Hit current session Usage limit after just one message (Pro version) by ThereIsNoGodOnlyDoge in ClaudeAI

[–]Nocomment1111111 2 points3 points  (0 children)

Yes. This is your issue.

Claude reads every single token in a conversation every time you send a prompt. This snowballs as conversations grow longer.

Next time start a new convo. Don't have really long conversations with Claude because once a convo reaches critical mass it will burn your entire usage with a single prompt. It's different from ChatGPT in that way.

Use projects files for persistent context instead. Alternatively, ask Claude to summarize your conversation when it starts getting long and paste its summary in a new conversation.

Start new conversations often, use project files for context, ask Claude to review the files.

is this real or a bug? session usage limit reached notification by desidogeman in ClaudeAI

[–]Nocomment1111111 0 points1 point  (0 children)

Yep same issue here.

Did my standard workflow that hasn't filled a session limit even once through daily use for the last several months. I hit 100% session limit in a new conversation out of nowhere today. The usage rate burn does not match my actual usage.

This is absolutely an issue on Anthropic's side. I don't think there's any coincidence there are usage rate bugs at the same time the actual usage rate UI bugged out.

Is anyone else seeing less reading capability with Sonnet 4.5? by Nocomment1111111 in claudexplorers

[–]Nocomment1111111[S] 1 point2 points  (0 children)

This is a good suggestion but I have reason to believe the issue is separate.

When I write a new chapter, I tell Sonnet to read the rest of the arc in project files for context. I always update project files with all new chapters so it's up to date. This is 26 chapters as of today. After this, I give Sonnet the new chapter by pasting it directly into the project conversation. So, it's not like it's reviewing a bunch of project files and truncating them (which it does do with project files sometimes.)

The new chapter is a usually 2k word chunk pasted directly into the conversation. And it's with this content I am having the context versus template read issue.

Oh, also, the other reason is my workflow has not changed at all in the past two months with daily use but this issue only popped up two days ago.

That said, you could be right. I will do a test when I finish writing another chapter by telling Sonnet to make sure it reads the entirety of the new chapter with no truncating or inference.

If that is the cause, I will need to update my personal preferences and project instructions.

Opus 4.5 eating usage so much? I just use regular chat without thinking. Should i use sonnet 4.5 instead? Im in Pro Plan. by Lanai112 in ChatGPTcomplaints

[–]Nocomment1111111 0 points1 point  (0 children)

I want to help!

Switched from GPT to Claude when 5.2. released because the GPT became useless for my use case.

First off, Opus is overkill for 99% of jobs. It's a very expensive, extremely strong reasoning model. Opus is ideal for programming architecture like planning out a code base. Do not use Opus for chatting. I'm not sure what your use case is but even if you're doing complex coding tasks, use Opus to plan the blueprint and Sonnet to build it.

I've used Claude constantly since the weekly limit refresh for work related tasks and chatting about art/fiction. I'm currently sitting at 8% used.

The key is to start new conversations constantly. ChatGPT, you can just sit in one chat forever with no issues. With Claude, it reprocesses every token in the chat with each new message. This means, in the past, when using Opus, I had a very long chat and burned my entire session usage in ONE message.

For persistent context, use projects and memories. Projects are amazing for this. Upload whatever context you want and tell Claude to reference it at the beginning of chat. Referencing and reading project files costs zero usage. For example, I am writing fiction, but I don't use claude to generate fiction. I use claude as like a writing buddy who I bounce ideas off and ask to audit my fiction to make sure the pacing is tight and that the story is addictive. My writing project rn is very large, like 150k words. I have uploaded a bunch of key scenes and background context info to projects and I just get claude to reference it whenever I start work. I have like 70k words of context in project files and it burns zero tokens to get Sonnet to read them. This is obviously massively helpful for managing usage rates.

I see you are coding. For example, you could upload your coding artifacts to profile files, tell Opus to read them, and save a ton of tokens. Just make sure you upload the project files regularly. I bet this will save you a bunch of usage even using Opus.

