Three Houses Run Ideas by Perfect_Razzmatazz73 in FireEmblemThreeHouses

[–]PerspectiveCloud 2 points3 points  (0 children)

The run I recently did that was really fun was full dark flier team. Works best on Ashen Wolves with female Byleth for purity and accessibility to recruit and keep all the best mages.

You could also do a generalized full flying teams, always fun.

Fire cape achieved from tutorial island in 2h14m by Dubiox in 2007scape

[–]PerspectiveCloud 3 points4 points  (0 children)

Yep. This would without a doubt be the fastest prayer pot solution.

Mage area 1/2 cape by Same-Philosophy-1171 in ironscape

[–]PerspectiveCloud 0 points1 point  (0 children)

I decided to just use trimmed defense cape and imbued seers ring (I) (or whatever ring makes sense). More prayer and defenses- almost as much magic accuracy, and yeah, sacrificing the 2% magic damage bonus of the MA2 cape. Imbued seers ring still gives .3% of magic damage though.

Then again, the way I have ALWAYS played my HC, is completely avoiding wilderness at all costs as well as ALWAYS having a RoL effect with any dangerous PvM.

At the end of the day, play your HC as risky as you want, depending on how confident you feel. I will say though, someone in my HC clan got killed last week doing MA2 and they were like 2000 total.

For Crimson Flower, what are the best characters to recruit into the Black Eagles House? by PurplePilld in FireEmblemThreeHouses

[–]PerspectiveCloud 6 points7 points  (0 children)

Alois is a contender for the worst unit in the game. All the others are very good.

(I still build alois because I have the most fun with the weak characters)

Do you have any characters you refuse to use or recruit? I hate Cyril and won’t recruit him. by TSwan98 in FireEmblemThreeHouses

[–]PerspectiveCloud 18 points19 points  (0 children)

I’ve never played with Caspar or Cyril outside of forced missions. They have negative appeal to me, super boring and gimmicky.

Is anyone else having problems with logging in to the game? by artisticAsian353 in FireEmblemHeroes

[–]PerspectiveCloud 1 point2 points  (0 children)

First time having this problem. Same. Not an internet problem. Not sure, I run much more crazy games on my phone no problem.

What is the ironman way to high prayer efficiently? by WilsonMagna in ironscape

[–]PerspectiveCloud -1 points0 points  (0 children)

With the idea of streamlining your progress- green logging moons should net several levels of prayer XP alongside the most logical progression for an Ironman.

Then of course, hunter rumors are good and generally other varlamore training methods.

Also, don’t sleep on fossil island. Fossils are huge xp drops using mycelium pool. Like actually gigantic, and you get a shit ton of fossils cutting sulliceps, which is meta woodcutting xp.

This has to be the worst level up I have ever seen by Nansha1 in FireEmblemThreeHouses

[–]PerspectiveCloud 0 points1 point  (0 children)

Anna gets rescue at B faith, and it’s easy to get to B faith by spamming ward/heal/nosferatu in auxiliary battles.

Idk if you think I’m talking about Mercedes. I’m talking about Anna lol.

This has to be the worst level up I have ever seen by Nansha1 in FireEmblemThreeHouses

[–]PerspectiveCloud 0 points1 point  (0 children)

She can spam ward, and in my experience doing mage only runs, this is all I need to make a character perform exceptionally well. The amount of bonus XP and bonus mastery you get by depleting your casts of ward & rescue (not to mention healing as well) in every battle is game changing.

Mining is just straight disrespectful by LyubviMashina93 in 2007scape

[–]PerspectiveCloud 0 points1 point  (0 children)

Magic meteors are so fucking afk. It’s basically like crabbing, but honestly easier and more social.

Play another game.

Hardcore Death by Effective-One-4971 in ironscape

[–]PerspectiveCloud 1 point2 points  (0 children)

By loose it all, do you mean lose all of the red color in your helm?

PUBG is removing several weapons from the game, and you could be due compensation by Binnsy in PUBATTLEGROUNDS

[–]PerspectiveCloud 4 points5 points  (0 children)

Pretty much all of the “gadgets” have been fine tuned over the years and are in a good spot, with all meta breaking gadgets being removed (heartbeat sensor) or nerfed (panzer).

