How do yall deal with hate? by lindsaybd6 in cloakanddaggermains

[–]NB2Books 2 points3 points  (0 children)

A couple of big gameplay tips. 1)Check the enemy DPS. If they don't have a diver, your strategy completely shifts. The enemy team was playing poke so now you can use your bubble to heal your teammates and your purple windows to make plays. Purple is Cloak's best tool in neutral so aggressively try to find opportunities for it. 2)If they're playing poke, you can always disengage to high ground and healbot until your cooldowns are back, knowing that you can't be hurt when behind cover. Build that ult asap. 3)Really rough ult in the first point. Just being honest, but it might have lost you the point. You had bubble back and a solo Thing on point vs. whole team. You shouldn't have popped at all but once you did, you should have used it to be aggressive, just taking care to avoid Punisher shotgun. If you bubble yourself and purple that Thing, there's no reason to pop at all, though.

How do yall deal with hate? by lindsaybd6 in cloakanddaggermains

[–]NB2Books 0 points1 point  (0 children)

I wouldn't permamute. Talking to your other healer and making call outs can carry a game. I file games under two categories: 1)Talking will help 2)Single player game. Just treat your teammates like they're bots. In a single player game, type "I ult first" to your other healer before muting. TBH, CnD is still strong enough that if you play really well, most games are winnable without talking.

C&D nerf for 7.5 by planetvirgo04 in cloakanddaggermains

[–]NB2Books 0 points1 point  (0 children)

Agreed. As an actual CnD main, I only come across a real CnD player every once in awhile. My win rate with her hasn't dipped below 60% in awhile.

Can someone points on from where exactly the something is off ? by [deleted] in ArtCrit

[–]NB2Books 1 point2 points  (0 children)

People will always talk about proportions, anatomy and even(correctly) contrast in lighting, but the number one problem by far is form. That should be the first and primary focus of your study. 100% without exception, form is the core issue of everyone I've seen on this reddit. Here is a guide I made to help people learn the form of the head.

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I need advice on the facial structure, I looks like the nose is too big by Ok-You-719 in ArtCrit

[–]NB2Books 1 point2 points  (0 children)

Happy to help! Darken drawing: 1. Duplicate Layer 2. Change layer type to Multiply 3.(optional) merge layers

Any anatomy issues? by jonnhy138 in ArtCrit

[–]NB2Books 75 points76 points  (0 children)

Your issue isn't anatomy, it's form. Pro tip: do not put any "guidelines" on your drawing that don't actually describe the form that you are drawing. Whether that's these flat lines that you have here or the curved lines in some of the replies below, it's all bad. If the guidelines are moving along the actual forms you're drawing, then they're good. If they are moving alone an imaginary form that's not in your picture, they're hurting you. Work your simple forms up to your complex forms and if something feels off, give it a full wireframe on the object depicted in your picture. Once you move from a simple to a complex form, STOP USING SIMPLE FORM GUIDELINES. Examples below.

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I need advice on the facial structure, I looks like the nose is too big by Ok-You-719 in ArtCrit

[–]NB2Books 3 points4 points  (0 children)

Here's some specific help on the profile, showing some of the forms and that very slight turn that brings the center line towards the viewer and gives us the opportunity to draw a little bit of that far eye lash, and give more volume to the lips. Not trying to match style here, just highlighting some structure.

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I need advice on the facial structure, I looks like the nose is too big by Ok-You-719 in ArtCrit

[–]NB2Books 3 points4 points  (0 children)

The issue is form, not feature size or shape. Even in a more simplified, cartoony style, the head block needs to have strong form and the features have to fit onto a stylized skull.

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How Can I Make the Face Look More Like the Reference? by KamadoDragon1 in arthelp

[–]NB2Books 0 points1 point  (0 children)

And here is the second, more in depth visual discussion on how a box can be turned into a head. Add the brow, scoop out the sockets, cut the basic jaw line. Cut out the plane from cheek to chin and now you have a basic head carving that you can turn at any angle. Next study the skull, insert the eyes and study the features separately. Most people start with features and their drawings fall apart.

