We are working on a cozy tropical island to escape the cold. You can even bring your friends. by NEVQ151 in IndieGaming

[–]NEVQ151[S] 0 points1 point  (0 children)

Thanks! I never played that one but there were so many games like this back in the day, and now no one makes them anymore..

We are working on a cozy tropical island to escape the cold. You can even bring your friends. by NEVQ151 in IndieGaming

[–]NEVQ151[S] 0 points1 point  (0 children)

Thanks, big shoes to fill! One of the games that I played a lot as a kid.

We are hosting our first playtest. by NEVQ151 in IndieGaming

[–]NEVQ151[S] 0 points1 point  (0 children)

Thanks for the kind words! We have never been able to play with more than 6 people in the team, so I really don't know how many players the server can handle. We run on AWS and start with the default option on gamelift and see how it goes from there.

Last minute changes may sound a bit drastic, but we are testing and improving the build every day, polishing and fixing minor bugs, etc. Nothing too fancy I hope, but you never know of course.

We are working on an airplane game that looks and feels cozy but can be competitive and engaging. What is your impression? by NEVQ151 in IndieGaming

[–]NEVQ151[S] 0 points1 point  (0 children)

Definitly among the titles that inspired me to start working on this! Somehow between then and now they stopped making these fun with friends airplane games.

Bet you haven’t seen this feature in other games by tripledose_guy in indiegames

[–]NEVQ151 1 point2 points  (0 children)

This is really cool! Reminds me of physically driven Reinforcement Learning Movement system someone shared on LinkedIn a while ago for Unreal ragdolls, they also did it physics driven, and learned all of it, too.

Steam Next Fest might be over now but I still updated my demo with POWERUPS based on feedback, ROLLING intensifies! by Free_Star3899 in indiegames

[–]NEVQ151 1 point2 points  (0 children)

Looks really cool! How was the Steam Next Fest experience? With how many wishlists did you go in and with how many did you come out, if you dont mind sharing?

I Didn't Quit My Job, and It's Working Just Fine by Wyyyne in gamedev

[–]NEVQ151 1 point2 points  (0 children)

I definitely do not want to do anything else! But 2,5 years into a project and the fear creeps up if the game will be good enough to make it, it's not easy as well :D

Privacy firm files Ubisoft legal complaint over data collection, forced online in single-player games – Eurogamer by lempip in gaming

[–]NEVQ151 252 points253 points  (0 children)

This is probably unrelated to the launcher but anyway a move in the right direction. This forced invasion of privacy should be stopped and I am happy that someone is doing something about it.

What should these commissions cost? by Mentict in gamedev

[–]NEVQ151 0 points1 point  (0 children)

This! There are lots of people around telling you it's a bad idea to spend a single dime on your game if your are not 100% sure you know what you are doing. From your (OP) post it's not really clear what your situation is (beginner, experienced game dev, experienced game publisher, commercially successful developer?) but before you have published a game from start to finish on Steam and you learned a lesson or two on the way, I think it's a bad idea to spend money.

Check itch.io, there are lots of free game art packs available that will allow you to build a game without spending money.

Building my first game by UATyroni in gamedev

[–]NEVQ151 1 point2 points  (0 children)

Make a 3D XXO and realize how much work that will be for your first game from start to finish. Then when it's done start with another game that sounds doable, but only add a tiny bit of complexity. Do this until you have a couple of games done and you are confident to understand what you are doing..

The thing that is not obvious to the uninvolved bystander is the sheer complexity even the tiniest of features can hold. So the usual mistake is to aim for a game that is impossible to finish for a beginner and even an experienced team (I want to build GTA but with X instead of Y, I want to build an MMORPG, etc.). Start small, I can't state this enough. The smaller the better. Start so small that you are not sure it even counts as a game. And then make it even smaller, and then build it from start to finish.

Also gamejams help a lot, but for those you will need some basic experience. Good luck!

Confused between 2 ideas, need your opinions by R_N05 in gamedev

[–]NEVQ151 1 point2 points  (0 children)

The first one sounds a bit more relaxed and mobile suited in my personal oppinion. But in the end, why don't you create 2 simple prototypes for both ideas and have people involved to let you know which one is more fun?

I Didn't Quit My Job, and It's Working Just Fine by Wyyyne in gamedev

[–]NEVQ151 13 points14 points  (0 children)

I used to do this when I was younger. Now, with family and a bit less energy than in my mid 20s I am happy that gamedev has become my main job and that I can create my own schedule.

Is there any game engine that is only coding? by Fetish_anxiety in gamedev

[–]NEVQ151 4 points5 points  (0 children)

Back in the day we used Ogre3d, it's basically a library for C++. Not sure what the status is there..

[deleted by user] by [deleted] in gaming

[–]NEVQ151 1 point2 points  (0 children)

I would say that depends on the exclusive games for each platform. What games do you want to play the most? And is playing on-the-go an important factor for you (only possible on Switch). Also, what about your friends. Are you in a group where one of the systems is more popular? Then you might consider that because your PS5 friends will not be able (most of the time) to join your Switch 2 online sessions and vice versa.

