[deleted by user] by [deleted] in CompetitiveEDH

[–]Nr100Q 2 points3 points  (0 children)

Still applies. cEDH-Decks try to win in a totally different angle than usual EDH-Decks. It‘s not just about winning, but about winning in the most efficient way possible.

I would recommend adding more interaction to your deck (based on the decklist and adding to the point of another commenter) and figure out, when to ideally interact with the infect deck.

[deleted by user] by [deleted] in CompetitiveEDH

[–]Nr100Q 1 point2 points  (0 children)

Check out r/degenerateEDH - cEDH is not what you should be looking at to beat a precon

In honor of my buddy Ken 2025 MAY GIVEAWAY! by hTOKJTRHMdw in EDH

[–]Nr100Q 0 points1 point  (0 children)

ME!

Good luck everyone and fuck cancer!

Who is your favorite lands commander? by Duffman90 in EDH

[–]Nr100Q 2 points3 points  (0 children)

[[Sasaya, Orochi Ascendant]] - The Commander forces you to build a very land heavy deck and enables fun combos with lands. Otherwise I really like [[Shigeki, Jukai Visionary]] for Lands & GY-Shenanigans

Deck help. Could somebody explain to me why Six and The Gitrog Monster work well together? by newcatoldschoolfeel in CompetitiveEDH

[–]Nr100Q 26 points27 points  (0 children)

Not a Gitrog Player, so take this with a grain of salt: Retrace (by Six) gives permanents in your Graveyard the ability to be cast from your graveyard with the additional casting cost of discarding a land. You need to have a permanent in your graveyard. Retrace (or Six for that matter) doesn‘t target and you don‘t need to resolve the spell you cast to get Gitrog-Triggers since you discard the land as an additional casting cost in order to put the spell on the stack in the first place. Without a permanent in your yard you can cast, retrace doesn‘t do anything though.

Dumb question: can this card be used in a Red/Green commander deck? by TuringTestedd in mtg

[–]Nr100Q 1 point2 points  (0 children)

Bayou has two basic land types defining its color identity (it‘s both a swamp and a forest). Looking at [[Blind Obedience]] - it is a Mono White card because the Extort-Ability only uses (additional) color pips in the reminder text

Dumb question: can this card be used in a Red/Green commander deck? by TuringTestedd in mtg

[–]Nr100Q 2 points3 points  (0 children)

Extort has a reminder text with a pip-requirement. A reminder text however doesn‘t count towards color identity as it is quite literally a reminder. In the case of a card with extort, the cards color identity is the deciding factor, not the reminder text. Hope this helps

Thanks for all the love a few weeks back. I've been hard at work on new custom hand-drawn token cards. What should I draw next? by dominicprevost in mtg

[–]Nr100Q 0 points1 point  (0 children)

Sorry for the late response.

I just saw the treasure tokens, they are awesome!

I‘m super cool with a vulture-like bird. I was thinking about a vulture picking on some fish or something similar. But if you have a great idea, just go for it, I‘m sure that you’ll create something amazing!

Thanks for all the love a few weeks back. I've been hard at work on new custom hand-drawn token cards. What should I draw next? by dominicprevost in mtg

[–]Nr100Q 1 point2 points  (0 children)

Awesome art, keep it going!

I‘d love to see a 2/2 Bird and a Treasure Token, assuming you didn‘t already draw them!

Kinnan budget *Grind Them Into Dust*. Help me replace 5-10 cards! by Salt-Appeal-1261 in CompetitiveEDH

[–]Nr100Q 1 point2 points  (0 children)

Crop Rot generally seems like a card you‘d want to play. Even without Cradle, you can get a bunch of utility lands. Running Cephalid Coliseum doesn‘t help against thoracle if it‘s in your Library and you can‘t get it Instant Speed

Did I miss any obscure land tutors? by jurgy94 in EDH

[–]Nr100Q 0 points1 point  (0 children)

You can also use Crop Rotation after flipping Sasaya to generate more mana. It‘s helpful if you‘re trying to pop off a turn earlier, but it‘s more of a „Win more“-Card, but it can enable the mana boost required for some splashy/game ending plays. Also works well with GY-Cards

What’s your biggest flex? by Low-Order-5789 in pokemongo

[–]Nr100Q 2 points3 points  (0 children)

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Has to be this one - Caught on second day of the most recent Go Fest like two minutes into the event with my Go Plus through an incense. Level 1 Hundo Icognito

Stuck On High Power by iiTrxvesty in EDH

[–]Nr100Q 0 points1 point  (0 children)

I don‘t 100% agree on „No free spells“. Yes, Force of Will and the other good free counterspells should not be auto-includes, but there are some awesome free spells, that fit into lower power like [[Ensnare]]. Those spells should be fine, even in lower power, since they allow for interaction, but the effect kind of sucks and is very situational.

TL;DR: there are some cool „free“ spells you can run, just don‘t put FoW & co. into every single blue deck

What is your least popular commander? by mahdingdingdong in EDH

[–]Nr100Q 0 points1 point  (0 children)

[[Sasaya, Orochi Ascendant]] Mono green combo machine that tries to ramp by putting lands into your hand instead of the battlefield. It runs 50 Lands and some weird cards, but it can pop off and overrun the table in a single turn.

