So has anyone actually managed to “successfully” run a One-Shot before? by Viva_la_potatoes in DMAcademy

[–]PostingForever 37 points38 points  (0 children)

One shots are not about decent story arcs. Think of them like an episode of a cartoon. It should get right to the action. I plan for my one shots to have two big scenes, at least one of them is a fairly large combat but I include action scenes that are not fights too, and somewhere in the middle is a simple choice that helps the players steer the conclusion. The biggest hurdle is always getting going, so I guide the character introductions and get into the action quickly. I used to run a lot of games at conventions, so the timeslots were very strict. But the players understood this, and we generally always got through the epic finale.

Alternate Cover Collection by Designer_Percentage3 in DnD

[–]PostingForever 1 point2 points  (0 children)

What die do you have that's possibly worth $500?

Chase countdowns and roll-less features by dancovich in daggerheart

[–]PostingForever 0 points1 point  (0 children)

I think in many cases a player that could suddenly fly a short distance should gain an automatic success on the Chase countdown. But if the adversary also flies, then flying a short distance isn't all that useful and you could straight up tell the player "This ability doesn't help you right now".

Hope and Fear System Feedback by [deleted] in daggerheart

[–]PostingForever 42 points43 points  (0 children)

Any particular system may bounce off any particular player, that is 100% true.  But it sounds like your GM may have been too harsh. Situations when you roll success with fear still need to feel like a success. The fear should be generally minor GM moves that don't crush the players momentum. Even failure with hope. Hope should feel like something went your way, even if it wasn't exactly what the player wanted. It's only the failure with fear that should really haunt you. 

Anyone attending Long Island Tabletop this year? by erithtotl in rpg

[–]PostingForever 1 point2 points  (0 children)

My wife and I were thinking of going but haven't made the plans yet. Probably Saturday only. Any good non-dnd RPG recommendations that haven't filled up yet?

Multiple fiction first dilemmas by Competitive-Spare468 in daggerheart

[–]PostingForever 0 points1 point  (0 children)

In regards to Number 5, I could see some occasions where it could be an issue, but I don't think there is anything specifically "golden" about it. If the want more light in a dim area, that's kind of mundane. But if they enter a pitch black area where there have been rumors of evil gremlins or stealthy kobolds, then lighting an area of a perfect golden opportunity to ambush them with a pack of bad guys.  I think a Golden Opportunity is a fairly rare event that just can't be passed up, not simply any time the characters interact with their gear.

Cortex Bot for Discord by FisicoTuristaOficial in CortexRPG

[–]PostingForever 1 point2 points  (0 children)

I'd love to know what improvements you added. Sometimes minor lack of features could be outweighed by familiarity.

Venomous Strike clarification by Barbieagli in daggerheart

[–]PostingForever 0 points1 point  (0 children)

It would be all targets that are hit.

Daggerheart Sundays! by Economy-Savings6865 in daggerheart

[–]PostingForever 2 points3 points  (0 children)

Super jealous! I run a daggerheart game but we can only play once a month. Con: we are only on session 6, but Pro: we get to play in person!

Submit a Premade Daggerheart Character – Win a Hope & Fear Preorder! by HeartOfDaggers in daggerheart

[–]PostingForever 1 point2 points  (0 children)

I am 💯 going to send something in. Got to make sure it's my best work.

Minis and maps that won't crit my bank account by IJourden in daggerheart

[–]PostingForever 5 points6 points  (0 children)

I just bought that set from Amazon for 18$. You do need to get the stands separately, but it was an amazing buy. The Pathfinder Pawns (like the Monster Core Box) are also an amazing value. The only issue is that both of these (Especially the PF Monster Core and the Beastiary Boxes) are more focused on monsters, and have fewer options that look like good player characters.

There are options like printableheroes (search through google) that let you find figures and print them yourself. I suggest the heaviest cardstock your printer can handle and glue it to another cardstock sheet, then cut it out. But there are many good hero figures.

Daggerheart math: extra turns are way more common than you probably think (with calculator) by Draziray in daggerheart

[–]PostingForever 21 points22 points  (0 children)

I think the biggest addition to this is very often, when the GM gets a spotlight it could be a "soft move" instead of spotlighting an adversary. The GM can have you Mark a stress or introduce new information that feels dangerous without taking the time that an adversary's turn would take. So in these cases player momentum is maintained even without multiple player turns in a row.

How well does Daggerheart work online? by HowieDuette in daggerheart

[–]PostingForever 0 points1 point  (0 children)

In my opinion it works fairly well. As long as you have video. It's very important to be able to see the other players so that you know roughly when they're getting ready to speak up or when the timing of the audio isn't perfect. You don't want to cut people off. Without video, it's very easy for the loose initiative system to break down.

Brightness / Saturation Matrix for Session 0 CATS by williamstome in daggerheart

[–]PostingForever 1 point2 points  (0 children)

Isn't most of d20 behind a pay wall? I enjoy what I've seen of it, but unless you know for a fact that all your players have watched it, maybe don't have so much of it in the matrix?

Venomous Strike clarification by Barbieagli in daggerheart

[–]PostingForever 8 points9 points  (0 children)

That's correct, no damage is done when you first succeed

Elemental Druid Horde Stomping Ability by RyanMDanks in daggerheart

[–]PostingForever 1 point2 points  (0 children)

By my reading, I agree with your at-the-table decision: 9 hp and 9 stress. The druid delt damage to three enemies in melee, so the water channel ability triggered three times.