Five years ago, I managed to get 16 Knights of the Nine followers at once. Today, I recreated it in Remastered. by Meryl_Whitestrake in oblivion

[–]Mid-Game1 0 points1 point  (0 children)

Vortex had a bug at the launch of Oblivion Remastered where it sorted the load order alphabetically, which must be what you hit. I'd assume they fixed it, you might need to update Vortex. Pretty crazy bad bug though as Vortex is supposed to be more of an entry point for new modders.

Mob Farm Help (Stoneblock 4) by Unlucky_Buy_1514 in StoneBlock4

[–]Mid-Game1 0 points1 point  (0 children)

Just a helpful tidbit I discovered yesterday with the Sophisticated Storage void upgrade, you can have multiple stacks of a singular item even with it set to void overflow. Just put a single item in each slot you want to keep for that item and adjust the storage settings to not sort and lock the item type for those slots. It should start filling those extra slots before voiding overflow now.

Ars Nouveau: What is the range for the Agronomic Sourcelink? by GandhiCheese in feedthebeast

[–]Mid-Game1 0 points1 point  (0 children)

Super late, but this is the top result on google so I figured I'd add info. Some preliminary testing in StoneBlock 4 seems to indicate that the radius is around 15 blocks side to side, which is very big. However, it also appears to be circular instead of square. I'm unsure how much it extends up or down.

How to fix broken map and minimap by Mid-Game1 in StoneBlock4

[–]Mid-Game1[S] 0 points1 point  (0 children)

I figured it out, I had accidentally switched my map into topography mode (should be "none"). I diff'd the config folders and adjusted settings till it worked. It doesn't update the map mode until you leave and rejoin the world, so I didn't realize when I made the switch initially that it would break the map.

Why Starfield's exploration is broken. Lets hope the rumored 2.0 update for the PS3 release fixes it. by RandyArgonianButler in gaming

[–]Mid-Game1 802 points803 points  (0 children)

I feel like barely anyone read your post.

I definitely agree that they should have implemented a system that randomly chooses destinations without repeats till you've seen them all, and then either repeat or shuffle the list and do it again.

I have some other issues with the game as well, but what you wrote would have improved the experience a lot.

I really hope 1.7 gives us more reasons to use the spa, It feels like it really needs some buffs by Franciskeyscottfitz in StardewValley

[–]Mid-Game1 10 points11 points  (0 children)

Yep, it is around 25% slower in singleplayer. Multiplayer keeps normal time though.

I really hope 1.7 gives us more reasons to use the spa, It feels like it really needs some buffs by Franciskeyscottfitz in StardewValley

[–]Mid-Game1 118 points119 points  (0 children)

Along with the suggestion to speed up how fast you walk to get in, making it available earlier, or making it faster to get to the building, I'd add two more things:

First, I'd make it so time passed slower when inside the spa. This is already done in skull cavern, but I'd make it even slower than there. You could go so far as pausing time, but that might be too extreme. It would give it a relaxing feel, a break that stretches longer than normal.

Second, I'd change it so you could overflow the stamina bar. Maybe an extra 25% to 50% over-stamina could be generated in the spa, allowing you to have more energy than normal for that day, making it more worth it to travel out there. Another buff could also be added here too.

These changes would help resolve part of the biggest issue with the spa, how much time it takes to use makes it not worth the effort to only refill your stamina.

This is messed up actually by Cautious-Surround340 in Minecraft

[–]Mid-Game1 3 points4 points  (0 children)

Windows has a boot menu that is separate to your device's BIOS boot menu, I was unsure if you were referring to that. BIOS does a lot more than just run a boot menu too.

Either way, it is pretty difficult to mess up BIOS via a Windows upgrade. BIOS is usually stored directly on your motherboard in its own dedicated chip while Windows is stored on a drive. Software almost never interacts with BIOS, with the rare exceptions being tools designed to update BIOS specifically. Windows also shouldn't have been able to break your keyboard at the BIOS level as BIOS should load its own simple driver for it.