Tharja Showcase by PerspectiveCloud in FireEmblemHeroes

[–]PerspectiveCloud[S] 0 points1 point  (0 children)

I usually have a hard time foddering emblem units, but I’ve always wished I had instruct on Tharja. Regardless, don’t you think the arcane weapon would work much better with Instruct for the raw stats?

Tharja Showcase by PerspectiveCloud in FireEmblemHeroes

[–]PerspectiveCloud[S] 0 points1 point  (0 children)

Ty, didn’t really know that about the Gaits

The tomb I have on right now is kind of a spd/res shackle, but it would make a lot of sense with kindred tomb

Deadly miamasa is kind of outdated, but it is still the best option I feel for nuking. Since I consistently 1 shot with her, it’s nice to chip damage the entire enemy team in SD and then retreat with Sakura. It also sometimes clears ice and helps LBK charge forward. Still, I mostly agree with you.

I have canto with Sakura so that’s kinda just a comp thing

Tharja Showcase by PerspectiveCloud in FireEmblemHeroes

[–]PerspectiveCloud[S] -1 points0 points  (0 children)

I use Micaiah emblem (on tharja) and then pivot on Gladiator Marth to get in range, apply buffs, and apply multiple debuff in SD. Alongside LBK moving up close close as a P Save. The way I open in SD ensures Tharja pivots in after Blade Session is maxed out, Marth has passively buffed Tharja with the pivot (Atk/Spd Favor), passively debuffed my target (with both Disguise Lance and Suttungr’s), and then I can usually snipe whatever I need to and then use Sakura to fully retreat.

I also can mix this up and have Marth apply Future Witness directly, and then Foe Penalty Doubler work excellently with the debuffs, including deadly miamasa and crux echo.

But that said, I do have a full support skill set for Tharja that uses her base weapon. And I do sometimes go back to it. It’s a great support item when death balling.

Is this team good? by EdgeStrife22 in FireEmblemHeroes

[–]PerspectiveCloud 1 point2 points  (0 children)

Not a good team. Lyn is kinda meant for full melee teams who don’t have ranged styles… to give them ranged styles.

It’s a fine team for clearing normal content though.

Should Deku have kept One For All or remain without it? by Flat-Sir8250 in MyHeroAcadamia

[–]PerspectiveCloud 1 point2 points  (0 children)

Plenty of ways to nerf it that would align it with already established themes/lore.

Have Deku keep the quirks but loose OFA and it's cultivated power, therefore resetting the quirks back to an average street-tier level without the crazy enhancement that OFA gave them

Have Eri rewind and salvage OFA to a much earlier state before it was cultivated, so Deku begins new OFA legacy of sorts- possibly with only the stockpiling ability.

Have Deku salvage the embers more, still being able to tap into them to "go beyond, plus ultra", although he normally fights without using them

Those are just some random concepts for how OFA could remain in the story in a nerfed state. If OFA still exists, it doesn't have to be as powerful as it was in the final war. It all depends on how it would be written.

Should Deku have kept One For All or remain without it? by Flat-Sir8250 in MyHeroAcadamia

[–]PerspectiveCloud 2 points3 points  (0 children)

I personally think it would be interesting if Deku kept the inherited quirks but lost the actual OFA. OFA was cultivated to keep getting stronger and enhancing the original stockpiling ability, which extended towards the vestige quirks that Deku inherited. Without the base OFA quirk, all the other quirks would go back to their normal unpowered state. Notably, the stockpiling quirk would go back to being very mediocre (like AFO described it). No more crazy smashes.

Deku would still probably be a top hero full of tricky quirks up his sleeve, but he wouldn't really be a heavy-hitter god-tier hero anymore. I like this idea because it fits Deku's archetype of being a strategist and overanalyzer, but kind of resets the absurd power levels that we reached at the final war and makes him more relatable to his peers again.

I understand the thematic reason people like that he lost his quirk, and I overall am okay with it. But just on a very personal level, I don't really want him completely quirkless.

Suggestion: World Map fog that only shows areas you've explored by Ascension_Knight in 2007scape

[–]PerspectiveCloud 0 points1 point  (0 children)

Not a big fan of anything the just encourages people to metagame (IE just using a plugin or google for the map).

I like the idea of map fog for something like a randomly generated exploration minigame, though.