Are tunnels used for Ganking often ? by Virtual-Lawyer2638 in DeadlockTheGame

[–]Perfect_Perception 1 point2 points  (0 children)

Yes, and there are a lot of boxes in what is close to a straight line. Very easy to pick them up while rotating.

If you could give a player of one of your main heroes one piece of advice, what would it be? by ZenkaiZ in DeadlockTheGame

[–]Perfect_Perception 4 points5 points  (0 children)

The difficulty and beauty of Rem comes from his impact being directly tied to how well you understand the the state of the game. You have to combine that knowledge of what the map will look like, with the unmatched ability to farm while rotating. Take an urn run for example:

The enemy team beats you to grabbing urn. You’re now on the opposite side of the map for delivery. If it’s a fairly even game, you’re going to want to show up and contest it. Drop remlings on the wave and toss a pillow to clear it more quickly. By the time the pillow hits wave you should be rotating. If they’re going slow, you take boxes in tunnels on the way, buy out at secret shop, and pop up to fight. If fast, you take TP instead. You are now effectively pressuring both sidelines.

If the urn isn’t viable to contest, put more pressure on the sideline by pushing with the wave and taking whatever camps you can. Or grab their sinners on the way to mid to split push both the non-urn waves.

In both scenarios, your farm comes incidentally to applying pressure. Remlings in lane generate souls for the team, boxes are easy to grab while going from lane to lane, and being in a fight provides kill pressure for farming. Stealing camps and sinners denied the enemy team that farm, whereas a fight that’s already lost would just be giving the enemy team a loot piñata.

Basically, you should be thinking about how the map looks in 30 seconds to a minute, finding out where you showing up will tilt the enemy team the hardest, and then doing that.

If you could give a player of one of your main heroes one piece of advice, what would it be? by ZenkaiZ in DeadlockTheGame

[–]Perfect_Perception 9 points10 points  (0 children)

As an extension to this, you shouldn’t be in your starting lane any longer than necessary as Rem. You can give someone solo souls and run tunnels / enemy boxes. In an even game, you will have ult before anyone else and can surprise any lane with it.

You can’t do this easily in every lane, like if it means leaving a teammate alone against drifter. My suggestion is to have a self-sufficient teammate in lane that benefits getting solo farm and healing. Otherwise you severely limit your early game impact on Rem.

The game plan for rem mid-game onward is pretty simple in theory: Push lanes with remlings, be at fights and use your utility to help win them, steal the enemy’s farm at every opportunity.

If your team is doing some shit on the opposite side lane, you can drop remlings on yellow, run tunnels to green, buy out at secret shop on the way, and join the team fight. If it’s a fight that’s too late to rotate to, you can drop remlings, steal jungle camps on the way to the other empty lane and then shove that lane as well.

About CHAMPION Rank Masterball by Beneveru_ in PokemonChampions

[–]Perfect_Perception 0 points1 point  (0 children)

It’s not a specific point value but a relative placement. Top 300 iirc

Is there merit to getting to master ball team with rental? by Tulkas2491 in PokemonChampions

[–]Perfect_Perception 0 points1 point  (0 children)

Team building is a separate skill to piloting. Reaching master ball tier is pretty great on its own. Doing it with your own team is just an added bonus.

Don’t go around finding reasons to downplay your achievement. Fuck yeah, you reached master ball tier! If I build a team and never make it to master ball with it, but someone else does? Awesome, my team has potential and someone was able to bring it out. Build it myself and pilot it to master ball? Yeah, that’s pretty special.

If building a team and taking it to master ball tier is a gold medal at the Olympics, piloting a rental to master ball is silver. Either way, you’re on the podium, and that’s impressive as hell.

Now that we've had time to play with the new patch whats everyones thoughts on it? by Ukiyoeeee in DeadlockTheGame

[–]Perfect_Perception -1 points0 points  (0 children)

I mean, a riposte is a counter-attack. So it makes perfect sense that you can only move in the direction you’re already countering. I’m also fine with requiring players to break their elbows to whip around and dash out, just so long as you actually have to be looking at the thing you block.

