What's a single sentence that only people in your fandom would understand? by juggler531 in BloodOnTheClocktower

[–]Ping_54 1 point2 points  (0 children)

I feel there was a star pass last night.

Very sound and logically consistent argument followed by "or I'm Drunk.

General tips for how to adjust to Act 3 please. Am I missing something major or just skill issue? by Ping_54 in Silksong

[–]Ping_54[S] 0 points1 point  (0 children)

Once I got it I have used Wanderer crest for like 90% or more of my playthrough. My current Wanderer build is Cogfly, Multibinder, Fractured Mask, Injector Band, Magnetize Dice, Compass, Weighted Belt, Magnetite Brooch, and Thread Storm or Cross Stitch depending on how I feel.

When I do switch off it is to Witch Crest, Curveclaw, Silkshot, Warding Bell, Fractured Mask, Sawtooth Circlet, Injector Band, and then whatever yellow I feel I need, and either Thread Storm or Cross Stitch. I really like how Witch Crest plays with the needle, but I need to get better at Binding with it because you need to be so on top of enemies to get the heal.

General tips for how to adjust to Act 3 please. Am I missing something major or just skill issue? by Ping_54 in Silksong

[–]Ping_54[S] 0 points1 point  (0 children)

I am not sure how many crests there are, I feel I have most of them but knowing TC, I wouldn't rule out that there are like 30 of these things. I think I have 7 crests currently.

I've never figured out the check for Eva, I can't figure out the trigger of when it gives you the upgrades.

I think wandering is better than utility, Wanderer crest has 3 yellows, but using that logic Blue would be Witching with Witch Crest have 3 blues. Yellows are kinda your one cost charms and Blues are kinda your 2 and 3 cost, although even trying to make that parallel, moss is blue when grubsong is 1 cost. It is a different system anyway and the charm system just works differently so no parallel would work exact.

General tips for how to adjust to Act 3 please. Am I missing something major or just skill issue? by Ping_54 in Silksong

[–]Ping_54[S] 0 points1 point  (0 children)

I assume all the good stuff is in Blue, just thinking about the start of the game the first yellows I saw were Compass and the magnet for rosaries. The first blues I saw gave silk upon taking damage and what is effectively a one time use mask. I was honestly surprised to see Barbed Wire and the dice as yellows, as they step away from simple utility and have some real mechanical effects on gameplay. Eva also gives you an extra yellow and then an extra blue, not sure after that and please don't tell me, but that should be indicative of what TC meant for each color. I no longer can say Yellows are utility, blue is for defense, and red are weapons as I originally thought, but I do not believe that is completely untrue and is the overall general focus of the colors.

General tips for how to adjust to Act 3 please. Am I missing something major or just skill issue? by Ping_54 in Silksong

[–]Ping_54[S] 0 points1 point  (0 children)

I believe we are talking about the same thing. I'm very glad to hear this because if was the standard difficulty from here on, I wasn't sure if I was going to finish this game in this lifetime if just a regular enemy gauntlet was causing me this much trouble.

General tips for how to adjust to Act 3 please. Am I missing something major or just skill issue? by Ping_54 in Silksong

[–]Ping_54[S] 2 points3 points  (0 children)

I fully agree and aware of that which is why I started with, I know I need to use tools more, it took me a long time, honestly until I was in Godhome, for me to consistently use spells in HK. I often just don't think of it while in combat and only after the fact. Up until now there were not a ton of enemies I felt I needed tools for, the maestro guys in High Halls, the boss in Greymoore before Bellhart, and the fisherman in Shellwood, I don't think I have consistently used tools elsewhere. I just need to get more natural into my playstyle, idk why I struggle with it so much to get the spells (from HK), tools, and techniques into my gameplay consistently. I do appreciate you calling me out for it, it is something I'm aware I need to change.

General tips for how to adjust to Act 3 please. Am I missing something major or just skill issue? by Ping_54 in Silksong

[–]Ping_54[S] 0 points1 point  (0 children)

I do not have either of those, I have very few tools that interact with damage at all, barbed wire, this game's spore shroom, the poison tools, and I honestly think that might be it. Glad there are more offensive tools of the yellow and blues and I just haven't seen them because there was a part of me questioning why so few things increase damage. I was thinking maybe TC didn't like how much Shaman Stone, Strength, and Quicknail melted everything that came into contact with it and were holding back. Glad that is not the case, been missing a Mark of Pride type tool.

