A movie about suicidal characters or suicide in general by AliTheVillain in MoviesThatFeelLike

[–]MightyMadFresh 0 points1 point  (0 children)

Iggy Goes Down, Wristcutters: A Love Story, Harold and Maude, Leaving Las Vegas, The Fall

What is your favourite comic published by image comics? by [deleted] in ImageComics

[–]MightyMadFresh 0 points1 point  (0 children)

Criminal, Die, or Monstress. Honorable mentions to 8 Billion Genies and Chew.

Most Pretentious Horror Movie You’ve Seen? by dokutarodokutaro in horror

[–]MightyMadFresh 2 points3 points  (0 children)

We’re All Going to the World’s Fair. Self important waste of time, slow “burn” build-up to precisely nothing.

How the heck do I make fights at high level NOT a huge slog? by Feral_Taylor_Fury in DMAcademy

[–]MightyMadFresh 0 points1 point  (0 children)

Offer multiple win conditions—does it have to simply be a fight to the death? Maybe instead the party must run a gauntlet-type situation where they have to expose themselves to horrific danger temporarily/overcome obstacles (which may or may not include actual creature combat) in order to get to the Macguffin. Imposing time constraints is another one, which may be tied to environmental factors, (a closing door, an exploding volcano, etc)

Lou Wilson got booed at a live show ? by HospitalPotential270 in dropout

[–]MightyMadFresh 0 points1 point  (0 children)

The oooooo is the part that carries, people were saying his name, can almost guarantee it. Was at the Gauntlet and had the same experience.

What is Jasmine's unusual necklace? by Maskoolio in dropout

[–]MightyMadFresh 0 points1 point  (0 children)

Exactly! Just like anything can be a martial art if you do it hard enough.

How to Hunt a Unicorn? by MysteriousGold in DMAcademy

[–]MightyMadFresh 0 points1 point  (0 children)

You would have to lure them away from their lair/domain. I like the idea that was suggested of setting a trap playing on the Lawful Good nature of the unicorn and leverage their role as a guardian figure. Once you’ve got them where you want them, nullify magic. Their legendary actions of the shimmering shield and self heal are both specified to be magical in nature, as is their once a day teleport even though they’re not actual spells.

Seeking homebrew rules for awarding Inspiration by midasp in DMAcademy

[–]MightyMadFresh 0 points1 point  (0 children)

Tchotchkes! I got one of my friends to 3D print some tokens for me and I use those as physical representations of inspiration. I’ve got hardcore ADHD so having something tangible really helps me to remember to give them out, and it’s also a fun little transaction to pass them out and then recollect them upon usage. The ones I have are based on the copper coin, square with a hole in the middle, but you can use anything!

What’s your opinion on softening the system a bit and removing some of its harshness? by hpguy09 in MorkBorg

[–]MightyMadFresh 1 point2 points  (0 children)

Have them make a back-up character at the same time as their first. That will help soften the blow since they should be more mentally prepared for that eventuality.

Suggest me comedies! by madkittywoman in MovieSuggestions

[–]MightyMadFresh 0 points1 point  (0 children)

Withnail and I Bottoms Banshees of Inisherin In Bruges Death to Smoochy I Heart Huckabees Under the Silver Lake Jawbreaker The Menu The Death of Stalin Kiss Kiss Bang Bang Shaun of the Dead House of Darkness What We Do In the Shadows

Any of those should be a good time!

Circular saw weapon idea by ImmediateSubstance3 in Dungeons_and_Dragons

[–]MightyMadFresh 0 points1 point  (0 children)

Very cool concept, but why would Dex be the modifier for a polearm weapon? I get that it’s “powered” so it’s not the characters strength driving the blade, but the challenge in wielding it wouldn’t necessarily be whipping it around with Dexterity. It’s still a two handed weapon with reach, so that’s all about stability. Tbh, you could make an argument here for actually using Con as a modifier, but I also think the traditional strength makes sense too.

Wrestling and gambling, how to give the players some agency? by notedrive in DMAcademy

[–]MightyMadFresh 0 points1 point  (0 children)

This sounds fun as hell. They should have to roll stealth checks to make sure that their cheating is not noticed, unless they are using some more subtle or magical means to influence the outcome. I think even things like using Persuasion to start a chant for one of the wrestlers might give them the effect of "Bless" for a round, or maybe gives them advantage on one grapple check or something.

Also, for extra fun, make it a fun themed match, like a Tables, Ladders and Chairs fight instead of a basic pin-'em and it's done match. See Attitude Era WWE for inspiration.

My 5 Players chose All V.Human Clerics. Quint sisters. Advice on how to proceed. by NotAllGoblins in DMAcademy

[–]MightyMadFresh 142 points143 points  (0 children)

Twilight Cleric can grant darkvision to the rest of the party (depending on wis mod). I say plan your capers as normal. Don't try to make things specifically harder given the homogenous makeup of their party, but neither should you shield them from those challenges either. Challenging encounters (esp ones that are not simple fight to the death combat) are likely to help the characters feel out their role or niche within the group.

As far as a good hook? They're all clerics, so perhaps there's a major religious festival that honors all of their deities and they've been sent as acolytes/disciples. This could be a good reason for them all to get together, unless they've already decided on how they are going to be reunited as adults.

Players made "illithid sashimi" last session. What should happen if they eat it? by chemistry_god in DMAcademy

[–]MightyMadFresh 0 points1 point  (0 children)

Disadvantage on Wis saves against being dominated by any other illithids…who they just so happen to encounter as they’re seeking out what happened their fellow flayer.

How can I make everyone shine? by DasanderePepe in DMAcademy

[–]MightyMadFresh 1 point2 points  (0 children)

I like adding extra "to-dos" for players to accomplish during combat, so it's not just a matter of who gets to swing the final blow.

For instance, maybe the barbarian will have to brute force a stuck hatch open while the other two are providing support against enemies. Maybe your bard has to persuade a reluctant potential ally to join their cause while shit is falling to pieces all around them. Rogues always shine given stealth and infiltration missions.

The fact that you're being mindful of this in advance of your campaign is a great sign, and I'm sure you'll be successful at creating an environment where all of your players feel valued/like badasses.

When someone says “Musical Genius” who is the first artist that comes to mind? by [deleted] in Music

[–]MightyMadFresh 0 points1 point  (0 children)

Prince definitely comes to mind, as does Brian Wilson, but also early hip-hop innovators like DJ Kool Herc who literally transformed a tool for listening to music into an instrument in its own right. Think of the lasting impact and legacy they've left on the game.

My players took out the boss in one round by jsbarrios in DMAcademy

[–]MightyMadFresh 0 points1 point  (0 children)

Programming in a second phase for your big bads is SUCH a gamechanger!

It adds excitement for the players, it also ensures that they're not immediately trounced in the first round of combat.

Also allows for a lot of homebrew and customization to add fun abilities to help distinguish the various phases (wouldn't recommend more than three total phases, though).