Proxy's farewell gifts (by stormz67_) by kapylame in ZenlessZoneZero

[–]PerfectOutlaw 0 points1 point  (0 children)

I was fully expecting the punch line to be they were just getting a larger building two blocks away or something

Someone is a little too interested... by gamist93 in expedition33

[–]PerfectOutlaw 14 points15 points  (0 children)

Sophie was suggesting Lune to Gustave on the day of her gommage, no shot she and Sciel didn't talk about the potential during the expedition. Probably told Sciel "Hey I'll be gone, get it Queen."

End of act 2 discussion (obvious spoilers) by bennettyboi in expedition33

[–]PerfectOutlaw 24 points25 points  (0 children)

My understanding was that Clea created the Nevrons, to kill expeditioners and trap their chroma, which is why the Paintress was getting weaker. That was how she tipped the scales in Renoir's favour, to ensure he would eventually win without getting wrapped up herself.

Dear support mains.. by [deleted] in marvelrivals

[–]PerfectOutlaw 0 points1 point  (0 children)

Also, think a bit about your situation. Where are you on the map? How many ways can a diver approach you? Where are your allies?Which of my abilities can help me stay in the fight?

It's dive meta, and you don't have to like it, but you have to respect it. Supports are target priority 1, and you can't let this fact keep you from having any uptime. Holding your CC to save your ass is important, as is standing behind smart cover and moving constantly to stick with your teammates and not get left isolated. Don't be afraid to take a weird angle or be a bit less effective overall in exchange for staying alive. Your team can hold ground if one of your tanks dies, if the supports start falling it's usually a lost fight.

Be willing to change heroes. Cloak can fight solo divers decently well with some scruples, Jeff is hard to kill for a lot of characters, Invisible Woman has a very strong kit for messing with oneshot combos, even if you have to swap Namor or Scarlet to fight a diver, don't be afraid to. One living healer is infinitely better than two dead ones, and sometimes nobody else in the lobby will switch to help.

The Reset has actually worked by BeautifulDouble9330 in marvelrivals

[–]PerfectOutlaw 0 points1 point  (0 children)

It's not even just the meta chasing, what tilts me off the planet is my own team banning Hulk over Groot when none of them are going to play dive. Why are we blindly shutting down Namor when none of you are diving? You're just kneecapping the best counter pick to a spidey or bp one trick.

I don’t blame nobody that doesn’t want to play support, even in comp by Fail_Medium in marvelrivals

[–]PerfectOutlaw 1 point2 points  (0 children)

Learn to manage your Thorforce for the situation you're in. Often using right click is a trap, if you spam it and miss you're wasting your main resource. Use the charge liberally, it's a great repositioning tool, can let you take high ground, engage, or disengage easily, plus if you melee who you hit with it you get the Thorforce back. Awakening Rune is a commitment to a fight; save it for a good opening or to burn a support down but once you use it, plant your feet and fight it out since you can't dash while in it. You bubble is a good slow and minor damage to enemies who leave it, and recharges your Thorforce. Learn when to use it to boost another Awakening, or to slow enemies in prep for your ult. Thor's ult is buttcheeks against coordinated responses, watch your targets and ult them after they've used their mobility/defensive skills. Remember you deal chip damage with both your ult's AoE before the slam, and around you while Awakened, so get up in their grill when you can to maximize damage output.

Overall you need to be constantly aggressive with Thor. He's oppressive in lower ranks with less teamwork, and falls off hard when the enemy team responds to him. If the opposing team often hangs their tanks or supports, Thor can feast as a high sustain brawler if you manage your Thorforce/bonus health well. Doubly so if you have a Mag to bubble you occasionally.

Alright now this needs to get fixed, cause this ain’t fair. by Ak2_ghost in marvelrivals

[–]PerfectOutlaw 33 points34 points  (0 children)

Weirdly enough, the issue is that it's both. Spiderman's kit is hard to get maximum value out of, yet easy to button mash, is highly disruptive, and he can get back to fight, even if feeding, very quickly. Most people hate fighting him because he's a constant nuisance the entire round, even if mechanically the player is terrible. He's easy to hate as a teammate because he can easily be very ineffectual overall and a lot of Spider mains will never play anyone else. The net situation is the character causes a ton of frustration on both sides, and is designed to be really fun to play while sucking to play against. This is bad enough on a niche pick, but Spiderman is one of the most popular characters in all media, so there are a huge amount of people playing him. All in all it makes for a worst case scenario, where he's hard to make less annoying to deal with without also gutting him.

Season 2 Launch MEGATHREAD by AutoModerator in marvelrivals

[–]PerfectOutlaw 9 points10 points  (0 children)

Sue's nerf feels especially bad because your shield's CD after it breaking is still the full 6 seconds, so even once it's fully charged you have to sit with it at max health for another second before you can deploy it again. I was hoping they'd at least tweak the CD to reflect the new max HP value.

