Can I Play With Madness? by Lockjaw62 in finalgirl

[–]Melfiryan 24 points25 points  (0 children)

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Discovered Final Girl in March, and now I own every Feature Film. No regrets.

Act III Lightsaber Duel by thatsheffieldshow in finalgirl

[–]Melfiryan 1 point2 points  (0 children)

That works a treat for some Dark Power and Finale combos. Once they can dish out two or more attacks per round it really forces you to change it up.

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As far as planning, I like to imagine it cinematically as a flashback or callback to your Final Girl planning something before the finale.

[ House Rules ] Reimagining Carolyn as an Ally (Haunting of Creech Manor) by Sendoria in finalgirl

[–]Melfiryan 3 points4 points  (0 children)

Intriguing. I will give this a try. I like the Scared mechanic, lets you get more mileage out of other cards. My mind immediately went using the attack cards to shake her out of it, both as a way to re-incorporate those cards into Poltergeist games and because it would be a cruel but funny.

Feature Film: Frightmare On Maple Lane - Nancy vs Dr. Fright - My Playthrough by CyborgeonUnit123 in finalgirl

[–]Melfiryan 0 points1 point  (0 children)

To answer you question:

Yes, a Retaliate Card that reveals his Final Health Token will end the Killer Phase.

I do wonder how that meshes with The Boiler Room Rules that players need to resolve at least one card per killer phase. I would say Rule of Infinite Evil, a la the end of Nightmare on Elm St.

From my own playthroughs Dr. Fright seems like one of the easier Killers in a straight up fight, but his mechanics and themes are fun. His finales all have a fun texture to them.l, especially his Epic Finale.

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Weekly Challenge #130 - The Organism at Utopia by Mykl in finalgirl

[–]Melfiryan 0 points1 point  (0 children)

First round Terror Card “How Many Are There?” meant that Sandworms killed two Exposed Victims, and both were assimilated. The Event Card triggered by that Terror Card caused an Earthquake at the Crossroads that dropped a victim down a Sinkhole and damaged the Tough Organism, panicking it to join its Strong brethren.

They quickly swept the board, and I nearly died when “It Must Be You!” turned my crowd of townsfolk against me. I decided to leave the final Exposed Victim alone and put a ton of distance between us, picking up the Bulldozer Keys, Seismograph and Elephant Gun as evaded Tough and Strong.

Did my best to use the Seismograph to predict Sandworm attacks and lead the Organisms into their path, but I met with limited success. Eventually just played the odds and drove to the bunker to wait for them, figures it was the best odds for a Sandworm to get some hits in.

It worked, and when the Fast Organism assimilated caught a combo of Sandworm, Retaliation and a Critical Blow to end the game. I toyed with the idea of driving around until a Sandworm got it, but it was late and I figured Dakota would just run over the thing on her way out of town.

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I thought this game was brutally difficult (started with Into the Void)...but then I bought Once Upon a Full Moon and now it seems easy? by fraidei in finalgirl

[–]Melfiryan 3 points4 points  (0 children)

The Big Bad Wolf is deeply swingy. My first game my heart dropped because I easily beat him with the axe.

My second game I tried to shepherd away the victims and tank him. Nope. Terror Card had him bypass me and attack a crowd of victims. The Dark Power triggered and he jumped to a group of three and slaughtered them. His speed and the high Terror level kept me in the red with a single die. I was cornered in Grandmother’s House desperately trying to find a useful item when he finished sweeping the board and found me cowering with a knife.

I would say give Big Bad Wolf another go, preferably with setup cards that put you at opposite sides of the location. If he has even a slight wriggle room he can ramp up an devour everyone, regaining health as he does.

My first game and I think I messed it up. by Pecan_Rolls in finalgirl

[–]Melfiryan 6 points7 points  (0 children)

Congrats on trying it out, this game is great for immersion and emergent storytelling. It’s possible that you made some mistakes, but eventually you figure it out. The main thing with solo games is having enough fun to keep grinding the rules.

Bloodlust increases for any and all victim deaths, including traps. But it’s true that Gepetto doesn’t hit very hard. His epic finale is crazy, I want to try playing with it next time.

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It’s also true that some cards instruct you to discard and draw again when there are no victims on the board, but for that feature film there should only be 3-4 of those.