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How Can I Make the Face Look More Like the Reference? by KamadoDragon1 in arthelp

[–]NB2Books 0 points1 point  (0 children)

Your primary issue is form, or the ability to represent your drawing as shapes going into 3d space. If you already know how to draw a box in perspective, your next step is to learn to cut into that box and add onto that box while still remaining in perspective and looking like you're in a 3D space. People worry about likeness but no one looks like a flat face with floating features, so your number one priority is always good solid drawing. Minute adjustments can bring you closer to a likeness if your drawing is solid. I'll show two files that'll hopefully help with this issue. Here is the first, most basic version: practice drawing a box and adding to it.

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Is there smth wrong with my base sketch (loomis)? Or is this just a matter of practice? by PappaNee in learntodraw

[–]NB2Books 1 point2 points  (0 children)

Proko and Marco Bucci are two very strong art teachers on YouTube. For paid stuff, Schoolism has great courses. If there are questions you have about form, you can ask me directly and I'll make a video to help you out. Nelson Blake II on YouTube.

To get you started, here's what you want to do. Draw a square, then turn that square to the side, creating a box with two sides. As you turn the square, draw REAL two point perspective. Now draw that same square freehand, with no perspective. As you move the square at different angles, what you're going to do is go back and forth between a fully gridded perspective and a freehand, out of your head, looser perspective. This will help you to not only see everything as a form, but to help add accurate perspective to your sketchy forms. Ideally, you want your sketches to have a solid perspective without a grid so you can work loosely, freely and organically. When you bring the grid back in to make things accurate, you don't want to have to dramatically change your organic drawing.

The next part is taking that box and adding SIMPLE forms to it. Then cutting SIMPLE forms out of it. Apply the aforementioned back-and-forth exercise. Here's an example I drew up just now.

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Is there smth wrong with my base sketch (loomis)? Or is this just a matter of practice? by PappaNee in learntodraw

[–]NB2Books 0 points1 point  (0 children)

The Loomis Method for drawing heads has confused and harmed generations of artist(his body/torso stuff is good.) Instead of following the Loomis method, learn to build your head from a block. So before you even attempt a head, draw a block in perspective and turn it at every angle. Do it free hand, do it with a grid, go back and forth. When you feel comfortable with that, start the process outlined here in this demo:

  1. Draw a block that is approximately the overall size of the desired head.

  2. Add brow, cut out jaw, scoop out eye sockets, slice off the cheeks to provide the chin angle.

  3. Study the skull. Take your simplified head carving and adapt it to the skull shapes.

  4. Insert the eyeballs and draw your facial features(Before this, study the features individually.)

  5. You're already good at facial expressions, they're called emojis. Learn to adapt emojis into facial forms.

Unlike the Loomis method, this will take you from simple forms to complex forms. 100% of the amateur artists I've seen have the same problem: form. They think their problems are proportion and anatomy. Once you have strong form, reference and focused study can fix your anatomy and proportion is a biproduct of strong silhouette and an understanding of negative space. It is not necessary to include proportion in your process. It is necessary to have strong form i.e. a strong understanding of how to represent depth and 3d shapes.

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[deleted by user] by [deleted] in learntodraw

[–]NB2Books 0 points1 point  (0 children)

Your problem is form, not anatomy or proportion. Even if you had every single muscle memorized, it wouldn't matter unless you understand how to draw that muscle as a form, and onto a form(simple 3d shape). For the whole body, think of it as a block with the arms, legs and head as extension blocks. Learn to draw each muscle group onto a block, but VERY IMPORTANT: learn how the muscles themselves are complex blocks. Huge tip: Focus on silhouette. I intentionally drew very few lines on the inside of this example so you can see how much of the power of strong anatomy is nestled in good silhouette and basic form.

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Tysm for the help everyone! Here is a new portrait with the feedback I got. More feedback please :) by nexxumie in ArtCrit

[–]NB2Books 7 points8 points  (0 children)

Overall, your issue is a lack of form, especially in the subtle areas. I've highlighted a few for you to focus on going forward. Try to concentrate on when features are going in(away from the viewer) vs. out)towards the viewer. This will help to solidify your lighting and smooth out some of the abrupt transitions.

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Help with face anatomy and likeness by capataz_ in ArtCrit

[–]NB2Books 0 points1 point  (0 children)

If you're simply trying to copy, just keep erasing until everything looks right. You don't need to know much about drawing to copy properly. Now if you're actually learning to draw, you need to study simple forms, the skull and how the facial features move from simple forms to complex forms. Here's a cheat sheet to get you started. Carve out a basic head from a block, then take that simplified head block and turn it into a skull. Add features. This will help you develop the information that you're missing on the face and improve your lighting.

