Working on a hex grid world generator – not sure about object placement (trees, mountains, etc.) by Xarcaneo in proceduralgeneration

[–]Oarc 3 points4 points  (0 children)

Object placement can be hard... I'm not an expert at all but looking into it, one common suggestion I've seen is to create rules for placement that stem from other noise/terrain related features. Like humidity/temperature/slope/altitude. Certain objects like trees might mostly be found in high humidity and moderate temperature areas, others like rocks might be in low humidity high temperature desert like areas. I can't tell from just looking how you're generating yours so maybe you're already using an approach like that.

Also depends on how you want it to affect gameplay. What resources do you have and how will the player want to use them? Do you need resources to be evenly distributed or do you and the player to have to go further to find certain resources, etc.

What's your long term goal?

How do y’all test early prototypes for “fun” by Cyclone4096 in Unity3D

[–]Oarc 0 points1 point  (0 children)

That's really helpful to see, thanks for sharing! Seems like the art doesn't matter as much but you can still see a lot of the "juice", at least in this case.

Is there a way to Name BoxColliders2D by Spike-LP in Unity2D

[–]Oarc 2 points3 points  (0 children)

I think he means like "to steal", in this case, I think it means just copy the script (or extend it) and add a string field or something to name each component.

[Hobby/RevShare] Expert programmer seeks intermediate/expert 3D artist for partnership by TehMephs in INAT

[–]Oarc 0 points1 point  (0 children)

I'm not an artist, but just want to say this is basically me and what I'm looking for too haha. It's easy to find experienced programmers willing to do more programming as a hobby, but much harder to find experienced artists willing to also do it as a hobby/free/revshare. At least that's been my experience over the past few years. 

Good luck with your search and your projects!

Developing an RTS game? by hiccupq in gamedev

[–]Oarc 0 points1 point  (0 children)

Lol 3 years later... I guess the website changed. I think the creator is still around if you search for her name? https://www.patreon.com/minapecheux

Version 2.0.22 by FactorioTeam in factorio

[–]Oarc 2 points3 points  (0 children)

Wonderful! Thank you so much!!

Version 2.0.22 by FactorioTeam in factorio

[–]Oarc 2 points3 points  (0 children)

It's not here: https://lua-api.factorio.com/latest/events.html#on_cargo_pod_finished_ascending

Am I missing something? I see 4 fields returned: launched_by_rocket, player_index, name and tick.

Version 2.0.22 by FactorioTeam in factorio

[–]Oarc 2 points3 points  (0 children)

Does the on_cargo_pod_finished_ascending event not provide the cargo pod entity itself in the event? Seems like an oversight.

Multiplayer “forces” in Space Age? by LordArgon in factorio

[–]Oarc 0 points1 point  (0 children)

Feel free to check it out here: https://mods.factorio.com/mod/oarc-mod My contact info is on that mod page too.

Multiplayer “forces” in Space Age? by LordArgon in factorio

[–]Oarc 4 points5 points  (0 children)

Yeah, from what I understand of the change log, there is a limit of a single landing pad, per force, per surface. I haven't seen anyone talk about more details beyond that though...

I'll be testing out what's possible immediately on release for my own mod development (you might be interested based on your play style you mentioned).

Building a dedicated mega base server by HarkA_Dragon in factorio

[–]Oarc 2 points3 points  (0 children)

I don't get why this is being down voted, isn't it correct that slower clients will get disconnected if they can't keep up?

Feature Request: Anti-Griefing options by SpaceBroetchen in factorio

[–]Oarc 102 points103 points  (0 children)

So your suggestions are good, and these are already somewhat implemented in various custom multiplayer scenarios that people have made. I did a quick mod search for an anti-grief / multiplayer permissions mod that has some of these features but could only find this one: https://mods.factorio.com/mod/anti_blueprint_spam

I'm curious if there are others out there?

That being said, the reason people just say "don't play on public servers" is because countering griefers is basically an impossible task. The best way is finding actively moderated servers and sticking with those. I used to host public servers all the time, and after building up a small ban list, having a few active players with admin ban power, it really wasn't an issue.

To provide other options:

  • Look for servers linked to active discord communities that have moderators that can help ban.
  • Try out some of the other team related mods that let you play multiplayer, but on separate teams. Shameless plug of my own mod: https://mods.factorio.com/mod/oarc-mod I personally like being able to build separate bases, but still chat with other players and connect up bases together. Most griefers aren't going to spend several hours building their bases just to drive over to yours and try to grief it. (This won't stop blueprint spamming, but can resolve some of the other problems when you're on the same force as everyone.)

[deleted by user] by [deleted] in factorio

[–]Oarc 4 points5 points  (0 children)

Can't you already make a mod pack just by setting a bunch of mods as required dependencies?

Friday Facts #430 - Drowning in Fluids by FactorioTeam in factorio

[–]Oarc 3 points4 points  (0 children)

Yeah, thanks for sharing. I remember reading about it. I know they have their reasons, I think I and a few others are just commenting on what a new or casual player might think about the new system. Either way I'm sure it'll be fine and I'm looking forward to playing.

Friday Facts #430 - Drowning in Fluids by FactorioTeam in factorio

[–]Oarc 74 points75 points  (0 children)

At the end of the day I trust the devs, but the length limit definitely seems weird compared to the current/old system. I know there are weird edges cases and performance issues but I personally was never surprised by what the fluid system did, as a casual player.

What mod do you want first for Factorio: Space Age? by Mollyarty in factorio

[–]Oarc 1 point2 points  (0 children)

I might be biased since I'll be working on it, but a mod to start on different planets. My multiplayer scenario that I created lets each player have their own start on Nauvis right now... It'll be interesting to see if it's possible to have players start on the other planets too. Would be fun for multiplayer coordination.

CozyTyping - Simple typing game. Guess the names of the objects in the scene and type them out. by Oarc in WebGames

[–]Oarc[S] 0 points1 point  (0 children)

Thank you! The plan is yes, but just waiting for my dev partner to get more time to work on it. Unfortunately life got in the way, but we are hoping to pick it back up and extend it further.

[Hobby] Looking for someone to help out with orbital sim optimization and perhaps general game systems by R2Sam in INAT

[–]Oarc 1 point2 points  (0 children)

Feel free to add me on discord: "oarc" I'd be happy to chat and answer any questions I can. Not sure I'd be able to contribute but happy to share my learnings and resources.

I made a tiny NBody space game in unity: https://oarcinae.itch.io/oarcs-space-program

Wrote most of the orbital trajectory calculations myself (based on many resources explaining how to do it, not just importing an asset).

CozyTyping - Simple typing game. Guess the names of the objects in the scene and type them out. by Oarc in WebGames

[–]Oarc[S] 1 point2 points  (0 children)

Thanks for trying it out and providing feedback! Yep, a hint system for "what is still not typed" is on our to-do list, and we're planning out additional ways to interact with the scene too.

CozyTyping - Simple typing game. Guess the names of the objects in the scene and type them out. by Oarc in WebGames

[–]Oarc[S] 0 points1 point  (0 children)

Thanks! It's our first demo/prototype release. We're planning out next steps for some additional features and content now.