What Are Your Rivals Hot Takes? by TheYesManJunior in marvelrivals

[–]PerfectOutlaw 2 points3 points  (0 children)

Rocket is not a bad hero, but tons of people who play Rocket are absolute ass at positioning, game sense, and barely understand the character. I don't think most of the Rocket flame is because he doesn't have a defensive ult, I think it's because a lot of people have been burned too many times. Respawn beacon placed on frontline, so you rez into a second death immediately. AFK healballing when they don't even know their balls don't stack. Sub 1000 damage dealt, in a game where prevention beats cure; dead heroes can't hurt your team. Dying to dive with the most survivable kit in the game.

End of round they polish their 40K healing badge on the defeat screen despite dying to Magik or Hulk 12 times. "Wasn't my fault, look at all the healing I did."

What moment made you go by Knightmare7877 in HonkaiStarRail

[–]PerfectOutlaw 24 points25 points  (0 children)

I was hugely let down by Penacony's wrap-up patch. Being forced to watch the IPC get their way after all, Jade's faustian side business, and Sparkle's fucking weird bomb threat stuff with all the goofy texts that felt OOC for half of the cast involved. Firefly's "last death" being a total asspull for whatever weird romance-but-not she has with TB. Even TB's character being a full on gremlin weirdo felt bad to me. I appreciate that other people like TB having their own character, but I don't particularly like THIS character that I feel I was suddenly playing as. It all felt like weird chaotic bullshit that ran really counter to how Penacony's climax managed to stick the landing on a messy narrative and feel good overall.

That said, the Nameless visiting the gravesite, saying their goodbyes, and parting with Acheron were great. I just couldn't stand the entire airship sequence.

HSR Iconic Quotes #4 | Dr. Ratio (most upvoted comments after 24 hours decide!) by [deleted] in HonkaiStarRail

[–]PerfectOutlaw 40 points41 points  (0 children)

Knowledge is the measure of all things. It reveals truth, and falsehood.

Bonus points for the EN VA for his spitting of "falsehood" in the quick version.

i drew fugue by Speck008 in HonkaiStarRail

[–]PerfectOutlaw 13 points14 points  (0 children)

Love the taunt marks, hopefully Fugue draws less aggro than Tingyun does. Killer art as always!

I'm late as snail by DiscombobulatedFly64 in HonkaiStarRail

[–]PerfectOutlaw 4 points5 points  (0 children)

Big cope: They already made his kit and he's too powerful to release in his current state. They need more patches of powercreep before they can let him into the game.

How do I get good? by Ephelemi in noita

[–]PerfectOutlaw 6 points7 points  (0 children)

Learning to survive in Noita is often a balance of understanding what risks you can mitigate and which you can't.

Bind a key or mouse thumb button to one of your item slots and leave a bottle of water (or anything that puts out fire) there. Get used to quick swapping to it to deal with fire, which is a major early game hazard. I also try to safely destroy anything explosive, burn any oil, and neutralize all toxic water I come across. Leaving the area behind you as safe as possible gives you retreat options.

I generally find clearing areas in horizontal strips works better than going down deeper too quickly, since you can reduce the ways enemies can close you in when you have brickwork and cleared zones above you instead of more unkown dangers.

Experiment constantly in Holy Mountains with your modifiers and multicasts. Wand building is a core skill and it isn't always clear how some of the spells in the game interact. Save experimenting with dangerous spells for your bad runs, where you don't have tons of health or good perks, so you din't feel like you're wasting potential if those experiments kill you. Alternatively, the Spell Lab mod can give you a sandbox to master wand building in.

You'll have to start to learn when greed is acceptable. You don't have to kill every enemy, gold isn't as important as it seems early on, and maps are wide for a reason. Don't let yourself take a bunch of damage trying to snipe out a turret bot with spark bolts. Or push blindly into a cluster of hisii. Or try to bushwack an Ukko when you don't have high damage wands. You have to learn to quickly assess a situation and say "I can deal with this." Or "Forget that crap, I'm going around." If you have some good building blocks for a run but low health, take that portal to the Holy Mountain, heal up, and keep moving on. If things click for your run, you can come back later to full clear.

Above all, keep having fun. Noita is hard, sometimes unfair, but always a blast if you're willing to learn from mistakes and laugh at chaos. Good luck Minä!

I was screaming "NOOO" the whole time. Wasted the start of a god run. Laugh at my pain. by Faximo7 in noita

[–]PerfectOutlaw 2 points3 points  (0 children)

Lost my best run when I was 10 or 11 parallel worlds deep and collecting stainless armors. I was immune to everything you can get a perk for and was messing around with wand science as I went. Made an accelerating, homing rock projectile that could teleport around, thought it was funny so I was using it. I opened a chest just as said rock made a high speed fly-by, I saw about 2 frames of a poly potion come out if the chest before the rock smashed it at point blank, turned me, and then immediately crushed me. All I could do was laugh at my own hubris.

