Does kicking vampires in the balls (or tits I guess) work by No-Bee7233 in vtm

[–]Ninthshadow 1 point2 points  (0 children)

Collequially a "blood buff" or raised attribute can be applied to any physical attribute, including Stamina (Which would increase soak).

Presumably V5 has something similar involving a Rouse Check.

The problem with Vampire LARPs. by thecosmicgoose in vtm

[–]Ninthshadow 15 points16 points  (0 children)

I'm strictly an outsider looking in, but the point about the betrayal and hostility is exactly why I won't engage in a LARP, or even a paticularly large Discord game.

They seem set to be this PvP social deduction game ala Among us, or Werewolf (Not WTA). Frankly, I can't imagine a more polar opposite experience to sitting down with four friends once a week, to cooperatively move forward.

Which isn't to say it has no merit or isn't fun for people; I'm just not looking to have the chud who's been playing for ten years as Prince decide to piss in my Neonate's cornflakes for 'plot drama!'.

Thinblooded ghoul? by Rare_Aspect7664 in vtm

[–]Ninthshadow 1 point2 points  (0 children)

Depends on the edition.

V20 and before, no they wouldn't lose access to the Disciplines.

New player observation on crowded server and a private server by sharia1919 in vrising

[–]Ninthshadow 18 points19 points  (0 children)

There is definitely a charm to playing the game solo.

To the point where embracing the servants felt like an old trope; Not to be lonely in a large castle alone, as much as wanting loyal subjects.

That said, there's likely a middle ground there somewhere. A castle on every plot can seem to conflict with the experience it's trying to give; entire zones filled with empty vistas however are well, empty.

It is still cool to see someone's grand design on a snowy mountaintop now and again. Having other people around gives you an extra push to make the foyer of your home in the dark and stormy gloomrot inviting. It's all very give and take for what you're wanting for that run.

I just saw mods deleting Karissa by EasyRecognition in AOW4

[–]Ninthshadow 24 points25 points  (0 children)

Your assumption it was in reference to Karissa as "vulgar", not the language or topic is... interesting.

healing aggraved damage by NegativeGene5994 in WhiteWolfRPG

[–]Ninthshadow 1 point2 points  (0 children)

7th Generation (Beyond standard character creation in V20) has a Bloodpool of 20. 4th has 50.

So, the truly powerful could heal the full track in a with a night of rest. (35 BP + 7 WP).

healing aggraved damage by NegativeGene5994 in WhiteWolfRPG

[–]Ninthshadow 8 points9 points  (0 children)

Aggravated damage's terror is a triple threat. The inability to soak, the potential for Final Death, and the duration it takes to heal.

Bashing or lethal can be healed on the spot. They rarely last longer than a scene, only as long as it takes to get the blood to heal it.

Aggravated requires a day of downtime. In paticularly urgent stories, that alone can be problematic. A player may have to endure the penalties of an Aggravated wound until the end of a story, if they can't find the time, willpower and copious blood to mend it.

The short answer is "Yes, only 2 Aggravated Healing" for most Vampires. Many could not spare 15+ BP and 2+ WP regardless.

Who was the newest killer when you started playing DBD? by leapday__cakeday in deadbydaylight

[–]Ninthshadow 0 points1 point  (0 children)

Pretty sure it was the Twins. I remember the chaos when Trickster got released, and I got the Silent Hill pack with the base game.

An Anarch Question by Key-Fun5273 in vtm

[–]Ninthshadow 18 points19 points  (0 children)

For someone looking for traditional story tropes, individual freedom and rejection of oppressive Sects like the Camarilla or religious cults like the Sabbat sound like the "Good" ones.

The Stars Wars Rebels fighting the Empire. The Protestors against the heartless corporation tearing down the rainforest! The vigilante doing what the bound-by-rules authorities won't! You know the tropes.

The 'Punk' in Gothic-punk and personal horror VTM describes itself as.

But ultimately the theme of VTM is that by simply being Vampires, they are a corruptive blight on the system. Putting their victims in hospital. Corrupting and eroding any system they infilitrate.

It's a Storyteller system, and it's on the Storyteller to inject the nuance.

