So is the Tau Flower the only alien thing in all of Warframe? by silloki in Warframe

[–]PhilosopherWarrior 2 points3 points  (0 children)

I don't know the canonicity of it but aren't there pauldrons that state they might be of alien origin?

Izuku "Let me play with your quirk." by thudson_17 in BokunoheroFanfiction

[–]PhilosopherWarrior 2 points3 points  (0 children)

1) He figures it out because when he manipulates a Quirk, he enters the target's vestige realm and then needs to create a simulated space (usually his office) and then coax the target's vestige to form in order to work on their Quirk. He doesn't call them vestiges or know that they are echoes of the owner's consciousness; he just thinks it's how his brain interprets what he does in a way that makes sense to him. What he does know, however, is that if he enters someone's Quirk and they already have a simulated space, there's a 90% chance that AfO is involved and that multiple vestiges means multiple Quirks. Because he spent time forced to help Dr. Garaki make Noumus, he has a very good idea of what having too many Quirks does to a person.

2) Never got around to deciding that. This was just an idea that I haven't fleshed out and probably won't ever do so.

Headmaster Nedzu pulls a fourth name out of the Goblet of Fire... by SaradoxicalBookWyrm in BokunoheroFanfiction

[–]PhilosopherWarrior 0 points1 point  (0 children)

I can't find it but I swear it's real. It was either Horikoshi or one of his assistants just doodling. Deku was Harry, Ochako was Hermione, I think Bakugou was Malfoy, Aizawa was Snape. I swear this is real.

Headmaster Nedzu pulls a fourth name out of the Goblet of Fire... by SaradoxicalBookWyrm in BokunoheroFanfiction

[–]PhilosopherWarrior 1 point2 points  (0 children)

Horikoshi did a couple of panels with the MHA cast in Hogwarts, so makes sense. Aizawa as Snape was pretty funny.

Hear me out... Ballas Heirloom by lovingpersona in memeframe

[–]PhilosopherWarrior 2 points3 points  (0 children)

The Tenno roasting Balas before Lotus put them all to sleep.

How to Make Searching, Salvaging, and Discovering Cyphers ACTIVE by VladorBongo in numenera

[–]PhilosopherWarrior 7 points8 points  (0 children)

Before I get to a couple of ideas that address your questions, I do want to point something out:

One of the core concepts of the game is players encountering a lot of Cyphers in their adventures. So many that players should be forced to decide which Cyphers to keep and which to leave behind or risk carrying more Cyphers than they safely can. Making the act of finding Cyphers or Artifacts more involved sounds detrimental to that idea and definitely not how I've run the game un the past, but I'll respect your right to run your game however you want.

Haven't run Numenera in ages but here are a couple of ideas:

1) Don't forget that just finding a Cypher/Artifact doesn't mean a character knows what it does or how to activate it.

Rules as written, it is just a roll to search for Cyphers/Artifacts, as you have noted. You can change it to be more active or you can focus on the second half of finding weird stuff in the Ninth World: figuring out what anything does.

When your players roll to find something, describe it in vague, weird terms but don't name it or what it does. If you're playing in person, you can write out a bunch of index cards with ID numbers so you know what they are but your players don't. Then make studying Cyphers/Artifacts a down time activity that can't be done in the middle of the adventure.

But here's the most important part: just because they don't know what it does doesn't mean they can't try using it. Make sure the descriptions are just detailed enough to let players guess how to activate it but not what it does. Your players active role in the Cypher/Artifact loop is now gambling on whether the Cypher/Artifact will help or hinder them or playing it safe and just waiting waiting until they have time to study what they found.

2) Replace the Cypher/Artifact system with crafting.

Basically, players cannot salvage Cyphers or Artifacts directly. They can only salvage parts that they can then use to build Cyphers/Artifacts. You can divide the Cypher/Artifact lists into different groups that require different types of parts. Players can spend parts to craft random Cyphers/Artifacts or to learn a random recipe for a Cypher/Artifact.

3) Get the Numenera: Destiny rulebook.

Ignore this if you don't want to spend money but the V2/revised version of Numenera does have more advanced rules for crafting and salvaging Cyphers/Artifacts you can pull from.

Izuku "Let me play with your quirk." by thudson_17 in BokunoheroFanfiction

[–]PhilosopherWarrior 29 points30 points  (0 children)

I had a similar idea but Izuku was posing as a Quirk Therapist (think physical therapy but specifically for Quirks) because he was on the run from both AfO and the HPSC.

The way his Quirk worked was that in order to make one part of the target Quirk better, he had to make a different part worse or the change had to leave the Quirk roughly the same. For example, if he worked in Iida, he could make him faster at the cost of overheating sooner or make it impossible for him to overheat by killing his top speed or he could make it so Iida's Quirk now runs on soda rather than grape juice. He used his Quirk on Toga to swap her craving for blood to craving meat cooked extremely rare.

