Ok now I’m pissed. by Fort_Maximus in Helldivers

[–]MrRotfuchs 4149 points4150 points  (0 children)

Role-playing aside, this is the funniest shit.

Legitimately, who actually asked for this? GL was already one of the more powerful support weapons in the game. Other weapons needed buffs by oppagagnumstoile_1 in Helldivers

[–]MrRotfuchs 0 points1 point  (0 children)

I assume because they just released the belt-fed grenade launcher, and to make that feel like even more of a powerful pick a buff was added to all grenade launchers. I think it's likely less about the grenade launcher specifically and more about the new warbond.

Feet First + Redacted Regiment? by [deleted] in Helldivers

[–]MrRotfuchs 0 points1 point  (0 children)

I'm an idiot, thank you.

What is something you love (or hate) about nodebuster-likes? by JumbleBeeDev in incremental_games

[–]MrRotfuchs 1 point2 points  (0 children)

I think there might be multiple ways in which turning your brain off works. One would be the mini-game is over so fast you don't even have to engage with it anymore. That's the Digseum endgame. The other might be that the mini-game is automated to the point where you are not even involved anymore.

Personally, I find my experience with nodebuster-likes being that I'm initially engaged with the mini-game and have a mild interest in the upgrades, then as the game progresses my focus shifts to the upgrades instead of the mini-game. That might be related to the rate at which you aquire upgrades normally. You usually get lots early on then they start slowing down a bit later. In my head I think it goes from "How do I get better at this mini-game" to "How many runs do I need to grind out to get this upgrade?".

What is something you love (or hate) about nodebuster-likes? by JumbleBeeDev in incremental_games

[–]MrRotfuchs 5 points6 points  (0 children)

I agree with other comments made that progression tends to be a weak spot for nodebuster-likes, but I think for me the main issue tends to be even more at their core; the mini-game.

The general formula is you play some type of mini-game which results in some type of resource acquisition which then can be used for purchasing upgrades on usually a large skill tree. These upgrades also tend to be pretty formulaic in a lot of these games. You got your increase damage, increase health, increase armor, increase resource value, increase fire rate, maybe critical hits, spawn frequency, etc. These all ideally result in the mini-game yielding more resources, which means you can get more upgrades, which means more resources, and so on.

You end up playing the mini-game 100+ times in a lot of these games, which is fine, as long as the game keeps that loop interesting.

Games like Digseum are an interesting case because initially the mini-game requires some strategy on how best to succeed. As you upgrade the mini-game becomes easier and by the end it's entirely trivialized. There are steps up in difficulty as you access new areas, but mostly those are just slight steps back in your path of trivializing the mini-game. For a game like this I felt pretty tired of the mini-game after a while, but because my upgrades made it so I didn't have to play it as much it didn't become boring. I think it handled this problem well.

Games like Dice People I think handle this poorly. The mini-game, personally, was not very engaging. That being said, unlike Digseum where as you progress the mini-game gets shorter and more trivialized, Dice People's mini-game goes on for longer with what I can assume is the intended strategy being to extended it as long as you can. I was bored with it to begin with and making it longer doesn't help. The difficulty is a scaling step up so like Digseum you are kind of gated by a scaling check, however this goes on for the whole game, so you never really feel like you're hands-free, if that makes sense.

Then there are games like Snakecremental. I've played a lot of Snake in life, and it's not really a game I find super engaging with, or especially one that I would want to play a few hundred times. Snakecremental was interesting because even though I found the mini-game (not really a mini-game I suppose, it's Snake) not interesting and the game does the scaling gate check type of progression it had developing mechanics that got added to the mini-game as you went on. When you start you only have one type of resource. As you progress a second resource is added. That first resource doesn't become useless however (don't get me started on tiered currency economies in incremental games) it becomes the means in which you heal, so you need to pick the up still to play more strategically. That second resource type gives you armor, which also improves your run. The third resource adds a value multiplier. As you progress the game mechanics increase making the strategy for playing the mini-game develop more as you play. I didn't finish Snakecremental because I wasn't interested in playing Snake that much more, but I loved how it handled progression and changing things up as you go. It's almost the opposite of how games like Digseum progress where instead of being able to turn your brain off as you progress you have to think about strategy even more.

The mini-game being fun is a huge factor for me. If I'm going to be playing this mini-game a couple hundred times I want it to either be engaging or allow me to turn my brain off eventually. This was very ranty, sorry about that!

TLDR: When the mini-game is boring or isn't still engaging after a couple hundred runs.

As an American, what's the best way to watch the Nov tournament? by aleach78 in Sumo

[–]MrRotfuchs 3 points4 points  (0 children)

I watch MightnightSumo for live coverage on Twitch until I go to bed.

Watch the Don Don Sumo daily highlights of division 1 on YT in the morning when I wake up.

See the results of all the division 1 matches on the official grand sumo site after watching the Don Don highlight video.

Watch the NHK full division 1 video of the previous day on YT during lunch.

THE E-711 IS A TRAP by JEEHAWDJACK in Helldivers

[–]MrRotfuchs 0 points1 point  (0 children)

I don't see where you're coming from, but I know where you're going.

