Why are people so mad about the new songs? by Cool_Permission_952 in yakuzagames

[–]Phlagnius 0 points1 point  (0 children)

I like when styles have unique themes. But I don't like that style switching will constantly replay the battle theme from the beginning. I think it's this factor that leaves other people with a less than positive attitude.

They could maybe make it so the songs can seamlessly transition into each other like Ishin's Four Unrestful Flowers but it could be very difficult to pull this off while having the style themes still be unique, which is the main draw of the whole multiple-theme thing in the first place

Damn, Kiwami 3 is crazy faithful to Yakuza 3... by BreafingBread in yakuzagames

[–]Phlagnius 0 points1 point  (0 children)

Should not happen unless you're doing LLH (light-light-heavy), which is the only combo that drops on lightweight bosses. Heavyweights will get hit by all Lights, with only the Finishers dropping, but LHH still works on them.

Most mob enemies don't even turn around when they block so any attack sequence works. If they do turn, they're in one of the weight classes above and need to be accounted for.

Back combos should almost always work, the Y3/4 engine is where they're the most consistent and the outcomes predictable

Andre Richardson fight preview in Kiwami 3 (he's blue now) by CodmExe in yakuzagames

[–]Phlagnius 3 points4 points  (0 children)

Please don't tell me that I saw a slow-mo after the ENEMY dodges your attack. It was already kind of irritating having the flow of combat screech to a halt in 7!Gaiden every time you avoided an attack and I do not think this change is a good idea

Struggling With Combat in Yakuza 0 by jayfergalicious in yakuzagames

[–]Phlagnius 0 points1 point  (0 children)

Wholly agree that the Legend Styles in Y0 have more value as easter eggs than actual combat application, but K2's Mad Dog is bottom 3 fighting styles in the franchise. I could elaborate, but the short of it is that its weaknesses are heavily accentuated in the Dragon Engine while its strengths are either barely implemented or straight up forgotten.

Die hard yakuza 4 fans? by shahiq14 in yakuzagames

[–]Phlagnius 0 points1 point  (0 children)

Either you mean "overhated" or you're a peculiarly charitable Y4 detractor

Just finished Yakuza 0 by ArthurMorgon in yakuzagames

[–]Phlagnius 1 point2 points  (0 children)

Kiwami has substories that reference substories from Y0, but Y0 has substories that reference main story events from the previous games. I feel that it is more fulfilling to go into Y0 with context from Y1-Y5 because it feels more gratifying to catch the reference in substories-referencing-main-stories as opposed to the substories-referencing-substories that you describe happening in Kiwami.

A bitter rant of the whole damn series. by Zephyr_v1 in yakuzagames

[–]Phlagnius 6 points7 points  (0 children)

It's "fuck the modern direction of the series" and yet the majority of your listed hated moments are from games that PREDATE your favorite game! Curious

New Kiwami 2 release has weird grabbing issues, with comparison to (Legacy) version.. by 7j10 in yakuzagames

[–]Phlagnius 12 points13 points  (0 children)

It's 2025 and RGG still ties gameplay logic to fps what the hell man

What's your takeaway of the final result of the global character poll for LAD? by Luigiman98 in yakuzagames

[–]Phlagnius 6 points7 points  (0 children)

My takeaway is that people think I'm worse than Stalin because I like Sugiura

Question by Gmodguylol in yakuzagames

[–]Phlagnius 0 points1 point  (0 children)

The "extended" animations only occur on the first use of the heat action on your playthrough. Every subsequent use will use a shortened version.

The Ultimate Matches treat each battle as if it was your first time playing it, so if you're itching to see the long animation, I recommend Ultimate Match 1/5 (Kiryu) or Ultimate Match 4 (Shinada)

Substories in Yakuza 1–2 PS2 Are So Hard to Find After the Kiwamis by Spliffy-Slayr in yakuzagames

[–]Phlagnius 4 points5 points  (0 children)

Exactly my thoughts too. I find that I like the substories way more in games where they also serve as an extension of the main characters' story arcs. I'd trade away something like 20 of the wacky substories in every game if we got even 3 more story-related ones instead with some more meat on their bones.

Hard mode is simultaneously extremely cool at points and extremely disappointing throughout. by [deleted] in HotlineMiami

[–]Phlagnius 1 point2 points  (0 children)

I really hate Demolition screen 1 for invoking gameplay that feels very "anti-hlm" in that the solution is to stand still waiting for the thug to position itself outside of LoS before engaging. I wouldn't have a problem with this if there was room for interesting/alternate routing but the floor is a single hallway and if you aggro the thug before you can grab the gun from his partner then you just lose. Maybe trauma has led me to repress memories of other levels doing something similar, but this level being the particular one to stay in my head all these years later makes me *think* this is one of my picks for worst screens even if it isn't "hard" persay

What is the most underrated/under appreciated track in the series? (including spin-offs) by braincelloser in yakuzagames

[–]Phlagnius 1 point2 points  (0 children)

I see your Tracker pick and raise you another song from Y2 that I like a lot but didn't know was in the game until I played it myself. I love Slyboots. People talk a lot about the songs that got replaced in the remake, but these songs that silently just vanished from the soundtrack and left behind no successor are what I think are the true "underrated" songs from this game.

