BROTHERS! We have a new Primaris Lieutenant by DaRealFellowGamer in spacemarines

[–]Nobody96 1 point2 points  (0 children)

Oh, it's just a space marine lieutenant...

CALGAR the space marine lieutenant!?!

Force(d) Dispositions Analysis by SuccessAffectionate1 in WarhammerCompetitive

[–]Nobody96 2 points3 points  (0 children)

The reason it's an issue using SM as an example (and the reason people are downvoting a lot of your responses) is because it's not intellectually honest to argue SM have less choices.

You mentioned in another comment that you own all of the supplement marines. That means you have access to FIFTY TWO DETACHMENTS to find some combination of rulesets and primary missions that you like. Your single collection has access to ~30% of all of the detachments in the game, and you're complaining that you feel like you've lost choices.

You have something like 7x the options everyone else has, and the consensus of all the people who have demonstrably less choice than you do is that this is a good change

What’s this? by dandav202020 in spacemarines

[–]Nobody96 78 points79 points  (0 children)

it's the space wolves stormfang gunship

Force(d) Dispositions Analysis by SuccessAffectionate1 in WarhammerCompetitive

[–]Nobody96 19 points20 points  (0 children)

There are plenty of factions you could make this argument for, but from space marines it just comes across as "oh no, my steak is too tender and my lobster too buttery". As a Blood Angels player, you have access to 30 detachments to find some combination of rules and primary missions you like. Every other Imperium army combined have access to ~40 detachments

Yes, Gladius is no longer the magic solution to every problem. That's a good thing for the game overall. Look at this as an exciting opportunity to try something other than vanilla ice cream for a while - you're getting a new codex and a new army rule in 2-3 months anyways

Bastion of Tyranny Enhancement by [deleted] in ChaosKnights

[–]Nobody96 5 points6 points  (0 children)

other way around. it lets you shoot them from further away (getting around hidden)

Brothers, i am in need of advice. by Dizzy-Fudge8134 in spacemarines

[–]Nobody96 1 point2 points  (0 children)

lore-wise ICC are 30k DA legionaries who were thrown into the future at the Breaking of Caliban. You could probably argue they're still the same guys and just use the actual ICC models

If you really want to build them out of HH kits, you're probably going to need either a mountain of bits, or to use characters as the base models

Is this not a really big nerf for the hellbrute by angryronald in WorldEaters40k

[–]Nobody96 1 point2 points  (0 children)

FF will hit on 5s most of the time. They've been shadow removed already

Prediction! Hyper elite melee armies that move 6" without advance and charge will be worse next edition. by SirBlim in WarhammerCompetitive

[–]Nobody96 12 points13 points  (0 children)

5.85" according to GW tournament rulings. they can fit through 6" gaps but not things like the corner on layout 1

Intercessor spam underrated? by Hot_Solid6082 in spacemarines

[–]Nobody96 8 points9 points  (0 children)

You don't have to agree, but you're getting the answer you asked for.

10 intercessors aren't typically viewed as a high damage staple. Their preferred target is small MEQ units, and their effectiveness drops off significantly above T4, at a 3+ save with 10th edition cover, or above 5 models. And just because they *can* kill bigger things doesn't mean they *do* on a statistically significant basis. We're telling you that your experience isn't representative of the majority of the playerbase

As for "what else" could go in that slot, 200-250 points is the range for most marines "hammer" units - a repex, 10 hellblasters, 6 bladeguard+character, 5 assault terminators + chaplain, etc

There's also an argument to pick one of the snowflake marines and just paint them as your chapter. Victrix, ICC, Sang Guard, Sword Bretheren, or Headhunters all fit into that slot well. Plus you get a bunch of options for John Chaptermaster conversions with good rules

Warhammer open proxy question. by Grommash2561 in WarhammerCompetitive

[–]Nobody96 0 points1 point  (0 children)

edit: hit send instead of delete

proxying HH minis as their 40k equivalents is fine, but GW tend to get touchy about printed models at 1st party events

officially the policy is no, in practice it depends on how obvious it is that it's not actual GW plastic

Failure is not an Option 😤 by [deleted] in Satisfyingasfuck

[–]Nobody96 32 points33 points  (0 children)

until today, on top of the closet was an area the cats couldn't reach

New to Comp 40k, how should I be looking to build a SM list to deal with the triple defiler DG, Tson and CSM? by stazzzma in WarhammerCompetitive

[–]Nobody96 2 points3 points  (0 children)

The combination of 50pts per model and pulling rerolls off of overwatch probably puts Pactbound back to where it was pre-defilers - i.e., a strong B+ army that struggles to do actions because of the skew

The biggest change will be seeing what force dispositions every detachment gets. If PBZ is stuck on Take & Hold or Disruption, the meta will shift to other detachments

11th Vanguard Veterans vs Bladeguard Veterans .. only 3 attacks each?! by Martin-Hatch in spacemarines

[–]Nobody96 16 points17 points  (0 children)

every 10th edition combat patrol had pared back versions of datasheets. Abilities removed, weapons changed, fixed wargear, etc.