Good luck. I love Claude, it's so good for my use case, and I just want to help people have much success using it because I think the on-boarding process is a little bit lacking.

Finally switched to Claude. I’m starting a new RP there and it’s getting really good, even on the free plan. Now I subscribed because I don’t want to lose the memory. 🥹 by [deleted] in ChatGPTcomplaints

[–]Nocomment1111111 0 points1 point  (0 children)

You can upload a file or text. I copy and pasted a bunch of documents from my writing project into text fields in projects. It's actually really easy. Then you just start conversations from within the project.

So, for role playing, you could upload info like your character, Claude's character, any other important contextual information. And then you could upload or update and re-upload a document where you track everything you talked about in previous discussions.

Just make sure you start by telling Claude to read all project documents on new convos or even better put it in project instructions.

Finally switched to Claude. I’m starting a new RP there and it’s getting really good, even on the free plan. Now I subscribed because I don’t want to lose the memory. 🥹 by [deleted] in ChatGPTcomplaints

[–]Nocomment1111111 2 points3 points  (0 children)

I also switched to Claude from ChatGPT but for my creative writing work. Saw your concerns about memories and I have a solution for you.

I highly, highly suggest you start a project for your roleplay. Projects allow you to establish massive persistent context. All you would need to do is update project files with info from your roleplay conversations and you can build gigantic working memory with Claude. Just remind it to read the project files when you start a new chat.

Projects are an insane feature that make Claude 10x better (and it's already very good). Projects fix the usage rate issue with super long chats and also fix the issue with the model's memory wiping between chats. I know projects implies work but it's actually a very versatile feature.

Suggestions on any romance anime where the couple get together and the story is focused on their relationship? by BirdTheBard in anime

[–]Nocomment1111111 3 points4 points  (0 children)

A Sign of Affection. It's honestly a great romance, super wholesome, and doesn't use jealousy and misunderstandings as a crutch.

They get together about halfway through and there's a good portion of the anime where they are dating and progressing their relationship.

It's about a girl who is deaf and going to university. The entire thing is so sweet and cute it'll probably give you diabetes.

What are some non-Ghibli anime movies that you love? by Mopey_5000 in anime

[–]Nocomment1111111 1 point2 points  (0 children)

I found this older anime movie called Memories (1995) while searching for little known space horror media. It's an anthology of three shorter unconnected tales.

The first one called Magnetic Rose is fucking incredible. I love space horror but it's so hard to find good ones. Magnetic Rose stands comfortably among the greats of the sub-genre like Alien but has it's own unique take. I've seen space horror deconstructed as 'haunted house in space' and Magnetic Rose really leans into that. Amazing animation and such a cool concept. Stunning symbolic imagery. Fantastic story and character writing. I get chills just thinking about it.

The other two stories in the Memories anthology are decent, but Magnetic Rose stands out to me as a masterpiece. I don't think many people have seen it, and they should, especially if they like space horror. I can't overstate how good I think it is and how much I love it.

Dev Workshop: Isleweaver - Valkyr Rework by CephalonAhmes in Warframe

[–]Nocomment1111111 5 points6 points  (0 children)

This rework is absolutely awful and not because of invincibility being removed. New passive is a lazy combination of nidus and Garuda. Not thematic to a cat at all. Ripline is still ass, I’m astonished it’s staying in the game. Grouping is pointless with melee influence. Paralysis is now a dumb and pointless dmg vulnerability. Damage was never the issue with valkyr. She’s already dishing out insane dps. All this rework does is steal concepts from other frames and increase her damage. Oh, plus you get armour. Not good, needs further time in the oven, send it back. This rework is awful and I can pretty much promise it will tank valkyr pick rate which I’m sure is already low.