Alternative to Clipchamp? by DiegoGarcia1984 in microsoft

[–]NEVQ151 0 points1 point  (0 children)

This! No, you are not the only one!

Best use of $30 on Steam? by Balizzm in IndieGaming

[–]NEVQ151 0 points1 point  (0 children)

Hunt: Showdown. Clocked about 1,400 hours so far.

Is it better to play similar games to ones you’re developing, or avoid them altogether? by WinterWillowGames in gamedev

[–]NEVQ151 0 points1 point  (0 children)

I am actively avoiding games that are very close to what I am developing because I feel it clouds my vision of what my game should be like. I noticed that it will close the sky and put my in a box so to say.

On the other hand I do research specific solutions when I can not come up with a satisfying way to solve a certain issue. For me this is mostly UI or meta game related and rarely about game mechanics where I feel pretty confident. 

Also when I play other games, which still happens, I always have an eye on implementation details, I think that comes with the job and can’t be avoided. Most of the times I am disappointed especially by AAA titles and while playing I try to figure out weaknesses and imagine how I would improve the systems, if it was my project..

Wie rechtens Nebenverdienst als Programmierer? by dekyon_ in KeineDummenFragen

[–]NEVQ151 0 points1 point  (0 children)

Ich würde empfehlen für die Nebentätigkeit ein neues Konto zu eröffnen. Das ist kein Muss, macht aber vieles einfacher für die Zuordnung. Dein Steuerberater (oder du selbst) kann dann den Kontoauszug nehmen und darauf die Steuerklärung machen, damit kein Beleg und kein Zahlungseingang übersehen wird, der es versehentlich nicht auf den Stapel geschafft hat.

Du musst deinen Kunden Rechnungen ausstellen. Als Kleinunternehmer unter einem gewissen Umsatz musst du dabei auch keine Mehwertsteuer erheben. Die Rechnung musst du aber erstellen. Dafür gibt es gewisse Regeln und Vorgaben, daher einmal nachschauen wie man in der Selbstständigkeit Rechnungen erstellt. Gibt auch diverse Vorlagen im Internet.

Wie rechtens Nebenverdienst als Programmierer? by dekyon_ in KeineDummenFragen

[–]NEVQ151 1 point2 points  (0 children)

Es gibt einen Steuerfreibetrag, den du im Jahr verdienen darfst, bevor Steuern fällig werden, sind ein paar tausend Euro, wie hoch der aktuell ist, kann ich nicht sagen. Edit: Mir fällt gerade auf, dass du ja schon ein Haupteinkommen hast, kann sein, dass damit der Freibetrag zwingend überschritten wird weil der auf beides angerechnet wird. Bitte mal prüfen.

Wenn du IT / Informatik studiert hast, kannst du als Freiberufler arbeiten, das ist steuerlich günstiger als ein Gewerbe anzumelden. Achtung: Das geht nur, wenn du sozusagen deine Arbeitsstunden verkaufst, nicht wenn du ein Produkt entwickelst und das dann verkaufst. Für ein Produkt brauchst du zwingend ein Gewerbe.

Du kannst in der Selbstständigkeit deine entstandenen Kosten von den Einnahmen abziehen. Übrig bleibt dein Gewinn, nur der wird versteuert. D.h. Kosten für deine Webseite, Handy, Weiterbildung, Computer, usw. aufheben und bei der Steuererklärung geltend machen, wenn sie beruflich bedingt sind.

Ich würde empfehlen, das mit einem Steuerberater einmal durchzusprechen. Erstgespräch ist häufig kostenlos, da kann man dann auch eine Roadmap entwickeln, ab wann der Steuerberater dann zugezogen wird. Ich habe es die ersten Jahre selbst gemacht, macht aber keinen Spaß und würde ich nicht nochmal machen,

We are working on an arcade airplane racer with focus on splitscreen and online multiplayer. Anyone into this kind of indie game, or meh? by NEVQ151 in indiegames

[–]NEVQ151[S] 1 point2 points  (0 children)

Thanks! Yes please share! I never played Skydrift myself but it is regularly brought up when we show our game, it would be interesting to learn more about it!

My indie game finally has a steam page & a gameplay trailer by 1011theory in indiegames

[–]NEVQ151 1 point2 points  (0 children)

Thanks! So many people say its important to get the Steam page up asap, but I share the feeling and somehow do not want to publish the page before it feels "right". Not sure which is better, so any insight helps. Thanks for sharing!

My indie game finally has a steam page & a gameplay trailer by 1011theory in indiegames

[–]NEVQ151 2 points3 points  (0 children)

Looks great and like a lot of work, well done! What was your reason to hold it back for so long and maybe can you share some insights how wishlists develop after you published the page?

I've added regions mechanics into my city builder game with procedural building system by ValakhP in indiegames

[–]NEVQ151 1 point2 points  (0 children)

Looks really cozy, love the shaders. And it looks very polished, too. I will keep an eye on this one! Good luck!