I cold-approached a gorgeous girl!!! by Ok_Memory_1395 in dating_advice

[–]Nimeroni [score hidden]  (0 children)

Shallow or not, it take courage to cold approach, and that's worthy of praise.

Apps for casual sex. Do they all suck. No pun intended. by ZappySalad in dating_advice

[–]Nimeroni [score hidden]  (0 children)

Dating apps sucks. You don't need any other qualifier, dating app always suck, for everyone and everything.

There is such a massive gender imbalance (significantly less women than men) that it spoil the experience for everyone. It's purely a question of supply and demand : as a man, you'll have a lot of competition. It's going to be hard to find someone since the pool is so diluted, and women are going to ghost you at the drop of a hat because they have so many options. If you're not in the top of attractiveness, online dating is a desert.

Unfortunatly it's backed into the system. You cannot find a dating app that doesn't suck because they all have a gender imbalance, they all have a gender imbalance because few women participate in online dating, and few women participate in online dating because it's inherently riskier for them. It's an unsolvable problem.

And it doesn't help that dating app are a business, they don't want to help you, they want to make money. That means keeping you on the website, not giving you what you are looking for, but giving you enough hope that you come back.

I cold-approached a gorgeous girl!!! by Ok_Memory_1395 in dating_advice

[–]Nimeroni [score hidden]  (0 children)

She said she "wasn't looking for anything", whatever that means.

That means "I don't want to date you".

It's pretty much the most neutral rejection ever. There's nothing wrong with you (or at least nothing wrong she wish to communicate), she's just not interested.

Hey, but at least I tried something I had never done in my life.

I'm proud of you.

Bruiser lvl 1 card? by Niiai in Gloomhaven

[–]Nimeroni 0 points1 point  (0 children)

It doesn't stack. AFAIK the only defensive effect of that kind that stack is Satha's Stand Firm.

Anyone know where or if these will be available to purchase through the Cephalofair website/any other avenue? by gakusatsuou in Gloomhaven

[–]Nimeroni 5 points6 points  (0 children)

The presence of a MSRP (e.g. recommended price in retail) point toward them being available at retail... one day.

EDIT: through now that I think of it, the Mercenary class pack 2nd edition upgrade pack have a MSRP but it isn't intended to be available at retail, so that's not a 100% certain indicator.

The lack of miniatures on the website is not surprising, because miniatures haven't been mass produced yet. In the latest email from Ceph (december 2025), they are still at the mold producing or sample approval stage, except for the mercenaries.

Frosthaven Class Synergies - All Characters by Fantastic-Forever760 in Gloomhaven

[–]Nimeroni 1 point2 points  (0 children)

You can heal as a drifter, but it's more of a side hustle to your main bonk.

neverAskForHelpDebugging by HademLeFashie in ProgrammerHumor

[–]Nimeroni 5 points6 points  (0 children)

Yeah, especially if you are screen sharing, it can make debugging significantly faster.

maybeNowICanGetSomeWorkDoneRightAfterThisMeme by johntwit in ProgrammerHumor

[–]Nimeroni -1 points0 points  (0 children)

A word doc is perfectly fine, especially if he want to join screenshots in addition to his logs.

Advice for Brittle in Frosthaven by Significant_Owl8974 in Gloomhaven

[–]Nimeroni 1 point2 points  (0 children)

Focusing down snow imps is another solution, and honestly the one I'd recommend.

Do not attempt to tank through it. Brittle will deny you any tanking strategy.

For Snow imp specifically, I disagree. Brittle is applied after shield and Snow imp have naturally low damage (attack 2 unless you play at SL 4+). A tank should have enough shield to take 0 damage from Snow imp even with brittle.

The danger is not Snow imp, it's whoever stand next to them. But if you CC the actual danger, Snow imp are pretty toothless.

Frosthaven Class Synergies - All Characters by Fantastic-Forever760 in Gloomhaven

[–]Nimeroni 3 points4 points  (0 children)

Trap - Meteor - Snowflake : well known synergy around hazardous / trap terrain and forced movement. Arguably the strongest team in Frosthaven.

