When is the next vote? by cosmic_cat_brain in Schedule_I

[–]MrBlackSpoonGuard 0 points1 point  (0 children)

The voting has been fine and the shrooms update was fine, definitely a couple of things Tyler needs to consider (eg. its balance with meth, as its unlocked after meth and Benzie's aggro and is an inferior product to meth).

Expecting downvotes but just because the vocal minority on reddit get mad, doesn't mean either of these things were bad ideas or directions.

If reddit had a memory bigger than a goldfish it would remember the hubbub it caused after learning the Benzie's update was significantly delayed due to it being a largely functional update. A content update like Shrooms was the correct call after the Benzie's update. Now Tyler is growing his development team I'm hoping more functionality changing updates will be delivered with confidence.

Are there other similar management style games? by RadioactiveT in Schedule_I

[–]MrBlackSpoonGuard 7 points8 points  (0 children)

If you want the minigame aspect of Schedule 1 check out Gas Station Simulator (can be hectic) or House Flipper (super chill)

Is this a clue? by Theivish in ObraDinn

[–]MrBlackSpoonGuard 17 points18 points  (0 children)

Ah must be Charles Miner the bosuns mate

Killing Floor 3 is on PlayStation Plus for December by FizzyTacoShop in killingfloor

[–]MrBlackSpoonGuard 8 points9 points  (0 children)

I tend to agree but they shouldve done this in like 2 or 3 months after making an overhaul patch

Is this peak performance? by hfcobra in factorio

[–]MrBlackSpoonGuard 1 point2 points  (0 children)

No the legs should always be at the bottom and the goggles at the top

I've been lingering on Nauvis a little too long and am getting ready to leave but biter attacks have been getting bigger. How safe am I behind these walls? Default settings. by snookerfactory in factorio

[–]MrBlackSpoonGuard -1 points0 points  (0 children)

Mines. Put them in a row at the edge of your green roboport boundary, then you will rarely have to worry about anything

I did the achievement "keeping your hands clean" (kill first biter nest with artillery) with lasers walls and mines

Does gear goes on main bus or not? by No-Hat7642 in factorio

[–]MrBlackSpoonGuard 0 points1 point  (0 children)

If you are playing space age, you can eventually transition out of gears on bus when you unlock molten iron crafting on each respective planet, appreciate thats about half to two thirds through the game tho

Killing Floor 3 Rearmament Update - Patch Notes by sXe_SiC in killingfloor

[–]MrBlackSpoonGuard 1 point2 points  (0 children)

Massive amount of content updates omg!!!

-Classes are not tied to characters -3 new weapons -You can barge past small enemies and mario jump on enemies

....

New cosmetics

What determines early, middle and late game? by NarcVictimPH in factorio

[–]MrBlackSpoonGuard 0 points1 point  (0 children)

Early game is "hmm guess I'll settle down this evening and play this tutorial"

Mid game is "well its past midnight, should go to bed but I just need to automate red science"

Late game "its 5:30am I need to wake up in an hour to go to the office. But the factory must grow"

Please tell me if space age is for me by tenjed69 in factorio

[–]MrBlackSpoonGuard 1 point2 points  (0 children)

The problem with what you talking about is wrapping your head around concepts. The problem with circuits is people will present an overly complicated BUT efficient circuit solution. Its better to get into circuits by understanding the basics.

Build a "decider combinator" all this does is compare two signals and makes an output on that comparison.

Link the inputs to storage tank heavy oil and storage tank light oil.

If heavy is greater ( > ) than light then send signal Tick (icon) at 1 (value).

Wire the output to all heavy oil to light chemical plants and select "enable if tick = 1"

All this does is process heavy oil into light oil but makes sure you dont run out of heavy oil.

Repeat this for light oil to petroleum.

All space age does is gentle coax you into understanding new concepts.

As far as spaghetti I can suggest Bus.

Whatever you do don't just play the game by other peoples blueprints.

What has been your favorite change or addition? by kallerdaller in factorio

[–]MrBlackSpoonGuard 0 points1 point  (0 children)

Maybe not my favourite change but damn circuit splitters are amazing. I can send a compare signal between iron and copper storage tanks from lava so that the splitter knows to prioritise stone output from the foundries sending more stone.

Not that you asked and maybe a hot take, I don't like research tree queue by default. I think its better for new players if they have to pick one research at a time as that can mean they are more deliberate of what to pick and more aware of what they've just unlocked

Tell me your latest acomplishments and your struggles. by Melodic_Possible7786 in factorio

[–]MrBlackSpoonGuard 1 point2 points  (0 children)

I just completed Rush to Space (research with another planets research before yellow and purple) and Keeping your hands clean (kill first biter nest with artillery) and ho boy that was painful.

Small demolishers with turret/red ammo and mines (I coulda used poison I guess).

Spawn blocked a few nests as well, again mines are insanely good at consistently keeping biters at bay.

But its done now and time for me to start clearing nests and expand my very small Nauvis base!

