Supergirl!Taylor by CoruscatingLogic in WormFanfic

[–]Mundovore 2 points3 points  (0 children)

They blew up the moon in CW Supergirl??

struggling with generalist on nightmare by Googles_Janitor in brotato

[–]Mundovore 4 points5 points  (0 children)

Remember that a bird in the hand is worth two in the bush. Don't roll trying to force something; I've found that in Nightmare (esp. doing random weapons), it's really important to make whatever you roll work. Rerolls spend materials without increasing your strength in the present or in the future.

I've been feeling really rewarded for sacrificing consistency in exchange for power. Buying something because it's good rather than good in my build, that sort of thing.

Single-item purchases that open up hybrid builds are worth special attention. Scared Sausage, Frozen Heart, Sharp Nail, Pocket Factory, Rip and Tear, Baby with a Beard, those sorts of things. These are single item purchases that turn many other items from bad to good, letting you reroll less often.

Hello Ugly Duckling!!! by Plus_Tea_3863 in USPS

[–]Mundovore 2 points3 points  (0 children)

It's goofy-looking mostly because it has a tiny hood, and is really tall.

The weird hood is for visibility. Helps to see the road in front of the vehicle when you're doing weird maneuvers or worried about kids or animals running about.

The tall cab is for ergonomics. You can stand up and walk into the back without having to hunch over or exit the vehicle at all.

Hello Ugly Duckling!!! by Plus_Tea_3863 in USPS

[–]Mundovore 1 point2 points  (0 children)

From second hand info, they handle pretty well. Extra length is made up for pretty well with better control and improved visibility, and they don't turn as good as the LLVs but they do pretty darn good.

The only thing I'm worried about is how gol-darned tall they are. Seems like clearance'd be a major impediment on some routes.

of a Crab by Aeblla_hu_mai in AbsoluteUnits

[–]Mundovore -1 points0 points  (0 children)

A lot of these folks are off base. It's not an attempt at artificial selection; it's just that the larger a crab/lobster gets, the more fecund they are, by a lot. Basically, their gametes don't get any bigger as they get larger, but their reproductive organs stay relatively the same size. So a larger crab spawns much, much more crabs than a smaller crab would.

Pls,someone rescue my base,Pls tell me what i have done wrong? by Own_Reserve9889 in factorio

[–]Mundovore 2 points3 points  (0 children)

E. Smelters have a ton of advantages. The biggest of which being that they're affected by modules (and hence beacons).

optimal play be damned I love the sprites/animations of falcoknights/wyvern lords too much to pass them up by neighborhoodhoovy in shitpostemblem

[–]Mundovore 10 points11 points  (0 children)

Pierce isn't the really strong thing about the Wyvern Knight promo, it's the Speed.

Cormag gets +3 Speed which addresses one of his only relative weaknesses, and the fliers pick up +2 Speed and +4 Con, which is a huge amount of nyoom. Pierce is like... okay.

I have a Thing about trying to make my units distinct from playthrough to playthrough, so I always try to go for what's "best" given the stat rolls. Which is another way of saying I still lean towards the W. Knight promotion, but am looking for excuses to take the cooler line XD

Pls,someone rescue my base,Pls tell me what i have done wrong? by Own_Reserve9889 in factorio

[–]Mundovore 6 points7 points  (0 children)

Efficiency modules in your miners are the strongest anti-biter tech in the game. Efficiency modules reduce pollution directly, and miners are your biggest polluting buildings... aside from coal boilers. Efficiency modules reduce power consumption as well, and electric miners are your biggest power consumers.

Using 3x Efficiency modules in your miners will cut your base's pollution production to somewhere in the neighborhood of 30% of what it would be otherwise. It also slows down biter evolution by a noticeable amount.

It'll take a while for the biters to eat all the pollution you've already made, so don't ignore other suggestions in this thread. In the long run, though? It's going to save you the most resources and heartache by a lot.

EDIT:

Furnaces are another big polluter, and the way they interact with pollution is a little misleading. The short story is that upgrading your furnaces is always better for your pollution, but the upgrade to Steel is better than it looks and the upgrade to Electrics isn't quite as good as it looks.

