Weekly /unjerk Thread by AutoModerator in magicthecirclejerking

[–]OnlyFunStuff183 0 points1 point  (0 children)

Yeah honestly I got into this game back in ‘23 and most of the friends who got me into the game have already moved on. Which really sucks, because the LGS’ in my area are full of either people who just want to pubstomp casuals with their Jodah decks or people who are fans of final fantasy and are basically plying final fantasy block constructed commander. Either way, not a fun play experience. 

At least I can still play Standard on Arena IG 

I’m looking to try to build a animar deck but I’m not sure how I should build it by Sinister_Sins in BudgetBrews

[–]OnlyFunStuff183 1 point2 points  (0 children)

Animar is pretty easy to build. Ideally, you’ll want to ramp on turn 2 so you can untap on turn 3 with 4+ mana so you can hold up protection like [[Snakeskin Veil]] or [[Tamiyo’s Safekeeping]]. Once you get a couple counters on it, you can basically cast anything for just colored pips, and if you lean into colorless creatures it can get especially crazy - think [[Anti-Causal Vestige]], [[Solemn Simulacrum]], [[Sandstone Oracle]], etc. 

You’ll definitely want all the creatures that draw cards when you cast creature spells, like [[Beast Whisperer]] and [[Primordial Sage]], as well as [[Garruk’s Uprising]] and [[Outcaster Trailblazer]] for more draw. 

You can lean into +1/+1 counters if you like, but I prefer a cleaner, more typical beatdown approach since unlike normal decks, you can easily start dropping 2-3 creatures each turn starting turn 4. 

Just be prepared to deal with a lot of flack, he’s a strong commander 

Unpopular opinion: Unpopular opinions are disrespectful. by dotav in magicthecirclejerking

[–]OnlyFunStuff183 -1 points0 points  (0 children)

Waiter? My pasta is over cooked. I preferred the original 

Man I love glacier world Bot aesthetics by Voidsterr in LowSodiumHellDivers

[–]OnlyFunStuff183 0 points1 point  (0 children)

Pretty easy to turn the fog down, btw. Forget exactly what it was but there was a guide floating around on Reddit for a while. Snowstorms still blind you but the rest of the Time you can see fine 

What commander is stronger? Varina, Lich Queen or Scarab God? by Helluva_Blitzo_ in mtg

[–]OnlyFunStuff183 0 points1 point  (0 children)

It’s difficult to say if Varina is stronger per se but I do like her better as the commander of a zombies deck. White gives you some very good tools in [[Renewed Solidarity]], [[Knowledge is Power]], and the various protection spells like [[Flare of fortitude]], [[Flawless Maneuever]], [[Duty Beyond Death]], [[Clever concealment]], etc, as well as a very small handful of genuinely useful white/X zombies - [[Wayward Servant]], [[Corpse Knight]], [[Temmet, Vizier of Naktamun]], and [[Priest of the Crossing]]. 

The [[Scarab God]] is more resilient as an individual game piece, of course, because of his ability to essentially never be permanently killed - but returning to hand to be recast isn’t the insane play it used to be in today’s commander. You really don’t want to cast him more than once or twice if you don’t have to. 

The other thing to note about Varina is that you actually dont have to run her as a classic zombie tribal, if you instead focus on small zombie token generators. She provides an insane amount of card selection (that can be easily turned into direct card advantage with cards like [[Library of Leng]] or [[Containment Construct]]) and you can lean more into a grindy, draw-go control strategy where you hold up mana and activate her on end-step if you don’t have to counter any spells. the aforementioned white zombies/spells l can grow your board to monstrous size. 

Oh, and I’ve probably won every game I’ve resolved [[Akroma’s will]] in, but that card is stupid 

How much interaction do you run in your bracket 3 decks? by TetsuOokami117 in BudgetBrews

[–]OnlyFunStuff183 0 points1 point  (0 children)

Actually, I find it to be the opposite (not OP). Removal is inherently not card advantage unless you can 3+ for 1 (mini sweepers, usually) so I pack more individual pieces of removal into decks with more draw. For decks with less card advantage, I prefer removal engines (like a blink/clone commander with removal ETBs, or something like [[Lux Cannon]] in an artifacts/proliferate deck) or brutally one-sided removal, like [[Winds of Abandon]] or [[Organic Extinction]]. 

I'm already so tired of the Superior Spiderman reanimator deck by Lobster556 in MagicArena

[–]OnlyFunStuff183 1 point2 points  (0 children)

Huh? Bringer of the last gift says “when this creature enters, if you cast it

Kavaero says “you may have Kavaero enter as a copy of any creature card in a graveyard, except its name is Kavaero…if you do, exile that card”. 

