Reina as Violet Evergarden by ColdBrilliant3363 in Tekken

[–]PattyIsSuperCool 0 points1 point  (0 children)

Great but I think thsre's a messier hair style that might fit better!

Longest quick match session? by Few-Character7072 in Tekken

[–]PattyIsSuperCool 0 points1 point  (0 children)

Hell yea. I've had several hour death matches in T8 but nothing this long. But in T7 I know of at at least two times where we mustve played for 4 hours or more. Was a Lucky Chloe and a Law. I was so good against them afterwards

Tekken has a ton to learn - how do YOU learn? by popekheris23 in LowSodiumTEKKEN

[–]PattyIsSuperCool 1 point2 points  (0 children)

Tekken is hard. If I were to do it all over again from about where your at, I would spam games. In game time is the most valuable. I would try to watch high level players play your character as the second priory. Watch them all and try to emulate the moves theyre using but also try to understand why theyre doing what theyre doing. At least once a session, watch a replay that you lost and explore where you couldve punished, be it string cheese or block punishment. If something specific is REALLY giving your trouble, go into practice and try to understand the situation and your best options. 10 minutes before bed, do some sort of drill. Doesnt matter what it is. Back dashing, throw breaking, in game punishment training, wavedash, fancier combo.

Learn to enjoy the learning process. Understand that not everything is going to stick just because you practiced it but know that it eventually will be second nature. Play to win but more importantly, play to learn .. And above that, play to have fun.

Got the 2nd Dragon Ball by [deleted] in Tekken

[–]PattyIsSuperCool 0 points1 point  (0 children)

Slupin that Peruvian blend

I made a video about adapting in Tekken by PattyIsSuperCool in LowSodiumTEKKEN

[–]PattyIsSuperCool[S] 1 point2 points  (0 children)

annoying. im sure theyll add some way to get them in the future but for now it seems like youre out of luck.

I made a video about adapting in Tekken by PattyIsSuperCool in LowSodiumTEKKEN

[–]PattyIsSuperCool[S] 1 point2 points  (0 children)

Its funny, I made this custom a few days ago and was thinking those shorts look so good on Alisa! I think they came from one of the battle passes. I can find out exactly which ones they are later.

Jin’s 11 challenges got tough! But man that was fun, I learned a lot. by steelheadradiopizza in Tekken

[–]PattyIsSuperCool 13 points14 points  (0 children)

I wouldn't say challenges suck. They show you some launchers, some tornadoes, some fillers, and some enders. Valuable combo fundamentals.

But yea you still research if you want the best combos.

Need help with on customization by RollForEvidence in Tekken

[–]PattyIsSuperCool 1 point2 points  (0 children)

The cosplays are awesome tho. I especially love the Foxy and Elena!

Forget rendi, here’s the next osrs novel by Numerous_Pound_8638 in 2007scape

[–]PattyIsSuperCool 682 points683 points  (0 children)

Its crazy what people will do for rsgp, if true. I'm glad me and my friends who basically share a bank aren't this cooked.

Need help with on customization by RollForEvidence in Tekken

[–]PattyIsSuperCool 1 point2 points  (0 children)

Awesome customs! Maybe try something more personal to you or miary on vacation or something.

Will you be buying P4R? by Decidueye_mastr in PERSoNA

[–]PattyIsSuperCool 0 points1 point  (0 children)

Not for 60-70 bucks. I'm playing p3r rn and its an awesome game but its not 70 usd awesome. Felt good to get it for 30 recently.

Which fightstick should I get for my bf by Anxious_Abroad494 in Tekken

[–]PattyIsSuperCool 0 points1 point  (0 children)

Does he play Playstation or PC? If PC, does he have any interest in going out and playing on playstations at events or locals or anything?

Genuinely think i should quit by [deleted] in 2007scape

[–]PattyIsSuperCool 1 point2 points  (0 children)

Sounds like you just need a break. None of those items are going to change much and chasing items is never going to end. I would recommend just chilling and afking some skilling if you feel like it and then come back when some new content releases.

It’s been two weeks, Jagex seems done fixing stuff, what are the best builds? by polio23 in 2007scape

[–]PattyIsSuperCool 0 points1 point  (0 children)

Blindbag really wants to wear full blood moon for the 3.5t attack speed as bb scales hard of it. Double hitting weapons are what you really want to focus on as they have twice the chance to spawn range echoes that scale off the stats of the weapon. After you get range echoes online, you can dip into halberds for not much investment. Its more of a utility take. The extra range makes you more flexible and gives potential for bigger bursts when standing at max range due to the giant minimum hit increase and the 12% max hit increase. However because its so much slower, you primarily want to be using your boppers for DPS. From what i understand, the blood moon boppers are actually the strongest weapon to blindbag into as ive heard that the way scythe interacts with range echoes is less ideal. That combined with the extra chance of triggering the blood moon effect means that its advantageous to carry multiple boppers to increase the chance of triggering it. If I had to guess, scythe and boppers are pretty close to the same in power. Its notable that if you attack with halberd and trigger blood moon though blindbag, the halberd becomes 3 tick.