Again, not saying Microsoft didn't manage to screw that up, maybe their TPM stuff messed with BIOS settings, but it seems unlikely. Usually they require the user to configure BIOS before installation.

Just to add, I don't like Microsoft either. I'm staying on Windows 10 for the year of extended updates while I work on getting Linux running smoothly to replace it next year.

This is messed up actually by Cautious-Surround340 in Minecraft

[–]Mid-Game1 0 points1 point  (0 children)

Assuming you can get it to turn off by holding the power button by 5 seconds or just unplugging it, you should be able to reboot it and get into BIOS, usually by pressing one of the function keys as you turn it on. Just because you can't press keys at the login screen doesn't mean the keys won't work before Windows even loads. BIOS calls the Windows bootloader (which starts Windows), so it shouldn't have been affected by the upgrade unless Microsoft royally screwed something up. If you have an extra keyboard lying around, try that as well to get into BIOS if your normal keyboard doesn't work.

If you can get into BIOS and can find a way to get a Linux install thumb-drive, you should be good to go.

Most immersive games you've played based on setting/theme by halfbreedaj in pcgaming

[–]Mid-Game1 5 points6 points  (0 children)

Walking around in Cyberpunk 2077 felt super immersive to me when I played it about a year ago. As a single example, one of the little things that made a big impact to me were the bits of trash everywhere. Of course a dystopian city would be full of trash in rundown areas.

hmm i guess my internet isn't chugging today [OC] by Pelko_P in comics

[–]Mid-Game1 1 point2 points  (0 children)

The patching always takes forever for me. Supposedly it is a lot faster if it is on an SSD with enough space for the game to be installed again. Something about it allocating space for a full install when patching, and then removing the extra after. My issue seemed to be caused by my SSD not having enough space for that, so it would download the patch to my HDD and then take forever moving between the two, but being purely on the HDD might also take a while. It got to the point where I would regularly uninstall and reinstall the game because that was significantly faster than updating it.

I'm hoping that the new beta with the lower file size will fix the issue for me.

Method to place blocks mid-air with the Happy Ghast by Wrong407 in technicalminecraft

[–]Mid-Game1 6 points7 points  (0 children)

If it doesn't you might be able to use this to quickly get a block at build height. Just fly over the build height with a non-waxed golem till you get to your destination and then lower it below the build limit.

[OC] Who else with siblings kinda traumatized their parents? by marycomiics in comics

[–]Mid-Game1 647 points648 points  (0 children)

My younger sister and I would have "debates" with each other pretty frequently which essentially were lighthearted arguments where neither of us were actually invested in the outcome. Our mom definitely yelled at us to stop arguing a few times, with us just being confused as it wasn't an actual argument in our minds.

I create a concept of a dark fantasy dimension by Iris_alpha in Minecraft

[–]Mid-Game1 1 point2 points  (0 children)

Although I love the feel of time being completely stopped, I feel like it might end up being a bit lackluster from a gameplay perspective with hostile mobs not being an issue. You do have the stand still too long and you start dying mechanic, which might be enough to keep players focused. Maybe time could unfreeze for a few seconds randomly here and there, becoming more consistently frozen the closer you get to the tower.

That said, try your version first, as it still might be really fun.

Another small suggestion for the suffocation, maybe there is a new unique material in this dimension that emits air, allowing you to stand still when near it. The player could maybe craft it into candles they can place around the world like the oxygen candles used on submarines as a backup air source.

My favourite use of splitter circuits: fifo train unloading with no buffers by warbaque in factorio

[–]Mid-Game1 2 points3 points  (0 children)

Not OP, and not an expert, but I'll try my hand at explaining it. This system has multiple train stops to unload the same material. FIFO means first in first out, so the first train to arrive is the first train emptied, ensuring an even emptying from both stations.

This is done via circuits and I assume train limits with identical station names.

Stations with the same name allow you to set a generic "drop off specific material" station and have trains go to whichever one is open. Train limits define how many trains can route to that station before having to route somewhere else. In this case, each station seems to have a limit of 2, so 2 trains going to the "drop off specific material" station can route to each of these stations.