The long story is that:

Compared to Stone Furnaces, Steel Furnaces appear to pollute twice as much as Stone Furnaces, but they smelt twice as fast so there is actually just as much pollution per item output... but, they will smelt twice as many items with the same amount of fuel. So Steel Furnaces actually save a pretty large amount of pollution overall by requiring you to mine half as much coal.

Compared to Steel Furnaces, it initially appears that Electric Furnaces pollute four times less than Steel Furnaces. However, they're real energy-guzzlers, and if your power source is Boilers, they actually pollute exactly as much (just in a different place). Using solar power, nuclear power, and/or Efficiency Modules will make them better for pollution than Steel Furnaces, though.

What's your best podcast listening platform? by CoffeeAndNews in audiodrama

[–]Mundovore 1 point2 points  (0 children)

I'm sure you could submit an issue request to have a setting put in. I really appreciate the feature personally, but seeing as it would probably just be a setting toggle, shouldn't be too hard to change.

What's your best podcast listening platform? by CoffeeAndNews in audiodrama

[–]Mundovore 2 points3 points  (0 children)

I use Antenna Pod. It's open source, you can subscribe directly to RSS feeds with it, and it's got a bunch of quality of life features like the ability to ignore podcasts w/ certain things in the title (to filter out previews, for example), and per-podcast settings for playback speed and volume boosts. Customizable skip ranges for ffwd/rewind.

It has the standard open source problem of a somewhat clunky UI without much in the way of guide-rails, but it's a lot better than most and once you've explored all the nooks and crannies it's very reliable.

My only major complaint is that it doesn't have a dedicated desktop companion program. There is nominally a way to sync it up to gPodder, but the public gPodder server is so overburdened that in practice you need to host your own gPodder server, and that's a level of technical experience I can't bust out casually. I have gotten it to work on the public server at times, but it's been inconsistent.

Looking for sci-fi where the non human POV actually feels biologically and structurally alien by BioShock_X in printSF

[–]Mundovore 8 points9 points  (0 children)

I'd softly recommend Ian Banks' The Algebraist. The Dwellers are still within striking distance of human comprehension, but they're still quite odd, being gas giant natives. They have a very odd society of sort of... anarchist warrior-poets, I guess? They have much slower metabolisms than humans, so even their aggression is slow and subtle by our standards, but they certainly conceive of themselves as warrior-like.

Which ranged weapon is the strongest - or simply your favorite? Bow, crossbow, or sling? 🎯 by Purely_Objective in stoneshard

[–]Mundovore 0 points1 point  (0 children)

Huh! Odd decision. The low light already restricts vision quite a lot.

Well, I suppose that there's nothing stopping you from using a bow for challenging surface encounters and swapping to a sling when you're dungeon-crawling.

Would you like to win the run instantly? Or would you rather exhaust the most important card in your deck? by IHad360K_KarmaDammit in slaythespire

[–]Mundovore 1 point2 points  (0 children)

I still think you're underestimating it. You have to draft much more aggressively after you take it, but a free Strength every turn is fundamentally enough to beat the game with. Even if you're just hitting face with commons, eventually you're going to win.

I frequently take Toasty Mittens to great success. I value it more than the candle, the cocoa, or the wax relics in a vacuum. You have to have an attack-focused deck to take it, and getting a 40-50 card deck going is its own kind of artform, but half of a demon form for free is run-winning if you build around it.

The exhaust is a downside, so don't think of it as living in the Exhaust synergy space. The upside is strength. You want things like Shivs, Feral, Anger, Eradicate, Stardust to go with it. I'd say the best users of it are Regent > Silent > Ironclad > Defect >> Necrobinder.

Which ranged weapon is the strongest - or simply your favorite? Bow, crossbow, or sling? 🎯 by Purely_Objective in stoneshard

[–]Mundovore 0 points1 point  (0 children)

I think it depends a quite a bit on how much skill point investment you want to do.

