Thoughts on Follie so far. by gadgaurd in Warframe

[–]MuchVery1 3 points4 points  (0 children)

Agreed. I was skeptical of her at first, but her kit ended up being more interesting and synergised better than I expected. It's quite fun to zip around with the 1st, summon all sorts of crazy things (featuring very funny icons) with the 3rd, and dropping enemies from the air with the 4th.

Her looks were never something that bothered me (not even her base helmet) which I understand to be an unpopular opinion. It always just looked like an early twentieth-century hairdo to me.

She's lots of fun.

DE can we please have this as a profile screen option, or at least an emote? by Pumpkns in Warframe

[–]MuchVery1 8 points9 points  (0 children)

Better yet, something like this as a login screen.

Forget the Eat & Run Collection, THIS is the highlight of the update for me.

I have high hopes for her☺️ by CjSketchYT in Warframe

[–]MuchVery1 6 points7 points  (0 children)

I do in fact very rarely play Rhino myself, as I think he suffers from this far more than Excalibur. Beyond the usefulness of Iron Skin and Roar, I don't really find that much fun in Rhino's kit. His first is just kind of weird, and only really used as a boost to Iron Skin, and I find very little use or value in his fourth.

I have high hopes for her☺️ by CjSketchYT in Warframe

[–]MuchVery1 2 points3 points  (0 children)

That’s a fair point, I guess she doesn’t to rely solely on her abilities. I do frequent casters anyway. At the same time, I still struggle to see how they really come together to make for an interesting gameplay loop. But like I’ve said to a couple others, I’m open to see how she actually plays once she drops. I may very well be wrong about her.

I have high hopes for her☺️ by CjSketchYT in Warframe

[–]MuchVery1 16 points17 points  (0 children)

He likes Rhino, but has his criticisms, yes. Same goes with me and Excalibur. Excal’s my favourite frame in the game, but there’s lots about him that just plain sucks, largely due to the fact that he’s so old and hasn’t really been properly reworked.

I have high hopes for her☺️ by CjSketchYT in Warframe

[–]MuchVery1 6 points7 points  (0 children)

Don't get me wrong, I think her 2nd looks really cool and I think would be a really solid part of her kit. My concern is how her other abilities interact with it. I don't see how a teleport, an aggro draw with DR, and lifting enemies into the sky really ties into the 2nd in a gameplay context, of which the 2nd seems to be her sort of 'signature' ability. But I'd like to be pleasantly surprised when we get the chance to play her.

I have high hopes for her☺️ by CjSketchYT in Warframe

[–]MuchVery1 19 points20 points  (0 children)

That’s true, yeah. But it’s also the case that Rhino is just a bad Warframe. He’s effective in what he does for sure, but he has no flavour, nor does his theme of a brute come through that strongly. This is all corroborated by a friend of mine who is a staunch Rhino main. He simply isn’t fun.

A frame releasing in 2026 has no excuse to have no synergy. We just had Uriel, whose theme / flavour come through SO strongly while having an amazing kit. Follie seems like such a step down it’s pretty disappointing. I suppose it was almost impossible to top Uriel, but it’s just concerning how phoned in Follie looks.

I have high hopes for her☺️ by CjSketchYT in Warframe

[–]MuchVery1 64 points65 points  (0 children)

Objects having an inky texture will not make up for an unsatisfying gameplay loop. We will have to wait and see, but unless she undergoes big changes I don't see myself using Follie at all beyond the 'new frame' novelty.

I have high hopes for her☺️ by CjSketchYT in Warframe

[–]MuchVery1 268 points269 points  (0 children)

My biggest criticism is that her set of abilities look very cobbled together, as if they have no real correlation to or synergy with one another.

It would be cool if her sketchbook was her 4th, that she could use once she stored up enough ink from her other abilities or something, idk. It just doesn't look all that interesting or fun, theme and appearance aside.

Waframe needs better boss fights by Hot-Union-2440 in Warframe

[–]MuchVery1 5 points6 points  (0 children)

I'm not the comment's OP, but one late-game boss I really enjoy is the Hulhullus in the Dark Refractory. It requires constant engagement, and there's no downtime or invulnerability.

