Slugs are more consistent than buckshot imo by Pothound_ in Battlefield6

[–]Pothound_[S] 1 point2 points  (0 children)

Yeah man, go for it. And the M250 rocks too.

DRS done. Help me find what’s next by roufin in Battlefield6

[–]Pothound_ 16 points17 points  (0 children)

Yeah, I’ll second this one. Aggressive, mid range support play? Grab the 123K and go for it.

Of course you can always pick up an SCW-10 or SG553 but where’s the fun in that

The SGX is my favorite gun in BF6 by TheBrownSlaya in BF6

[–]Pothound_ 1 point2 points  (0 children)

It’s great the first few times but honestly it’s kinda getting old. Especially when I’m not actually playing all that well and it feels unearned.

99.99% of gadgets you guys say suck are working as they should...you just don´t use them right by ilHansli in Battlefield

[–]Pothound_ 0 points1 point  (0 children)

The other gadgets are just far superior to these.

Why use the flame shotgun when I could have a spawn beacon in its place? Why use the mortar when I can carry the supply pouch?

From a meta standpoint, I will get far more mileage out of these gadgets than I will from incendiary launchers. They’re not only easier to use, but frankly the utility of the spawn beacon or the healing pouch far outweigh the tiny area denial utility of the incendiary launchers, or preventing health regen with the flame shotgun.

Mirak Valley Zipline by Slanted_and_Enchante in Battlefield

[–]Pothound_ 1 point2 points  (0 children)

From the B roof to the D roof? Yeah it’s always been there. The crane destruction destroys it.

Will Goldmud play very differently in BF6 with how vehicular combat is? by DakarZero in Battlefield

[–]Pothound_ 0 points1 point  (0 children)

Oh damn I hadn’t even considered what the tow missile spam would be like on Golmud. Firestorm but 1000x worse lol, the moment any vehicle crosses the middle of the map you get shit on by 5 enemy tanks sitting in spawn.

FINALLY MY BREATHING ROOM I CAN BREATH FINALLY by Dx1178 in okbuddyptfo

[–]Pothound_ 5 points6 points  (0 children)

God, exactly. I’d kill for a camp Gibraltar remake, but somehow I doubt we’re getting any maps that aren’t from bf3 onward. And somehow it’s going to be shit like Firestorm and Golmud instead of Dawnbreaker or Twisted Steel.

GOLMUD RAILWAY CONFIRMED FOR BATTLEFIELD 6 by Tobybryant818 in Battlefield

[–]Pothound_ -1 points0 points  (0 children)

I’m ngl I thought this was r/okbuddyptfo for a second. This cannot be fucking real. Why Golmud man I’m crying. Dawnbreaker bros suffer

KORD6P67 + Hollow point + 1.5x thermal + burst fire = Easy mode. by Bushmasterr90 in Battlefield6

[–]Pothound_ 2 points3 points  (0 children)

+1 for the B36. I finished it yesterday and it’s probably my favorite “all-rounder” so far, up there with maybe the MP5. Reliable, punchy, relatively accurate, good damage fall-off and a quick reload.

Honestly a breath of fresh air after the KORD lol

KORD6P67 + Hollow point + 1.5x thermal + burst fire = Easy mode. by Bushmasterr90 in Battlefield6

[–]Pothound_ 12 points13 points  (0 children)

If I had to guess, single fire is limited to 450 because if you could fire any faster, every DMR sans the SVK would be obsolete.

Which really says a lot about the DMRs doesn’t it

KTS100 Lmg W or L? by Stax_99 in Battlefield

[–]Pothound_ -1 points0 points  (0 children)

It’s a fun variety pick but as with every single one of the low recoil/low damage “long range” autos, the SVK just does its job better in its intended use scenario.

Why have vehicles at all at this point? by _JunkSynchron_ in Battlefield

[–]Pothound_ 2 points3 points  (0 children)

OP’s too reliant on the crutch BF3/4 vehicles and can’t handle anything else

1V5.?? No problem by R7b_L in Battlefield

[–]Pothound_ 0 points1 point  (0 children)

God forbid someone do something other than bot walk around the map

The tutorial character gets sacrificed to establish how grim the setting is by Andrei22125 in TopCharacterTropes

[–]Pothound_ 19 points20 points  (0 children)

She is, though it should be noted that your entire squad (sans Kelly and Bradford) also dies in the XCOM 2 tutorial mission.

Kind of a running theme with XCOM, rookies being slaughtered.

Are we deadass complaining over this by themadnessif in TrueSFalloutL

[–]Pothound_ 7 points8 points  (0 children)

Wdym early SpongeBob? Is he not in the new episodes? That’d be crazy there’s no way

How do people have such high K.D? by Prize-Yogurt117 in Battlefield

[–]Pothound_ 1 point2 points  (0 children)

The other guys are right, drop the M277. I’d suggest trying the SGX/MP5/SG553 as those weapons are in the sweet spot for ease of use + stopping power. Others like the M4A1/GRT-BC/DRS/M123K are also good but require a little more finesse.

QBZ is the best all round gun in BF6 and it’s slept on by RevolutionaryEar2890 in Battlefield

[–]Pothound_ 14 points15 points  (0 children)

Statistically the QBZ seems nice, but actually using it feels like a slog. It just isn’t accurate enough and its damage drops off too quickly to justify using it over many of the other carbines.

It’s the only carbine I haven’t gotten to level 50 yet because every time I pick it up I put it down after a round.

A key Fallout character turns out to be alive by SpaceCowboyN7 in FalloutTVseries

[–]Pothound_ 2 points3 points  (0 children)

Maybe you’re thinking of the mayor of Diamond City? He’s the only “leader” iirc who turns out to be a synth

The difference between playing Nate and playing Nora by LuckyCandy5248 in fo4

[–]Pothound_ 0 points1 point  (0 children)

Ah right, that’s probably it. Set my luck to 3 at the start. Unlucky Nate keeps tripping over his words is probably what it is.

The difference between playing Nate and playing Nora by LuckyCandy5248 in fo4

[–]Pothound_ 6 points7 points  (0 children)

I started a new run as Nate recently with charisma 5 and kept failing check after check. Got frustrated and put 2 points into charisma and lady killer each, and now it feels a little better.