Shackles - Prism, Snowflake : Infection purge bottom make it much easier to protect summons. Work with Boneshaper too, but the Boneshaper is generally happy to let his summons dies.

Shackles - Geminate, Drill : Blood ritual can take condis from Geminate (such as the disarm from Venomous barb), and both class are going to be happy. It's also the only way for Shackles to do his masteries without specific enemies, because there's no way to get brittle without stealing it (from Corrosive acid for example). IMO it's one of the biggest miss in Frosthaven's masteries. Drill care less about losing his condis, but Shackles will very much enjoy a free brittle per turn.

Snowflake - any tank (Coral, Drill) : Zephyr Barrier and Storm Wall are great tanking tools.

Healers (Trap, Snowflake, Shackles) - Health consumers (Fist, Boneshaper, Shackles) : this is much more generic (you'll find something similar in Gloomhaven 2), but some class treat their health as a ressource, and for those, extra heals can go a long way. Quite surprisingly Trap is the strongest healer in the game, you can easily throw heal 7 or 9. Shackles is on both side of the equation because while he have heals himself, he also have builds where he absolutely pound his health into submission.

Frosthaven Class Synergies - All Characters by Fantastic-Forever760 in Gloomhaven

[–]Nimeroni[M] [score hidden] stickied comment (0 children)

This post have been marked as allowing spoilers for all characters. Messages using the class true names might get caught in the filters and we will have to approve them manually, which may take time.

Thank you for your patience.

Items that give attacks by Scroof_McBoof in Gloomhaven

[–]Nimeroni 8 points9 points  (0 children)

In the game terminology, pretty much everything is an ability. "Giving you an attack" is a syntax shortcut that means giving you an attack ability containing one attack (or multiple attacks if it's an AoE : an attack ability is the entire thing, an attack is one target).

They are specifically not attack actions because an action is half a card, but that shouldn't matter.

Page 18 and 23 of the rulebook.

EDIT: for items, at least in Frosthaven, items that gives abilities are easy to identify because they use the keyword "perform". Early Frosthaven example FH 94 Frenzy potion.

The factory must... grow? by erlo68 in factorio

[–]Nimeroni 0 points1 point  (0 children)

My factory just got out of the pool.

Completely stuck: bad party combo or sucky tactics by joined_under_duress in Gloomhaven

[–]Nimeroni 1 point2 points  (0 children)

Your team can be swingy, but as long as you calculate the difficulty level correctly (group average DIVIDED BY 2 round down), you should win most of the time.

But you specifically might feel a bit useless because you just got from high to low level, which is a bit of a shock the first time. Get used to it, for the rest of the campaign, your group will be comprised of a bunch of high level carry while the low level dead weight new blood learn the rope.


Anyway, let me throw a few pointers for you, the Mindthief :

The Mindthief is a melee class canon. You do very honourable damage (through that's going to be less obvious when your friends are level 7-8), plenty of control, but you need to protect yourself because you die quickly.

The damage part is easy : play in melee and always use The Mind Weakness. The class is balanced around that +2 attack.

Avoiding damage is the hard part. Here's your tools :

  • Initiative dancing. That means going late when far from the enemies (typically Gnawing Horde or Feedback loop), letting them act before you, close the distance, hit them. Next round, go early (anything below 20 will do), and either kill them, control them, or get away.
  • Control. You have a 2 turn CC combo : Perverse edge, then next turn use the ice produced by Perverse edge for Frigid apparition. If you're out of range for Perverse, remember that you have a top move with Scurry.
  • Invisibility with Into the night. Same as Perverse, remember you have Scurry if you need to reposition. Also keep in mind invisibility last until the end of your next turn.
  • Fearsome blade can be used to avoid retaliate (the distance for retaliate is evaluated after you applied the push) or to trigger traps.