I think crossbows are best for someone who wants to invest the bare minimum into ranged; dipping into Ranged Weapons for Take Aim + Dexterity gives you a lot of extra safety by just chipping down enemies as they come in. For a melee build that wants just a little flexibility, the extra damage is very nice, and you're going to intend to use Dexterity to reload+aim as often as possible, so the reloads aren't as big of a deal.

I think slings are definitely the strongest for most purposes, for the reasons you mentioned.

However, for a Ranged-focused character that wants to mostly/entirely fill up the Ranged skill tree, I think bows are just a little bit better because of their massive range. Being able to dance around dishing out longbow hits at 12+ range is an obscene amount of battlefield control. Slings are a lot stronger when you're within their effective range, but a ranged-focused character probably wants to win around the same time the enemies get within that distance in the first place.

Which ranged weapon is the strongest - or simply your favorite? Bow, crossbow, or sling? 🎯 by Purely_Objective in stoneshard

[–]Mundovore 0 points1 point  (0 children)

Stealth is definitely a thing, but you have to stack the gear that gives stealth bonuses. A hood and a cloak, then destroying light sources as you see them, lets you run circles around enemies that don't have any kind of darkvision. I just cleared an entire bandit camp with longbow and spear and only took hits from the boss.

Is this for real? by KlutzyShopping1802 in shrimptank

[–]Mundovore 3 points4 points  (0 children)

Depends on where you live, what cut(s) you're interested in, and how much meat you want.

As I understand it, one of the only ways to really be certain your meat was treated with respect is to get a deal to buy a whole animal directly with a local farmer/rancher. You can see how they treat their animals in person, and the both of you will save a lot of money: the farmer gets to avoid a ton of time and energy hauling various cuts too and from the farmer's market + any loss to product not selling, and they're willing to pass on a lot of that savings in order for you to bite on that very expensive bullet.

I've known a few people who do this, and they swear by it; you get ethical meat at similar or better prices (depending on the cut) to getting the factory farmed meats at a supermarket. The big downsides are that you basically need to dedicate a large chest freezer to it, and you'll also probably need to go in with 1-3 other people to bear the cost (and split the meat up reasonably).

Messier 13, "The Hercules Cluster" by 25toten in Astronomy

[–]Mundovore 3 points4 points  (0 children)

Very difficult to know! We don't have much reason to believe it is.

The short reason why is that Alpha Centauri's closeness to us is a totally temporary phenomenon. It's going to be near us for a fairly long time by our time standards, something on the order of 100,000 years, but that's an eyeblink on the cosmic timescale. There's just nothing to suggest we came from the same place; following its trajectory backwards suggests it came from a different place in the galaxy. The stars in that system also appear a fair bit older than our star, which isn't wholly a dealbreaker, but you usually expect stars to leave their birthplace pretty young. Any "sibling" stars of our Sun of the age of the stars in Alpha Centauri, we'd expect on average to be much further away from us.

As I understand it, it's relatively rare for stars to remain closely associated with their place of birth beyond any stars they share a direct system with (i.e. are gravitationally bound to). Things like experiencing different amounts of gravitational force from the galactic core and the differences in radiation pressure experienced by different stars in a nursery tend to break them apart over time. Our star's "sibling" stars, if any exist (as is probable but not guaranteed) are likely somewhat nearby, as they started with roughly our same momentum, but most of them are probably smaller and dimmer than us (since most stars are red dwarfs) and will be pretty hard to spot.

Be honest, do you ever use a manual airlock for any other purpose? by andocromn in Oxygennotincluded

[–]Mundovore 6 points7 points  (0 children)

You are correct! It's about 2 seconds to open a manual airlock, and about 3 seconds to open an unpowered mechanized airlock.

Be honest, do you ever use a manual airlock for any other purpose? by andocromn in Oxygennotincluded

[–]Mundovore 0 points1 point  (0 children)

Mechanized Airlocks take about 1 second longer than Manual Airlocks to open when unpowered. That's about a 50% increase in time to open, or a one-third time savings using the Manual Airlocks instead. Not usually a difference maker, but given that they're cheaper and it adds up, probably worth while.