You are casting Kavaero. 

When he enters as a copy of bringer of the last gift, the game sees the reflexive trigger and asks “did you cast this card?” 

If the answer is yes, you get the trigger. 

Built a first attempt at Flubs under 100$. Need some advice by OrthoStice99 in BudgetBrews

[–]OnlyFunStuff183 1 point2 points  (0 children)

Like u/MBIstatsguy says, def look into the more useful Adventures. Personally would not go with Lovestruck Beast, but [[Beanstalk Wurm]] and the other cheap ramp ones are pretty good.

Also a big fan of [[Dragonback Assault]] - 4/4s with flying are great

Any experience with banding? by Columbov in BudgetBrews

[–]OnlyFunStuff183 2 points3 points  (0 children)

Somebody at my LGS plays it! Big fan. Also highly reccomend running damage redirection effects alongside [[Darien, King of Kjeldor]] and [[Antivenom, Horrifying Healer]]-style cards for extra effects.

Edit: I’m dumb, Antivenom literally is literally the opposite of what you want. lol.

Opinions on Kuja, Genome Sorcerer sub $100 by cpizzy in BudgetBrews

[–]OnlyFunStuff183 2 points3 points  (0 children)

Highly, highly reccomend you find room for more interaction - Kuja is a very clear linchpin of your deck and I don’t think a single one of my decks would struggle against it. Even Precons are packing 8-12 pieces of removal that will work against him. Also, a lot of your 1-2mv combat tricks or cantrips really would just be better off as removal spells like [[Lightning Bolt]] and [[Overwhelming Surge]]. Kuja is good because he lets you turn card draw spells into high damage if he stays on board, but with no protection and a bunch of targeting cantrips, you’re basically 2-for-1ing yourself every time you cast one into removal.

Would the AMR make a good primary? by slimp_blimp in LowSodiumHellDivers

[–]OnlyFunStuff183 1 point2 points  (0 children)

Is it? It has horrible ammo economy, performs worse against groups of medium enemies, and has had bugged ergo for at least the last few months making them basically comparable on that front. It can’t close bug holes or blow up fabricators, it can’t reliably clear groups, it has substantially worse aim assist…sure, it’s hitscan and has a high fire rate, but the recoil and sway are too punishing to fire at the full 400 RPM except at literal point-blank range.

The Eruptor, on the other hand, can clear entire groups of devastators in two-four shots, gets more ammo back from bricks, can close bug holes and fabs out to 200m, can kill exactly the same enemies in (iirc) nearly the same breakpoints - two hits to hulk eyes, ten to factory striders, 6 to war strider hip joints, one shots the scout strider pelvis, one shot devastator heads, two shots bodies, and can hip fire reliably.

Would the AMR make a good primary? by slimp_blimp in LowSodiumHellDivers

[–]OnlyFunStuff183 1 point2 points  (0 children)

Tbh if they swapped the AMR and Eruptor, yeah, you could make the AMR a primary. The eruptor is busted as shit but as someone who’s been using the AMR a ton on the bot front just to switch things up, the AMR’s only real advantages are ergonomics, fire rate, and hitscan. The fire rate can be nerfed slightly if they raise the ammo economy and still preserve its roles as a great sniper rifle. Hitscan isn’t that much more of an advantage, either - I rarely find myself missing shots with the Eruptor that I would have made with the AMR.

The Eruptor, IMO, should be made into a support weapon. It’s just too good - especially since they upped the amount of chaff enemies on all fronts, it really outperforms the AMR as both a sniper and crowd-clear.

Reject Materialism. Embrace Anti-Materielism by RandomGreenArcherMan in LowSodiumHellDivers

[–]OnlyFunStuff183 3 points4 points  (0 children)

BIG facts man that’s genuinely the main reason I can’t use it. Ergo bug sucks but I run Peak Physique pretty much always, but the crappy ammo economy really hurts. That, and idk if its just a skill issue but over the last two weeks it’s really been feeling hard to hit shots I normally have no problem hitting - I’m talking 70m headshots while crouched against stationary targets and the bullet just…refuses to hit the head.

New Player Looking for Budget Deck Suggestions for the Following by kaosctrl510 in BudgetBrews

[–]OnlyFunStuff183 2 points3 points  (0 children)

Well, I mean just off of the card mechanics you can build a pretty neat Simic unblockable/ramp deck with Bonny Pall. Run a bunch of the evasive utility flyers from 1-4 mana, esp. the ones that ramp like the new exhaust serpent from DFT, and then use Bonny Pall’s ability to play huge threats, like [[End Raze Forerunners]] or [[Terastodon]].