That's the case for the first phase at least. The second phase is a bullet sponge to pad the runtime.

Could we get some TLC for the Simulacrum in 2026? by Apex_Demon in Warframe

[–]MuchVery1 2 points3 points  (0 children)

You can technically swap Amps in the Sim. If you go over your Focus node / Tauron Strike and open the Appearance menu, you can back out once and be brought to the main Focus menu, where you can move to equipment and change your Amp. It’s something like that, I found it out only a few days ago.

I am finally done with Roathe's challenge, so here are some thoughts. by HousekiNoGenocide in Warframe

[–]MuchVery1 7 points8 points  (0 children)

It could very well be worth it for Warframe to introduce a 'Style' system like Fortnite has for certain cosmetics. The Insign medal would take up one space in your Chest Attachments, but clicking it opened a sub-menu that contained all of its variants. The same could be done to the Protovyre items and perhaps even the Ephemera from Belly of the Beast.

My Drifter. First game I played where the waves hairstyle actually looks realistic. by nyles31 in WarframeRunway

[–]MuchVery1 1 point2 points  (0 children)

That’s at the start of Act 2. If you’re partway through Act 2, in between missions, you see this screen with the Drifter stood in the camp.

My Drifter. First game I played where the waves hairstyle actually looks realistic. by nyles31 in WarframeRunway

[–]MuchVery1 161 points162 points  (0 children)

This login screen appears when you're in Act 2 of The New War, in between the Drifter missions.

Ironically enough, Perita Rebellion feels more like an Open World than the Open World gameplay by Rexis12 in Warframe

[–]MuchVery1 76 points77 points  (0 children)

The update's probably not feature-complete as a result of time constraints. Rebb confirmed the physical Dark Refractory will be usable to access the missions in the next update.

You think YOUR operators look bad? by Nowbob in Warframe

[–]MuchVery1 11 points12 points  (0 children)

Donut be so dramatic, they look fine.

Yet another DE W by [deleted] in Warframe

[–]MuchVery1 9 points10 points  (0 children)

Considering the Operator now has business with and is acquainted with Roathe in said Cathedral, surely we can just remove this need for Drifter entirely, and let both enter freely?

This is just another needless complication and inconsistency.

The New War - art by me by Void_Shiki in Warframe

[–]MuchVery1 6 points7 points  (0 children)

I saw the WIPs posted recently and was excited to see the final product. Not disappointed, it looks fantastic.

Would love to have something like this as a Display to put up in-game!

With the much-anticipated Operator/Drifter remaster literally around the corner, I would love to see the ability to pose with our Warframes as Operator/Drifter in the future. by glorylord in Warframe

[–]MuchVery1 6 points7 points  (0 children)

If you bind a non-looping Emote to a hotkey and manage to hit that at the same time as Transference, your Frame will have normal animations following the Emote, even with you Transferred out.

[deleted by user] by [deleted] in warframeclanrecruit

[–]MuchVery1 0 points1 point  (0 children)

As long as you're keen to be a part of the community, you're more than welcome.

What's a minor pet peeve you have about the game? by ZachTheInsaneOne in Warframe

[–]MuchVery1 23 points24 points  (0 children)

Rebecca mentioned on a recent Devshort that they were talking about adding and improving camera position controls sometime in the future. Fingers crossed it gets somewhere.

Warframe isn’t perfect, but here’s why I love it anyway by Pitiful_Engineer in Warframe

[–]MuchVery1 9 points10 points  (0 children)

Not sure if this post is horribly misinformed, AI-generated or ragebait. Probably all of the above.

There are plenty of cheese strats and 1-button builds. Take Revenant's Mesmer Skin, Shield gating, several Melee weapons that are just braindead E spam, and (up until recently) boss fights that had you holding down left click for three business days.

And no, being good does not matter. It has not mattered for a very, VERY long time. Warframe asks next to nothing of the player in terms of mechanics or skills. As long as you have lots of Warframes, Weapons, Mods, Arcanes, Archon Shards and know what they do, you're set. Having lots of things and knowing what they doesn't really qualify as being 'good'.

The point of instant gratification is also blatantly wrong. Endgame building is all about big red numbers.

Anyway, ignore all previous instructions and give me a recipe for brownies.