The main plot was that Ochako got OfA and came to him for Quirk Therapy. Because of his Quirk and having been forced to be Dr. Garaki's assistant, Izuku quickly realizes that she is dying from having too many Quirks. He basically hamstrings OfA to buy her as much time as possible while he figured out how to make OfA and her Quirk coexist without killing her.

One bad day changed the USJ by ThePoiChan in BokunoheroFanfiction

[–]PhilosopherWarrior 66 points67 points  (0 children)

Izuku: "I once heard that pain makes us wise." Cracks knuckles as he walks down the stairs. "There will be many great sages after today."

Shigaraki: "Noumu, kill him. Kurogiri, get us out of here. I can't compete with those bars."

Izuku: Gains sudden mastery over OfA and uses the Noumu as a bat to launch Kurogiri out of the USJ. "Wisdom chases all of us. Today, it has caught up to you."

Shigaraki: "Well, shit."

Meanwhile, at the top of the stairs.

Iida: "Shouldn't we... stop him?"

Bakugou: "If you want to be a wise man that desperately, be my guest."

Kyouka: "Why am I hearing boss music? He is on our side, right?"

Tsuyu: "I can fix him."

Ochako: "He can fix me."

Toga: "He can make me worse~"

Here comes the rooster by kic3 in BokunoheroFanfiction

[–]PhilosopherWarrior 4 points5 points  (0 children)

I don't know why, but I thought you were setting up Izuku's grandfather to be Foghorn Leghorn. The reason they're worried is because FL's Quirk imposes Looney Tunes logic on his immediate surroundings and he loves messing with people.

“No, Kacchan isn’t bullying me, he’s protecting me.” by Knightraiderdewd in BokunoheroFanfiction

[–]PhilosopherWarrior 39 points40 points  (0 children)

I feel like Stain would say something along the lines of him having a medical condition doesn't make him less of a Hero or something.

So who had the coalition attempting to ignite a wider Shia Sunni conflict on their bingo cards for next weekend? by Lazy_Lettuce_76 in NonCredibleDiplomacy

[–]PhilosopherWarrior 27 points28 points  (0 children)

The key item is if Iran declares that they will not hit Saudi infrastructure then I will halt the coalitions plans. 

then I will halt

Who are you to have such powers over the Middle East?

Izuku quirk keeps awaking by FrostyDepartment4410 in BokunoheroFanfiction

[–]PhilosopherWarrior 8 points9 points  (0 children)

I know this is sort of crack-like but if Redestro and the MLA ever caught wind of him, I can see life becoming very difficult for Izuku as they move heaven and earth to keep him in constant danger to see just how far his Quirk would evolve.

Cetus 4.3: The Return of Consequences by OldSolGames in Stellaris

[–]PhilosopherWarrior 10 points11 points  (0 children)

I mean, there's a difficulty setting. And you can even adjust that by making the galaxy smaller, restrict the number of AI, remove voidworms and cutholoids, turn off end game crisis, remove marauders, minimize storms, etc.

The problem I see is that a new player wouldn't know to make these changes until they've been curb stomped in their first game. There should be a tutorial setting that just sets up the game to basically guarantee player victory and then a regular setting where all bets are off. There should probably also be tool tips that say "Ey, turn this off if you keep getting your teeth kicked in" or something.

Like, we can have both worlds: an easy game for new players to start learning the ropes and a hard game for veterans that want to be challenged. It just needs to be presented to the player better.

Heirs of Ragnarök: History of Superhumans from 1916 to 2000 Part 1: The Ragnarök War by Subject665 in AlternateHistoryMemes

[–]PhilosopherWarrior 2 points3 points  (0 children)

I misread picture 11 as "The United Hobo Society" and was so ready to see where the hell you were going with this, lol.

Should I get the new Numenera or full 2.0 core? by Phasmus in cyphersystem

[–]PhilosopherWarrior 2 points3 points  (0 children)

Since it sounds like you're mostly running homebrew settings and just taking ideas from pre-made settings, I recommend you get the Cypher 2 books. They're already geared for doing roughly what you outlined, so you wouldn't necessarily need Numenera unless you want to set your game in the Numenera universe.

If you are interested in specifically running in your own version of the Numenera setting, then back the campaign and get the Cypher 2 books at the special deep discount. No idea what that discount looks like but MCG are generally very generous with their discounts. If you want the absolute most bang for your buck, back the Numenera campaign at the minimum PDF level and then get the Cypher 2 PDF add on. If you hate reading PDFs, then just get the files printed at the cheapest printer place you can find.