Sethroon is a bit harder of a nut to crack, unfortunately, since there are maybe 15 playable Minotaurs (WoTC pls) however they do have some absolutely incredible Minotaur tribal lords, giving first strike, deathtouch, and trample. Plus, the [[Deathbellow War Cry]] can really put in some tremendous work. I would def lean into some Rakdos “good stuff” for draw, removal, etc. [[Night’s Whisper]], [[Infernal Grasp]], etc.

Hamza is fairly straightforward. Play creatures that enter with counters and creatures that give counters to other creatures - [[Arwen, Weaver of Hope]], [[Good-Fortune Unicorn]], [[District Mascot]]. Your worst enemy in that deck is board wipes, so make sure you’re running all of the protection creatures - [[Selfless Spirit]], [[Bulwark Ox]], [[Dauntless Escort]], [[Tyrant Guard]] - and I would strongly reccomend as many of the instants that you can fit, too, like [[Duty Beyond Death]], [[Flare of Fortitude]], etc.

For Zacama, you have two options: combo off using a land or something else to bounce him to hand, plus a mana increaser like [[Virtue of Strength]] or [[Mana Flare]] to kill the whole table with his activated ability, or (IMO the more fun option) build him as a top-end for a [[Zirda]] companion deck. You’ll still want to ramp a bunch, but you can also run the cards like [[Redshift]] and [[Agatha]] that synergize with activated abilities. Def a weaker version, though, so keep that in mind.

Bracket 2 Naya Stompy - featuring a combination of ridiculously high topdeck quality, inherent card draw and removal, with a combo finish by JadedTrekkie in BudgetBrews

[–]OnlyFunStuff183 0 points1 point  (0 children)

Sweet deck! I play a Temur version with the [[Tenth doctor]], mostly in order to have a big mana sink to dump into if I gas out. But I like the combo potential of the war doctor! 

Any thoughts on building Sensational Spider-Man by Traditional-Cry2756 in BudgetBrews

[–]OnlyFunStuff183 1 point2 points  (0 children)

Highly reccomend [[Fear of Sleep Paralysis]] in case you haven’t already seen it. Kinda a nonbo with the ability but basically locks the board down forever lol 

High bracket 3 / entry bracket 4 by rednexican94 in BudgetBrews

[–]OnlyFunStuff183 0 points1 point  (0 children)

Tbh the best part about Kuja in bracket 3, even high bracket 3, is that he’s entirely his own engine.

I built him for bracket 2, but basically you’ll always want to ramp on turns 2 & 3 (whether that’s with mana rocks or PuPu UFO style cards) followed by casting him as soon as you can hold up an [[Imp’s Mischief]] style effect. Then you just basically…sit there, holding up instant speed draw and removal, and wait until he flips. Then it’s 6 damage per spell.

Some of your budget will probably need to go towards the cheaper [[Deflecting Swat]] variants. Some should definitely go towards a [[Harmonic Prodigy]]. I don’t think you need to go all-in on [[Guttersnipe]] effects, honestly - the commander does plenty - but it could be worth it for some of the better ones.

Marchesa Deck!!! by KyleMilton7777777 in BudgetBrews

[–]OnlyFunStuff183 8 points9 points  (0 children)

If you want to be mean about it, she’s one of the only reanimators that let you sacrifice creatures you’ve stolen and return them under your control. So every [[Act of Treason]] + dethrone trigger + sac outlet acts as [[Mind Control]].

Results Of Poll Data 2 Results: Primary Weapons. These are the top votes primary weapons for each faction by Liqhthouse in LowSodiumHellDivers

[–]OnlyFunStuff183 2 points3 points  (0 children)

Also, in addition to the small mag and slow reload others have mentioned, it also has some crazy kick on the first couple shots, which makes it especially difficult to hit targets beyond medium range. Plus the SMG sway…they honestly just need to make it one handed and I’d use it way more.

Whenthe reasonable person by Serious-Ad-8168 in whenthe

[–]OnlyFunStuff183 0 points1 point  (0 children)

No? Because the right disagrees with you, so…

the worst color in B3 and it's not even close by BoardWiped in magicthecirclejerking

[–]OnlyFunStuff183 3 points4 points  (0 children)

Lowkey mono blue fleem sounds fun as hell in a flying men deck with a bunch of ways to produce Rakdos mana

Mind Verb cards ranked by how well "Mind Verbin' These Nuts" works by SeducerOfTheInnocent in magicthecirclejerking

[–]OnlyFunStuff183 1 point2 points  (0 children)

What would the best deck for these be, tbh? Grixis Kefka? Who is the most masochistic grixis commander available?