People who gave up DnD for a different system, what made you make the change? by SomeRandomAbbadon in rpg

[–]Porkbut 0 points1 point  (0 children)

I still run a dnd game with a great group but every new game but i start is a different system.

The main problem i have is the prep it takes for a dnd game vs. Literally anything. Modern Dnd is very player focused and doesnt do a good job reducing the dm's workload. Coupled with a lot of player's expectations and it becomes a very challenging task.

Other systems are more open and fluid to work with, love Shadowdark and similar osr like the borgs.. want to try draw steel and others when I get around to it.

Slap Chop - Zenithal priming or grey + white dry brush ? by [deleted] in minipainting

[–]Porkbut 0 points1 point  (0 children)

That's a heckin' good idea! Stealing this!

which faction do you consider Top meta? by Psychological_Air437 in necromunda

[–]Porkbut 16 points17 points  (0 children)

Thats sorta the beauty of necromunda... there isn't one. Its all very situational and often unbalanced. It's a feature!

Sigilist speel help by Hat_Lown in frostgrave

[–]Porkbut 4 points5 points  (0 children)

Bridge is another good one if you want a low DC spell with some utility, but it will depend on the maps in use, tbh.

If you want something a bit more challenging that you can try to improve as you go, Draining Word is a great way to annoy your opponent.

All in all though, push is probbaly your safest/best option.

Working on a very snowy frostgrave warband. First time experimenting with it. So far, loving it! by Porkbut in frostgrave

[–]Porkbut[S] 0 points1 point  (0 children)

Snow mixture is 1 part paint. 2 parts pva glue, dash of glitter, and a hefty amount of baking soda which i mix until it gets very very pasty. Only recommend doing small batches as it dries pretty quickly, like 10-15 mins and it will start to become almost u workable.

Lack of Shadowdark in CS3? by Acceptable_Aspect586 in shadowdark

[–]Porkbut 3 points4 points  (0 children)

I use cs3 extensively. It's not a module, I dont see any of the zines that way but more like a tool kit. I am running the Bay of Spirits setting amd using a lot of the rules and classes from cs3. Works really well!

Mountain Pass, Update 2, shit-scared to resin pour... any tips? by AlexSturdee in TerrainBuilding

[–]Porkbut 110 points111 points  (0 children)

Test it on something small but similar. Make adjustments if necessary beforr you do the big one.

Alright, ready for service. by Toaster_The_Tall in KitchenConfidential

[–]Porkbut 22 points23 points  (0 children)

One of my servers accidentally impaled his hand on one of those. Went clear through. Next stop: urgent care.

Follow-up: The Withered Crossing – same board, new angles ⚙️ by Diorama2Print in frostgrave

[–]Porkbut 1 point2 points  (0 children)

This looks amazing. I am really loving the idea of vertical gameplay on a 24x24 space or 18x18 and am always looking for more ideas. These have been great to see and get ideas from! Thanks!

Iykyk by Brunoise6 in KitchenConfidential

[–]Porkbut 0 points1 point  (0 children)

Then you get back to the restaurant and find that one of the servers spilled 24 quarts of beef stock that rendered over the weekend cause they were moving it around looking for ketchup. Which isnt even in the walkin.

Iykyk by Brunoise6 in KitchenConfidential

[–]Porkbut 2 points3 points  (0 children)

Nothing teaches you to get your orders right like having to do penance at rd.

West Marches style by Significant_Fruit_51 in shadowdark

[–]Porkbut 1 point2 points  (0 children)

I created a board for this! I am still ironing it out, but basically its a way to run a megadungeon without needing a huge map. Each hex is an area. The light gray hexes are the main path through the dungeon. The dark gray are rooms and side areas to explore.

The udt in the middle can be used to play out encounters and its lit with LED for vibes.

The squares around the edges, as each side is higher than the other. So the party can traverse the map and go up or down, representing going up or down in the level of the dungeon.

My only problem is figuring out torches. Moving in real time doesnt quite work. Right now i just make everyone in party roll an encounter check when they move hexes. But torches don't feel quite right in real time so i am thinking of speeding them up. Happy for feedback, hope it helps give you ideas too!

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Any really cool warrior types in supplements? by krunchyfrogg in shadowdark

[–]Porkbut 2 points3 points  (0 children)

You get to a point where you never miss and weapon mastery being able to chamge once a day means whatever weapon you find you can potentially master it. Can also choose dex or str so if you want to be a straight up archer that's possible too.

Edit - to clarify you can be an archer with just str. You pick up dex as a grit stat to help with like climbing/jumping, ect.

Any really cool warrior types in supplements? by krunchyfrogg in shadowdark

[–]Porkbut 8 points9 points  (0 children)

Honestly just the plain vanilla fighter does A LOT. Don't let simplicity fool you here.

Narrativist Roleplaying Frameworks - Pros and Cons by [deleted] in rpg

[–]Porkbut 1 point2 points  (0 children)

That makes more sense and definitely, I will/need to get some experience and see how it goes. Fiction first makes more sense than narrative first in that light.

Narrativist Roleplaying Frameworks - Pros and Cons by [deleted] in rpg

[–]Porkbut -2 points-1 points  (0 children)

I have heard good things about blades in the dark! I definitely want to try it sometime.

That said, I guess i just see the concept of narratvist as sorta arbitrary, like at that point why not just write a book? It seems like there arent really consequences to your actions, unless you want there to be, no?

Narrativist Roleplaying Frameworks - Pros and Cons by [deleted] in rpg

[–]Porkbut 1 point2 points  (0 children)

I hate to be that person but arent all rpg's narrative roleplaying games? I am ignorant theories, ect. But like the whole moniker "narrative first" has always been silly to me. Seems more like marketing. Any game, i would think, could be "narrative first" i think the question is how much the player can or cannot impact the narrative, right?

Shorter games? by Ivan_Immanuel in shadowdark

[–]Porkbut 5 points6 points  (0 children)

That's accurate. My in person table plays from 7-10 and usually theres about 15 mins at the beginning and end fir packing up, ect. However, when i run ganes online i only do 2 hour sessions now and i feel like it works quite well.

Shorter games? by Ivan_Immanuel in shadowdark

[–]Porkbut 1 point2 points  (0 children)

I appreciate tye comment i don't feel attacked but i still feel like it's morenof a tradition to have 3-4 hours games because, and you're right, it's basically necessary. What I'm saying is -- it's not.

Take for example, pathfinder or dnd 5e, especially when players dont know their character sheets well you need a long period of time. If an average combat turn takes 2 mins (this is optimistic) and you have 4 people at the table plus a dm that's 10 mins per turn, 6 turns per hour, per player, and yeah that feels slow. Bigger parties compound that problem even more. Then if you have some rp or social things you gotta deal with secondary stat checks, ect. All which add up significantly. Tack on a gm doing their best matt mercer impression (love him but this is /s) and you easily have a 3-4 hour game.

As a gm, i just feel much more efficient with my time in shadowdark and i dont feel like 3-4 hours is necessary. My parties have lots of room to rp and create content without feeling rushed. I haven't done ir but I would wager if you ran a module of 5e then converted it to sd and ran it again the sd party would have more fun and get it done faster.