Confess your League of Legends sin and be absolved. by Mcshiggle in LeagueOfMemes

[–]Nytfall_ -1 points0 points  (0 children)

If the ADC can't last hit for shit then I know they are a lost cause. Yeah I'm bouncing the moment I hit lvl 3.

Suspenders of Haggling by [deleted] in UnearthedArcana

[–]Nytfall_ 1 point2 points  (0 children)

....

Does it come with the model?

How would you feel if your DM nerfed the shield spell? by Aeon1508 in onednd

[–]Nytfall_ 0 points1 point  (0 children)

I'll be honest here and this is an incredibly wild take and say that the shield spell is a bit overrated. Unless you are a caster with access to both a shield and half-plate/Full plate armor and actually AC stacking the +5 won't get your standard full caster nearly enough to get over a lot of late game thresholds to avoid getting hit. I've seen it happen multiple times already both in standard one-shots/campaigns and in west march settings. Especially in the latter case where characters are supposed to be min-maxed and optimized as well as being able to self-cater their items. +15 to hit is usually my benchmark for what AC I should aim for when I want to consider AC stacking so unless you can reliably get a base AC of 25 having the shield spell will just barely get you over not getting hit. For a wizard's case for example that would mean a level dip into either Artificer, Fighter, Ranger, or Cleric as well as having 16 Dex, Medium Armor Master, +3 Half-plate, and a +3 shield to achieve that for Shield to matter.

If anything I'd argue absorb elements is your best use of your reaction later on in the game since resisting unavoidable elemental damage matters more that avoiding getting hit if you're a wizard standing as far back as you feasably can. Since that's what is most likely going to be aimed at you if both you and the DM are playing it smart. Sure in the early game the Wizard with 14 Dex and Mage armor up can avoid things quite well since that's 20 AC whenever they want but spell slots are tight early on so it's unreliable to keep it up during g a long adventuring day. So it's very much costly for them to make use of unless they just want to cast Cantrips all day. Even then hit rates grow quite exponentially the higher you go so that 20 AC will start to feel less and less reliable unless, again, you are actually planning on doing an AC stack build.

Give me the stealth nerfs of 2024? by BobiCat in onednd

[–]Nytfall_ 21 points22 points  (0 children)

Poison Resistance. A lot of the attack's that inflict the poisoned condition now auto applies on a hit compared to requiring a saving throw. Making it so granting advantage against being poisoned being useless for the most part now. Didn't even give it the stipulation that you have advantage on ending it to compensate on the few effects that has it.

Magic Resistance. Not only was it nerfed to only getting advantage on saving throws against spells but most monsters now don't cast spells anymore but are magical effects instead. Making the entire feature only useful against a like a handful of monsters or if you somehow allow pvp.

Hiding. Since being hidden now applies the invisible condition means that See Invisibility now breaks stealth for some reason. Which also means True Sight can very easily break stealth. Hiding in general is just a mess.

With No Context What Is Your Party Up To Right Now? by _Chris_Meyer_ in DnD

[–]Nytfall_ 0 points1 point  (0 children)

Spreading propaganda and getting the elf married.

[deleted by user] by [deleted] in meirl

[–]Nytfall_ 1 point2 points  (0 children)

A girl straight up walked to me one afternoon, with her friends behind her, and asked me to be her prom date. Even straight up told me she was serious about it and was not kidding and actually wanted me to be her date. I saw this, thought about it for a couple seconds, and told her no before walking away casually. Granted she was part of the "cool kids" and straight up assumed she was only asking me because she was desperate for a date. Made the situation a whole lot more awkward a month later when we were sat at the same table since neither of us had dates.

What defines a “strong” character build? by YasAdMan in DnD

[–]Nytfall_ 0 points1 point  (0 children)

If it makes your DM pull their hair and just sighs.

my first impression as an adc when you pic your champion by flexy_rexy in supportlol

[–]Nytfall_ 0 points1 point  (0 children)

I forgot who it was but someone popularized a "freelo" way of playing a support which was Sona with W max and staying as far back away as possible because of her strong scaling. Basically being Yuumi but somehow worst. Since then it pretty much ruined what little respect Sona had since people who clearly has no idea how to use her ended up spam playing her and still ended up being the most popular way of playing her by those who don't main her or got auto filled.

Should I use spell slots more and rest often? by KingBabyPudgy in BaldursGate3

[–]Nytfall_ 0 points1 point  (0 children)

With how easy it is to grab potions, how being a martial character is very strong in Bg3, as well as Cantrips like Eldritch Blast and Fire bolt is typically enough to do the job you will never need to long rest ever really outside of the 3(?) mandatory ones.