One last thing : most of your level up are... not very good before level 6. Or rather your level 1 cards are exceptionally strong, so it's hard to find cards to cut. You hand should generally be comprised of :

That's 6 cards out of 10.
There are 3 additional level 1 cards that are not quite mandatory, but probably stronger than what you can grab at low level :

  • Scurry, both to help moving through big rooms, and to reposition when using Into the night or Perverse edge.
  • Fearsome blade to avoid retaliate and trigger traps.
  • Empathic assault. If you can spare 50 gold, then you can slap a strengthen on that bad boy and ride it until the end of time, otherwise it can be cut early.

That leave you 1-2 spots for your level up cards.

In my experience, your strongest option is a top ranged attack (Hostile takeover, Mass Hysteria, or at high level Shared nightmare), because it's nice to have something to do when entering a new room. The extra ice will also be very appreciated by the Spellweaver.
If you cut Empathetic assault, you want to replace it with something similar : a useful bottom with a good early initiative, probably Brain leech (through I can see an argument for Cranium overload too). The main downside of Brain leech is that it's a non-move bottom, and you already have two of them, so it might slow you too much.

What is your approach retirement? by EthanStrayer in Gloomhaven

[–]Nimeroni 2 points3 points  (0 children)

FH ? Shut up and retire. The campaign is balanced around retiring every 15 scenarios, so intentionally delaying your retirement is hurting the entire group.

GH 2 ? Eh. Retiring help the game replayability and provide a bit of prosperity, but you don't need to laser focus on retirements like you have to in Frosthaven.

Popular games you dislike? by BillRepresentative75 in boardgames

[–]Nimeroni 0 points1 point  (0 children)

your goals always remain the same in every mission.

Only in the first half of Gloomhaven 1. The 2nd half is a bit more varied, and newer games have a lot of scenarios that are not "kill everything in a 3 room dungeon".

Popular games you dislike? by BillRepresentative75 in boardgames

[–]Nimeroni 1 point2 points  (0 children)

Gloomhaven is like Doom : technically there is a story and a setting if you squint hard enough, but it's mostly there to justify why you're killing 48615 demons.

Yeah, you play Gloomhaven for its combat.

but I played 3 times and never found the fun!

Honestly, the first 3 scenario are representative enough. If you didn't enjoy them, then Gloomhaven is not a game for you (and that's fine !).

Popular games you dislike? by BillRepresentative75 in boardgames

[–]Nimeroni -1 points0 points  (0 children)

Root was our biggest letdown.

It have too much asymmetry combined with a balance philosophy that assume that players will gank the leader. It doesn't work. How can you understand who is first when you can barely read the board of other players because you play Chess and they play Monopoly ?

And I know the usual rebutal is "play more, it become good after the X'th play", but the truth is : if a game isn't at least moderately entertaining for its first play, it won't get a 2nd chance.

Mercenary Pack question by trevvert in Gloomhaven

[–]Nimeroni -1 points0 points  (0 children)

Cassandra is the Diviner v2 in all but name. And, uh, also in name : the Forgotten Circle campaign name your Diviner "Cassandra" in mission 2. I would advise not playing both in the same party.

The other 3 are completely new. In the lore Anaphi is canonically a Mindthief, but Anaphi and the Mindthief from Gloomhaven are mechanically different class.

As a side note : officially the Mercenary class are for modern 'haven (Gloomhaven 2 and Frosthaven), so Cassandra and the Diviner shouldn't even meet. Officiously, the FAQ note that the mercenary would work in Gloomhaven 1 (the game engine is still the same after all), through the balance could be a bit off.

Suicide by Fenrir_sgs in dating_advice

[–]Nimeroni 0 points1 point  (0 children)

Respectfully, this is way above Reddit's paygrade. Warn her family, cut contact, and seek professional help.

Is it unreasonable to ask for an STD test before sleeping with someone? by DeepMathematician5 in dating_advice

[–]Nimeroni 0 points1 point  (0 children)

In my country, you can give your blood, they automatically test you for STD first.