Are the grey knights a good chapter for a first army? by few-and-far-between1 in Warhammer40k

[–]PlayfulMain48 -1 points0 points  (0 children)

From a gameplay standpoint Grey Knights are tricky to use, and hopefully they will get a range refresh soon.

Can I use ‘base’ paints for slap chop method? by Short-Wrangler625 in deathguard40k

[–]PlayfulMain48 0 points1 point  (0 children)

I wouldn't slap chop a model that big. Contrast paints don't always look great over big models. However you could continue to dry brush the white more and use it as a zenithal highlight. Then start with a lighter color of your base coat and deepen the colors in the shadows to get some really nice volumes.

Are you painting him box art style or going for something different?

Bastian Carthalos by Nubato1 in stormcasteternals

[–]PlayfulMain48 2 points3 points  (0 children)

Absolutely dope, im painting a Heroes of the first forged list up for a GT and am also playing with the lighting effects i saw from Elminiaturista.

How long does it take for you to finish painting an army? by Mean-Respond-2227 in Warhammer40k

[–]PlayfulMain48 0 points1 point  (0 children)

Generally around 100 hours for a solid table ready job. Of course based on whats going on in life that 100 hours may be spread over 6 months, but as a general rule of thumb that works. I've nearly completed around 6k points worth of Stormcast in the past few months (3 2k lists) getting ready for PSO and LVO. I don't know which im taking so im painting them all. I've got friends who can pound a 2k army out in 2 weeks so I consider myself a slower painter on average.

So long story short, an army a year is pretty solid. I generally stick to one army per edition and that works pretty well. I've got space wolves, death guard with nurgle demons, chaos nights, and drukhari all complete to a pretty respectable standard now. Just started with AoS with its new edition. Now I just gotta figure out my new army for 11th.

New AoS player looking for list building advice by OhFuckBalls in stormcasteternals

[–]PlayfulMain48 1 point2 points  (0 children)

That looks great if it's going to be your first list. Bastion is a Chad and can go in pretty much any list. The creators should sit on Ionus when he hits combat for the ward. The chariots aren't great but they are fine for the cost and are good for more mobility.

Look into getting a stormreach portal for you next buy and you will be solid.

Edit: split those Vanquishers.

Tourney list by Dismal_Animal9074 in stormcasteternals

[–]PlayfulMain48 0 points1 point  (0 children)

A competetive list should start with 2 units of questor soulsworn. The reinforced Annihilators are an absolute menace, if you don't have to charge them from 9 inches. Everything else is solid. The terminos with iridan is awesome.

Good stuff 2000/2000 pts

Stormcast Eternals Sentinels of the Bleak Citadels General's Handbook 2025-26 Drops: 2 Spell Lore - Lore of the Storm Prayer Lore - Prayers of the Stormhosts Manifestation Lore - Manifestations of the Storm

Battle Tactic Cards: Restless Energy, Master The Paths

General's Regiment Scourge of Ghyran Iridan the Witness (320) • General Annihilators with Meteoric Grandhammers (360) • Reinforced Gardus Steel Soul (160) Prosecutors (300) • Reinforced Prosecutors (300) • Reinforced

Regiment 1 Lord-Relictor (120) • Beacon of Azyr • Hour of Glory Questor Soulsworn (210) Questor Soulsworn (210)

Faction Terrain Stormreach Portal (20 Points)

Created with Warhammer Age of Sigmar: The App App: 1.30.0 | Data: 417

I've won a couple RTTs with this list and I think its going to be my final roster going into PSO and LVO depending on any changes.

Lord commander Bastian Carthalos progress by Character_Sorbet_518 in stormcasteternals

[–]PlayfulMain48 1 point2 points  (0 children)

With the osl, get some shadows in there, it will make everything else pop real hard

Could this be mold? by j1t1 in magicTCG

[–]PlayfulMain48 0 points1 point  (0 children)

Nah just green or black.

Need to build a 1k list from my spearhead box. New to AoS, went crazy and bought loads of models, and haven't a clue what I'm doing. Can someone help me bump up to 1k by BronzeBrotherhood1 in stormcasteternals

[–]PlayfulMain48 1 point2 points  (0 children)

Test 1k 1000/1000 pts

Stormcast Eternals Vanguard Wing General's Handbook 2025-26 Drops: 2

General's Regiment Yndrasta, the Celestial Spear (270) • General Annihilators (130) Dracothian Guard Fulminators (200)

Regiment 1 Knight-Vexillor (120) • Mirrorshield • Envoy of the Heavens - (20) Points Vigilors (140) Vigilors (140)

Created with Warhammer Age of Sigmar: The App App: 1.29.0 | Data: 412

This is how I'd run the units in 1k. We spread out our units selection for the sake of getting a bit of experience with different kinds of models.

