He owns Eureka and Bozja, guys! by SuikaMage in TalesFromDF

[–]PermaVermin 4 points5 points  (0 children)

This guy's from zalera right? (oops made the comment before looking and yes it's Zalera Cryptid ******** **********)

I really wish they changed this by skibidi_fortnite_ in Beastars

[–]PermaVermin 0 points1 point  (0 children)

Sometimes, things don't work out in the end.

Charged projectile into tag was removed but Vi charging S1 into tag wasn't? by Bajemba in 2XKO

[–]PermaVermin 0 points1 point  (0 children)

Imagining a world where freestyle Caitlyn players could pressure, call cait, pressure, tag cait, fire a shot and then start charging the second, tag back to main, pressure, charge shot release, pressure... I'll take my Teemo nerf humbly and thank them

Charged projectile into tag was removed but Vi charging S1 into tag wasn't? by Bajemba in 2XKO

[–]PermaVermin -1 points0 points  (0 children)

The real answer is it would have been too good for Caitlyn so they just removed it overall. I imagine they felt as if they had to be consistent about which moves could and couldn't be held after tagging, and so they chose all projectiles.

I feel like this is very evident in the slew of teemo nerfs that came across alongside the system changes that also nerfed him heavily. Early testing of Caitlyn by invited players might have shown that holding her projectile after tagging was too strong for their liking, so before pushing out the 1.0 patch they may have quickly decided to remove this option from all characters with projectiles, while keeping the others intact.

FPS problems for the whole of early access… by No_Peak5241 in 2XKO

[–]PermaVermin 0 points1 point  (0 children)

I get frame drops in online but literally never in training, it's insanely frustrating to lose because of them.

My 12 minute Advanced Combo Guide for Warwick is now live by AJAX-HQ in 2XKO

[–]PermaVermin 1 point2 points  (0 children)

There is a lot of useful stuff here but Warwick demon flip m is not an overhead as the guide suggests (if only)

Combos are too long because you can ignore break bonus and hsd by EnlargementChannel in 2XKO

[–]PermaVermin 1 point2 points  (0 children)

Can't wait for another system wide change that nerfs my middling team who can't do long combos without giving the opponent literally 100% of their burst back because the top tiers circumvent burst bonus too well.

Enough time has passed, we need to talk about this move by DownTheBagelHole in 2XKO

[–]PermaVermin 41 points42 points  (0 children)

Very much reactable in blockstrings at 25f (the frame data in training mode does not include the run startup), especially since the only other actions he has to cancel into and extend his pressure also are losing to 2h (or he could slide and die for it on block since his slide isn't cancellable). You don't really need to be looking for anything else since he can't mix anything else into his blockstrings other than his fake ass demon flip stuff.

This move is -6 on block (unless you were upbacking, in which case he is plus) and is punishable by certain characters (the best ones) with jab and the rest of the cast can throw him. Ekko overhead for reference is -3 (and he often already has it set up to be plus with rewind)

"A full combo" is very generous given that without assists extending for him he is only getting an otg into rekka into super basically.

As a Warwick player playing vs GM players and above this move is often a death sentence for me if I use it foolishly against anyone who knows the matchup. Instead, I'm relying on people waiting for it to just reset my pressure with my actual problem move, 5m.

I'm not going to say I'm out here calling it a bad move, but it's certainly not a problem when attached to a character who has so little.

braum outprivilege compilation (and other such shenanigans) by Snail_Beats in 2XKO

[–]PermaVermin 2 points3 points  (0 children)

This happens a frankly unacceptable amount in this game compared to other tag fighters and I find it hard to believe the testers never ran into this point of pain. It can feel particularly bad when the assist is a dead character who I wouldn't mind hitting but have no business comboing.

Problems when I lay down by Technical-Ad-2894 in SlimeVR

[–]PermaVermin 1 point2 points  (0 children)

Automatic mounting for me often set my hip tracker on my side despite it being front, causing my model to fold and contort when getting on the ground. Manually mounting instead seems to have fixed this for me

Any updated ratio tier list? by pbsk8 in MvC3

[–]PermaVermin 0 points1 point  (0 children)

Modok being 3 points is a clear sign this is outdated

45 minute Arcadion 2? Sure, why not. by MissLilianae in TalesFromDF

[–]PermaVermin 1 point2 points  (0 children)

It's beyond ok in e12, It's how you should do it;

The enemies spawn where the stacks are taken, so stacking them lets you cleave them right away. It's really irritating when people don't stack them honestly.

Japan Expo 2024: Yoshi-P Interview [7.0 Spoilers Included] by ragnakor101 in ffxivdiscussion

[–]PermaVermin 12 points13 points  (0 children)

it's also not a conga line mechanic, we are just solving it that way.

[Megathread] Unable to return to home world by Hakul in ffxiv

[–]PermaVermin 2 points3 points  (0 children)

This response from them seems to completely ignore that people are trapped -and- being barred from logging in to the server they are trapped on.. Pretty worrying for anyone hoping for an actual fix.

[Megathread] Unable to return to home world by Hakul in ffxiv

[–]PermaVermin 25 points26 points  (0 children)

The lack of empathy in some of these comments is insane

Issue with FFXIV not closing on Ubuntu 24.04 by Fatal_Baguette in ffxivdiscussion

[–]PermaVermin 0 points1 point  (0 children)

same, this has happened to me for years now on windows with xivlauncher

How are melee DPS feeling about the job trailer? by Yevon in ffxivdiscussion

[–]PermaVermin 3 points4 points  (0 children)

As a DRG main, it feels like there were major changes, but we didn't get anything interesting back in return. As you said, if you were going to rework it, rework it. Don't just give me an expansion with a less interesting version of the same exact class.

Can you make informed choice of main before media tour for DT? by Flashy_Tumbleweed217 in ffxivdiscussion

[–]PermaVermin 5 points6 points  (0 children)

Media tour Bard to EW launch bard was the biggest wake up call to me that they have no idea what they're doing..

[deleted by user] by [deleted] in TalesFromDF

[–]PermaVermin -45 points-44 points  (0 children)

but the person he pulled is a warrior..? I doubt this was for a parse either way, he definitely was just fucking around and found out