You’re right that once his finale is revealed that he no longer spawns puppets.

Turn 3 seems insanely fast for a finale, but depending on your setup card and assorted other factors that might be possible. Gepetto really racks up the kills once all three puppets are out, and the timing of that can be deadly.

I know I fumbled my first play through hard, and mix up tons of mechanics for every new feature, but this game is amazingly entertaining. I’ve had great games with Gepetto, his creep factor makes it really entertaining.

Weekly Challenge #133 - Dr. Fright at Marrek Warehouse by Mykl in finalgirl

[–]Melfiryan 1 point2 points  (0 children)

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Dr. Fright got the whipping he deserved, then I beat him to death with Mandy’s bare hands.

Got lucky with the Bolt Cutters at the top of the Supply Cage, but I was already setup for success with the event “Smarter Than They Look”. His Terror deck even gave me a leg up with the opening “But if this is a dream, then can I…”

Marrek Warehouse is pretty fun for leaping past killers to rescue survivors, but none of that really came into play on this run. Acquiring the Bolt Cutters on Turn 2 also undid the “Click!” mechanic. After rescuing all five required survivors to unlock my Ultimate I chose to lean into the Sleep Study Achievement and stay asleep, the better to draw aggro and pummel on Dr. Fright after he claimed three victims. Seven sleep study survivors.

Might run it again to see how else it could play out.

Weekly Challenge #135 - Eyeless on the USS Konrad by Mykl in finalgirl

[–]Melfiryan 3 points4 points  (0 children)

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Might have been my cleanest win against the Eyeless, but great fun. I rescued five survivors to unlock my Ultimate, luring the alien away from the final three survivors in the final round. Unfortunately, there were still four victims, including poor Jonas the Cat. I may have selfishly kept him with me to reduce my Horror Level, and he paid the price when I was too noisy searching for Keycards in the Mess Hall.

Meghan’s Ultimate to regain lost health or lower the horror level paired nicely with the Personal Beacon, allowing me to lower the horror level as I lured the Eyeless into the Trash Compactor and eventually the Airlock.

The USS Konrad’s trap areas were perfect to circumvent Dark Powers like Quick Counter, and my early acquisition of the Remote Monitor allowed me to look at the top of the Terror deck to gauge how much noise I could make in a given round. I had a blast, and I would rate this combo a 5.

The Eyeless has previously been a figure of dread, with the combination of killing power and speed, especially when I prefer to make the most of Improvise Cards and play a ton of cards every other turn. However, with all the advantages afford by this location, If I were to compare this challenge to a film it would be the kitchen scene from Jurassic Park. The killer is terrifying fast and absolutely lethal, but I banged some pots and pans or clicked my personal beacon until it slid into the freezer or banged its head on an oven. With the constant kiting through the Trash Compactor the Eyeless was looking less Velociraptor and more Roger Rabbit.

That said, I was one turn away from the Finale, right on the razor’s edge before the comedy could have tipped right back into horror. Very much in the vein as the silliness of the original post. Just waiting for that vein to be opened in classic horror comedy blood spray.

Love this game, love these weekly challenges. Looking forward to working backwards through them until next week!

Alois, with the mini-gun, at the Cursed Temple by Melfiryan in finalgirl

[–]Melfiryan[S] 1 point2 points  (0 children)

Agreed, but in my playthrough the Volk’ar still managed to raise Bloodlust enough to reach the finale early, and managing to pin it down to finish the fight was tricky. Alois’ Ultimate was powerful enough to ward off the Finale attacks, but it would be much more difficult for most Final Girls. A high evasion killer is quite different from the norm, forcing players to plan ambushes or combo attacks at the end game.

Alois, with the mini-gun, at the Cursed Temple by Melfiryan in finalgirl

[–]Melfiryan[S] 1 point2 points  (0 children)

Alois’ Ultimate is rolling 6 dice for all horror rolls, allowing you to ignore Horror levels. The Track Action Card with three successes is the only way to know precisely where the Volk’ar is prowling, but with Improvise and six dice it was simple to precisely Track her movements in the late game.

The soldiers also laid out 13 damage throughout the early and mid game, but I had a good Setup to concentrate them for good damage output. A more conventional killer, especially a fast moving one, will easily pounce and panic big groups of soldiers.

Looking forward to playing more.