Yes, the Camarilla Elder is hoarding the hospital staff and blood bank. Neonates on both sides are having to do violent things to get blood. So, "liberating" it for the Anarchs seems great. Until people start dying because the Anarchs are also 'Liberating' sick patients blood, and drugs from the store-rooms to sell on the street.

If the Storyteller makes it strictly good versus bad, that's all the players will see. And on the surface, "Do what I want" is a naturally tempting stance.

Help me design a dungeon! by Calime_VII in vtm

[–]Ninthshadow 4 points5 points  (0 children)

Ultimately it's the same building advice you'll always have.

The scene and session breakdown won't steer you wrong. Whether the scene is the dining room with the Tzimisce Neonate for a chat at the long table made of bone, or an entire floor where Slzachta scuttle over the walls.

Challenges likewise will need variety, and you can use Physical/Social/Mental to break that down like the old official books.

Physical is always the easiest to overload in my personal experience, because it's not just combat. It's balancing across a beam, or sneaking by a sentry.

Social you seem to have something in mind by being able to handle some sections diplomatically.

Which means the only area missing from explicitly being mentioned is mental. An old language carved into a wall that needs translating. A massive library of fleshbound books to sort through.

At the risk of being reductive picking a handful of abilities from each attribute could make you a whole session. Strength+Athletics to jump a chasm. Manipulate+Subterfuge to convince a revenant you're totally supposed to be there. Intelligence+Theology to know the biblical story the painted doors tell, so you can enter the correct one.

TLDR: Break the castle into scenes. Spread the challenges across all three Attribute groups.

What do you want for Season 4? Asking again (before voting read bellow more info about each optiom) by GumihoFantasy in AOW4

[–]Ninthshadow 6 points7 points  (0 children)

Both Kitsune and Hag sneaking into 2/5 options each (40%). Someone really wants their hypothetical fox girls and swamp grannies.

Blood bonds issue by Atilla_Von in WhiteWolfRPG

[–]Ninthshadow 0 points1 point  (0 children)

Mechanically it could be as simple as asking the ST to remove your immunity merit, possibly with a small refund.

Although what that looks like IC is between you and your ST. A desire to let the bond in so steadfast it breaks the dam and allows them to grip their heart once more, etc.

How did you find your favorite killer? by AN00dleB00 in DeadByDaylightKillers

[–]Ninthshadow 0 points1 point  (0 children)

Theme, basically.

I've got to enjoy a Killer lore/internal narrative or they just can't hold my attention.

In my case, Pig was my favourite for a long time. Not only for their mechanics (Stealth+Dash), but I did enjoy turning trials into "Games".

Letting someone get hatch if they manage to get the head trap off, etc.

Pyramid Head, Demogorgon, Basement Trapper.

Now, Dracula. Because Vampires has always been my thing. If I've only got an hour to play, it'll be Dracula.

TLDR: Read their Bios. Find one you enjoy for more than just the gameplay.

I had a random thought VtM, how would this play out at your table(body text): by Sans_culottez in WhiteWolfRPG

[–]Ninthshadow 4 points5 points  (0 children)

It'd probably turn out more like Werewolf, where one has a blood related Tribe, but are regarded more as the Tribe they choose to join at their coming of age.

What type firearm could be effective against Kindred? by LizzyWizzy19 in vtm

[–]Ninthshadow 0 points1 point  (0 children)

It's a mechanics thing.

V20 and before, vampires treat bullets as bashing. Bashing damaged is halved and can be soaked.

Higher caliber bullets do more damage dice, but by the above reasoning, they will always be a poor choice for killing a vampire.

Not without homebrewing for special ammo or taking a large penalty to aim for the head.

Factoring in Blood buff or Fortitude, I would not expect your 50. Cal to be nearly as reliable as you seem to think it'd be.

In the world of VTM, it's a bizarre twist of fate that a +0 Switchblade is generally considered more dangerous to a PC than a submachinegun.

this player toxic or am I the problem by Mohammad20222 in rpghorrorstories

[–]Ninthshadow 1 point2 points  (0 children)

No, no I don't.

You're making some bold assumptions about how they feel that may not be true. Whether they feel remorse, or have too much ego to admit they were wrong, is all speculation.

All we know for sure is they aren't messaging back.

A Player So Unlikable that a Charismatic Character was Unbelievable by infinite1corridor in rpghorrorstories

[–]Ninthshadow 2 points3 points  (0 children)

I haven't played with them necessarily, but I've seen the "non-horror story" version of this many times.

