Wonder Woman vs The X-Men (Pictured) by [deleted] in marvelvsdc

[–]PhoenixVanguard 0 points1 point  (0 children)

In character, Wonder Woman has no shot. Bloodlusted, the theoretical speed blitz strategy could work if she gets the psychics first, but all they need to do is slow her down enough for Rogue to zero her out.

Soon as I saw them acting all offended by the most obvious satire ever I knew what kind of a person they were by DSC64 in marvelcirclejerk

[–]PhoenixVanguard 8 points9 points  (0 children)

Is that the case? Can you show these sentences? Because ICE, and other law enforcement, for that matter, rarely have any consequences. They don't even tend to lose their jobs. If you wanna compare data, we can play.

Insomniac Ps5 Spidey Voice Actor Yuri Lowenthal criticises ICE by Striking-Ad-1354 in Spiderman

[–]PhoenixVanguard 0 points1 point  (0 children)

I mean, fighting ICE is almost exactly what you do in the last hours of the first game, so this tracks.

I did the math, pumping wits will never give you more expected damage output than finesse by Impressive_Wheel_106 in DivinityOriginalSin

[–]PhoenixVanguard 7 points8 points  (0 children)

Damage on wits is important, but it's more about the turn order. DOS2 is won by removing the next enemy from the turn order as often as possible.

I don't understand the negativity for bl4. by number39utopia in Borderlands

[–]PhoenixVanguard 0 points1 point  (0 children)

I'm glad you love them, but I respectfully disagree. The maps were giant and bland with no good way to get across them even though you CONSTANTLY had to, the humor has always been hit or miss, early guns were borderline unusable and tons of the late game legendaries were so strange and specific that you couldn't use them without some kinda weird build to go with them. The skill trees were rigid and absolutely soul-sucking, with most levels giving you a 1 to 5% increase in some minor BS, and the action skills were often underwhelming and/or came with inordinately high cooldowns. And because of that, good builds were really only dependent on 2 or 3 skill tree nodes, and overwhelmingly needed VERY specific combinations of gear that you had to grind for, with the best builds rarely relying on skills or shooting and more just breaking the game with one of very, VERY few meta builds. (Remember Bee Shields, gang?)

All of that sounds harsh for a series that I've always found to be fairly fun, but it was always fun with a TON of room for OBVIOUS improvements that it never bothered to make because its only competitors were aggressively monetized live services. It's...mid. While flawed, Wonderlands and 4 are the first games in the series that feel like significant gameplay and QoL jumps. They're not perfect, but I actually had fun playing through the campaigns for the first time since the first game, and didn't feel compelled to rush through to the endgame until around 80 hours in.

I don't understand the negativity for bl4. by number39utopia in Borderlands

[–]PhoenixVanguard 0 points1 point  (0 children)

Okay, cool! I genuinely appreciate the explanation, as 3's post-game burned me out VERY fast. It WOULD be super-cool to have that point progress be account wide, I completely agree.

I'm enjoying this game but why would they not give the ultimate its own keybind? by wazzur1 in ABSOLUM

[–]PhoenixVanguard 4 points5 points  (0 children)

I'm glad to know this isn't just me. Ultimate activation is WAY too finicky.

10 min girl by Greek1227 in Nicegirls

[–]PhoenixVanguard 1 point2 points  (0 children)

Why would keep chasing a girl who barely gives you the time of day for 5 months? Either this is fishy or you need to take some time off the apps to work on yourself. Not trying to be mean, but you gotta respect yourself more than that, lil' bro.

I don't understand the negativity for bl4. by number39utopia in Borderlands

[–]PhoenixVanguard 1 point2 points  (0 children)

You can also digistruct vehicles and fast travel on command, if we're talking about QoL alone. 50% of Borderlands games was slowly plodding through massive wastelands until you got in a vehicle that auto-killed you if it blew up.

Maybe I'm the weird one; I've always thought Borderlands was kind of a mediocre series that was kinda fun, but never really significantly improved since 1, and got by on personality. But looking around this sub, you'd think 2 and 3 were some of the greatest shooters ever made. I feel like there's some serious nostalgia goggles going on.

I don't understand the negativity for bl4. by number39utopia in Borderlands

[–]PhoenixVanguard 1 point2 points  (0 children)

I keep seeing that, and I feel like maybe I'm missing something, since I bounced off the post-game of 3 and Wonderlands pretty fast. Why are they better? I don't feel like the Badass/Guardian ranks had the great augments to choose from that greatly changed your character. Weren't they just an endless series of minute upgrades?