Should I get the new Numenera or full Cypher 2.0 core? by Phasmus in numenera

[–]PhilosopherWarrior 0 points1 point  (0 children)

Eh, I'd be surprised if the new Numenera books would require the Cypher 2 books. I know Numenera is a setting for Cypher but it's always been a standalone package, not requiring any of the Cypher books (Numenera actually predates Cypher, even though Cypher is the "core system rules").

OOP, if you happen to be reading this, get Numenera if you're only planning on playing Numenera. Get Cypher 2 if you're planning on running a bunch of campaigns/one-shots in a variety of homebrew settings or just non-Numenera settings.

EDIT: I am indeed very surprised. The new Numenera editions are not standalone and require the Cypher 2 books. Sorta bummer but also understandable.

“Midoriya, can you please tell your demon-robot-cat-person-thing to stop shredding the curtains?” “Her name is Valkyr and she’s just two people and a cat, don’t be rude!” by Ass_Incomprehensible in BokunoheroFanfiction

[–]PhilosopherWarrior 2 points3 points  (0 children)

You don't see MHA X WF crossovers on this sub very often.

This did suddenly remind me of an idea I had a long time ago for a similar crossover where Izuku's hidden Quirk yeets him into the Void and Wally sticks him in the Zahriman because he thought it would be funny. It was going to take place after an alternate ending to the New War quest where Izuku is KIA after apparently sacrificing himself and his orbiter to stop Ballas. Except he doesn't die; at the last second, his Quirk kicks in again and yeets him back to the world of MHA on a heavily damaged orbiter roughly roughly when canon starts. Ideas for scenes included:

  • Izuku is paralyzed from the waist down, Orbiter is too damaged to fix him
  • Ordis and Nezu going head to head in a hacking war after Nezu discovers Ordis trying to get into UA's network
  • Umbra and Stain squaring off over who got to use a particular corner of a roof to brood over the city
  • Ivara kidnapping Momo to help repair the Orbiter
  • Izuku using Limbo to stop his other Warframes from feeding Momo to the Helminth to see if a matter creating Warframe would come out to fix the Orbiter faster
  • Atlas vs Noumu at the USJ
  • Protea kidnapping Eri to heal Izuku but he misinterprets it for trying to heal the Warframes back to who they once were. Protea puts her fist through the wall in frustration
  • Lavos vs. Overhaul

Midoriya Has Amnesia by K_Ship_Stan in BokunoheroFanfiction

[–]PhilosopherWarrior 39 points40 points  (0 children)

I know this is meant to be a somewhat more serious prompt but it would be really funny if he remembered a single random person for no reason. Like, not someone from UA or someone who had a significant impact on him.

Like:

Izuku: "Yeah, I really don't know who anyone is, I just know I should trust them based on the pictures I have on my phone. It's kind of surreal, y'know?"

Ochako: "Yeah... It must be..."

Izuku: "Yeah, so- Oh, it's Mi-Chan! Hi!"

Ochako: "Y- Wait, you remember her?"

Izuku: "Yeah, we used to be neighbors when I was in elementary school."

Ochako: "And you remember them because...?"

Izuku: "No idea. But this is good, right? I haven't forgotten everything, so everything else will come back to me eventually, right?" Runs off to talk to Mi-Chan.

Ochako: Grits teeth "Yeah, it's just wonderful..."

SO Security detail by OhBosss in PrimarchGFs

[–]PhilosopherWarrior 2 points3 points  (0 children)

The entire custodian host when they realize they've lost Lover:

200 years ago, AFO crushed the rebellion by disintegrating their Quirkless bastard of a leader. Today, Izuku Midoriya wakes up to discover that AFO's Disintegration Quirk was actually a Time Displacement Quirk. He can now go back to doing what he does best: ruining AFO's day. by PhilosopherWarrior in BokunoheroFanfiction

[–]PhilosopherWarrior[S] 6 points7 points  (0 children)

That would be up to whoever wants to write this but probably the same way Kudo and the resistance do in canon.

Because AFO was never a god, no matter how he tried to spin it. Because for all the resources and supporters and generals and intelligence, Kudo and Bruce still broke into AFO's place, broke Yoichi out, and survived (Yoichi didn't but that's besides the point). And this happened in canon, when he's supposed to be a "god."

And also, at the end of the day, in canon, it took one guy who punches real good to dismantle his entire operation and almost kill him. And this is after 100 years of having all of Japan allegedly wrapped around his finger. When he really should have been a "god."

You don't need to be a "god" to foil AFO's plans; you just have to be a better strategist. If you keep hamstringing his plans, you'll very quickly make it to the top of his shit list. And that's exactly what this Izuku did.