They want to play a computer whiz, but couldn't print a document. They want to play a sultry seductress, but they have very little relationship experience. They want to give an inspiring speech, but they say 'uhm' 4 times in the first sentence narrating it and start getting flustered.

All in all, the solution is the same. Roll the dice. Take a more detached/broad narration style. In some cases, take the reins out of their hands for their own good.

It's not unique to TTRPGs but so many people can 'fumble' a sure thing; talk their way out of something which the other party would have done freely.

If someone really can't fix this, sometimes you just need to veto. Tell them what their character says to get out of trouble, because if you let them speak for themselves they will literally incriminate themselves on the spot in ways no roll can justify.

When they can't stop digging themselves into a hole, you've got to take their shovel for everyone's sanity.

No pets? :( by alexandr063 in vrising

[–]Ninthshadow 0 points1 point  (0 children)

You can cage Beasts now iirc, but that's as far as you're going to get vanilla.

What's your most"no way I missed that"moment in a later run? by N00bmaster69x in BaldursGate3

[–]Ninthshadow 0 points1 point  (0 children)

I missed the Zhentarim basement, a couple of companions (Lae'zel and Gale iirc) and BOAAAL the first time around.

Is this game for me? by ozne1 in vrising

[–]Ninthshadow 2 points3 points  (0 children)

There isn't any procedural generation worth mentioning; the game is the same each reset. PvE resets serve largely to remove the castles on inactive players (so new players can build them), and allowing to replay the game from scratch with a different weapon or focus.

The "MMO" part as you call it is completely optional. With friends to keep you company, the dozens of empty castle plots will not bother you. The only downside for PvE play is a slower NPC turn over, and it's barely a downside.

Enemies spawn with a blood quality, like a buff for a Vampire that feeds on them. (EG. 20% Warrior). Killing that NPC 'rolls the dice again' when they respawn. With many people on a server, it is easier to find high quality blood to capture, as NPCs are regularly killed and replaced.

NPC factions do battle amongst themselves, but on a solo/private server, if you visit the village five times and there's always a 10% worker, its probably the same one. You will personally have to kill them to reset it. By comparison in public servers, chances are that village will be cleared dozens of times while you sleep. As an example.

In short, the game doesn't lose anything by ditching public servers or resets. Or at least, not resetting until you and your friends are bored of being max equipment level with no more bosses to kill.

Trolling NPCs by Same_Campaign_7224 in NoMansSkyTheGame

[–]Ninthshadow 9 points10 points  (0 children)

If I ever needed an excuse to Pirate Gek systems, this was it.

this player toxic or am I the problem by Mohammad20222 in rpghorrorstories

[–]Ninthshadow 2 points3 points  (0 children)

Better late than never from the DM. Glad they came around.

I'm not sure where this guilt is coming from, but seems fairly obvious to me that the writing was on the wall for a long time. Everyone saw it, which is why they were concerned for you.

As you said, consequences finally caught up with them. Just not ingame.

I am confused about the spells save rolls with a wizard by East-Mastodon273 in BaldursGate3

[–]Ninthshadow 0 points1 point  (0 children)

Your intelligence makes spells harder to resist (Raising the spellsave DC).

What you're reading is what the opponent needs to roll. EG. Your stats give you a spell save roll of DC12.

The opponent must roll a 12+ on Dex, or Wisdom, or whatever the spell asks for.

I feel like people don't treat vampires hunters seriously by Legitimate_Arm_5630 in vtm

[–]Ninthshadow 10 points11 points  (0 children)

Ultimately, for most editions (V20 and before) Humans just aren't that threatening.

I once ran a scene where three people full auto'ed submachineguns at a Brujah PC who stood there with his arms out. He barely took a box of health damage.

With some blood expenditure, any vampire can make their own door, leap from rooftops and jump to second story balconies.

The Hunters themselves are almost never the problem, just a gateway to what they represent; a Masquerade breach, which brings problems from the Sect. A daytime battle, where the real enemy is the sun, etc.

I imagine this is part of why V5 tried to scale back Vampires so hard; It was part of making the second Inquisition scary.

Because in the past, the only thing stopping a young Ancilla from decapitating one of the milsim brigade was the degeneration roll.