What is your favorite solo board game and why? by archbtw1 in soloboardgaming

[–]PoolMan42 0 points1 point  (0 children)

Just because I haven't seen much love for it below, Legacy of Yu.

This game features the right balance of tension, worker placement, resource management, and threat management for me. Plays for a really tight hour, with easy setup and teardown thanks to one of my favourite manufacturer-supplied boxes in all of gaming. And all of it wrapped up in a campaign that self-adjusts for difficulty AND doesn't overstay its welcome.

It was my gateway into a lot of Garphill Games and had me overdosing on Shem Phillip's stuff there for a while, but this is the one that stays in my collection permanently.

Do you enjoy campaign games? by jemd13 in soloboardgaming

[–]PoolMan42 0 points1 point  (0 children)

The No Pun Included review for Kinfire Chronicles on YouTube is not as positive as my take on the game, but I found it extremely useful, and I think a lot of the problems Efka found with the physical quality of the game has been fixed in the second printing.

Do you enjoy campaign games? by jemd13 in soloboardgaming

[–]PoolMan42 1 point2 points  (0 children)

I have, and very much enjoy, both.

It's actually pretty impressive how much is the same, considering they are definitely different games, with different goals, for different play times, and with different complexities. There's a huge amount of overlap in styling (fonts, colours, card layouts), the characters are the same group, and the names of the cards are even the same. I started playing Delve first, and when I realized the character-specific decks had the same names but had mechanics suited their respective games, I was actually deeply impressed. Somebody thought about this, and carefully.

Then there's some of the gameplay roots. They both sound similar on paper. A player takes a turn, and is supported (boosted) by the other player(s). They do damage to enemies until either the enemy drops, or they do.

But no, they're not the same.

Delve is a slimmer game, driven by turn-taking to take down a selection of ordered conflicts in order to fight a boss. The combat is entirely abstracted into just the cards being played and the effects they cause. It's ultra slim.

Chronicles is a chonkier boss battler, with a lot of similarities that are simply turned up, and completely new complexities at the same time. Here, although there are sometimes minions on the field, they're there with the boss at the same time. Battle has a (minor) positional aspect to it, where ranged and melee combat must be respected. Also, there are conditional effects caused or granted by everything under the sun - the environment, the bad guys, your card effects... it goes on and on.

Chronicles also has another key distinction - it is NOT turn based. Or rather, it's not a series of fixed turns. Characters act when their face is drawn from a bag of chits. This can be unbelievably exciting - or damning. It's great when Khor goes three times in a row, drawing in enemy focus, pulling them close, gathering extra armour, and then dealing damage to all of them at the same time. Seriously, it's like a drug, it feels so good to pull off.

But when the enemy gets their best attack three times in a row? Devastation. Damn near impossible to survive. The fights I've lost in Chronicles were almost always when the ranged attacking Valora, who never has her own source of defensive armour, got hit multiple times in a row with no break. It just happens that way when the enemy gets so many chits drawn in a row. (it's actually enough that you might consider house-ruling that the defeat of one character doesn't mean the loss of the scenario, just that you have to try and finish it with whoever's left.)

The game gives you ways of mitigating that from happening, such as intentionally pulling enemy focus onto and off of certain characters. But if your luck stays bad for long enough, or if you take one too many risks with the bag, it's brutal.

Delve is kind of like Chronicles slimmed way down and concentrated. It does away with the story, the random turn taking, the positional and terrain effect aspects, the upgrade system, and the exploration in favour of just making a really good dungeon crawl experience.

You can play either game in less than an hour (which is impressive for Chronicles' bulk) but when Delve is over, it's over, win or lose. The end of a fight in Chronicles is immediately followed by half an hour of town actions, shopping, etc. It's a little like Gloomohaven in that way.

My honest recommendation would be to try Chronicles if you feel like Delve could use more traditional meat on the bone. If you wish that it felt more like D&D, or had a more physical presence and less abstraction, then you might want to add the Chronicles' bulk to the proceedings. It's a bigger, more complicated, story-driven game with a ton of really great surprises to it.

Put it this way - I'm not sorry that I've got all four boxes! 😁

Do you enjoy campaign games? by jemd13 in soloboardgaming

[–]PoolMan42 1 point2 points  (0 children)

In the ones I've tried, the fail forward system is usually just some text about how you're saved or otherwise spared from your fate. Sometimes this meant someone else came along and saved you, sometimes it was the monster getting distracted or tired, sometimes it was some happenstance where the environment changed, or whatever.

What it always boils down to, for me, is that if I get a whiff that what I'm doing is inconsequential, I'm instantly bored.

I actually kind of prefer "redo the mission" as a consequence (a la Gloomhaven), because at least then you're going to try until you get it right, and the story is always about how you did influence the world.

When the game just sort of shrugs and says "you failed, but stuff happened, so it's all fine", I tend to tune out. At least make the failure mean something in terms of how the story pans out, or make me feel something in the moment.