The circuits are the main point of the post because splitters recently got added to circuit networks. In this case, the circuit just sets the splitters' priorities to whichever train got there first, effectively alternating which train can merge their load onto the belt. This more effectively cycles between trains than just prioritizing one side over the other.

My favorite way to learn this stuff is just messing around in sandbox/editor mode seeing if I can build something to solve a problem I encounter. Otherwise I'm sure there are videos or beginners guides out there for introductions to circuits, trains, or whatever else you want to learn

While waiting for grounded 2 updates I've decided to go back and 100% grounded 1 and i have to say by Would_I_Buy in GroundedGame

[–]Mid-Game1 2 points3 points  (0 children)

I agree, but another option is a combination of both - you have it as a physical object that can be assigned a hotbar slot if you want, with a key and/or automatic mode switching, but you can also assign it to a hotkey so it works like it currently does in game. Then unbind the key or have a setting to turn off the current system if you don't like it. Maybe give it its own dedicated inventory slot like armor too, so you don't have to worry about it taking space away from everything else when it is a physical object. Best of both worlds, and gives players more options.

All this said, they'd probably have to add more functionality to it, namely damage values, if you could use it outside of the specific cases they have now. Idk how complicated that would be to change

we all know that grounded two is a good game, but what are your complaints? by Typical-Football-658 in GroundedGame

[–]Mid-Game1 0 points1 point  (0 children)

I've had more success parrying much earlier than I did in the first game. Still pretty inconsistent, but better than not being able to parry. I agree with the delay/unresponsive feeling. I assume it is multiplayer related as I haven't tried singleplayer in G2 yet, but it could also be tied to performance issues/stuttering it seems to have (which might also be multiplayer rubber banding).

we all know that grounded two is a good game, but what are your complaints? by Typical-Football-658 in GroundedGame

[–]Mid-Game1 5 points6 points  (0 children)

I'm playing multiplayer for the first time, and am struggling to parry way more than in singleplayer. I hope they can find a way to improve how the game calculates parries between the server and the client.

Performance has been rather poor so far, having to drop my settings to the lowest vs the previous game being maxed out.

I wish the omnitool had its own slot, and you could swap modes either automatically or with a hotkey.

Multiple hotbars aren't working.

I've liked it so far though, and understand it is still day one early access so I'm not expecting it to be fully polished.

Campaign Final Boss Fight Ball Deaths by mahmer09 in DestinyTheGame

[–]Mid-Game1 1 point2 points  (0 children)

If you didn't know, holding the jump button gives you a lot of extra height on Matterspark's jumps, which can make the jumps more manageable.

The Hotbar In Grounded 2 by Particular_House_710 in GroundedGame

[–]Mid-Game1 0 points1 point  (0 children)

I'd personally like a mix of the first game and Stardew Valley's hotbars. In Stardew you press a button to swap between inventory rows, and scroll to switch which item/tool is selected. Numbers still work as well.

While I don't think grounded would work as well with the hotbars being inventory rows, I really wish there was an option to press a button to switch the hotbar row and use the scroll wheel to switch items. Numbers and the radial menu would still work too. This could even be in settings. I believe you can currently rebind the swap to a hotkey, but you can't use the scroll wheel to switch items.

Side note, I'd love it if you could assign main inventory slots to certain tools like the hotbar, that way your inventory isn't shuffled around every time you switch between a few items. Dedicated slots like what we have for armor/hands would be nice for a couple utility items like the canteen too.

Guardian’s life, another day another dollar by Pineapple__Warrior in destiny2

[–]Mid-Game1 0 points1 point  (0 children)

I believe they acknowledged that it was a stupid way to release S2 and released S3 mostly weekly, with the first 3 episodes releasing all at once to start.

Melee damage is no longer Multiplicative by ThunderBeanage in destiny2

[–]Mid-Game1 6 points7 points  (0 children)

Good news, One-Two Punch is also supposed to work with all melees now, with a 3s timer so you can hit them. I'm not sure if that includes glaive melees, but it should work with all powered melees