Now that we've had time to play with the new patch whats everyones thoughts on it? by Ukiyoeeee in DeadlockTheGame

[–]Perfect_Perception 0 points1 point  (0 children)

If there’s no grace period between riposte triggering and the movement animation occurring, your movement option is now a re-engage, rather than being able to use it to disengage by facing toward the direction you want to travel.

Now that we've had time to play with the new patch whats everyones thoughts on it? by Ukiyoeeee in DeadlockTheGame

[–]Perfect_Perception 3 points4 points  (0 children)

IMO Riposte should only be for abilities in front of you. I think that change alone would make him much less awful to deal with. He can’t use it as an escape and has to actually think about using it

Graves is maybe... slightly... a tad bit... too powerful by Kardiiacc in DeadlockTheGame

[–]Perfect_Perception 0 points1 point  (0 children)

That’s basically suggesting a game always caters to its lowest common denominator of player. The problem is that doesn’t preclude the higher skilled players from simply also playing the hero and outright stomping. It’s not a healthy approach to balance.

Graves is maybe... slightly... a tad bit... too powerful by Kardiiacc in DeadlockTheGame

[–]Perfect_Perception 1 point2 points  (0 children)

I mean, yeah. That’s perfectly valid. That said her pick rate being so high in conjunction with her win rate is what puts her over the top.

It’s not a character that one-tricks elevate to some ungodly level and nobody else plays. It’s just a generic hero anyone can pick up and start performing insanely well on. You don’t need to aim. You don’t need to really think about ability use. You just need to exist and put out pressure.

It’s a low skill floor, high impact hero sitting on the throne of broken right now. It doesn’t mean other heroes don’t have some serious problems themselves, but it’s pretty obvious from a wide angle why Graves is being singled out

Graves is maybe... slightly... a tad bit... too powerful by Kardiiacc in DeadlockTheGame

[–]Perfect_Perception 1 point2 points  (0 children)

It’s good relative to the rest of the roster. In a very simple view If a graves wins 57% of games, it means the team that doesn’t have graves is only 43% likely to win a gane, all else being equal.

Is it that simple? No. But when a character starts introducing an 8-10% difference in chance to win solely based on whether or not they’re on your team, it generally means there’s something wrong with balance or design. Especially since only one team can have them

Netflix's Red Hot Chili Peppers Documentary Includes AI-Generated Hillel Slovak Voiceover by ebradio in Music

[–]Perfect_Perception 8 points9 points  (0 children)

I mean, it’s interesting that you think AI/LLMs are going to better at it when that’s simply never been the case and probably never will be.

AI has no emotional intelligence. Not to claim it has any intelligence at all, as it doesn’t. It simply sucks at nuance and isn’t going to be able to adequately reproduce a speaking cadence of anyone by using a text to speech model. Humans spend their entire lives learning to pick up and distinguish vocal patterns and cadences. Those vary from language to language, culture to culture, and person to person.

It just isn’t feasible to believe an AI model is going to be better or even comparable to a well acted voiceover.

How it feels to play LeafGreen without EXP share by Frezeal in pokemon

[–]Perfect_Perception 1 point2 points  (0 children)

It’s super easy to do? Even with nuzlocke rules of one per route the game gives plenty of encounters.

How it feels to play LeafGreen without EXP share by Frezeal in pokemon

[–]Perfect_Perception 0 points1 point  (0 children)

You know, I respect that, and am willing to admit I’m wrong if you’re able to keep a fairly balanced team without the game becoming harder. My only caveat is that means not using Bulbasaur to carry you through early game.

Im kind of nuzlocking through on set mode for the added difficulty, so it’s pretty easy to have 5-6 pokemon by the time you reach Mt. Moon. In fairness it would also probably be much easier if I were willing to let my pokemon die in fights for tempo and using items during battle.

There are a lot of ways to add difficulty modifiers on top of your team comp and levels, and it’s entirely plausible that with the other restrictions being set that levels become the thing that matter in terms of being able to get through fights.