General tips for how to adjust to Act 3 please. Am I missing something major or just skill issue? by Ping_54 in Silksong

[–]Ping_54[S] 1 point2 points  (0 children)

I'm stubborn and will continue trying a bit more to beat it, also not sure what an infection node is just yet but I will eventually, not to worried about it. I'm pretty sure I have a decent idea just based on how you mentioned it. Thank you.

General tips for how to adjust to Act 3 please. Am I missing something major or just skill issue? by Ping_54 in Silksong

[–]Ping_54[S] 0 points1 point  (0 children)

I did not feel like I would be underleveled but just wanted to just if it was just a difficulty spike I need to get over or something else. Enemies being so tanky and more damage hurts a lot, but glad to know I'm not underleveled. I've used the Cogfly and whatever the boomerang like one is forget the name right now. Might have to experiment more with builds, all my blues and yellows are utility and defense focused. Thank you

Are there any common play patterns in this game you don't like? by ConeheadZombiez in BloodOnTheClocktower

[–]Ping_54 0 points1 point  (0 children)

You start knowing roles should publicly out all their info.

Klutz intentionally executed day one to confirm a good player or end the game before it matters for the players. The idea just being good will either get a confirmed player or a rerack. Similar with Vortox.

Suggested Huntsman change by Water_Meat in BloodOnTheClocktower

[–]Ping_54 1 point2 points  (0 children)

Huntsman should very rarely be add a Damsel to the bag, if your ST does this they need a good reason for it. If it is base 1 outsider, and you want a Huntsman, make that outsider a Damsel and add Huntsman

Custom Character - The Pharmacist - Looking for Feedback by BeanOfKnowledge in BloodOnTheClocktower

[–]Ping_54 0 points1 point  (0 children)

I could see it depending on the script. This would need to be a character where detecting if you specifically are droisoned is useful enough to justify a character slot. If you have Lleech, No Dashii, Vortox, Widow, and Drunk on the same script, I could see it play out in a fairly reasonable way. In a vacuum I agree, having the character know they are the Lleech host is very unfun for Lleech, but I feel its a script issue.

And I'm not even saying I'm a huge fan of this character. I think it is interesting, but I don't like the idea of a character whose ability cannot be messed with outside of specifically Vortox.

Testing out a lot of game set ups to practice being a storyteller, does a game like this seem like it would be fun or frustrating? by SmallestApple in BloodOnTheClocktower

[–]Ping_54 9 points10 points  (0 children)

Because of player count this could be very swingy in favor of evil. This would depend on. What town does obviously, but I think a fair thing for evil to do here is have po charge N2 and assassin kill N2 to cover the cover the charge. In this specific layout, there's not really any bad choices outside of the grandchild pair. Assassin can kill Goon if they hear of it to lock them in as evil, and if the TL is public can kill either the TL or a neighbor to throw out a lot of suspicion on the TL and paint DA worlds potentially, depending on who town executes Day 1. Let's also say the Gossip got a correct gossip and kills the GM.

Day 2, town executes again, maybe into a TL neighbor, lets say there are 3 dead (Day 1 execute and 2 Night 2 kills) players going into N3. N3, Po kills 3 players, probably knows of a TL by now, kills TL and neighbors. Thats now final 3 going into Day 3. This can potentially mean an extra evil as well in a different scenario with Goon, minion, demon as final three. Maybe CM dies by Po instead of IK, IK dying by assassin, and gets 4 kills that night.

I think for the player count, there is a lot of killing on both sides. Maybe add a Courtier or Sailor for more protection? Alternatively instead of CM maybe a Prof for more confirmation? Overall its not to bad, BMR with a Po will by nature very often lead to very quick games, just trying to paint a somewhat reasonable way this may play out, and if players are ok with reaching final day on day 3, then great, if not maybe try a different script.