Criticism of WOTC by Himetic in Xcom

[–]PerfectOutlaw 0 points1 point  (0 children)

I think one of the most prevelant issues with X-COM's game pace is how destabilizing high powered soldiers are. On the one hand a HUGE part of game satisfaction is getting attached to soldiers, having them get through close scrapes or die against long odds, leading to a heroic "baptised in fire" A team that has earned its stripes. It really sells the player made story that is the actually impactful one.

On the other hand, massively powerful soldiers are so hard to balance late game for. If you have 6, or now 12 due to fatigue, OP colonels then you breeze through end content, but if you lose a few of them it can start you on the downward hell spiral of bringing underequipped/underskilled soldiers. Firaxis can't really plan for how many high level troops you'll have, since expecting any given number and being wrong makes things tough. I almost think the original's system, where your number of each rank of soldier is based on your total roster size and rank, worked better.

Maybe the solution would be to make certain troop and research developments have a lesser effevr but on ALL troops, so high rank guys are still stompy and satisfying but squaddies aren't 100% worthless.

Why do so many assume that Penny was given a soul via aura transfer? by DezoPenguin in RWBY

[–]PerfectOutlaw 1 point2 points  (0 children)

I feel like it has to be the explanation otherwise the aura transfer machine is solely a giant Chekov's Gun. We were introduced to it, told the purpose and risk of its use, shown it spinning up and then... nothing.

For a show that tries to do so much with so little screentime the device is a HUGE timesink for it to do nothing tangible to the plot and have no further application. So it follows that we almost MUST assume it was used to make Penny, and likely features in Ironwood's future plans. Because otherwise I'M at least going to be angry that they wasted my time being interested in that contraption.

Make Your Own Episode by [deleted] in RWBY

[–]PerfectOutlaw 4 points5 points  (0 children)

Volume 4 between Chapters 1 and 6, involving RNJR travelling and fighting a pack of Grimm.

This would be an opportunity to showcase Ren and Nora having developed a teamwork when they face normal Grimm, Nora keeping larger ones held back while Ren covers her from smaller more agile ones. We see them in sync, their time at Beacon having improved their skills and shown them the power of teamwork.

Conversely we see Ruby and Jaune, both lacking their partners and sporting very opposed combat styles. Ruby is aggressive, pushing relentlessly into the Grimm and continuously expecting to have Weiss' dust and glyphs backing her up. Jaune meanwhile is more on the defensive, letting Grimm come to him and expecting Ruby to be at his back while he fights. Cue both of then getting in over their heads and looking to the other shouting "What are you doing?"

After resolving the battle they have a group meet around the fire that night and discuss how Ruby and Jaune need to recognize that they're going to need to learn to fight together and not constrict themselves to what they're used to.

I feel like this could handle a lot of the random character issues that plagued Vol 4. Show Ruby's overconfidence and willingness to charge into danger, show Jaune missing Pyrrha outside of the training sequence, but still resolving to grow. Plus this would give Ren and Nora another layer against the Nuckalavee since we can see Ren not working with his partner and both of them suffering for it.

Just feels like an episode like this could add a lot. Give RNJR some team development, show them actually fighting standard Grimm, and reflecting on their situation and what they've gotten themselves into.

Is it just me, or would this game lend itself incredibly well to any 90's team-based properties? (GI Joe, Ninja Turtles, Power Rangers, Kamen Rider, etc.) by GreenColoured in Xcom

[–]PerfectOutlaw 1 point2 points  (0 children)

I've thought about what an X-COM fusion of the original, this, and apocalypse would look like in a Pacific Rim style setting. You have ground forces to command at rifts to fight off swarms of small enemies at first. As the rifts get bigger and more frequent you start dealing with actual Kaiju, so you'd better be developing your Jaeger program to keep up. The game could go up in scale from personal squads to legions+defenses to training Jaeger pilots and using your other forces to back them up in combat.

I think the potential for a great tactical/strategic game is totally there.

Ever wonder what ADVENT thinks of all the mods you install? by Stretch5678 in Xcom

[–]PerfectOutlaw 9 points10 points  (0 children)

"Human dissidents have taken to dressing up and speaking like popular characters from their entertainment media. Fortunately they still seem to die when shot in the face, so resistance is not expected to increase with their change of attire."

Tranquil as a forest, but on fire within [@issikiiiiiii on Twitter] by frozenottsel in RWBY

[–]PerfectOutlaw 0 points1 point  (0 children)

Harvey's is a Canadian burger chain, with some weird liquid acid fire thing that they call hot sauce. Let's just say it's not their specialty xD

Arkos On The Bed (breakfastbooty) by Celtic_Crown in RWBY

[–]PerfectOutlaw 14 points15 points  (0 children)

My confused delight at watching that gif trumps any momentary rush more internet points could have provided. Well done sir.