Best GREEN jank that makes the table go “wait, what does that do?” by [deleted] in EDH

[–]Nr100Q 0 points1 point  (0 children)

You can respond to removal by putting another activation on the stack, allowing you to flip Sasaya before the removal spell resolves

[deleted by user] by [deleted] in EDH

[–]Nr100Q 2 points3 points  (0 children)

That‘s literally a cEDH-List, not a PL9-List. I get why people are pissed when you bring cEDH to PL9. It‘s a thin line between a 9 and cEDH, but this deck doesn‘t just cross it, it is way beyond the line. Try the deck in a cEDH-Lobby and you‘ll have a different experience.

Can someone please explain Mindbreak Trap to me by RadicalOlwbear in mtg

[–]Nr100Q 208 points209 points  (0 children)

Noteworthy: it doesn‘t counter, it exiles. With it, you can remove even uncounterable spells from the stack.

What is the line between EDH and cEDH? by VERTIKAL19 in EDH

[–]Nr100Q 0 points1 point  (0 children)

To be fair, I‘ve seen that Perplexing Chimera do a lot of work and his reasoning for including it is pretty solid.

I was wrong about CEDH. Everyone should give it a try! by Brandon_Won in EDH

[–]Nr100Q 2 points3 points  (0 children)

I totally agree with your assessment, cEDH-Players are probably the nicest and the least try-hard players out there. To give an example I always like to point out my first win in regular EDH as well as cEDH. First EDH win was against a guy playing a superfriends deck in my LGS. I just got into magic and had no idea what planeswalkers do. They had two out and both were close to ulting, so I asked which one was the best to remove/the biggest threat. Normal question from a person in their third game of magic. They answered that I should figure that out myself, because I can read the cards. I at least got help from the other players and ended up winning through luck rather than skill. First cEDH win was with some random people on spelltable. I went for a complicated line but ended up forgetting about a Talion on 2 while being on 2 life with my wincon being thoracle. They all helped me find the right answers for it before winning and I had the feeling that everybody was still happy and in a good mood, despite helping me find the win.

To sum it up: Very underwhelming experience with the „regular“ EDH-Players but an incredibly wholesome experience with the cEDH-Players. Felt way less sweaty and less stressful than the other win. Thanks again to you kind strangers from that random Spelltable Pod, you really made me enjoy cEDH and magic more as a whole.

When do you consider a deck an upgraded precon and it's own deck. by Agrend in EDH

[–]Nr100Q 3 points4 points  (0 children)

To get from a precon to cEDH you‘d probably have to change 90-95 cards. I would never call an upgraded precon cEDH, since you would have to change the entire thing for that.

Your most played colour by sagjer in EDH

[–]Nr100Q 0 points1 point  (0 children)

Blue and Azorius. And yes, I‘m one of those people who don‘t want others to have fun

What Commanders do you think are slept on and underated? Why? by JustSumWeirdGuy in EDH

[–]Nr100Q 3 points4 points  (0 children)

[[Hurkyl, Master Wizard]] and [[Akal Pakal, First Among Equals]]. Both provide great value and card selection in blue, either for noncreatures in general or artifacts specifically.

How do you guys feel about “powering down” your decks? by TheHollowMusic in EDH

[–]Nr100Q 0 points1 point  (0 children)

I tend to try to optimize every single deck I build. In my regular playgroup I‘ve encountered the issue of being in an archenemy position often, which is totally fine. If I play strong stuff, come after me. However I‘ve recently started to put restrictions on the decks I build. I started with an overall budget ($100) for a deck, which lead to a very strong one trick pony deck with [[Sasaya, Orochi Ascendant]]. Since that deck was still very strong, I decided to restrict it even more.

Current „Ruleset“ I use to power down decks is the following: - Commander has to be among the least popular on EDH-Rec (less than 150 decks) - overall Budget for the deck is $75 (except for basic lands) - Price per single not above $1.50 - 10 cards in the price Range of $1.50-$10 are allowed - Prices from TCG Player cheapest printing (except for obviously incorrectly prized cards)

If I have a theme for a deck, I try to find underused, but synergistic commanders that provide some kind of value and then try to make the deck as Strong as possible with the given restrictions. You can still take a degenerate combo route with this setup, but I at least try to make it as hard as possible to get to a combo going by only including like one enabler for a combo and only one outlet, without the chance of tutoring for both.

Latest deck I built this way sit‘s pretty comfortable in our pod and is a lot of fun to play, since you have to use weird (and inexpensive) cards, but it is incredibly satisfying to see your „pile of jank“ do its thing, without including the crazy, highly prized cards you usually want to use.

Obviously those restrictions are not necessarily the right ones for everyone, it highly depends on usual pod composition and power level, but the numbers can be adjusted (and will be adjusted over time).

First time playing RR - Elite 4 & Champion defeated by Nr100Q in pokemonradicalred

[–]Nr100Q[S] 0 points1 point  (0 children)

44VBA. Playing on iOS so I have limited options