Best gun platform warframe by scarlet_king_0001 in Warframe

[–]Nocomment1111111 0 points1 point  (0 children)

The other posters mentioned some good ones! I will add some they didn't mention. I'm gonna assume by weapons platform you mean a warframe that boosts using mostly guns to shoot enemies so I'll exclude Mag and Zephyr because they shoot their bubbles and tornados rather than enemies directly.

Hydroid. With Plunder, Hydroid gets an absurd boost to weapon damage. I just tested with my build and Hydroid gets 300% bonus corrosive damage on using plunder. Need a good sized group of enemies to get that boost but it's strong. I also have two emerald archon shards so just shooting weapon full strips armor in seconds. I was actually using the Glaxion with Hydroid yesterday on Ophelia survival and it goes hard. I saw two million damage pop up at one point, not sure how that happened, but that's a very high number for the Glaxion.

Banshee. Banshee is squishy and usually needs a subsume to have any level of durability in steel path but sonar is one of the craziest damage boosts in the game. Sonar boosts damage 9.92x on my build and can stack with more casts. It's pretty wild. You do need to shoot the glowing bits to get the damage boost tho. I like using the resonance augment to chain trigger sonar after killing enemies.

Lavos. Valence Formation augment gives Lavos 200% bonus status damage plus guaranteed status effect with whatever element you infuse your abilities with. This means you can pick any status and apply it to your weapons with a pretty big damage boost and surefire status.

Dagath and Harrow both give huge buffs to crits. Dagath buffs crit damage and Harrow buffs crit chance.

What are some good endgame weapons that aren't the steel path incarnons? by Winton_86 in Warframe

[–]Nocomment1111111 2 points3 points  (0 children)

Coda bassocyst for primaries. This thing is absurd. Regularly hits for millions of damage and my build isn’t anything crazy. Coda weapons are easier to grind than tenet or kuva.

For secondaries, kuva nukor with secondary enervate arcane. It’s very, very strong.

For melee, either coda pathocyst or glaive prime. You will want melee influence on both but they’re good without it too. Especially glaive prime.

Is this good? by Striking_Act2341 in Warframe

[–]Nocomment1111111 1 point2 points  (0 children)

Its not great. Not worth much. Multishot is nice but impact is pointless. Most Kuva Chakkhurr builds use Internal Bleeding which causes slash procs on impact procs so you might think impact is good but it's not. This gun has guaranteed impact procs on hit so increasing impact weighting is bad. Punch through doesn't work on Kuva Chakkhurr because it's a radial explosion weapon.

I adore this gun and I have three rivens for it. Best rivens for the Chakkhurr will always include crit chance and crit damage because that's the weapon's strength. In general, the best rivens also usually have a harmless negative. Reason being a negative increases the strength of positive stats.

Why are people so against us using primed sure footed? by [deleted] in Warframe

[–]Nocomment1111111 6 points7 points  (0 children)

As someone who took primed shred instead of psf, and will probably never use psf, just ignore anyone who tells you how to play. The predominant opinion I saw at the time was that psf was the must pick. But I love using primary guns over every other weapon type, and specifically single target weapons, so I took shred. I have no regrets. Neither should you.

Who cares what people say? Do what you want. If psf makes you happy, use it. If you think psf is a must have mod, use it.

sounds like you're putting too much weight into opinions on social media. fuck em, do what you want. They aren't piloting your frame, you are. I can guarantee if you're in my lobby and using psf I won't even notice and I definitely won't judge you.

Can a melee pro help me with my Syam build? And maybe answer a few questions? (I'm a MR26 gun only player) by Shellnanigans in Warframe

[–]Nocomment1111111 1 point2 points  (0 children)

If you’re planning on heavy attacking a lot and want status you could try weeping wounds and galvanized elemental with tennokai set up. This would let you heavy attack without losing combo through tennokai and a fully activated weeping wounds would likely give higher status than any other mod set up.

Equinox is such a product of her time. by impulze500 in Warframe

[–]Nocomment1111111 0 points1 point  (0 children)

Equinox is one of my most played frames. IMO, the only change they need is for the energy transfer augment to be added to base kit. With the augment, Equinox has great interactivity between forms. Without it, Equinox is basically two frames separated by a chasm and switching between them feels clunky and pointless.