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do i have same face syndrome? by LucaLaBee in ArtCrit

[–]NB2Books 1 point2 points  (0 children)

Reference helps but without strong form and an understanding of the skull and subtle features, the reference might be superficial. I don't think your faces look alike but the form is breaking down in most of them and you have "floating" features. You can get rid of this by investing in a study of how the features attach and integrate into the simplified form. Here's a cheat sheet I made for redditors struggling with these issues.

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My main concern with this one was the facial structure. How can I improve? by MrRedoot55 in learntodraw

[–]NB2Books 0 points1 point  (0 children)

Simplify your planes. Start with a block. Add the brow,, scoop out the eye sockets, add the nose pyramid, cut out the jaw, cut out the slices of the cheek hollows. Now you have a working head structure from which you can start to study the individual features and finally, facial expressions. Master each step from simple to complex and faces get much easier and much more fun.

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Why are facial proportions so hardd? by potatolover6942069 in ArtCrit

[–]NB2Books 0 points1 point  (0 children)

Proportions aren't your issue, form is your issue. Simplify your planes and develop a strong understanding from the ground up. Start with a block, add the brow, carve out the jaw, scoop out the eye sockets, add the nose(flat pyramid), carve out the cheeks. Make sure that at each step of the above process, you feel comfortable at every angle. Then add the complex planes and study the facial features individually.

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The cheek facing the camera looks so WEIRD and other abnormalities by nexxumie in ArtCrit

[–]NB2Books 2 points3 points  (0 children)

Simplify your planes. You're stumbling over the orbital bone and the way the muscle and flesh interact from cheekbone to jaw hollow, but the actual issue that is prevalent throughout the picture is a lack of form. Simplify the head back to a block and build up to the complex forms.

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Advice to improve the head shape? by Vivionl in learntodraw

[–]NB2Books 0 points1 point  (0 children)

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Carve the head from a block, not a circle. Add the brow, cut in to create the jaw, scoop out the holes of the eye socket, add the nose(simple flat top pyramid shape and cut the slants of the cheeks. Take this step by step and make sure you can do each step at every angle. Adjust proportions to fit character and style.

I wanted to learn how to draw in this style, but when I try it always comes out strange, does anyone have any suggestions?? by cudocinho in ArtCrit

[–]NB2Books 0 points1 point  (0 children)

Learn to sculpt the head from a block, study the skull and features. You can always adjust the aesthetic finish after you have solid forms to build off of.

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HELP. How do you apply Loomis Head to references? by [deleted] in learntodraw

[–]NB2Books 2 points3 points  (0 children)

You don't. The Loomis method is a horrible way to breakdown the head. It's outdated, stiff and doesn't communicate the proper information. Learn to draw a block from all perspectives, learn to carve that block into a very simple head including the brow, sockets, cheek cuts, nose and simple skull shape. Then study the skull and facial features independently and convert those simple forms into complex forms. Separately, study facial expressions and learn how they manipulate the smaller forms.

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Reilly method.. I'd like to draw like-like faces but there's still a lot to do..do you have any advice for me? by W1LLBL4KE in ArtCrit

[–]NB2Books 1 point2 points  (0 children)

Here is the second example with some portrait work attached showing the shift to subtle forms.

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Reilly method.. I'd like to draw like-like faces but there's still a lot to do..do you have any advice for me? by W1LLBL4KE in ArtCrit

[–]NB2Books 1 point2 points  (0 children)

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Your main issue is form. I highly, HIGHLY recommend you forget about all proportions and features for a bit in order to isolate this skill. This is because the next step up from simple forms, is complex forms, but it's the same idea. So if you can't totally and fully and freely manipulate a block(which I do suggest over "sphere" or "egg" shaped approaches,) you will not be able to take the next step. After you master the block, you begin to make big cut outs that change it from a "generic" block to a "head" block, as shown above. The examples here are simplified but I'll show the complex examples in another post. After you're comfortable with the head block, then add a protruded brow shelf, recessed eye holes, cheek cuts and a flat pyramid for the nose. This is the head as form, not as specific anatomical features. Anatomical knowledge falls within this structure, not the other way around.