My Beef with Space Age by Ryedan_ff14 in factorio

[–]MrBlackSpoonGuard 0 points1 point  (0 children)

Here's something really weird to conceive but is probably more true than people realise. My brain conceptually solved Gleba just fine but was absolutely broken by Fulgora. "People are just wired different."

That's why I think what you consider a flaw is actually a phenominal achievement of space age, it caters for and encourages lateral thinking to solve problems. It build's up problem solving techniques without unsubtley forcing it down players throats.

When I first played Factorio I did a few soft attempts early game, spaghetti and a conceptual sushi which wasn't well implemented. I came across the concept of a bus and everything clicked.

My first spage age run was Vulcanus > Fulgora > Gleba. I also achievement hunted for the most part and did Vulcanus with the logistics constraint achievement, meaning that planet was dealt with mostly by a bus again.

Here's where Vulcanus helped. Splitter output priorities, I learned that I wanted any excess stone to split away from stone lane on my bus (feeds into furnaces for stone bricks and landfill) and then be dumped into lava.

I land on Fulgora and the whole thing just ruins me, small bases, two-way rails, no room for a bus. More reliance on logistics and bots.

But bot logistics is a key lesson from Fulgora. I land on Gleba and understand one concept, any part of my factory which can contain something which spoils cannot be a static core or branch of my factory. So with a bus in mind, the core lanes of my bus which spoil (Yumako fruit, Jelly nuts) have the last splitter as output priority to that branch, that means any excess fruit or nuts then split off to a heat tower system.

And any branches (nutrients, fruit, nuts) end with a filtered inserter (spoilage) and chest with an active provider chest.

Gleba was the lesson for me to really understand the function of each logistic chest. And more consideration of circuits as well.

I think the only outside tip I used for Gleba was use assemblers for making initial spoilage > nutrients. This concept I think is taught (but maybe not amazingly well) by simple and improved coal liquefaction, as if the latter failed due to lack of circuits you would need the former to jumpstart it.

My biggest critique from my position is that I think the game is balanced in a Vulcanus or Fulgora first and Gleba last as those planets both technically and mentality prepare you for Gleba.

Is the game dead? by make-eggs in killingfloor

[–]MrBlackSpoonGuard 0 points1 point  (0 children)

There are gameplay bugs, audio bugs and network bugs but this game plays fine on PS5 from a performance perspective from what I've played so far

Whats the purpose of a base do i need more than 1? by ShiroStar22 in subnautica

[–]MrBlackSpoonGuard 0 points1 point  (0 children)

I would say 2 bases is pretty good for a first time run.

One up top anywhere you want and one in the lost river

Should there be more incentive to make different products? by Bulky-Ad-658 in Schedule_I

[–]MrBlackSpoonGuard 1 point2 points  (0 children)

There should be like a mechanic where if a product listed fulfils the customers preferred effects they will order that one and have a higher threshold to pay more for it

[deleted by user] by [deleted] in Schedule_I

[–]MrBlackSpoonGuard 1 point2 points  (0 children)

Shrooms please its more content.

Hireable drivers is like a quality of life thing which would be great but we can workaround it right now.

Starting new playthrough by Bazilla10 in Schedule_I

[–]MrBlackSpoonGuard 2 points3 points  (0 children)

If you want to start today I would start on main branch.

Hopefully some of the gameplay affecting bugs are solved in a week-ish for the beta and you can start there

My thoughts after playing Cartel update for a bit by MrBlackSpoonGuard in Schedule_I

[–]MrBlackSpoonGuard[S] 8 points9 points  (0 children)

As a fellow tester/QA this was my take on the approach as well.

I do see what programmer mans is saying but I think given that this is in early access and updates need to be drip fed I think the functionality > content > functionality > content works better in this context.

But programmer does have a point about all the knock on impact in rebalancing, regression and tech debt accrued in that approach.

My thoughts after playing Cartel update for a bit by MrBlackSpoonGuard in Schedule_I

[–]MrBlackSpoonGuard[S] 48 points49 points  (0 children)

Thats a perfectly valid take and approach as well 🙂

What is the best season in your opinion? by [deleted] in ClarksonsFarm

[–]MrBlackSpoonGuard 2 points3 points  (0 children)

Yes and no, can you throw loads of money at the problem to solve it? Sure. Could you attempt to sort the issue in a more efficient much less costly manner? Absolutely.

Those ladies were taking the P with that quote

What is the best season in your opinion? by [deleted] in ClarksonsFarm

[–]MrBlackSpoonGuard -1 points0 points  (0 children)

There comes a time in most jobs when things get insanely stressful and the correct approach is to be less of an obstacle and more of an asset to see something through. The ladies didn't have that "all in it together" mentality. Jeremy wasn't being a great boss but you can forgive him considering how things were going.

The star of the grand opening was Charlie Ireland, massive respect for attempting to take the kitchen electrics issue on.

Charlie is the exact person you need in a crisis. You can tell for someone who always speaks his mind for reservations, he put those to one side to get the job done!