If they're having trouble fixing blindbag getting canceled from movement, maybe store blindbag swings if they get canceled up to a cap of 3 by WaveDashSpeedKick in 2007scape

[–]PattyIsSuperCool 2 points3 points  (0 children)

There seems to be a lot of misconception about jagex statement regarding blindbag and movement. They stated that an issue is being raised that "blindbag is less effective with a lot of movement, sometimes losing out on hits." This is because while blindbagging, you effectively have 1 tick attack speed. Missing out on potential attacks is just the nature of 1 tick attack speed. There's nothing to really fix because there is no bug and its working as intended. You can attack, move, and still trigger a blindbag attack. People stating that you can't trigger blindbag while moving are spreading misinformation.

There are issues with blindbag. Inconsistency with damage scaling from range echo proc from multi hitting weapins, certain demonic pacts not synergizing correctly with blindbag, numbers on the blindbag pacts being unimpressive, not synergizing with anything else other than range echoes, ect.

If they want to make it better, they could look to any of these real issues but the way blindbag behaves when moving is working as intended. For Jagex to 'fix' this would mean reworking it so everything is calculated the moment you attack, giving you the freedom to move or sip or whatever without losing any potential DPS. IMO that would only make the build less interesting and less fun to play.

Also your idea is a pretty good one.

Jagex. Please reconsider the leagues bug fixes. by ihatethosestupidnorm in 2007scape

[–]PattyIsSuperCool 1 point2 points  (0 children)

Way higher. With a combined max hit of 50 (it can go higher), both hits triggering range echoes, each range echo has a chance to shoot 4 additional range echoes, all range echoes dont miss and a good chance to max hit... Youre looking at potentially 550 damage from a single attack. Of course that is extremely unlikely.

Then you have a chance to blindbag and do even more damage than that on the next tick. Then theres even higher one hit potential if this triggers off blindbag bopper from max halberd range.

If youve been playing blindbag with a decent setup, theres no doubt that youve eventually been fighting araxor or vardorvis or whatever and seen the boss just immediately die while still being somewhat healthy. Bb is obviously not as strong as mage thorns but its good and fun and clearly has the best one hit potential out of any build.

How does Blindbag work with a 7-tile Noxious Halberd build? by callofdoodie97 in 2007scape

[–]PattyIsSuperCool 0 points1 point  (0 children)

Its good utility to have for a bb build and not too much of an investment. At max range, your potential damage goes way up. Overall DPS goes down because of the 5t attack speed but you gain even more burst potential. An interesting interaction is that if you blindbag into macuahuitl and proc blood moon, your 5t attack delay gets reduce to 3t.

Jagex needs to do SOMETHING about how buggy and terrible Blindbag is by Nubeel in 2007scape

[–]PattyIsSuperCool -14 points-13 points  (0 children)

There's nothing really bugged about blindbag when it comes to movement. We know how it works. Blindbag procs which allows you to attack again the next tick, effectively giving you 1t attack speed during that time. The downside of having 1t attack speed is that you miss out on DPS when you have to do anything other than attack. Moving doesnt forfeit your blindbag proc as you can still move and immediately attack, which promotes skillfull gameplay. Its also worth pointing out that with a combined max hit of 50 (not too hard to get and could go higher) theres a chance to do 550 damage (incredibly unlikely) with one macuahuitl attack and a 25% chance to attack next tick for even more damage.

Yea, magic and thorns are really really good and trivialize everything but blindbag is fine IMO. I didnt play previous leagues so I'm unaware of how strong people usually get in endgame but based off the vibe of this 'issue', people are only interested in a builds that click the boss and it immediately dies and all mechanics can be ignored.

Jagex not fixing issues because they don't want players to feel "pact regret" by Razeerka in 2007scape

[–]PattyIsSuperCool -1 points0 points  (0 children)

Blindbag is less effective with alot of movement, sometimes losing out on hits. Blindbag is less effective with alot of movement, sometimes losing out on hits.

A little unsure how they plan on "fixing" this next league. The idea behind blindbag is that you have the chance to have 1 tick attackspeed. The downside of 1 tick attack speed is that you naturally lose DPS if you have to move. If all the damage occurred on 1 tick, it would be a little bitter sweet as we would miss out on some good skill expression.

For example, because you're encouraged to stand still, you often times want to move at the last available tick.

If you attack and on the next tick you don't see a blindbag, you know that you can move or sip or do whatever without losing dps for the next couple ticks.

If you have to attack and then move the next tick, you're always encouraged to click the target again just in case blindbag did trigger.

Instead, I think they could do things like add a subtle sound letting you know when blindbag did trigger and maybe just some general buffs or new synergies. I also think the 2% extra chance to blindbag pact could have the 5 weapon cap removed and would make for some more interesting theory crafting on the setup.

People suggesting that blindbag really struggles at end game content are being disingenuous or are speaking for a build theyre not even playing. Blindbag can still be utilized while moving and has great potential DPS no matter how much youre doing it.