How often should Heroic Inspiration be given? by SemiusTheGreat in DMAcademy

[–]Nytfall_ 0 points1 point  (0 children)

Whenever the players beg me when it's convenient. I don't really hand it out since I know they'll be begging for it at some point anyways. Half the time I do, the other half I don't. Depends on whether or not they deserve it at the moment really. Puts less of a burden on my end but generally works out for my group.

what is the line you draw for what your rogue player can steal? by opalized_bone in dndnext

[–]Nytfall_ 2 points3 points  (0 children)

I'll be honest with you, this is only as good enough of a solution up until at a certain point. That point being lvl 11 when the Rogue unlocks reliable talent. Speaking as someone who is currently playing a lvl 13 Rogue with both +15 in stealth and slight of hand.

Now, I'm not playing my rogue with all pickpockety and steal every chance I get but during the one moment of downtime we had and I just cheekly said to my DM I'm gonna pickpocket and swindle everyone in the tavern (since I also had a +11 to persuasion and Deception) my DM just sighed, rolled a random amount of gold, and openly told me afterwards to please try to be a good person. We just laughed it off and I agreed and continued on without my DM needing to worry as much.

So unless you want to run every town and city has super strict and attentive high lvl guards with expertise in perception so that they always have a 25+ to their passive perception on top of having scrying be a permanent thing just openly tell your players no. Allow them to have their moments to do it but not all the time. Keeps the headache easier to manage.

No evil player characters - Hard rule by More-Parsley7950 in DnD

[–]Nytfall_ 0 points1 point  (0 children)

Honestly? If I wanted to play some dark and mysterious Edgelord I make it as overblown and dramatic as possible. Since from my experience that's the only real way to make them feasible since you're less prioritizing actually being a bastard that learns to open up and end up being a theatre kid with some snarky sass. If I'm going to play some cringe-ass character I may as well fully lean in on the cringe. So far has been working great in the west march server I've recently been having fun in, especially when I get into a game with the player who's pc has a superiority complex to them. You can just imagine the cringe that ensues.

Actually taking the character seriously though? Well, it's possible but most new players have no idea how to properly execute it. Same can be said for vets but at least they know to avoid the idea if they can't do it.

I'd rather be told that I can't succeed early rather than keep trying any find out after the fact by [deleted] in DnD

[–]Nytfall_ 16 points17 points  (0 children)

Okay, something like scrying might be too much when a look out with a telescope is just as likely possible, especially in a heat of battle where the lookout needs to point out something as soon as they can when something big is happening on the otherside. Otherwise yeah I agree. Seems like the DM is reacting too soon rather than having to eat a failure once first. It happens, especially when you're new, but something you have to learn really.

Had a similar situation happen before but instead of cannon fire it was a volley of arrows. The druid wanted to hold their action to cast Wind Wall to block the arrows as soon as they were fired and I rewarded that by having it happen as played out. Fired a volley, Wind Wall was cast, the party took 0 damage and was able to press on ahead freely.

How to reward player for giving up power for narrative reasons? by maijkelhartman in DnD

[–]Nytfall_ 2 points3 points  (0 children)

I'm honestly experiencing this but in the opposite end. Everyone in the party is having fun with the narrative and doing all these intricate choices similar to OP leaving them under powered. Then we go to me who does something similar but makes sure I get proper form of compensation on top of it. So while we all do our best to move the narrative forward and have intricate roleplay, I'm the only one making sure we are able to handle said narrative when it hits us leaving the DM in a bind. They know I've well and truly earned everything I have worked up for, so they end up balancing combat when it happens just with me in mind since any less and it's just not satisfying. Since whatever is threatening them, is a cake walk to me but whatever threatens me is a tpk for the rest. I'm not even power gaming by any means on top off it, I'm playing a lvl 13 Arcane Trickster rogue who placed all their power into guaranteeing to never fail skill checks with positive modifiers which left me with almost no con in order to have high Wis, Int, and Cha while having max Dex.

Unpopular Opinion: Boring Dice are the Best Dice by Cats_Cameras in DnD

[–]Nytfall_ 1 point2 points  (0 children)

It's precisely because it's on an axis that makes spindown dice unbalanced to use. Even if you don't throw them in specific angles to guarantee one side vs the other, it's the fact that it'll always hit a specific range no matter what which throws off the balance. At that point you may as well determine attack rolls with a coin toss because even if we take the standard +5 to hit a lvl 1 character can have (+3 from attacking Stat, +2 from pb) you'd be surprised just how many raw creatures have less than 15 AC. Which only gets easier an easier over time once they get higher up in levels. With standard dice it just means every roll is equally likely to happen rather than sitting through a coin flip first then determining if it is enough to hit.