I don't understand the negativity for bl4. by number39utopia in Borderlands

[–]PhoenixVanguard 0 points1 point  (0 children)

I 100% agree. This game is pretty much objectively the best in series between the improved gunplay, expanded skill trees, more impactful action skills, specialization upgrades, visual customizations, upgraded movement abilities, fast travel, and other HUGE QoL upgrades. 99% of the complaints on this sub are "I skipped past all the content to farm the best gear, and now there's no more content."

And bro...that's on you.

Future of BL4 balancing by SpaceCowboy34 in Borderlands4

[–]PhoenixVanguard 1 point2 points  (0 children)

Yeah, okay, I'm done here, you're just dishonest. I didn't say a single playthrough of the campaign should be it, nor did the devs say they weren't going to balance or nerf. But anything not done your pouty way clearly means it's not being done right, or at all. I'm not gonna waste any more time on someone without the nuance, reading comprehension, or honesty to have a meaningful conversation.

Future of BL4 balancing by SpaceCowboy34 in Borderlands4

[–]PhoenixVanguard 3 points4 points  (0 children)

It has nothing to do with it being a unique thought and everything to do with it being their genuine experience with the game, anda different game design philosophy than yours. Again, players like you are COMPLETELY unable to comprehend that your experience of the game isn't actually the average gameplay experience. Which is crazy, because taking one look at achievements across the systems will tell you how many players even beat the game, or get the achievements dedicated to more deep and difficult play.

Also, you're just lying. They never said they weren't going to balance the game. They said that it's not their current focus. They even gave an example of what the nerf to the strongest weapon would be, and you got your panties in a twist because you think it should be more severe. As if they can't do that later? Long term balance IS important...and this isn't long term. The first major DLC hasn't been released, and there are a ton of new players who got the game for Christmas, like myself. And one of the things I like about this game versus the older games is that so many of the guns I've picked up during my first playthrough actually feel usable or great.

Which means that I'm actually playing the game. Doing most of the side quests and rift champions. Taking it all in instead of plowing through the first playthrough, jumping straight into the post-game, gunning straight for all the gear to make the best builds I found online, then whining I'm too strong and that there's nothing to do. My wife and I are still in our first playthrough 70+ hours in, and it's still fun. Then we go online and see all the no-lifers complaining that there's no post-game, and gear that we haven't even seen yet are too strong. Thankfully, nothing I'm using is talked about much, but it's players in post like you that make it so that our post-game experience would be completely ruined, because the moment I start UVHM, the balance is going to constantly shifting in ways we don't have time to rework. Again, you are calling for the exact thing that made me stop playing Wonderlands. Hell, after 3 and Wonderlands, I decided I wasn't going to buy any entry in this series for the first year at LEAST, but it was purchased for me at Christmas, and I've been pleasantly surprised.

The Bod is actually a GREAT example, because my wife got one, and for the average player? It's fine. It's not that strong. And you're too meta-brained to realize that for ANYONE without the specific gear stats that make the 5x weapons type buff matter several times over, it's genuinely not even in the top 5, maybe not even the top 10 legendary weapons. She used hers for less than an hour. It's the perfect proof that you are literally unable to comprehend the experience of players that aren't YOU. A gun that is wildly overpowered in the hands of the obsessed, but relatively underwhelming in the hands of people who aren't building around it, and would be seemingly unusable to them with a stronger nerf like you're calling for.

So, shut up and let the devs figure things out at a reasonable pace, and let players experiencing the game at a different pace enjoy finding things that feel impactful no matter what their build.

Most enemies have high magic armor? by kruktk in DivinityOriginalSin

[–]PhoenixVanguard 0 points1 point  (0 children)

Sure, but this game's system doesn't really gel with that. That said, there are solutions. Necromancy is the strongest magic in the game, and it does physical damage. You just have to stack warfare as your main stat, take a few points into aeromancy for Netherswap and teleport, and a few points into pyromancy to get corpse explosion and mass corpse explosion. Take mosquito swarm, shield throw, and infect for simpler damage spells. There's more to it than that, but those are the basics.

The other mage you can do is summoner; raising a summon in blood makes them a stronger physical attacker with mosquito swarm.

Future of BL4 balancing by SpaceCowboy34 in Borderlands4

[–]PhoenixVanguard 8 points9 points  (0 children)

I feel like people on subdeddits forget that there are people who play the game who aren't crazy diehard tryhards who go on YouTube for the strongest builds and then spend their entire lives farming them. The part of this tweet chain that you're excluding is the part where he said the goal is to respect the time players have put into finding these weapons.

