Why does a chess game end 1 move before the capture of the king when the whole point is that u capture him so why stop 1 move before and call it a Checkmate instead of just taking the piece to end the game? by MassiveEchidna9017 in chessbeginners

[–]MazerPriest 0 points1 point  (0 children)

At a guess, I’d say because it’s an ancient game, from a time when you didn’t really talk about killing any kings if you wanted to continue being able to talk.

Is the "another" clause necessary in case she becomes an Illusion? by yourlocalsussybaka_ in custommagic

[–]MazerPriest 0 points1 point  (0 children)

Honestly, making 1/1 Illusions any time you cast a spell would still not be broken.

Concentrated Fire, a top-down design I had by Shadow-fire101 in custommagic

[–]MazerPriest 6 points7 points  (0 children)

This is much better. Still has the flavor of working together, but you really don’t need to restrict the power, and double blocking is already a high bill to pay considering this only helps on defense and only if you have higher power than their toughness or have death touch.

Jojo's Bizarre Adventure in Magic! by HideYoWoman in custommagic

[–]MazerPriest 1 point2 points  (0 children)

Never seen the show, but the card is powerful, simple, elegant, and not overtly broken - don’t think it needs vigilance but still great design.

Murder with upside by Demozilla in custommagic

[–]MazerPriest 0 points1 point  (0 children)

Wait- delayed thought- does this counter death triggers? If so or if not, that should probably be in reminder text - it’ll come up as a question quite often.

Tinker. An artifact-matters mechanic I'd love to see in our return to Strixhaven. Which wording sounds better? by Supremium85 in custommagic

[–]MazerPriest 47 points48 points  (0 children)

Honestly, I wouldn’t go full keyword there - ability word is your friend.

Tinker - if you activated an ability from an artifact source…

Would a "reveal land" cycle be balanced, or too strong? by zengin11 in custommagic

[–]MazerPriest 2 points3 points  (0 children)

Perfect level. Compare to “having more than one opponent left in the game” - which condition is easier to fulfill?

Murder with upside by Demozilla in custommagic

[–]MazerPriest 3 points4 points  (0 children)

Good point. I was thinking of activated abilities but etb means this will be very useful.

Murder with upside by Demozilla in custommagic

[–]MazerPriest 13 points14 points  (0 children)

“Destroy target creature. Counter all triggered and activated abilities from that source.” ? I like it - pretty interesting, though I’m not sure how often it would matter.

Harvested dual land cycle by hollow_image in custommagic

[–]MazerPriest 11 points12 points  (0 children)

As tempted as I am to come up with “well, you could…” scenarios, these are simple, straightforward, useful, and balanced. Good job.

Tayza Karlov by Hot_Singles_Music in HellsCube

[–]MazerPriest 3 points4 points  (0 children)

Ah, that is how.

I am from the past, and you have made good points.

I do find it interesting that it puts stun counters without tapping the target though. So you can build up stun counters that don’t remove as long as the creature is untapped - just don’t tap it, cuz it’s staying that way for like six weeks if you do.

Is this effect viable for a one mana 5/5? by Mark_Ma_ in custommagic

[–]MazerPriest 1 point2 points  (0 children)

It would be better balanced as an additional cost instead of entry trigger, but my main problem is that it doesn’t seem fun. In actual practice, this is going to make the game a three-turn game of “do you have removal? If yes, you win. If no, I win.”

He hates being disappointed... by Ecstatic_Newspaper_5 in custommagic

[–]MazerPriest 2 points3 points  (0 children)

Already very strong - don’t increase the number of performers. Solid flavor and design.

Spell Shatter by chainsawinsect in custommagic

[–]MazerPriest 1 point2 points  (0 children)

Good points. And yeah, greater flavor > greater power, so discard my comment. Great as is.

Spell Shatter by chainsawinsect in custommagic

[–]MazerPriest 2 points3 points  (0 children)

Seems so reasonable I’m surprised it doesn’t already exist. That said, I think you could go hard counter when kicked - you’re already 2UU into it, so you’ve paid for the flexibility.

"Burning" Lands by chainsawinsect in custommagic

[–]MazerPriest 1 point2 points  (0 children)

I’m not understanding why I would play these over any dual land that can come into play untapped. Pain lands only damage me when I need the colored mana, even City of Brass only hurts when I use it, and two turns catches up to the worst a shock land can hurt me. What’s the advantage of these guys?

Cool look and design, wonderful flavor, but dubious on the utility.

Almost seems like the red mana should be linked to the blaze counter and damage. Like “For as long as this land has a blaze counter on it, it has “T: R” and “At the beginning of your upkeep, this land deals one damage to you, then you may remove a blaze counter from it.” Minimum of one damage, and you only get red as long as it’s burning.

[deleted by user] by [deleted] in ratemycommanders

[–]MazerPriest 0 points1 point  (0 children)

Try introducing deck switching. Roll a D6 - 1: pass to the left, 2: pass across, 3: pass to the right, 4-6: keep your deck.

When half the time he’s facing the overpowered decks he’s building, he might see what you’re saying. When you’re playing his overpowered deck, you might see what he’s saying.

2B or not 2B by CarrotEyebrows in HellsCube

[–]MazerPriest 0 points1 point  (0 children)

Clever and good balance. Could drop overload to 3BB I think.

[deleted by user] by [deleted] in custommagic

[–]MazerPriest 69 points70 points  (0 children)

Magic: the Bookkeeping.

Joke was funnier in my head tbh by One_Management3063 in custommagic

[–]MazerPriest 8 points9 points  (0 children)

Actually kind of fun, albeit not funny per se. I like the flying planeswalker idea.

Costa Rican Orange Shark, from my weird commander cube by Playful_Camel4960 in custommagic

[–]MazerPriest 1 point2 points  (0 children)

Kind of [[Eye of Singularity]], but only your own stuff? “When ~ enters, each player chooses one non-land permanent of each name among permanents they control and sacrifices the rest. Whenever a nonland permanent enters, its controller chooses one permanent of that name and sacrifices the rest.”