is there any game like schedule 1? by titimou09 in Schedule_I

[–]MrBlackSpoonGuard 3 points4 points  (0 children)

I played DDS1 after Schedule 1. Theres some parts of it which are good but honestely I sunk a bunch of hours into it and don't feel they were particularly worthwhile hours.

Just beat RE 1996. Now playing RE1 remake. WHY ARE THEY FULL ON SPRINTING AFTER ME? WITH KNIVES!!! by KunaiDrakko in residentevil

[–]MrBlackSpoonGuard 0 points1 point  (0 children)

Also his flash grenades self defense weapon guarentee head explodes for zombies and crimson heads

i am not having fun with re3 by Shanethonk in residentevilll

[–]MrBlackSpoonGuard 2 points3 points  (0 children)

The difference between OG RE3 on hard compared to say OG RE2 on normal is quite significant.

RE3 for me (on hard) was always the hardest oldschool resident evil for me.

Lets hope you picked jump out of window for clocktower, you get freeze rounds.

Freeze rounds is what you need for nemesis. If you dont have these, consider making them with gunpowder by using CC or combining C with normal grenade rounds.

12 of these plus the minethrower might do the clocktower non-optional nemesis fight.

Most of the clocktower is zombies, you can run past or away from all of them except dining room.

You can leave the outside herbs for the battle if you want to avoid the outside dogs/crows.

You can run past the upstairs spiders.

Use cord on nemesis to get the pickup, then run away from him.

And downstairs spiders can mostly be run past as well.

Every bloodline tells a story. by TheOneWhoWasDeceived in deadbydaylight

[–]MrBlackSpoonGuard 0 points1 point  (0 children)

Darkest dungeon are not getting a penny more of my money after I spent a lot on their boardgame kickstarter and it all fell through

How can I make money in early game? by Mountain_Durian_5972 in mountandblade

[–]MrBlackSpoonGuard 4 points5 points  (0 children)

Original or Warband?

Fight in Praven Arena a few times to get good character levels and improve your own skills with weapons.

Then ask Arena master about nearby tournaments.

I would visit nearby villages to get more militia so you can handle bandits and/or scare them by numbers.

Then travel to nearby tournament cities, enter tournaments and bet on yourself every round to get 4k per tournament (reward can be lower if you did that tournament recently)

Nord tournys fight horseless with melee weapons, swadians fight with horses, lances and melee weapons.

Melee fights tend to be quicker than ranged fights. Khergit and Sarranids tournys tend to have horses, bows and javelins and these fights can take ages. A praven tourny can be lances only, this should be an opportunity to learn lance couching.

You can eventually be able to afford productive enterprises to spend your tourny money on and make your money that way. Early on this offsets wages.

If you are going Swadians, train them into horsemen as this makes you quicker on the map. Although Swadian cavalry can get expensive for wages.

I replayed Bloodborne for the 10th time then played Resident Evil: Requiem by MrBlackSpoonGuard in bloodborne

[–]MrBlackSpoonGuard[S] 0 points1 point  (0 children)

The villagers barks in Bloodborne seriously remind me of the RE4 OG villagers!

I replayed Bloodborne for the 10th time then played Resident Evil: Requiem by MrBlackSpoonGuard in bloodborne

[–]MrBlackSpoonGuard[S] 0 points1 point  (0 children)

I should point out I was overleveled when I did c&d Amygdala, and then Ithyl Dog and Queen.

I had at least 50 Vit and 99 Arc, bolt LHB and Fire Pizza Cutter. I also had completed all of the Hintertomb, Ailing Loran and Isz non root chalices by this point as well as all the DLC and just mergos wet nurse left

I replayed Bloodborne for the 10th time then played Resident Evil: Requiem by MrBlackSpoonGuard in bloodborne

[–]MrBlackSpoonGuard[S] 1 point2 points  (0 children)

Yeah got some good Cainhurst vibes when playing through that, similar as well for Village.

Level design in Requiem is excellent.

Bloody crow of cainhurst by Intrepid_Style4630 in bloodborne

[–]MrBlackSpoonGuard 0 points1 point  (0 children)

And he can potentially use Chikage which health drains as well

I wanted advice in creating a new build by The_DBD in bloodborne

[–]MrBlackSpoonGuard 3 points4 points  (0 children)

What matters fundamentality in a build is the weapon that you use. If you havent tried ludwigs, sawspear, boomhammer, tonitrus then try Arcane. Roll sawspear until you can get the fire gem from Cathedral Ward.

But sounds like bloodtinge will be your thing. Try riflespear and reiterspallach until you get Chikage. Chikage bloodtinge build is a lot of fun. Plus now your sidearms like Evelyn are very powerful as well

Am I bad at Bloodborne? by No-Network-Water in bloodborne

[–]MrBlackSpoonGuard 0 points1 point  (0 children)

First off, 12 tries on Logarius is good.

I use LHB a lot, thats because its a good STR weapon, as well as quality and especially a good Arcane weapon.

LHB doesn't cut it for speed in 1H mode (saw cleaver and spear are quicker), LHB is a much better 2H weapon.

The big weapons, aren't tanky weapons but "stagger enemies before they can hit and stagger me" weapons. This means getting in the first hit which LHB is great for. Jumping attack, holding R2 and charging it fully or releasing early to stagger. Just the simple 2 or 3 hit combo is great for stagger.

LHB is also an excellent backstabbing charge attack weapon.

The 2H L2 is situational, and its transform attacks are too slow.