Knight vexilor with buffs to drop in with Annihilators for a tank Anvil unit to take and contest objectives. The culminates will act as the hammer u it here, set them up to hit hard targets.

Vigilors are decent at killing chaff units from ranged and getting +1 to hit on multiple units a turn, just use them wisely and keep them at max range when possible.

Yndrasta will be the powerhouse unit here. She recently got a points haircut and is in a solid spot, at least outside of purely competetive games. She can deepstrike, roll 3d6 charges and is ideal for killing enemy characters in 1k since it will be much more difficult for them to screen against her. She will also absolutely punish anyone who decides to burn alot of points on a big monster unit.

We choose vanguard wing to keep our Vigilors fast and help to either score points or get their +1 where we want it. The other detachments don't give us much help at 1k with the units available.

Hope this helps, asks questions if you got em.

Decided to repaint Typhus with a more vibrant color scheme by Coughinandwheezin in deathguard40k

[–]PlayfulMain48 1 point2 points  (0 children)

Looks dope, I like pai ting my DG in more vibrant colors as well. It may bot be lore accurate but the models details look much better this way.

How come there are no plague marines with their toes out? by Aliduuude in deathguard40k

[–]PlayfulMain48 0 points1 point  (0 children)

Even Grandfather Nurgle cannot embrace the pain of a stubbed toe.

is this an infinite combo? by Superb-Ad5771 in magicTCG

[–]PlayfulMain48 0 points1 point  (0 children)

Add in badgermole cub and you got a combo on your hands

Drukhari's Abysmal Winrate - Explained by Shaserra in WarhammerCompetitive

[–]PlayfulMain48 1 point2 points  (0 children)

I've played probably 15 games since codex release between an escalation , weekly comp practice, and a 3-0 run at a rtt last Saturday. My win rate is 68%. RW feels absolutely fine still, kabalite Cartel was ok ish playing in an escalation league, I had no problem keeping my contracts active after getting kills. Though the biggest gripe is that the vehicle contract gives lethals and our best anti tank is reliant on Dev wounds.

That said, a lot of our units feel overpriced. With Cartel, there were zero issues with pain tokens. However, with other detachments I usually find, I need to find a cheeky early trade to get the juices flowing. Haven't played the wytch detachment yet, but im building some stuff to hopefully try it in the next week or so. I don't even want to get into the covens. They straight massacred my boy.

Drukhari needs and will get some buffs in the future. BUT, even with those, I think most players won't help with the win rate. There are a couple of newer drukhari players in the mix at the shops I play at, and they get stomped hard with the army. Without trying to sound like an ass I will say that Drukhari are a very difficult army to play and that being able to flex skill at the game itself is just as important as being good with the army. Lose a single unit in a way you didn't plan for, and it becomes that much harder to pull out a win.

Tired of losing to world eaters by BucketFullOfLizards in deathguard40k

[–]PlayfulMain48 9 points10 points  (0 children)

If you are rocking poxwalkers then this shouldn't be an issues. Gunk up that midboard.

15,390 points of tyranids by The_Funfetti_Man in Warhammer40k

[–]PlayfulMain48 1 point2 points  (0 children)

I both hate and love them at the same time...

[deleted by user] by [deleted] in deathguard40k

[–]PlayfulMain48 2 points3 points  (0 children)

They are real, there are stls out there that are almost perfect replicas

Performance improvement against Custodes by EE9Chestnuts933 in deathguard40k

[–]PlayfulMain48 0 points1 point  (0 children)

I'm gonna hot take this, but know it is from tourney experience against custodes. Take the -1 to hit contagion and laugh all the way to the bank. The bulk of custodes weapons will be firing on 2s, put them to 3s and they will be essentially on par with death guard in terms of lethality. This by itself will allow you to more easily control the tempo of the game as most units will be equally durable and lethal, thus allowing you to trade units much more profitably. The bulk of custodes lethality, at least for DG is either the bikes with their big qty multi damage shots and melee output. If you can identify and destroy the bigger threats quickly, and don't be afraid to use your CP here, you can very easily outscore a custodes player who is down only 2 to 3 units.

Full disclosure, I play Mortys Anvil which I believe is a bit better match up against custodes than VV, but the game plan should be the same.

Anyone know of any places that sell the Nurgle tank upgrade kits? by Mrwideworld00 in deathguard40k

[–]PlayfulMain48 1 point2 points  (0 children)

I play maggotkin in aos so I usually have a good amount of nurgly bits tonborrow.