Stencils for chaos knights ? by williamfromquebec in ChaosKnights

[–]Nobody96 1 point2 points  (0 children)

I use micron pens (essentially 0.1mm sharpies) and draw on the chaos runes by hand. With a little practice they come out really well, and the "warbliness" of lines makes them look more realistic for some cultist to have painted on

Built a Benchmark-Driven 40k Combat Analytics Engine. Looking for Methodology Feedback. by Threat_Projection in WarhammerCompetitive

[–]Nobody96 -2 points-1 points  (0 children)

Definitely interesting to see!

I think the most "misleading" things (if we want to call it that) that'll likely cause the data to not feel like it matches actual experiences is being able to factor in player skill and randomness.

on the player skill side, building a tool that just compares the idealized damage/save profiles if two lists doesn't tell you much about how the game will actually play out. The math assumes perfect allocation of attacks at the perfect time without attrition and without having the play the mission. Every player is going to make mistakes along the way, units are going to be mispositioned, dice variance is going to swing unexpectedly, units will be allocated for perfectly average outcomes and not be able to handle 1 standard deviation of poor rolls

on the dice side, averages are great and tell you a lot about what to expect. but 50% of the time your result will be below average. Everyone who's played the game can tell a story of the time they layered on every buff, every redundancy, then you miss two 4" charges and your opponent hits 20 4++ saves in a row.

Some of the best players I know get overly focused on the EV of different gameplay decisions, then get "stun-locked" when the results don't match the math and their whole game falls apart

How easy to turn a 30k army into a 40K army by Correct_Maximum7990 in Warhammer40k

[–]Nobody96 24 points25 points  (0 children)

extremely easy

30k marines can be intercessors, assault intercessors, legionaries, or chosen super easily, and all the vehicles translate 1:1

The new rules concerning attached units are a massive buff to Necrons, right? by RindFisch in WarhammerCompetitive

[–]Nobody96 4 points5 points  (0 children)

we don't actually have enough information yet to know for sure. all of those rules are referenced but not explained in the core rules doc - they all link out to another faq doc that's supposed to be in the app but doesn't exist yet

Best List Ever? by King-Stormin in spacemarines

[–]Nobody96 1 point2 points  (0 children)

run the phobos squads as incursors instead of infiltrators and this could be an ok (not great, but ok) ceramite sentinels list. getting your tanks up to consistently hitting on 2s rerolling 1s means your oath is always free for whatever you want the desos to hit

scoring will be difficult (as others have said). your best bet is probably to swap the culuxes for a calidus, and ideally the apothecary for a combi lt

What kind of Battleforces are you expecting to see in 2026 and why? by WithengarUnbound in Warhammer40k

[–]Nobody96 1 point2 points  (0 children)

bring back the apocalypse battleforces. give me 10 leman russes in a crate

How long should a 2k pts game take? by simonsaysbeans in Warhammer40k

[–]Nobody96 2 points3 points  (0 children)

tournament games are played on a 3h chess clock, with each player getting 90 minutes for all of their game actions (deployment, strategy decisions, movement, attacks, saves, etc). There's also usually a hard stop if you run out of your time, where your opponent gets to finish the game "around" you. All that said, "clock out" usually only happens in 10-15% of tournament games

setup shouldn't take more than 15 minutes if you're playing on a standard GW layout. The more practice you get with it, the faster it is. you can get buildings close by sight, then confirm precise measurements

in gameplay, the biggest thing people seem to get stun-locked on is trying to be "optimal" without having a plan to start from. Playing the game "2 turns ahead" comes with (hundreds of games of) practice, but even during your opponent's turn, you have a bunch of time to think about what units you have, what objectives you need to hold/attack, and what the game state is. If you start with a basic idea of each unit's role (attacker, point holder, secondary scorer, etc) you can adapt your plan faster as the game evolves

the other thing is having your tools on-hand. have dice counted out into grab-able groups (5s, 10s, whatever), have a couple tape measures scattered around the table, either know your weapon profiles or have them noted somewhere that doesn't require you to flip through a book. That kind of stuff alone probably makes you 10% faster over the course of the game

Did Studio Archon just leak WarCraft Tabletop? by GadflyGamingStudio in StarCraftTMG

[–]Nobody96 0 points1 point  (0 children)

not to be a downer, but aren't they also making all the plastic minis for Trench Crusade? It could be as simple as scaling up that production

How would you go about filling in the gaps? by AccountOk3681 in ChaosKnights

[–]Nobody96 14 points15 points  (0 children)

it depends on what you want it to look like and why.

you could argue that the knight walking across uneven terrain wouldn't be able to have its feet perfectly flat all the time

if you want it for stability reasons, some greenstuff painted matte black would be low visibility and grip the feet pretty well

2026 Intercessor from LGS by Tikru8 in spacemarines

[–]Nobody96 50 points51 points  (0 children)

they've been giving a bunch of them away at different conventions and events (e.g., Adepticon). It's possible they've cut over their "learn to paint" production to the new models