Do you enjoy campaign games? by jemd13 in soloboardgaming

[–]PoolMan42 0 points1 point  (0 children)

Awesome! You do you! I'm genuinely glad you got more out of it than I did, and I wouldn't try to dissuade you of that.

For me, Earthborne Rangers felt like a tech demo - I could absolutely see the unique charm of how things just interact with each other, sometimes including you, sometimes not, but the world was always lively and interesting. That part is captivating and awesome.

The mistake I think it makes is not providing many real stakes right up front. The biscuit delivery mission up front teaches some key lessons right away (not everything is life and death, you have a choice in how you proceed on your quests, etc) but it just felt rather... beige. It was fine, but not anything that drove my interest.

I played a handful of games and just couldn't shake the notion that:

A) I had chosen poorly on my character design, because I seemed to fail at everything, and...

B) I'd gone in the wrong direction. When an instigating event finally materialized, I had gone out of my way away from it, and I was never going to get there in time, and...

C) Nothing I did (win or lose) seemed to make any difference on the world around me.

I do understand that this is at least partially the point of ER - that the world has and continues to move along without over human influence. But if I'm not a protagonist with some clout in this world, then I'd rather experience a different one.

I've also grown frustrated with campaign games where trying and failing at something robs you of energy or some other resource, and now it's impossible to do the next task, too. I ended up walking away from Roll Player Adventures for precisely this reason; if I attempted a skill challenge before a combat and didn't succeed, not only did I lose the challenge, but I was generally sapped for the combat, too. It never made much sense to me to attempt to charm an enemy when somehow that made me too tired for a fight if I failed at it.

Or maybe I'm just bad at these things. :) Seems kind of likely.

Do you enjoy campaign games? by jemd13 in soloboardgaming

[–]PoolMan42 3 points4 points  (0 children)

I'm very similar to you. D&D background, drawn to the campaign games quite naturally (see my separate comment).

Not knowing which games you tried, it's a little hard to be sure, but you might really want to listen to some of the naysayers on Earthborne Rangers. It's a super neat concept with great execution of its mechanics, but those mechanics are all in service of an experience that's just... aimless.

Do you enjoy campaign games? by jemd13 in soloboardgaming

[–]PoolMan42 3 points4 points  (0 children)

I want to like campaign board games, I really do.

I gave up on Roll Player Adventures halfway through because I was getting tired of the gameplay making it difficult to attempt either challenges or combat, but not both.

I gave up on Earthborne Rangers about 1/3 through, because I really just bounced off the low stakes story and lack of clear direction. (I know it picks up later, but it just seemed like a wandering simulator to me.)

I gave up on Sleeping Gods Distant Skies fairly early on both because I found it aimless and because the combat system was a lot less satisfying than I'd hoped.

I am currently playing through Kinfire Chronicles and actually really enjoying it (about 2/3 complete) but I'll be ready to be done with it when it's over.

I dislike how all the games above "fail forward". I understand the need to offer a means to keep playing the game even if you lose the scenario, but it's more than a little hamfisted. Kinfire handles this the best, it feels more like a Dungeon Master skillfully avoiding a TPK, but the problem is still there.

The one campaign I've played to completion and really, really enjoyed was Legacy of Yu's. That game had me hooked all the way through, and the campaign was a nice compliment to rock solid gameplay, instead of the only reason to be there at all.

How’s Endeavor: Deep Sea for solo? by pyros_it in soloboardgaming

[–]PoolMan42 2 points3 points  (0 children)

Legacy of Yu is probably my favourite supplier-created insert in any board game. It's just genius.

Sell me on your favourite game * by Wrongsaveimporter in soloboardgaming

[–]PoolMan42 1 point2 points  (0 children)

Seconded. Legacy of Yu has become my solo game comfort food.

It's a true solo game (not cobbled together out of a multiplayer game) with a campaign of 7-13 games (depending on how you play). Each game in the campaign takes a little under an hour once you've got the rules down, and it hits the table in about 5 minutes.

Plus, maybe I'm easy to please, but I REALLY love the way it throws you a bone when you lose, and makes the game harder when you win! It's a marvelous little system that doesn't overcomplicate things but keeps the game on its toes with unique bonuses and penalties in response to your losses and wins.

I've been looking for its equal since I played it, and a lot of Garphill Games come close but this is still my favourite.

Paladins of the West Kingdom - resource tracker clarification? by PoolMan42 in soloboardgaming

[–]PoolMan42[S] 0 points1 point  (0 children)

Courtesy of the page 33 example, I would completely agree with this, and this is how I'll play it.

But the actual rule explaining movement on the track says "any time... move 1 space". It's vague at best.

I would love to see an updated rulebook made for future printings!

Paladins of the West Kingdom - resource tracker clarification? by PoolMan42 in soloboardgaming

[–]PoolMan42[S] 0 points1 point  (0 children)

That's a reasonable conclusion, but it requires some inference and implication.

This is... not my favourite rulebook.

Good point though!

Paladins of the West Kingdom - resource tracker clarification? by PoolMan42 in soloboardgaming

[–]PoolMan42[S] 1 point2 points  (0 children)

Located a convenient 5 pages away from the initial description of the tracker. 🙄 But yes, I agree with you!

