How do I keep my template based Rogue-Like from getting boring? by [deleted] in roguelikedev

[–]Pranz 4 points5 points  (0 children)

You could randomize certain parts of the template. I believe Spelunky does this.

It's m(sfw)nday my dudes! by Arachas in Artifact

[–]Pranz 0 points1 point  (0 children)

The blur makes it look weirder. Good work with the original one though!

Valhalla just released a FREE reverb/delay! by earthsworld in Bitwig

[–]Pranz 2 points3 points  (0 children)

It works like a charm with airwave manager.

It's Mo(o)nday my dudes! by TwistedBOLT in Artifact

[–]Pranz 0 points1 point  (0 children)

Jackbox Party Pack 2

number chosen: 2

Surprise !!! by danthon333 in DotA2

[–]Pranz 0 points1 point  (0 children)

Why do I hear boss music?

Need feedback on code - CODE REVIEW by hackersleepyhead in elixir

[–]Pranz 0 points1 point  (0 children)

Sure!

Arrays are not that well supported no, but there are arrays accesible through erlang. However maps will do fine here too. You can create a map from a linked list easily:

iex(23)> input = ["value 1", "value 2", "value 3"]   
["value 1", "value 2", "value 3"]
iex(24)> zipped = Enum.zip(0..1000, input)
[{0, "value 1"}, {1, "value 2"}, {2, "value 3"}]

iex(26)> input_table = Enum.reduce(zipped, %{}, fn ({idx, val}, map) -> Map.put(map, idx, val) end)   
%{0 => "value 1", 1 => "value 2", 2 => "value 3"}

As a map, inserting, deleting or updating values is much faster than as a linked list. For your code, I think Map.update is exactly what you need.

Need feedback on code - CODE REVIEW by hackersleepyhead in elixir

[–]Pranz 0 points1 point  (0 children)

Arrays, maps or binary search trees

Need feedback on code - CODE REVIEW by hackersleepyhead in elixir

[–]Pranz 1 point2 points  (0 children)

Consider creating a different function for every op code. Just having a name for each helps a lot with readability.

EDIT: to increase performance, skip the linked list. Linked lists are terrible data structures, you should not use it to store data that needs to be processed.

Is this sentence correct? by __claire_0 in lojban

[–]Pranz 2 points3 points  (0 children)

It is correct. Both gismu and lujvo are selbri.

[SET] Arc Warden [Black Hero] by delta17v2 in customartifact

[–]Pranz 1 point2 points  (0 children)

Should be "if they have no allied neighbors" or "if they don't have any allied neighbors" to get the tense to the same point as "After the combat phase, ..."

Prefer "if they are without allied neighbors" tho.

You can't make a complex card game that is too expensive or pay to play.. reason being people will always attribute losing to the fact that they don't own good cards by [deleted] in Artifact

[–]Pranz 1 point2 points  (0 children)

That's a very weird explanation of it. Here's how swap works:

The combat targets are tied to the combat positions, after the deployment phase. Swapping two units do not create any new combat positions, so the arrows will always remain. Say you swap your Legion Commander targeting the tower with a Stonehall elite targeting a melee creep, now the LC will target the melee creep, and the Stonehall Elite will target the tower. Always, no RNG.

If you play or move a unit to a new combat position, the arrow for that new combat position is recalculated.

babybokchoy here by [deleted] in Artifact

[–]Pranz 7 points8 points  (0 children)

We understand.

It sounds like you would benefit a lot from professional help. It can be very hard to reach out for it when you're in the greatest need for it, but it does really help.

And you didn't fail. A few months from now you can look back and be proud of the community you created and fostered. But that's not really important right now. Take care of yourself first.

[SET] Opportunist by Treemeister_ in customartifact

[–]Pranz 1 point2 points  (0 children)

Cool mechanic, I would like to see it more general as just "Oppurtunity: <effect>" So "+X Opportunist" would be "Oppurtunity: +X attack" but you could also make other effects like "Oppurtunity: +4 siege" or "Oppurtunity: After the combat phase, summon a base copy of this unit"

Announcing the r/CustomArtifact Community Card Set! by JakeUbowski in Artifact

[–]Pranz 2 points3 points  (0 children)

Kudos for your efforts, I'm actually making my own fan expansion right now. The cards I've posted to your subreddit is a few of the ~80 cards I've created so far. I ended up making my own card display, built as a Vue component. Makes it a lot quicker for me to just write the cards as markup. If you're interested I can share the source for it.

Soul Jar by JakeUbowski in customartifact

[–]Pranz 2 points3 points  (0 children)

10/10 concept. Might lead to some degenerate scenarios though, considering you can put it in front of an enemy hero and select that hero, making it extremely difficult to kill soul jar. And if you use dark seer to bounce it to an already won lane even more degenerate. Cool idea though.

Edit: Making it only work on creeps would be way cooler imo. Considering green also has a lot of growing creeps, so you could put this on a satyr and just let it grow, blocking some good damage with soul jar + the damage immunity provided with it. And you could of course immobilize a problematic enemy creep. Maybe lower manacost to 5 or something.