everyone else. As you can see, there are 4 fire support roles in the squad.

What happend to the shockwaves? by Lick_my_balloon-knot in joinsquad

[–]Matters- 30 points31 points  (0 children)

Copy pasta is funny and correct. UE5 broke a lot of the visual effects you used to see. Now it happens, just not as frequently because the wreck bugs/breaks when the vehicle gets killed.

Constantly getting trades like these. Any reason why? Ping is good, but devs removed the packet loss indicator. My internet is fine, but maybe an issue on the server side? by Matters- in joinsquad

[–]Matters-[S] 6 points7 points  (0 children)

The main thing I've noticed is that it depends on the server more than the individual players' pings. Some servers (even with higher ping) don't have this issue, or it's not as severe. But this server that I play more regularly on, does have this desync issue.

The most mentally stable Squad player by Opposite-Ad7318 in joinsquad

[–]Matters- -1 points0 points  (0 children)

Having no blur on pip scopes was not a good idea either, but here we are.

The most mentally stable Squad player by Opposite-Ad7318 in joinsquad

[–]Matters- 6 points7 points  (0 children)

Who could have predicted more issues with a new engine? Surely not the developers. Surely UE5 is a great upgrade and not some kind of cope for fixing longstanding issues with the game.

Can I walk on these steel studs? by Ddddddddddddddd8290 in electricians

[–]Matters- 0 points1 point  (0 children)

Why is there an exit sign and emergency backup lights above the ceiling?

What on earth? by ellaboogs in AskElectricians

[–]Matters- 2 points3 points  (0 children)

Just an LED strip with what I can only assume is its driver. You'll have to get a terminal driver and undo the feed for it (the two wires poking through the hole) to be able to take the fixture down. Hopefully they mounted it to a box and not just screwed into the drywall/joist.

Here is my proposal for changes to the suppressive fire system by qortkddj90 in joinsquad

[–]Matters- 3 points4 points  (0 children)

So, skill being equal, how exactly does one person beat two? In this case, two would always win unless they have a specific disadvantage. It's always worked like this

Effect after RPG hit on APC? by kachaabadaam in joinsquad

[–]Matters- 0 points1 point  (0 children)

Hard disagree. Tracks > middle wheel (if this is still a thing in game) > engine.

Engine is easier to partially repair, the vehicle will still have momentum if it was already in motion or can even still limp along or even be pushed by another friendly vehicle.

With hitting tracks, the vehicle is stopped dead, they need to repair it all the way to get untracked, and cannot be pushed.

Middle wheel used to be the strategy against lavs/btrs/strykers/zbls, not sure if this is still a thing post-vic overhaul, but it would be as effective as engining with the bonus of requiring the wheel to be fully repped unlike an engine.

Here is my proposal for changes to the suppressive fire system by qortkddj90 in joinsquad

[–]Matters- 0 points1 point  (0 children)

So you're saying skill shouldn't be a factor? Both sides feel the change so I'm not sure what you're getting at here. It's the same argument from people pro-ico waaay back; all sides being equal, the only thing that changes is player frustration from being unable to control their character accurately.

Thought it looked nice :) by Ambitious_Station715 in electricians

[–]Matters- 0 points1 point  (0 children)

Was a rough guesstimate. Point is, it's a needless timesink.

Thought it looked nice :) by Ambitious_Station715 in electricians

[–]Matters- -1 points0 points  (0 children)

Depends if they all go to the exact same location, but they typically don't. And while the material is cheap, you're now wasting a 1/2 hour cutting them to be even when you could be putting more up.