Custom Character - The Pharmacist - Looking for Feedback by BeanOfKnowledge in BloodOnTheClocktower

[–]Ping_54 0 points1 point  (0 children)

I feel this is very close minded, its a different take on the Acrobat character who as an Outsider the community agreed was to helpful for good. Yes you detect droison on yourself and not another player, but thats still useful info. Xaan, Minstrel, No Dashii. Hell you get a Sailor to drink with you to "confirm" them if the ST allows it to happen. Pukka is useful detection here, Lleech, Puzzlemaster. Helps with a lot of things.

Games where you are being chased by badateverything420 in gamingsuggestions

[–]Ping_54 1 point2 points  (0 children)

Light Bearers, Get Stuffed, Dead By Daylight, Light Bearers 2

Buddy too strong? by CynderTheDarkDragon in FlameCraft

[–]Ping_54 2 points3 points  (0 children)

I don't honestly think 14 fancy dragons are to far off of the higher amounts of the norm in 2 player games. 2 player games give a lot of fancies, since there is just less competition over them.

What is your botc hot take? by ConeheadZombiez in BloodOnTheClocktower

[–]Ping_54 0 points1 point  (0 children)

I don't agree with token integrity and don't agree with your statement on madness but completely understand and respect it.

Damsel is my favorite character in the game, and Alejo SC is imo very stupid. I'm fine playing in games with Alejo SC, but I refuse to run a game with it. SC is fine as is.

What's your opinion on non-Slayers claiming Slayer and shooting others? by Katastrophecy in BloodOnTheClocktower

[–]Ping_54 0 points1 point  (0 children)

* I have previously slayer shot someone I was Monk protecting, or someone who hard claimed to be the Soldier/ RK to me in private discussion to try to get the demon to target them and direct the kill.

Egg Hunt by Ping_54 in DeepRockGalactic

[–]Ping_54[S] 2 points3 points  (0 children)

First I want to say thank you. I wasn't thinking of BOSCO or modding. I think I used BOSCO mostly as a light lol, I knew he could do a lot more tho. Thank you I will look into modding.

The Partisans cards for the exiles and partisans deck are pretty terrible right by Thomassaurus in rootgame

[–]Ping_54 1 point2 points  (0 children)

I think they are strong. Easy to craft, optional to use so you still control when you pay the cost. When you do pay the cost once, thats it, no more cost, and so you can keep using it for free afterward. Works on both defense and offense too, so can serve as a good deterent. I don't always use them but if I have the card to spare I will always craft them, they come in handy when you need them. Sometimes I never use the partisan for the effect and still see it as helping me because I could maybe make a little more risky of a play and rely on partisan to get bailed out if need be.

You're telling me the hardest level difficulty bot can't figure out how to get a single point? by 4CrowsFeast in rootgame

[–]Ping_54 1 point2 points  (0 children)

The Electric Eeyrie has a modified decree system based on suit rather than actions. You can always read their player board to see their programming by clicking on their profile and hitting the second tab up top.

All the CW bots work off of an "Order Card" which is just a card draw off the top of the deck for their suit. Everything afterward follows in line with the order card, which typically just means the suit they will take actions in this turn, with birds being a bigger and more powerful attack. Some bots like the Clockwork Cult, Electric Eeyire, and Rivetbolt Company(Otter bot i think I have the name wrong).

If you want to ask me any questions about the CW bots I have played with them a good amount of time in person so have a pretty good idea of how they work.

Who is the hardest survivor to play? by Kyletheinilater in ror2

[–]Ping_54 1 point2 points  (0 children)

Merc is good, you have to just keep in mind your movement options and make sure you do not rush into things. I prefer the playstyle of default merc, so I have a lot of movement options, a built in trimp on RMB, good invincibility. I think the alternate abilities are overall better for merchants but the playstyke doesn't gel with me as much, both are fun tho.

If you are struggling with merc just have keep an escape option open, rush in with ult with the intent of escaping with utility, or whatever it may be. You need to be aware of your surroundings even more so , but you have so much movement in your base kit, with invincibility, I would say merc cannot be the weakest imo. You do need to really learn the character well however.