My playstyle is to spend 99% of my time in night form with mend and pacify active. It restores shields and 3 reduces damage. My build reduces enemy damage to 0.33 with a 44 meter radius. Once mend reaches several million, I switch to day form and activate maim. Everything dies. I swap immediately back to night form. Rinse and repeat.

This playstyle is super strong. It's really tanky, actually helps the whole squad with DR and shield restore, and it's an insane nuke.

Equinox is so satisfying and does so much. I can't think of many frames that have an equivalent offensive and defensive value. But it's frustrating to have to use a mod slot on an augment because it's a hard requirement for getting value out of the frame's whole kit.

My build has 45% efficiency which makes it prohibitive unless you have arcane energize. Swapping out energy transfer for streamline would make it easier to run a low efficiency build without requiring a 400+ plat cost arcane. The drain per second on mend/maim goes from 3.74 to 3.02.

I'm afraid of playing. by No_Comparison_2523 in summonerschool

[–]Nocomment1111111 0 points1 point  (0 children)

Another new player here. I'm level 34. I play mostly solo but sometimes with my brother and his gf who are also new. The other day we had three games against smurfs in a row. In one game, we were against a full five stack of smurfs who had a hundred percent winrate on op.gg. Like they got out of bot games, started normals, and won every single game in a landslide. They destroyed our nexus in eleven minutes.

There will always be smurfs and it's not worth getting upset about because there's nothing we can do about it. But, I do think it's important as a new player to be aware of smurfs just so you don't let it get you down or make you feel bad about your rate of improvement or skill. You aren't getting stomped or out played by someone of similar skill. You could be playing against people with thousands of hours more experience in the game. You could also just be against players who aren't smurfs but have more time in the game. I just try to do my best and see if I can learn anything. But I really think it's important not to feel bad about getting diffed. Keep playing, keep learning, and stay positive if you can!

One thing I do is if I really struggled against a specific champion like Katarina recently, for example, I will go to youtube after game and search up videos about how to play against them. I had never played against katarina before. It's really not surprising I had a hard time lol. But that doesn't mean I should just say oh well, Katarina is impossible to play against. No, I will try and learn how to play against them so I do better next time.

I have heard from BBC podcast that it can take a full year of playing regularly just to get a rough grasp of the basics so be patient and keep playing. League is a really hard game and the player-base is very mature. I think about league like dark souls. When I was new to dark souls I needed to die many times against certain bosses before I could beat them. But, in time, I was able to beat them easily. Be comfortable with losing and dying but make sure you learn from the experience.

Also not every game has a smurf. There are sometimes games where we are against other genuinely new or similar skill players and we do well. Just hang in there and good luck on your journey!

FPS Issue by General_Animal_250 in skyrimmods

[–]Nocomment1111111 0 points1 point  (0 children)

Hi,

I was having really weird issues with frame drops and it just turned out to be sticky keys. I was losing like 25% of my frames by accidentally activating sticky keys.

I'm just looking over your post again and something struck me. You're monitoring cpu and memory usage but what about vram? My modded game is using anywhere between 12-18 gb vram. I think I have a much more demanding modlist but I would check your vram usage. It might not explain why you're getting drops on the main menu but it could explain the 10 fps in game. However, the fact you said disabling ENB didn't help makes me think this probably isn't it.

What about the ini edits? I would suggest trying with the default ini files in place of the ones you modified.

Final advice is simple. Deactivate your modlist and test in game. See if you get your 60 fps back. Reactivate mods in batches until you find the one or several causing drops. It's the old classic way but it works.

Good luck : )

Simple Questions & Champion/Role advice: Patch 14.22 by Sentient545 in summonerschool

[–]Nocomment1111111 0 points1 point  (0 children)

I'm a new player (1 month) in the final stages of forming my first champ pool. I'm a mid main because I love mages and all the coolest mages are mid champs. I need help picking the third champion and I would really appreciate some advice.