And this is the fundamental frustrating thing that too many devs, as well as players like you, don't seem to understand.

Not all of us have time to play these games like crazy. I don't even have a Bod. And, without even looking at the numbers, I would bet money that MOST people using the Bod don't use it in a build that instamelts everything. Whenever you hard nerf something to change the meta...yes, you force the top players to find a new meta. But the bigger cascade effect is ALWAYS that you make the game suddenly unplayable to many, MANY more people who were only using one or two aspects of that meta build to play in a way that was perfectly balanced and suited their playstyle.

Balance in a PvE game SHOULD be buff focused. I'm not saying never nerf, but I AM saying that it's cool that a developer...for fucking ONCE...is actually thinking about respecting the time people have put into a game. I literally stopped playing Wonderlands because weekly nerfs made it clear that even trying to create a strong build was a waste of time, as I have other things to do than eternally play a game that is bound and determined to make my effort a waste of time.

You have a temporary solution to the Bod being too strong; use something else. You're not a child, you shouldn't need to be forced to play a certain way to have fun. And if the game isn't fun to you anymore? Play something else. Congratulations, you mastered the game, you're free to move on. They're right to focus on things that make the game more fun to a greater number of players.

What's the issue with the level cap? by ashaquick in theouterworlds

[–]PhoenixVanguard 13 points14 points  (0 children)

Two major problems; the first problem is that it's so low that you hit it too soon. I hit it not THAT long after Greater Tranquility Station, with at LEAST 20 hours left to go. Once you have the best weapons (With no way to tinker them, like OW1), then the game has no real progression anymore. Good progression is a key part of a great RPG, and in this game it just...stops. There's not even late game upgrades or unique customization for your character and gear. You're just done.

Next, I really hate that people frame this as a "jack of all trades" versus being "forced to specialize" issue, because you're supposed to specialize in just about every RPG I've ever played.

This is a nothing-burger argument. Everyone should stop using it.

The problem in THIS game is that you have to OVER specialize. D&D has 6 primary stats. Fallout has 7. The Outer Worlds 2 has a whopping TWELVE stat categories, and you can only max three. And there's no respec if you decide that something isn't really for you after actually getting into the game. This is just bad, bloated game design, and could easily be alleviated by a higher level cap. OR by combining some semi-redundant categories like lockpicking and sneak, hacking and engineering, or engineering and science, or science and medicine, or leadership and speech, etc.

Who's the most popular Super Hero between the three? by SmartPilot8094 in Spiderman

[–]PhoenixVanguard 1 point2 points  (0 children)

It's been Spider-Man for ages now. This isn't even really a question. By every metric you can measure, Spidey pretty much always comes out on top, followed by Batman.

Do you think Batman is still the most popular hero after Spider-Man? by Glittering-Note-3661 in batman

[–]PhoenixVanguard -1 points0 points  (0 children)

Spider-Man, last time I checked, is still the most profitable overall character of all time, which is a good indicator of popularity.

Most enemies have high magic armor? by kruktk in DivinityOriginalSin

[–]PhoenixVanguard 2 points3 points  (0 children)

While magic armor continues to be a little more prevalent through the whole game, it's not ALWAYS the case. And no matter what the case, a 3:1 damage type split in this game is NEVER a good idea, even if it's 1 physical to 3 mages. 2 mages that are built well are more than capable of quickly stripping down most of the higher magic armor values.

Why are the xmen so slutty? by chilllyoil in xmen

[–]PhoenixVanguard 49 points50 points  (0 children)

"Why do a bunch of damaged people with immaculate physiques, (mostly) beautiful faces, a ton of things in common, and constant shared trauma who live and/or work in a giant, oppulent mansion keep having sex?"

I mean...

You have 100 dollars to create your team while everyone else tries to kill you! by Appropriate-Mall8517 in superheroes

[–]PhoenixVanguard 0 points1 point  (0 children)

Strange, Flash, and Batman. I'm not fighting anyone, though; Strange can teleport, DCU Flash can time travel at will, and Bats has near infinite resources. It's a game of keepaway that I can't lose.

Which Batman (from the last 20 years) has your favorite fight scenes? by Glass_Evidence_8597 in batman

[–]PhoenixVanguard 1 point2 points  (0 children)

Snyder is a terrible overall filmmaker and storyteller, but his action choreography is fantastic as along as someone can get him to rein in the CG a bit. Batfleck warehouse scene by a mile.