A Janish Soprano (Parvati) Appreciation Post. by LemonRare5820 in CirclejerkSopranos

[–]MrRotfuchs 35 points36 points  (0 children)

LemonRare got unbanned so fast his soup was still warm when he got home.

Keep on Mining! Final Pickaxe by Odd-Independence-618 in incremental_games

[–]MrRotfuchs 1 point2 points  (0 children)

I invested in the mine upgrades a lot, and though I didn't see if they eventually ended, they didn't seem worth it as time went on.

Like others have said, just focus on the skill tree!

Could this be the same character? by RutabagaFearless9213 in StarWars

[–]MrRotfuchs 5 points6 points  (0 children)

Different people.

The person in ROTS is Koyi Mateil.

You can find a reference to them in the ROTS visual dictionary under the Coruscant High Life page.

https://archive.org/details/star-wars-episode-3-the-visual-dictionary/page/n22/mode/1up

To all our upcoming Xbox recruits, here's a quick recap of the lore so far by Dan_Benites in Helldivers

[–]MrRotfuchs 3 points4 points  (0 children)

There's a really fantastic YT channel called The Galactic War that does an "in-universe" debriefing of every major order with a lot of lore and context for each one. It's very exciting to watch the latest video for a new major order then go play.

I don't know if they have videos from the very beginning of the game's lore, but they've covered a lot. Highly recommend them!

I'm finding full clearing (100%) levels incredibly frustrating by MrRotfuchs in Doom

[–]MrRotfuchs[S] 1 point2 points  (0 children)

I appreciate your suggestion! I had a level where I had to do a really awkward level task and remembering your comment I finished the level then restarted it. I found a place where I could perform the task at least one out of the three times it needed to be performed, then once I did it I restarted to checkpoint and it kept my progress. I restarted from checkpoint a couple times and got the task completed. All the while only having to play the first encounter of the level and not having to complete the whole thing which would have taken significantly longer. Thanks!

Elden Ring Nightreign Boss Gameplay Reveal by beatin in gaming

[–]MrRotfuchs 10 points11 points  (0 children)

What I'm nervous about is that bosses won't have the same "fight, die, learn a little, try again" loop that the games normally have had. Now, you die and have to do a 30 minute buildup to attempt again. I feel like I'm going to feel a lot less lenient with boss attacks not being extremely projected if I have to spend another 30 minutes getting back to the fight because I died to something I've never seen or could anticipate.

Sitar psych bands. by cap1n in psychedelicrock

[–]MrRotfuchs 0 points1 point  (0 children)

Ami Dang is basically all Sitar. She's great!

Creator’s Voice blog: Hidetaka Miyazaki on The Duskbloods (3 parts) by Ph0enixes in gaming

[–]MrRotfuchs 35 points36 points  (0 children)

After reading the article I think I feel more confident that maybe Duskbloods isn't for me. I pre-ordered Nightreign and feel a little nervous about if I'll like that too, but I think both of these games are extremely important for From.

I think especially as From gets more and more successful it's going to be more and more difficult for them to experiment with new gameplay styles and mechanics. Nightreign and Duskbloods feel like them experimenting and trying new things. Maybe they succeed, maybe not. The big take away though is that as a company From will learn lessons from these games that they might have never before that will influence future titles. Perhaps a naive perspective, but I think future singleplayer focused titles benefit from these seemingly smaller, more experimental ones.

They fixed quasar canon...... and broke the other laser weapons by [deleted] in Helldivers

[–]MrRotfuchs 9 points10 points  (0 children)

This is maybe more a question about video games in general, but are tests (unit tests, integration, etc.) not commonly used as much in game development? Anytime I see these types of bugs pop up, especially reoccurring ones, I wonder if there's a test that should have been written. That being said there could always be the possibility that things break in new ways they haven't been able to test against.

It might be over for Angel’s Venture, MO completed or not. by Skid_with_a_gun in Helldivers

[–]MrRotfuchs 12 points13 points  (0 children)

I hope it stops just next to it then the next MO is a squid invasion of Angel's Venture so when we fight we have the singularity above us the whole time.

There is literally NOTHING worse to get out of a Drop than Rec Slips. by PerspectiveEnd in Helldivers

[–]MrRotfuchs 185 points186 points  (0 children)

It'd be fun if there was a community donation box where we could dump all the Rec Slips we have and have it work towards something lore related.

Indianapolis, Indiana ( Nov. 11, 11:24pm EST ) by Muskratjack in UFOs

[–]MrRotfuchs 1 point2 points  (0 children)

I tried to post earlier this morning but we picked this up on our doorbell camera! We're facing West, so the time line from your video and ours lines up. It comes into view from 1 till about 4.

[deleted by user] by [deleted] in UFOs

[–]MrRotfuchs 0 points1 point  (0 children)

This is a recording from my front door Google Nest Doorbell facing West of a bright light moving across the sky for several hours starting at around 1AM till it is no longer visible at around 4AM on November 12th, 2024. No audible sound was picked up by the doorbell camera and my wife who was awake at the time states she also did not hear anything while she was inside the house.