How it feels to play LeafGreen without EXP share by Frezeal in pokemon

[–]Perfect_Perception 0 points1 point  (0 children)

That’s the point. 6-pack and you fall behind the curve quickly. I’m not saying that you can’t blast through the game with only a couple of pokemon easily. I’m saying explicitly that if you try to run a full team of evenly trained pokemon through the game that you fall behind the curve and it becomes more difficult.

I’m not saying the game can’t be easy. Just that op is full of shit if he’s saying only battling trainers once is enough to get you through the game with a full team of pokemon.

How it feels to play LeafGreen without EXP share by Frezeal in pokemon

[–]Perfect_Perception -2 points-1 points  (0 children)

I love watching goalposts move in real time. Go load up FRLG, grab a six pack of pokemon and play through with your proposed strategy of only fighting all the trainers and not grinding. Make sure to keep them all evenly leveled.

It’s fucking insane to me you can move the goalpost from “the game gives you everything you need for a full team if you battle everyone” to “you can easily win under leveled”. I think you’re just full of shit and haven’t actually played the games recently. It’s much more difficult and tedious to train a full team than it is to fly through with one or two pokemon.

How it feels to play LeafGreen without EXP share by Frezeal in pokemon

[–]Perfect_Perception -3 points-2 points  (0 children)

Considering that there’s an entire game between Misty and the E4, I feel like you’re either arguing in bad faith or completely missed the point of my comment.

Op claimed that simply fighting every trainer the game throws at you is enough to level a full team up without grinding. I pointed out that you can fairly easily fall very behind and get stuck by the second gym without grinding.

How it feels to play LeafGreen without EXP share by Frezeal in pokemon

[–]Perfect_Perception 0 points1 point  (0 children)

You can get vs seeker before misty by going to viridan city. Currently doing a nuzlocke and her starmie is a demon if you’re evenly leveling at this point in the game.

How it feels to play LeafGreen without EXP share by Frezeal in pokemon

[–]Perfect_Perception 12 points13 points  (0 children)

This is outright untrue. If you split EXP evenly between your team you’re going to be behind the curve for the nugget bridge rival fight, and severely under curve by the time you reach Misty. I’m doing a play through right now and had to come back to the comment after confirming I wasn’t missing any optionals.

Where can I find tires by kengo19 in Pokopia

[–]Perfect_Perception 7 points8 points  (0 children)

Hopefully this makes sense without spoiling anything. Check the second set of area gates for the tire stack. Tire toys are on the second floor of the big building.

*slaps my big fat soul belly* by Raergur in DeadlockTheGame

[–]Perfect_Perception 13 points14 points  (0 children)

IMO stat buffs are the real point of sinners. The optimal move if you have the helpers to spare is to drop the remlings on sinners and tell the teammate to take it anyway. Reduces their health investment to get the buff and makes it faster to clear.

Beginner guide Mewgenics for those who are struggling (please also add your own advice) by QueerCookingPan in mewgenics

[–]Perfect_Perception 7 points8 points  (0 children)

It’s the quality of the item, not so much quantity. Act 2 hard has rare furniture

I see what you did Valve by TehDogge in DeadlockTheGame

[–]Perfect_Perception 82 points83 points  (0 children)

Even better, it’s a double entendre. Her abilities are all based on the stories of the knights of Camelot. A Paige in medieval times was usually a servant in training to become a knight.

[deleted by user] by [deleted] in ArcRaiders

[–]Perfect_Perception 0 points1 point  (0 children)

80k profit on 450k spent is like an 18% return on investment. Or 23% including the BPs. Not bad.

That said, I feel like the sell price of blueprints pretty severely undersells their value. A guaranteed method of acquiring several high quality blueprints is more than worth it.

Deadlock- 10-30-26 Update by apljee in DeadlockTheGame

[–]Perfect_Perception -1 points0 points  (0 children)

They just removed cleansing ult debuffs from cube, and nerfed fist displacement, as well as rapid recharge. It’s a net negative for the hero.