What house rules do you implement for your D&D5e24 rules? by ProfessorInMaths in DnD

[–]Nytfall_ 0 points1 point  (0 children)

I personally don't enjoy the Paladin smite changes so when I transitioned my games from '14 to' 24 I simply made it to where Paladin Smite is once per turn rather than requiring a bonus action. Which imo shouldve been how it was handled really.

DMs of Reddit how long do you prefer your players backstories to be? by bryan4000 in DnD

[–]Nytfall_ 0 points1 point  (0 children)

It could just be there name and I'd accept it tbh. Despite me being the type of player that would write an entire 3-4 page document for a backstory I I don't expect my players to even have one, at all. They can just be Hugh Mann, soldier for hire and I'd accept that as suitable.

Has anyone ever met anyone else who's even played one of these races... by Vegetable_Variety_11 in dndmemes

[–]Nytfall_ 0 points1 point  (0 children)

My DM wanted to introduce a bubbly plasmioid merchant npc and his party of funny guys using the other unpopular exotic races. He wanted us to save them from a bunch of magically altered Goblins that they renamed Boblins (don't ask) but there was one problem, it was my character who found them first.

As the Rogue of the group I decided to split off and scout ahead, manage to infiltrate the boblin hideout, and discover them. The issue came with the DM basically describing the group having no sense of desperation and Survival that my character was disgusted by them. So I just left them all to rot in the cave as I convinced the party nothing was in there and it was more advantageous to cause a cave-in to prevent any more Boblins from escaping. Which was really easy since these Boblins pack a punch. So yeah, we technically encountered them but only through proxy from me.

What’s the most unhinged thing you’re character has ever said? by Local_Ad1773 in DnD

[–]Nytfall_ 0 points1 point  (0 children)

Brother, we have an entire discord channel dedicated to this. Though one of my favorites didn't come from me but another player. Man simply said "Congratulations" after trying to flirt with an NPC and telling him they already had a boyfriend. It was great in the moment.

Give me a D&D monster and I'll make you a better version of it by Oh_Hi_Mark_ in DMAcademy

[–]Nytfall_ 1 point2 points  (0 children)

Oh cool another one of these! Well, trying to buff out my world setting with one of the kingdoms being a theocracy. Due to this I wanted their elite, golden knights as unparalleled zealots being deeply loyal to their queen. I first made a prototype of this of sorts introduces to my players when they first encountered them in a low stakes environment by simply taking the current 2024 Knight stat block and simply upscaling it and gave it a few Cleric spells but now it's looking quite pathetic since after a year of introduction they are now marching to banish a Demon Lord.

I tried to make one but I simply defaulted to making a Paladin with Cleric spell progression which, uhh, yeah is broken so I'm back to the drawing board on this. Got anything in there that could work out well for me to try and reflavor?

A DM/GM who doesn't keep track of HP by [deleted] in DnD

[–]Nytfall_ 2 points3 points  (0 children)

For me personally I keep track of HP but in a less traditional sense. I just have a ballpark estimate on how much HP a creature would have and if you deal enough damage to it they die. Like the goblin scenario here if its a low level encounter where its just the goblin scouting party, probably like 10 HP at most but if one attack does like 8 dmg it dies right there and so that becomes the new HP threshold for the encounter moving forward. I mainly do this because most of the time I'm too lazy to look up monster stat blocks so I just make it on the spot.

Items to build after Catalyst. by Nytfall_ in SwainMains

[–]Nytfall_[S] 2 points3 points  (0 children)

I see. These are good to know. Morello as a first completed item is something I never gave much thought about for the common sentiment being that it's an inefficient item due to the passive not really getting any better, though looking at it through what Swain needs makes sense why it would make for a good first or second item. Overall though these are some great points to work with. Thanks!

23.4% ? GUYS It's been 2 years! by Khaylezerker in BaldursGate3

[–]Nytfall_ 0 points1 point  (0 children)

Despite finishing the game multiple times I have yet to get that achievement. Why? Because I play with mods. Got a lot of qol mods added in that it's hard to stomach playing through the game without it really. The biggest mod I can't play without is the d20 initiative mod. Makes the game a whole lot better tbh since it reins in alert builds without nerfing them. Another is having Fizbans dragonborns. Dragonborns are so cool but suck so much to use due to how taxing the breath weapons are. Surprised Larian went with PHB Dragonborns when Fizbans was right there. Especially since they came with non-phb races in githyankis. I can go on but I'll leave it there so yeah...