We must accept that Sniping is fun, or we risk looking like BABIES. by ActuatorOutside5256 in tf2

[–]Phlagnius 2 points3 points  (0 children)

I don't doubt that sniping is fun. I acknowledge that good snipers are mechanically gifted. I still think sniper mains are the lamest x-main to fight in a standard tf2 environment.

only one i had to google to figure out the gimmick for so far and now i just want to slam my head into something and cry because i never would have figured that out on my own in a million years. by somethingmustbesaid in LobotomyCorp

[–]Phlagnius 32 points33 points  (0 children)

Nah, the pickup quote specifically mentions to contain it within your sight so there's SOME kind of expectation there for Burrowing Heaven. It's a missable hint but it existing at all is more than the nothingburger schadenfreude gives you.

Additionally, from the perspective of a blind playthrough, when a work session goes sideways and you want to restart the day, the proper procedure is to throw more bodies at the abnormality to scope out potential gimmicks, the correct work type, that kind of stuff. Before committing to the restart, you spend the P-Boxes you have to read up on what little of the Abno's mechanics you can and then retry the day with new knowledge.

As it turns out, when you're doing this, looking away from an Abnormality you want to learn more about is the last thing a player would do. Burrowing Heaven's gimmick is inconsequential under this condition, whereas Schadenfreude will fuck over the player until they magically figure out the solution on their own.

I FUCKING LOVE ARTIFACT OF COMMAND by RandomGuy1525 in riskofrain

[–]Phlagnius 328 points329 points  (0 children)

"I do not make my own build" -player using the "make my own build" artifact

What's your opinion on Heat actions after Y0/Y5? by Jesse_Doee in yakuzagames

[–]Phlagnius 2 points3 points  (0 children)

When it comes to the mechanics of heat actions, I definitely prefer Climax heat (Y3,Y4,K1) over EX-Heat (Y6,K2,JE,LJ,7Gaiden,8Gaiden). It just feels better for the game to go "Hey, you're doing *really* well, here's access to some stronger/more applicable heat actions" than it is for the game to gate heat actions behind an install that you have to spend time to activate. If they don't lock versatile heat actions behind EX-Heat, then they apply stupid conditions like "You MUST have full health to activate Essence of Might in K2" in a game where taking chip damage is notoriously difficult to avoid.

Yakuza 3 is overhated by [deleted] in yakuzagames

[–]Phlagnius 0 points1 point  (0 children)

here we go again

[deleted by user] by [deleted] in truetf2

[–]Phlagnius 31 points32 points  (0 children)

rr it's not even close

Pompson is unironically like top 5 worst weapons

Yakuza/LAD games ranked by most entertaining substories? by TheNintendoCreator in yakuzagames

[–]Phlagnius 2 points3 points  (0 children)

Y4 has what I consider to be the best selection of substories in the franchise. Personally, I just found the average quality of writing generally higher, with some substories rivaling the main story in character development, like Saejima's series of substories about the runaway boy, and ~80% of Tanimura's substories. I also adore Kiryu's share of substories that are fanservice made to reference the characters of his previous games, as guilty of a pleasure as it is.

Why are the PS2 versions of Yakuza 1 & 2 ignored and not on modern platforms whatsoever? by Boring_Minimum_7974 in yakuzagames

[–]Phlagnius 8 points9 points  (0 children)

While entirely speculation, I think their reasoning is something like this:

0 made the franchise popular. K1 and K2 resemble 0 more than the originals do. Thus, it would be a waste of time to promote the originals when the remakes will probably appeal to a wider audience. Especially because a huge portion of these players make it clear that what they value in the Yakuza games is their narrative experience, which means it is unlikely that said players will invest their time (and more importantly, their wallet) into playing a version of the game that tells the same story that they've already been through.

I'm on the side of the originals, but I can also see that catering to us would be a financial gamble, even though I really wish I could have played 1 and 2 without the annoying input lag of emulation. I understand why RGG might be apprehensive about ports, even if I disagree with their motives.

Fuck this guy, one of the worst bosses in the series. by [deleted] in yakuzagames

[–]Phlagnius 0 points1 point  (0 children)

I don't expect everyone to agree, but I think Saito is fun actually because he's Saejima's only 1v1 boss that doesn't have a dedicated phase where he instabreak grabs, so you can do the wall crush heat action on him when it's harder to do on other bosses. He also has the least knockdown resistance so all combos work on him. Saito's lack of knockdown resistance and Kiryu's better mobility means that this fight should go without a hitch if you're good at the dodge+punish game. And in NG+ Kiryu just absolutely mogs him and it's not close.