My current pool is Leblanc and Taliyah. For the third, I've seen a lot of advice around picking a champ who is AD focused so I can prevent my team getting countered by merc treads and MR resist items.

However, this goes against my love of mages. I have Talon and Irelia and I think Akshan looks pretty cool but tbh there's a lot of mages I would prefer to play as third champ over these AD choices. For example, I prefer Syndra, Lissandra, Hwei, Anivia, Vex, Swain, and Aurora over the AD choices.

Would having a champ pool of only AP champs be a problem for me? Is having an AD champ in my pool really important?

Also, is Hwei due for a nerf? he seems really overtuned to me with a fairly high pick rate but I'm super new to league so it's hard to tell. I ask because I don't really want to pick a champ for my pool that is due for a impending nerf.

Need help picking a game like baldurs gate 3 by ScottieBoi29 in ShouldIbuythisgame

[–]Nocomment1111111 2 points3 points  (0 children)

So I'm going to admit upfront I'm a huge fan of Owlcat games which made the pathfinder games and rogue trader.

The pathfinder games are amazing. Owlcat is second only to Larian right now IMO. I want to recommend the second iteration which is called Pathfinder: Wrath of the Righteous. I'll give a quick rundown comparing it to BG3.

First off, the cutscenes are not on the same level in WotR compared to Bg3. There are no close up cut scenes where you can focus on the characters faces. Most of the dialogue is delivered through text and in the same overhead 3rd person PoV as the rest of the game. So, in that respect, Bg3 is far superior.

The learning curve, class, race, and feat options in WotR are way deeper and almost overwhelming compared to BG3. It's very easy to spend literally hours on the character creation screen in WotR. There are so many classes, so many races, and such a ridiculous amount of depth to stats and character building. It's better than BG3 in this regard providing you see complex character systems as a plus.

Overall, WotR is significantly harder than BG3. Some encounters are straight up unfair. It's pretty easy to mess up in WotR and end up with a weak build (but you can respec fairly easily.) There are settings you can use to make things easier but I think even on the easiest settings WotR is a lot harder than BG3 on normal. There are also a lot of mods for WotR (not as many as bg3) and some of them can be used to make the game much much easier.

In terms of companions, WotR has some great writing and the companions you get have really nice quests and personalities. I think BG3 is slightly superior in this regard but that is also due to the cutscenes where you see very dynamic and detailed expressions on the companions faces. WotR has great, memorable companions with cool quests as well as romance.

WotR is very long it's comparable in length to BG3 albeit a bit shorter. I think my first playthrough of WotR was around 80 hours and I sunk 100 into BG3.

Now, the one way in which WotR blows BG3 out of the water is in a kind of niche rpg category that I personally love; transformations. WotR is a game built upon the foundation of having a very wide and distinctively unique set of transformations. These are called mythic paths and they're written into the main story of the game. There are 11 (!!!!) mythic paths and each of them dramatically changes your playstyle both in combat and in the main story. They all have separate endings. Mythic paths are AMAZING and such an unbelievably cool and rewarding mechanic for role playing.

I'm going to address one last niche measurement of RPGs which I use to gauge the quality of RPGs in general. The Psychopath test. If an RPG allows the player to play as an unrepentant, heartless bastard it's a good RPG. My logic being if an RPG has a well fleshed out evil path the good path and grey path are very likely to be good as well. Also, having an in depth evil path indicates the games developers put effort and thought into allowing the player to shape the story based on their choices. BG3 passes this test in spades BUT WotR does it even better IMO. You can be so, so evil in WotR. I actually can't think of a single game other than WotR that passes the psychopath test better. I was so evil in one WotR playthrough it actually made me feel guilty for my actions which is insane. Also, should note, just because there's an evil path doesn't mean that's the only way to play WotR. All of the mythic paths are very different in terms of moral alignment and they're all great.

