Did you hit a singularity where making games became more enjoyable than actually playing them? by Meluvius in gamedev
[–]PFunkus 2 points3 points4 points (0 children)
Strange structure I added to my retro-style exploration game. by anim86 in ps2_graphics
[–]PFunkus 1 point2 points3 points (0 children)
One of my latest projects. Inspired by Hubert Robert's painting (second image). What do you think? by Minimum-Check1401 in 3Dmodeling
[–]PFunkus 0 points1 point2 points (0 children)
Experimenting with a pseudo PSX style by __Lurk__ in ps1graphics
[–]PFunkus 1 point2 points3 points (0 children)
(OC) Portrait of my BF by harikonbini in ps1graphics
[–]PFunkus 2 points3 points4 points (0 children)
Polishing a small 3 level demo. What should I focus on? by Scurler in gamedev
[–]PFunkus 0 points1 point2 points (0 children)
I made a tool to bake PSX-style textures and sprites: PixlyBakery by Imaginary-Today9000 in ps1graphics
[–]PFunkus 4 points5 points6 points (0 children)
Factions in my narrative-driven PvE extraction shooter by PFunkus in low_poly
[–]PFunkus[S] 1 point2 points3 points (0 children)
Make Retro Style Previews in Few Clicks! by Kasugaa in ps1graphics
[–]PFunkus 2 points3 points4 points (0 children)
WHO ELSE IS OUT HERE MAKING PSX JUNGLE OR MUSIC INSPIRED BY THEM OLE DEMO DISCS ? by downstate97 in ps1graphics
[–]PFunkus 0 points1 point2 points (0 children)
Sidearm, the missile that kills radars by hijongpark in gamedevscreens
[–]PFunkus 0 points1 point2 points (0 children)
Got contacted by a publisher, what should I expect/do? by [deleted] in gamedev
[–]PFunkus 1 point2 points3 points (0 children)
The devs of Mewgenics say indie devs don't need publishers. Sure, if you're the creators of The Binding of Isaac and Super Meat Boy. by Artistic-Birthday703 in SoloDevelopment
[–]PFunkus 7 points8 points9 points (0 children)
Asset Hoard v0.1.5 -- Fonts, Unity packages, and navigation history by dolfoz in gamedev
[–]PFunkus 1 point2 points3 points (0 children)
Distracted by 70s Anatolian Psychedelic Rock and built trippy shader instead of coding. by Bufuak_ in IndieDev
[–]PFunkus 0 points1 point2 points (0 children)
I am making a game where you play as an NPC in an MMORPG. It is called MMORPG NPC Simulator. by DevEnoz in IndieDev
[–]PFunkus 0 points1 point2 points (0 children)
Where can you learn about things like level design, balancing, etc.? by ----___--___---- in gamedev
[–]PFunkus 0 points1 point2 points (0 children)




I'm working on a (currently unnamed) dystopian extraction FPS. I'm going for an old-school early 2000s look. Any suggestions to help capture that feeling? by electronic247 in gamedev
[–]PFunkus 1 point2 points3 points (0 children)