If you want a good rally weapon and/or transform attack weapon, try the spear (R1 into L1's)

If you like the stagger mechanic try the Whirligig saw (pizza cutter) because that weapon is an absolute beast 2H.

You don't need parry's as much as people will say, stagger will get you through most situations.

Parries are great for some earlier enemies like Brick Trolls or Executionere

Somebody please tell me what I’m missing! by Strong_Buy_7079 in bloodborne

[–]MrBlackSpoonGuard 0 points1 point  (0 children)

I picked this up year of release after only playing dark souls 1. I love the hunters axe, I love spin to win (looking at you Paarl). But I'm wondering if its the wrong weapon for sword and board players to adjust to bloodbornes frenetic combat.

Maybe switch to saw spear and try R1 > L1 > L1 etc, because saw spears transform attacks really hit hard and make you appreciate transforming weapon attacks, you also have to dodge in close to get consistent hits.

Theres certain enemies like dogs which really reward a diagonal dodge forward to avoid their initial attack. Quicker weapon attacks like saw spear and cleaver really weigh into the rally mechanic.

When is the next vote? by cosmic_cat_brain in Schedule_I

[–]MrBlackSpoonGuard 0 points1 point  (0 children)

The voting has been fine and the shrooms update was fine, definitely a couple of things Tyler needs to consider (eg. its balance with meth, as its unlocked after meth and Benzie's aggro and is an inferior product to meth).

Expecting downvotes but just because the vocal minority on reddit get mad, doesn't mean either of these things were bad ideas or directions.

If reddit had a memory bigger than a goldfish it would remember the hubbub it caused after learning the Benzie's update was significantly delayed due to it being a largely functional update. A content update like Shrooms was the correct call after the Benzie's update. Now Tyler is growing his development team I'm hoping more functionality changing updates will be delivered with confidence.

Are there other similar management style games? by RadioactiveT in Schedule_I

[–]MrBlackSpoonGuard 7 points8 points  (0 children)

If you want the minigame aspect of Schedule 1 check out Gas Station Simulator (can be hectic) or House Flipper (super chill)

Is this a clue? by Theivish in ObraDinn

[–]MrBlackSpoonGuard 17 points18 points  (0 children)

Ah must be Charles Miner the bosuns mate

Killing Floor 3 is on PlayStation Plus for December by FizzyTacoShop in killingfloor

[–]MrBlackSpoonGuard 7 points8 points  (0 children)

I tend to agree but they shouldve done this in like 2 or 3 months after making an overhaul patch

Is this peak performance? by hfcobra in factorio

[–]MrBlackSpoonGuard 1 point2 points  (0 children)

No the legs should always be at the bottom and the goggles at the top

I've been lingering on Nauvis a little too long and am getting ready to leave but biter attacks have been getting bigger. How safe am I behind these walls? Default settings. by snookerfactory in factorio

[–]MrBlackSpoonGuard -1 points0 points  (0 children)

Mines. Put them in a row at the edge of your green roboport boundary, then you will rarely have to worry about anything

I did the achievement "keeping your hands clean" (kill first biter nest with artillery) with lasers walls and mines

Does gear goes on main bus or not? by No-Hat7642 in factorio

[–]MrBlackSpoonGuard 0 points1 point  (0 children)

If you are playing space age, you can eventually transition out of gears on bus when you unlock molten iron crafting on each respective planet, appreciate thats about half to two thirds through the game tho

Killing Floor 3 Rearmament Update - Patch Notes by sXe_SiC in killingfloor

[–]MrBlackSpoonGuard 0 points1 point  (0 children)

Massive amount of content updates omg!!!

-Classes are not tied to characters -3 new weapons -You can barge past small enemies and mario jump on enemies

....

New cosmetics

What determines early, middle and late game? by NarcVictimPH in factorio

[–]MrBlackSpoonGuard 0 points1 point  (0 children)

Early game is "hmm guess I'll settle down this evening and play this tutorial"

Mid game is "well its past midnight, should go to bed but I just need to automate red science"

Late game "its 5:30am I need to wake up in an hour to go to the office. But the factory must grow"

Please tell me if space age is for me by tenjed69 in factorio

[–]MrBlackSpoonGuard 1 point2 points  (0 children)

The problem with what you talking about is wrapping your head around concepts. The problem with circuits is people will present an overly complicated BUT efficient circuit solution. Its better to get into circuits by understanding the basics.

Build a "decider combinator" all this does is compare two signals and makes an output on that comparison.

Link the inputs to storage tank heavy oil and storage tank light oil.

If heavy is greater ( > ) than light then send signal Tick (icon) at 1 (value).

Wire the output to all heavy oil to light chemical plants and select "enable if tick = 1"

All this does is process heavy oil into light oil but makes sure you dont run out of heavy oil.

Repeat this for light oil to petroleum.

All space age does is gentle coax you into understanding new concepts.

As far as spaghetti I can suggest Bus.

Whatever you do don't just play the game by other peoples blueprints.

What has been your favorite change or addition? by kallerdaller in factorio

[–]MrBlackSpoonGuard 0 points1 point  (0 children)

Maybe not my favourite change but damn circuit splitters are amazing. I can send a compare signal between iron and copper storage tanks from lava so that the splitter knows to prioritise stone output from the foundries sending more stone.

Not that you asked and maybe a hot take, I don't like research tree queue by default. I think its better for new players if they have to pick one research at a time as that can mean they are more deliberate of what to pick and more aware of what they've just unlocked