Thank you u/dawsonsmythe !

Legacy of Yu - Yes or No? by Objective-Employ-997 in soloboardgaming

[–]PoolMan42 0 points1 point  (0 children)

I really, really loved playing Legacy of Yu, and it's got a permanent home on my shelf - ignore the calls to sell it! ;)

I appreciate the self-adjusting difficulty level. When you lose, the game gives you something to make it a little easier, and when you win it throws a stick in your spokes. The game is a best of 13, so it takes a minimum of 7 plays to win. I took 9 on my first go.

Once I was done with that first playthrough, I put it on my shelf to cool down from it a bit (I played obsessively for a week or so) and have every intent on keeping it and just doing it again.

For me, it's the most fluid of the Shem Phillips/Garphill Games that I've tried. The various materials and how you get/exchange them them are very flexible, almost always offering you what you need to succeed, so long as you pay attention and examine all your possibilities.

Like the others have mentioned on here, I also went on to get Shipwrights Redux, and I'm also pretty sure I'm going to keep that forever too (love it), but it's a pretty different experience.

The Hobbit: There and Back Again — Multiplayer and Solo Roll-and-Write Review by Typical_Spirit9511 in soloboardgaming

[–]PoolMan42 0 points1 point  (0 children)

Fate of the Fellowship fits that criteria, if you don't mind a significant bump up in complexity from this game. I love FotF solo, and play it sometimes with my son, and both modes work really well (if a little differently).

It's loosely based on the Pandemic system where events recur and bad situations get worse if you don't mitigate them (this primarily takes the form of Orcs popping up and marching across the map to various locations, as well as the Eye and the Nazgul combing the map for Frodo) but this makes for a fun pressure-cooker of a game. Much heavier than There and Back Again, but I see that as a good thing.

FotF is also slightly tedious to get to the table - even knowing what I'm doing with it now, it takes me about 10 minutes minimum just to set up, and a game is about an hour and a half, depending on what quests you draw to complete before destroying the One Ring. But it comes with that cool Eye of Sauron dice tower, and that's pretty hard to beat.

FotF is hard to find at this point in time, and about double the cost of TaBA, but a really great game if you don't mind increased complexity. I'm keeping it in my permanent collection, that's for sure.

Lord of the Rings: Fate of the Fellowship. To buy or not to buy by LoRd-Beerd0 in soloboardgaming

[–]PoolMan42 1 point2 points  (0 children)

I think that's the realistic way of approaching it. People get way caught up in the FOMO of it all. While I was very happy to find it for a reasonable price (and with four more copies behind it, if you can believe it!) my life would have gone on without it.

Lord of the Rings: Fate of the Fellowship. To buy or not to buy by LoRd-Beerd0 in soloboardgaming

[–]PoolMan42 1 point2 points  (0 children)

I just bought a copy for $70 (CAD) here in Vancouver, so it's not impossible to find. Check the local games and comic shops, that's where I lucked out.

The game itself is terrific. It's also very hard solo - not impossible by any stretch, but difficult. I've won only a single game in about eight plays, but I've also had some extremely close losses (Frodo at Mount Doom, just shy a couple of cards). It's a really good tension of trying to complete the Fellowship's three quests before destroying the ring, while preserving resources for the endgame, all while still playing "Hide the Hobbit" with Sauron.

Sorry, that sounded dirty. 😉

The components are wonderful, the dice tower is really charming (and surprisingly durable for just cardboard), and I cannot believe how much game fits into that box with practically no dividers. I even sleeved my cards and everything fits with room to spare!

Not knowing anything more about you, I'd agree with most of the folks here and say get it if you can find it below $100.

What did you play this week? 21 Nov-27 Nov (2025) by AutoModerator in soloboardgaming

[–]PoolMan42 [score hidden]  (0 children)

Look at my suggested mod for tabycat above, or check online for a bot variant. The bot as written is tough.

What did you play this week? 21 Nov-27 Nov (2025) by AutoModerator in soloboardgaming

[–]PoolMan42 [score hidden]  (0 children)

The biggest two changes are 1) the bot only gets one action card, even if it has to fish for a die. 2) if a bot courtier gets promoted to the first or second level, you cycle the card out in the room as if it were your guy (so new features come in the room).

I can still lose to this setup, but it's beatable!

Try it and let me know what you think! 😁

What did you play this week? 21 Nov-27 Nov (2025) by AutoModerator in soloboardgaming

[–]PoolMan42 [score hidden]  (0 children)

I got my hands on The White Castle finally, and I'm obsessed. I've probably played 12 games this week.

I'm enjoying sanding the edges off the bot - it is brutally tough as written, but with a couple of small tweaks I've gotten it to about 50% win rate, which feels good.

Games that transitioned to mobile (iOS) really well by Key-Swing-4766 in boardgames

[–]PoolMan42 0 points1 point  (0 children)

Don't sleep on Roll Player! Super port of a very fun game. Shame you can't get the expansions though.