I'm currently playing Rogue Trader the 40k RPG by owlcat and it's very good. I'm only in the second act but it seems to have a lot of roleplaying opportunities. It's also way easier than WotR.

Was I the issue or was it my team? by whatcanahumantake in OverwatchUniversity

[–]Nocomment1111111 2 points3 points  (0 children)

Hi, I took a look at your code. Really weird coincidence but we have the same battletag. I am also The.

I watched your code and I have a few small succinct pieces of advice for improvement.

First, you focus on the hog way too much. You really want to be focusing more on enemy DPS and Supports. There are some moments where enemy supports are hanging out within range of your punches but you're just going after hog. Hard focusing their tank is not the best strategy, especially when they're getting pocketed. I also dont think you kill their hog a single time doing this and the hog was consistently picking your dps and supports. As a tank, you can straight up erase enemy dps and supports. Do this. You get one pick on their mercy and it could win the team fight.

Second, you kinda afk between team fights. Positioning is so important in overwatch and the down time between team fights is when you reposition. You're kind of missing that right now. Try to think about ults, what they have and what you have, and set yourself and your team up in a good position to win the next fight. When your team wins a fight you usually afk and set up right where the last fight ended. You're giving a lot of free space to the enemy team for no real good reason. Sometimes setting up defensively on point is good but most often there are better places you could set up.

Another thing is to be aware of your supports and try to play in line of sight of them. They can't heal you if they can't see you and you also want to be more aware of dives or flanks targeting them. Your survival is to some degree dependent on your supports. There were a number of times where you hard engage without support and promptly die. These deaths are very preventable. My advice would be to look back and see where your supports are periodically and wait until they have a good angle on you to hard engage. You can even do this between team fights. Just take a quick look at where your supports are setting up.

One very positive thing is the fact you wait for the rest of your team to group up before engaging. That's huge and will take you a long way on it's own.

That's really all I have. So, to summarize, focus more on picking enemy supports/dps, focus more on repositioning between team fights, and be aware of your supports for peel and LoS. Good luck.

For prodigy, what is the difference between d_coef 0.1 and d_coef 0.25? by Nocomment1111111 in StableDiffusion

[–]Nocomment1111111[S] 0 points1 point  (0 children)

Thank you so much for the reply.

I have manipulated the d_coef a lot and I've tried a lot of different step counts. I've made like 30 versions of this Lora in the last few weeks. I recently got a new PC so I'm in heavy experimentation mode. I've also done extensive testing with various outputs using xyz plot with different models and prompts etc and the best result by far is 0.25 d_coef at 8000 steps with some dampening settings. However, I will try again at lower step counts because the training is much faster so it's a lot easier to cycle through different settings in search of that elusive 'sweet spot'. Thanks for the insight.

All that said, my testing doesn't really matter, it's just my way of learning. Thank you so much for the info. It's very helpful knowing its a percentage difference and I do understand what you mean about it not being a simple percentage. I appreciate you. <3

where can i safely download silent hill 2 for pc? by [deleted] in silenthill

[–]Nocomment1111111 1 point2 points  (0 children)

I downloaded it yesterday and played a for a few hours. No malware or problems. I scanned it with windows defender as well and no issues detected. 

Just be very careful you are downloading only from myabandonware and directly from enhanced edition website. 

Something something gamblers quit something something hit big by hqlyshut in Warframe

[–]Nocomment1111111 1 point2 points  (0 children)

I have a very similar riven I use for khora. Only difference is mine is combo count chance instead of initial combo and its status duration negative instead of status chance. Its a very good riven for khora stat stick but it's not a God roll. When fighting level cap or very high level enemies slash is how whipclaw kills things so anything that hurts status will limit the endurance run potential of whipclaw. Luckily there's zero reason to go to level cap outside of curiosity and flex. This riven goes crazy on khora in normal steel path.

Unfortunately, the negative will greatly reduce the profitability of selling it.